[REACTOS]
[reactos.git] / reactos / win32ss / gdi / ntgdi / region.c
1 /*
2 * ReactOS W32 Subsystem
3 * Copyright (C) 1998, 1999, 2000, 2001, 2002, 2003 ReactOS Team
4 *
5 * This program is free software; you can redistribute it and/or modify
6 * it under the terms of the GNU General Public License as published by
7 * the Free Software Foundation; either version 2 of the License, or
8 * (at your option) any later version.
9 *
10 * This program is distributed in the hope that it will be useful,
11 * but WITHOUT ANY WARRANTY; without even the implied warranty of
12 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
13 * GNU General Public License for more details.
14 *
15 * You should have received a copy of the GNU General Public License along
16 * with this program; if not, write to the Free Software Foundation, Inc.,
17 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
18 */
19
20 /*
21 * GDI region objects. Shamelessly ripped out from the X11 distribution
22 * Thanks for the nice licence.
23 *
24 * Copyright 1993, 1994, 1995 Alexandre Julliard
25 * Modifications and additions: Copyright 1998 Huw Davies
26 * 1999 Alex Korobka
27 *
28 * This library is free software; you can redistribute it and/or
29 * modify it under the terms of the GNU Lesser General Public
30 * License as published by the Free Software Foundation; either
31 * version 2.1 of the License, or (at your option) any later version.
32 *
33 * This library is distributed in the hope that it will be useful,
34 * but WITHOUT ANY WARRANTY; without even the implied warranty of
35 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
36 * Lesser General Public License for more details.
37 *
38 * You should have received a copy of the GNU Lesser General Public
39 * License along with this library; if not, write to the Free Software
40 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
41 */
42
43 /************************************************************************
44
45 Copyright (c) 1987, 1988 X Consortium
46
47 Permission is hereby granted, free of charge, to any person obtaining a copy
48 of this software and associated documentation files (the "Software"), to deal
49 in the Software without restriction, including without limitation the rights
50 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
51 copies of the Software, and to permit persons to whom the Software is
52 furnished to do so, subject to the following conditions:
53
54 The above copyright notice and this permission notice shall be included in
55 all copies or substantial portions of the Software.
56
57 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
58 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
59 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
60 X CONSORTIUM BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
61 AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
62 CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
63
64 Except as contained in this notice, the name of the X Consortium shall not be
65 used in advertising or otherwise to promote the sale, use or other dealings
66 in this Software without prior written authorization from the X Consortium.
67
68
69 Copyright 1987, 1988 by Digital Equipment Corporation, Maynard, Massachusetts.
70
71 All Rights Reserved
72
73 Permission to use, copy, modify, and distribute this software and its
74 documentation for any purpose and without fee is hereby granted,
75 provided that the above copyright notice appear in all copies and that
76 both that copyright notice and this permission notice appear in
77 supporting documentation, and that the name of Digital not be
78 used in advertising or publicity pertaining to distribution of the
79 software without specific, written prior permission.
80
81 DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING
82 ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL
83 DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR
84 ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
85 WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION,
86 ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS
87 SOFTWARE.
88
89 ************************************************************************/
90 /*
91 * The functions in this file implement the Region abstraction, similar to one
92 * used in the X11 sample server. A Region is simply an area, as the name
93 * implies, and is implemented as a "y-x-banded" array of rectangles. To
94 * explain: Each Region is made up of a certain number of rectangles sorted
95 * by y coordinate first, and then by x coordinate.
96 *
97 * Furthermore, the rectangles are banded such that every rectangle with a
98 * given upper-left y coordinate (y1) will have the same lower-right y
99 * coordinate (y2) and vice versa. If a rectangle has scanlines in a band, it
100 * will span the entire vertical distance of the band. This means that some
101 * areas that could be merged into a taller rectangle will be represented as
102 * several shorter rectangles to account for shorter rectangles to its left
103 * or right but within its "vertical scope".
104 *
105 * An added constraint on the rectangles is that they must cover as much
106 * horizontal area as possible. E.g. no two rectangles in a band are allowed
107 * to touch.
108 *
109 * Whenever possible, bands will be merged together to cover a greater vertical
110 * distance (and thus reduce the number of rectangles). Two bands can be merged
111 * only if the bottom of one touches the top of the other and they have
112 * rectangles in the same places (of the same width, of course). This maintains
113 * the y-x-banding that's so nice to have...
114 */
115
116 #include <win32k.h>
117 #include <suppress.h>
118
119 #define NDEBUG
120 #include <debug.h>
121
122 PROSRGNDATA prgnDefault = NULL;
123 HRGN hrgnDefault = NULL;
124
125 // Internal Functions
126
127 #if 1
128 #define COPY_RECTS(dest, src, nRects) \
129 do { \
130 PRECTL xDest = (dest); \
131 PRECTL xSrc = (src); \
132 UINT xRects = (nRects); \
133 while(xRects-- > 0) { \
134 *(xDest++) = *(xSrc++); \
135 } \
136 } while(0)
137 #else
138 #define COPY_RECTS(dest, src, nRects) RtlCopyMemory(dest, src, (nRects) * sizeof(RECTL))
139 #endif
140
141 #define EMPTY_REGION(pReg) { \
142 (pReg)->rdh.nCount = 0; \
143 (pReg)->rdh.rcBound.left = (pReg)->rdh.rcBound.top = 0; \
144 (pReg)->rdh.rcBound.right = (pReg)->rdh.rcBound.bottom = 0; \
145 (pReg)->rdh.iType = RDH_RECTANGLES; \
146 }
147
148 #define REGION_NOT_EMPTY(pReg) pReg->rdh.nCount
149
150 #define INRECT(r, x, y) \
151 ( ( ((r).right > x)) && \
152 ( ((r).left <= x)) && \
153 ( ((r).bottom > y)) && \
154 ( ((r).top <= y)) )
155
156 /* 1 if two RECTs overlap.
157 * 0 if two RECTs do not overlap.
158 */
159 #define EXTENTCHECK(r1, r2) \
160 ((r1)->right > (r2)->left && \
161 (r1)->left < (r2)->right && \
162 (r1)->bottom > (r2)->top && \
163 (r1)->top < (r2)->bottom)
164
165 /*
166 * In scan converting polygons, we want to choose those pixels
167 * which are inside the polygon. Thus, we add .5 to the starting
168 * x coordinate for both left and right edges. Now we choose the
169 * first pixel which is inside the pgon for the left edge and the
170 * first pixel which is outside the pgon for the right edge.
171 * Draw the left pixel, but not the right.
172 *
173 * How to add .5 to the starting x coordinate:
174 * If the edge is moving to the right, then subtract dy from the
175 * error term from the general form of the algorithm.
176 * If the edge is moving to the left, then add dy to the error term.
177 *
178 * The reason for the difference between edges moving to the left
179 * and edges moving to the right is simple: If an edge is moving
180 * to the right, then we want the algorithm to flip immediately.
181 * If it is moving to the left, then we don't want it to flip until
182 * we traverse an entire pixel.
183 */
184 #define BRESINITPGON(dy, x1, x2, xStart, d, m, m1, incr1, incr2) { \
185 int dx; /* Local storage */ \
186 \
187 /* \
188 * If the edge is horizontal, then it is ignored \
189 * and assumed not to be processed. Otherwise, do this stuff. \
190 */ \
191 if ((dy) != 0) { \
192 xStart = (x1); \
193 dx = (x2) - xStart; \
194 if (dx < 0) { \
195 m = dx / (dy); \
196 m1 = m - 1; \
197 incr1 = -2 * dx + 2 * (dy) * m1; \
198 incr2 = -2 * dx + 2 * (dy) * m; \
199 d = 2 * m * (dy) - 2 * dx - 2 * (dy); \
200 } else { \
201 m = dx / (dy); \
202 m1 = m + 1; \
203 incr1 = 2 * dx - 2 * (dy) * m1; \
204 incr2 = 2 * dx - 2 * (dy) * m; \
205 d = -2 * m * (dy) + 2 * dx; \
206 } \
207 } \
208 }
209
210 #define BRESINCRPGON(d, minval, m, m1, incr1, incr2) { \
211 if (m1 > 0) { \
212 if (d > 0) { \
213 minval += m1; \
214 d += incr1; \
215 } \
216 else { \
217 minval += m; \
218 d += incr2; \
219 } \
220 } else {\
221 if (d >= 0) { \
222 minval += m1; \
223 d += incr1; \
224 } \
225 else { \
226 minval += m; \
227 d += incr2; \
228 } \
229 } \
230 }
231
232 /*
233 * This structure contains all of the information needed
234 * to run the bresenham algorithm.
235 * The variables may be hardcoded into the declarations
236 * instead of using this structure to make use of
237 * register declarations.
238 */
239 typedef struct
240 {
241 INT minor_axis; /* Minor axis */
242 INT d; /* Decision variable */
243 INT m, m1; /* Slope and slope+1 */
244 INT incr1, incr2; /* Error increments */
245 } BRESINFO;
246
247
248 #define BRESINITPGONSTRUCT(dmaj, min1, min2, bres) \
249 BRESINITPGON(dmaj, min1, min2, bres.minor_axis, bres.d, \
250 bres.m, bres.m1, bres.incr1, bres.incr2)
251
252 #define BRESINCRPGONSTRUCT(bres) \
253 BRESINCRPGON(bres.d, bres.minor_axis, bres.m, bres.m1, bres.incr1, bres.incr2)
254
255
256
257 /*
258 * These are the data structures needed to scan
259 * convert regions. Two different scan conversion
260 * methods are available -- the even-odd method, and
261 * the winding number method.
262 * The even-odd rule states that a point is inside
263 * the polygon if a ray drawn from that point in any
264 * direction will pass through an odd number of
265 * path segments.
266 * By the winding number rule, a point is decided
267 * to be inside the polygon if a ray drawn from that
268 * point in any direction passes through a different
269 * number of clockwise and counter-clockwise path
270 * segments.
271 *
272 * These data structures are adapted somewhat from
273 * the algorithm in (Foley/Van Dam) for scan converting
274 * polygons.
275 * The basic algorithm is to start at the top (smallest y)
276 * of the polygon, stepping down to the bottom of
277 * the polygon by incrementing the y coordinate. We
278 * keep a list of edges which the current scanline crosses,
279 * sorted by x. This list is called the Active Edge Table (AET)
280 * As we change the y-coordinate, we update each entry in
281 * in the active edge table to reflect the edges new xcoord.
282 * This list must be sorted at each scanline in case
283 * two edges intersect.
284 * We also keep a data structure known as the Edge Table (ET),
285 * which keeps track of all the edges which the current
286 * scanline has not yet reached. The ET is basically a
287 * list of ScanLineList structures containing a list of
288 * edges which are entered at a given scanline. There is one
289 * ScanLineList per scanline at which an edge is entered.
290 * When we enter a new edge, we move it from the ET to the AET.
291 *
292 * From the AET, we can implement the even-odd rule as in
293 * (Foley/Van Dam).
294 * The winding number rule is a little trickier. We also
295 * keep the EdgeTableEntries in the AET linked by the
296 * nextWETE (winding EdgeTableEntry) link. This allows
297 * the edges to be linked just as before for updating
298 * purposes, but only uses the edges linked by the nextWETE
299 * link as edges representing spans of the polygon to
300 * drawn (as with the even-odd rule).
301 */
302
303 /*
304 * For the winding number rule
305 */
306 #define CLOCKWISE 1
307 #define COUNTERCLOCKWISE -1
308
309 typedef struct _EdgeTableEntry
310 {
311 INT ymax; /* ycoord at which we exit this edge. */
312 BRESINFO bres; /* Bresenham info to run the edge */
313 struct _EdgeTableEntry *next; /* Next in the list */
314 struct _EdgeTableEntry *back; /* For insertion sort */
315 struct _EdgeTableEntry *nextWETE; /* For winding num rule */
316 int ClockWise; /* Flag for winding number rule */
317 } EdgeTableEntry;
318
319
320 typedef struct _ScanLineList
321 {
322 INT scanline; /* The scanline represented */
323 EdgeTableEntry *edgelist; /* Header node */
324 struct _ScanLineList *next; /* Next in the list */
325 } ScanLineList;
326
327
328 typedef struct
329 {
330 INT ymax; /* ymax for the polygon */
331 INT ymin; /* ymin for the polygon */
332 ScanLineList scanlines; /* Header node */
333 } EdgeTable;
334
335
336 /*
337 * Here is a struct to help with storage allocation
338 * so we can allocate a big chunk at a time, and then take
339 * pieces from this heap when we need to.
340 */
341 #define SLLSPERBLOCK 25
342
343 typedef struct _ScanLineListBlock
344 {
345 ScanLineList SLLs[SLLSPERBLOCK];
346 struct _ScanLineListBlock *next;
347 } ScanLineListBlock;
348
349
350 /*
351 * A few macros for the inner loops of the fill code where
352 * performance considerations don't allow a procedure call.
353 *
354 * Evaluate the given edge at the given scanline.
355 * If the edge has expired, then we leave it and fix up
356 * the active edge table; otherwise, we increment the
357 * x value to be ready for the next scanline.
358 * The winding number rule is in effect, so we must notify
359 * the caller when the edge has been removed so he
360 * can reorder the Winding Active Edge Table.
361 */
362 #define EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET) { \
363 if (pAET->ymax == y) { /* Leaving this edge */ \
364 pPrevAET->next = pAET->next; \
365 pAET = pPrevAET->next; \
366 fixWAET = 1; \
367 if (pAET) \
368 pAET->back = pPrevAET; \
369 } \
370 else { \
371 BRESINCRPGONSTRUCT(pAET->bres); \
372 pPrevAET = pAET; \
373 pAET = pAET->next; \
374 } \
375 }
376
377
378 /*
379 * Evaluate the given edge at the given scanline.
380 * If the edge has expired, then we leave it and fix up
381 * the active edge table; otherwise, we increment the
382 * x value to be ready for the next scanline.
383 * The even-odd rule is in effect.
384 */
385 #define EVALUATEEDGEEVENODD(pAET, pPrevAET, y) { \
386 if (pAET->ymax == y) { /* Leaving this edge */ \
387 pPrevAET->next = pAET->next; \
388 pAET = pPrevAET->next; \
389 if (pAET) \
390 pAET->back = pPrevAET; \
391 } \
392 else { \
393 BRESINCRPGONSTRUCT(pAET->bres); \
394 pPrevAET = pAET; \
395 pAET = pAET->next; \
396 } \
397 }
398
399 /**************************************************************************
400 *
401 * Poly Regions
402 *
403 *************************************************************************/
404
405 #define LARGE_COORDINATE 0x7fffffff /* FIXME */
406 #define SMALL_COORDINATE 0x80000000
407
408 /*
409 * Check to see if there is enough memory in the present region.
410 */
411 static __inline int xmemcheck(ROSRGNDATA *reg, PRECTL *rect, PRECTL *firstrect)
412 {
413 if ( (reg->rdh.nCount+1) * sizeof(RECT) >= reg->rdh.nRgnSize )
414 {
415 PRECTL temp;
416 DWORD NewSize = 2 * reg->rdh.nRgnSize;
417 if (NewSize < (reg->rdh.nCount + 1) * sizeof(RECT))
418 {
419 NewSize = (reg->rdh.nCount + 1) * sizeof(RECT);
420 }
421 temp = ExAllocatePoolWithTag(PagedPool, NewSize, TAG_REGION);
422
423 if (temp == NULL)
424 {
425 return 0;
426 }
427
428 /* Copy the rectangles */
429 COPY_RECTS(temp, *firstrect, reg->rdh.nCount);
430
431 reg->rdh.nRgnSize = NewSize;
432 if (*firstrect != &reg->rdh.rcBound)
433 {
434 ExFreePoolWithTag(*firstrect, TAG_REGION);
435 }
436 *firstrect = temp;
437 *rect = (*firstrect)+reg->rdh.nCount;
438 }
439 return 1;
440 }
441
442 #define MEMCHECK(reg, rect, firstrect) xmemcheck(reg,&(rect),(PRECTL *)&(firstrect))
443
444 typedef void (FASTCALL *overlapProcp)(PROSRGNDATA, PRECT, PRECT, PRECT, PRECT, INT, INT);
445 typedef void (FASTCALL *nonOverlapProcp)(PROSRGNDATA, PRECT, PRECT, INT, INT);
446
447 // Number of points to buffer before sending them off to scanlines() : Must be an even number
448 #define NUMPTSTOBUFFER 200
449
450 #define RGN_DEFAULT_RECTS 2
451
452 // Used to allocate buffers for points and link the buffers together
453
454 typedef struct _POINTBLOCK
455 {
456 POINT pts[NUMPTSTOBUFFER];
457 struct _POINTBLOCK *next;
458 } POINTBLOCK;
459
460 #ifndef NDEBUG
461 /*
462 * This function is left there for debugging purposes.
463 */
464
465 VOID FASTCALL
466 IntDumpRegion(HRGN hRgn)
467 {
468 ROSRGNDATA *Data;
469
470 Data = RGNOBJAPI_Lock(hRgn, NULL);
471 if (Data == NULL)
472 {
473 DbgPrint("IntDumpRegion called with invalid region!\n");
474 return;
475 }
476
477 DbgPrint("IntDumpRegion(%x): %d,%d-%d,%d %d\n",
478 hRgn,
479 Data->rdh.rcBound.left,
480 Data->rdh.rcBound.top,
481 Data->rdh.rcBound.right,
482 Data->rdh.rcBound.bottom,
483 Data->rdh.iType);
484
485 RGNOBJAPI_Unlock(Data);
486 }
487 #endif /* Not NDEBUG */
488
489
490 INT
491 FASTCALL
492 REGION_Complexity( PROSRGNDATA obj )
493 {
494 if (!obj) return NULLREGION;
495 switch(obj->rdh.nCount)
496 {
497 DPRINT("Region Complexity -> %lu",obj->rdh.nCount);
498 case 0: return NULLREGION;
499 case 1: return SIMPLEREGION;
500 default: return COMPLEXREGION;
501 }
502 }
503
504 static
505 BOOL
506 FASTCALL
507 REGION_CopyRegion(
508 PROSRGNDATA dst,
509 PROSRGNDATA src
510 )
511 {
512 if (dst != src) // Don't want to copy to itself
513 {
514 if (dst->rdh.nRgnSize < src->rdh.nCount * sizeof(RECT))
515 {
516 PRECTL temp;
517
518 temp = ExAllocatePoolWithTag(PagedPool, src->rdh.nCount * sizeof(RECT), TAG_REGION );
519 if (!temp)
520 return FALSE;
521
522 if (dst->Buffer && dst->Buffer != &dst->rdh.rcBound)
523 ExFreePoolWithTag(dst->Buffer, TAG_REGION); // Free the old buffer
524 dst->Buffer = temp;
525 dst->rdh.nRgnSize = src->rdh.nCount * sizeof(RECT); // Size of region buffer
526 }
527 dst->rdh.nCount = src->rdh.nCount; // Number of rectangles present in Buffer
528 dst->rdh.rcBound.left = src->rdh.rcBound.left;
529 dst->rdh.rcBound.top = src->rdh.rcBound.top;
530 dst->rdh.rcBound.right = src->rdh.rcBound.right;
531 dst->rdh.rcBound.bottom = src->rdh.rcBound.bottom;
532 dst->rdh.iType = src->rdh.iType;
533 COPY_RECTS(dst->Buffer, src->Buffer, src->rdh.nCount);
534 }
535 return TRUE;
536 }
537
538 static void FASTCALL
539 REGION_SetExtents(ROSRGNDATA *pReg)
540 {
541 RECTL *pRect, *pRectEnd, *pExtents;
542
543 if (pReg->rdh.nCount == 0)
544 {
545 pReg->rdh.rcBound.left = 0;
546 pReg->rdh.rcBound.top = 0;
547 pReg->rdh.rcBound.right = 0;
548 pReg->rdh.rcBound.bottom = 0;
549 pReg->rdh.iType = RDH_RECTANGLES;
550 return;
551 }
552
553 pExtents = &pReg->rdh.rcBound;
554 pRect = pReg->Buffer;
555 pRectEnd = pReg->Buffer + pReg->rdh.nCount - 1;
556
557 /*
558 * Since pRect is the first rectangle in the region, it must have the
559 * smallest top and since pRectEnd is the last rectangle in the region,
560 * it must have the largest bottom, because of banding. Initialize left and
561 * right from pRect and pRectEnd, resp., as good things to initialize them
562 * to...
563 */
564 pExtents->left = pRect->left;
565 pExtents->top = pRect->top;
566 pExtents->right = pRectEnd->right;
567 pExtents->bottom = pRectEnd->bottom;
568
569 while (pRect <= pRectEnd)
570 {
571 if (pRect->left < pExtents->left)
572 pExtents->left = pRect->left;
573 if (pRect->right > pExtents->right)
574 pExtents->right = pRect->right;
575 pRect++;
576 }
577 pReg->rdh.iType = RDH_RECTANGLES;
578 }
579
580 // FIXME: This seems to be wrong
581 /***********************************************************************
582 * REGION_CropAndOffsetRegion
583 */
584 BOOL FASTCALL
585 REGION_CropAndOffsetRegion(
586 PROSRGNDATA rgnDst,
587 PROSRGNDATA rgnSrc,
588 const RECTL *rect,
589 const POINTL *offset
590 )
591 {
592 POINT pt = {0,0};
593 const POINT *off = offset;
594
595 if (!off) off = &pt;
596
597 if (!rect) // Just copy and offset
598 {
599 PRECTL xrect;
600 if (rgnDst == rgnSrc)
601 {
602 if (off->x || off->y)
603 xrect = rgnDst->Buffer;
604 else
605 return TRUE;
606 }
607 else
608 {
609 xrect = ExAllocatePoolWithTag(PagedPool, rgnSrc->rdh.nCount * sizeof(RECT), TAG_REGION);
610 if(!xrect)
611 return FALSE;
612 if (rgnDst->Buffer && rgnDst->Buffer != &rgnDst->rdh.rcBound)
613 ExFreePoolWithTag(rgnDst->Buffer, TAG_REGION); // Free the old buffer. Will be assigned to xrect below.
614 }
615
616 if (rgnDst != rgnSrc)
617 {
618 *rgnDst = *rgnSrc;
619 }
620
621 if (off->x || off->y)
622 {
623 ULONG i;
624 for (i = 0; i < rgnDst->rdh.nCount; i++)
625 {
626 xrect[i].left = (rgnSrc->Buffer + i)->left + off->x;
627 xrect[i].right = (rgnSrc->Buffer + i)->right + off->x;
628 xrect[i].top = (rgnSrc->Buffer + i)->top + off->y;
629 xrect[i].bottom = (rgnSrc->Buffer + i)->bottom + off->y;
630 }
631 rgnDst->rdh.rcBound.left += off->x;
632 rgnDst->rdh.rcBound.right += off->x;
633 rgnDst->rdh.rcBound.top += off->y;
634 rgnDst->rdh.rcBound.bottom += off->y;
635 }
636 else
637 {
638 COPY_RECTS(xrect, rgnSrc->Buffer, rgnDst->rdh.nCount);
639 }
640
641 rgnDst->Buffer = xrect;
642 }
643 else if ((rect->left >= rect->right) ||
644 (rect->top >= rect->bottom) ||
645 !EXTENTCHECK(rect, &rgnSrc->rdh.rcBound))
646 {
647 goto empty;
648 }
649 else // Region box and clipping rect appear to intersect
650 {
651 PRECTL lpr, rpr;
652 ULONG i, j, clipa, clipb;
653 INT left = rgnSrc->rdh.rcBound.right + off->x;
654 INT right = rgnSrc->rdh.rcBound.left + off->x;
655
656 for (clipa = 0; (rgnSrc->Buffer + clipa)->bottom <= rect->top; clipa++)
657 // Region and rect intersect so we stop before clipa > rgnSrc->rdh.nCount
658 ; // skip bands above the clipping rectangle
659
660 for (clipb = clipa; clipb < rgnSrc->rdh.nCount; clipb++)
661 if ((rgnSrc->Buffer + clipb)->top >= rect->bottom)
662 break; // and below it
663
664 // clipa - index of the first rect in the first intersecting band
665 // clipb - index of the last rect in the last intersecting band
666
667 if ((rgnDst != rgnSrc) && (rgnDst->rdh.nCount < (i = (clipb - clipa))))
668 {
669 PRECTL temp;
670 temp = ExAllocatePoolWithTag(PagedPool, i * sizeof(RECT), TAG_REGION);
671 if (!temp)
672 return FALSE;
673
674 if (rgnDst->Buffer && rgnDst->Buffer != &rgnDst->rdh.rcBound)
675 ExFreePoolWithTag(rgnDst->Buffer, TAG_REGION); // free the old buffer
676 rgnDst->Buffer = temp;
677 rgnDst->rdh.nCount = i;
678 rgnDst->rdh.nRgnSize = i * sizeof(RECT);
679 }
680
681 for (i = clipa, j = 0; i < clipb ; i++)
682 {
683 // i - src index, j - dst index, j is always <= i for obvious reasons
684
685 lpr = rgnSrc->Buffer + i;
686
687 if (lpr->left < rect->right && lpr->right > rect->left)
688 {
689 rpr = rgnDst->Buffer + j;
690
691 rpr->top = lpr->top + off->y;
692 rpr->bottom = lpr->bottom + off->y;
693 rpr->left = ((lpr->left > rect->left) ? lpr->left : rect->left) + off->x;
694 rpr->right = ((lpr->right < rect->right) ? lpr->right : rect->right) + off->x;
695
696 if (rpr->left < left) left = rpr->left;
697 if (rpr->right > right) right = rpr->right;
698
699 j++;
700 }
701 }
702
703 if (j == 0) goto empty;
704
705 rgnDst->rdh.rcBound.left = left;
706 rgnDst->rdh.rcBound.right = right;
707
708 left = rect->top + off->y;
709 right = rect->bottom + off->y;
710
711 rgnDst->rdh.nCount = j--;
712 for (i = 0; i <= j; i++) // Fixup top band
713 if ((rgnDst->Buffer + i)->top < left)
714 (rgnDst->Buffer + i)->top = left;
715 else
716 break;
717
718 for (i = j; i > 0; i--) // Fixup bottom band
719 if ((rgnDst->Buffer + i)->bottom > right)
720 (rgnDst->Buffer + i)->bottom = right;
721 else
722 break;
723
724 rgnDst->rdh.rcBound.top = (rgnDst->Buffer)->top;
725 rgnDst->rdh.rcBound.bottom = (rgnDst->Buffer + j)->bottom;
726
727 rgnDst->rdh.iType = RDH_RECTANGLES;
728 }
729
730 return TRUE;
731
732 empty:
733 if (!rgnDst->Buffer)
734 {
735 rgnDst->Buffer = ExAllocatePoolWithTag(PagedPool, RGN_DEFAULT_RECTS * sizeof(RECT), TAG_REGION);
736 if (rgnDst->Buffer)
737 {
738 rgnDst->rdh.nCount = RGN_DEFAULT_RECTS;
739 rgnDst->rdh.nRgnSize = RGN_DEFAULT_RECTS * sizeof(RECT);
740 }
741 else
742 return FALSE;
743 }
744 EMPTY_REGION(rgnDst);
745 return TRUE;
746 }
747
748
749 /*!
750 * Attempt to merge the rects in the current band with those in the
751 * previous one. Used only by REGION_RegionOp.
752 *
753 * Results:
754 * The new index for the previous band.
755 *
756 * \note Side Effects:
757 * If coalescing takes place:
758 * - rectangles in the previous band will have their bottom fields
759 * altered.
760 * - pReg->numRects will be decreased.
761 *
762 */
763 static INT FASTCALL
764 REGION_Coalesce(
765 PROSRGNDATA pReg, /* Region to coalesce */
766 INT prevStart, /* Index of start of previous band */
767 INT curStart /* Index of start of current band */
768 )
769 {
770 RECTL *pPrevRect; /* Current rect in previous band */
771 RECTL *pCurRect; /* Current rect in current band */
772 RECTL *pRegEnd; /* End of region */
773 INT curNumRects; /* Number of rectangles in current band */
774 INT prevNumRects; /* Number of rectangles in previous band */
775 INT bandtop; /* Top coordinate for current band */
776
777 pRegEnd = pReg->Buffer + pReg->rdh.nCount;
778 pPrevRect = pReg->Buffer + prevStart;
779 prevNumRects = curStart - prevStart;
780
781 /*
782 * Figure out how many rectangles are in the current band. Have to do
783 * this because multiple bands could have been added in REGION_RegionOp
784 * at the end when one region has been exhausted.
785 */
786 pCurRect = pReg->Buffer + curStart;
787 bandtop = pCurRect->top;
788 for (curNumRects = 0;
789 (pCurRect != pRegEnd) && (pCurRect->top == bandtop);
790 curNumRects++)
791 {
792 pCurRect++;
793 }
794
795 if (pCurRect != pRegEnd)
796 {
797 /*
798 * If more than one band was added, we have to find the start
799 * of the last band added so the next coalescing job can start
800 * at the right place... (given when multiple bands are added,
801 * this may be pointless -- see above).
802 */
803 pRegEnd--;
804 while ((pRegEnd-1)->top == pRegEnd->top)
805 {
806 pRegEnd--;
807 }
808 curStart = pRegEnd - pReg->Buffer;
809 pRegEnd = pReg->Buffer + pReg->rdh.nCount;
810 }
811
812 if ((curNumRects == prevNumRects) && (curNumRects != 0))
813 {
814 pCurRect -= curNumRects;
815 /*
816 * The bands may only be coalesced if the bottom of the previous
817 * matches the top scanline of the current.
818 */
819 if (pPrevRect->bottom == pCurRect->top)
820 {
821 /*
822 * Make sure the bands have rects in the same places. This
823 * assumes that rects have been added in such a way that they
824 * cover the most area possible. I.e. two rects in a band must
825 * have some horizontal space between them.
826 */
827 do
828 {
829 if ((pPrevRect->left != pCurRect->left) ||
830 (pPrevRect->right != pCurRect->right))
831 {
832 /*
833 * The bands don't line up so they can't be coalesced.
834 */
835 return (curStart);
836 }
837 pPrevRect++;
838 pCurRect++;
839 prevNumRects -= 1;
840 }
841 while (prevNumRects != 0);
842
843 pReg->rdh.nCount -= curNumRects;
844 pCurRect -= curNumRects;
845 pPrevRect -= curNumRects;
846
847 /*
848 * The bands may be merged, so set the bottom of each rect
849 * in the previous band to that of the corresponding rect in
850 * the current band.
851 */
852 do
853 {
854 pPrevRect->bottom = pCurRect->bottom;
855 pPrevRect++;
856 pCurRect++;
857 curNumRects -= 1;
858 }
859 while (curNumRects != 0);
860
861 /*
862 * If only one band was added to the region, we have to backup
863 * curStart to the start of the previous band.
864 *
865 * If more than one band was added to the region, copy the
866 * other bands down. The assumption here is that the other bands
867 * came from the same region as the current one and no further
868 * coalescing can be done on them since it's all been done
869 * already... curStart is already in the right place.
870 */
871 if (pCurRect == pRegEnd)
872 {
873 curStart = prevStart;
874 }
875 else
876 {
877 do
878 {
879 *pPrevRect++ = *pCurRect++;
880 }
881 while (pCurRect != pRegEnd);
882 }
883 }
884 }
885 return (curStart);
886 }
887
888 /*!
889 * Apply an operation to two regions. Called by REGION_Union,
890 * REGION_Inverse, REGION_Subtract, REGION_Intersect...
891 *
892 * Results:
893 * None.
894 *
895 * Side Effects:
896 * The new region is overwritten.
897 *
898 *\note The idea behind this function is to view the two regions as sets.
899 * Together they cover a rectangle of area that this function divides
900 * into horizontal bands where points are covered only by one region
901 * or by both. For the first case, the nonOverlapFunc is called with
902 * each the band and the band's upper and lower extents. For the
903 * second, the overlapFunc is called to process the entire band. It
904 * is responsible for clipping the rectangles in the band, though
905 * this function provides the boundaries.
906 * At the end of each band, the new region is coalesced, if possible,
907 * to reduce the number of rectangles in the region.
908 *
909 */
910 static void FASTCALL
911 REGION_RegionOp(
912 ROSRGNDATA *newReg, /* Place to store result */
913 ROSRGNDATA *reg1, /* First region in operation */
914 ROSRGNDATA *reg2, /* 2nd region in operation */
915 overlapProcp overlapFunc, /* Function to call for over-lapping bands */
916 nonOverlapProcp nonOverlap1Func, /* Function to call for non-overlapping bands in region 1 */
917 nonOverlapProcp nonOverlap2Func /* Function to call for non-overlapping bands in region 2 */
918 )
919 {
920 RECTL *r1; /* Pointer into first region */
921 RECTL *r2; /* Pointer into 2d region */
922 RECTL *r1End; /* End of 1st region */
923 RECTL *r2End; /* End of 2d region */
924 INT ybot; /* Bottom of intersection */
925 INT ytop; /* Top of intersection */
926 RECTL *oldRects; /* Old rects for newReg */
927 ULONG prevBand; /* Index of start of
928 * Previous band in newReg */
929 ULONG curBand; /* Index of start of current band in newReg */
930 RECTL *r1BandEnd; /* End of current band in r1 */
931 RECTL *r2BandEnd; /* End of current band in r2 */
932 ULONG top; /* Top of non-overlapping band */
933 ULONG bot; /* Bottom of non-overlapping band */
934
935 /*
936 * Initialization:
937 * set r1, r2, r1End and r2End appropriately, preserve the important
938 * parts of the destination region until the end in case it's one of
939 * the two source regions, then mark the "new" region empty, allocating
940 * another array of rectangles for it to use.
941 */
942 r1 = reg1->Buffer;
943 r2 = reg2->Buffer;
944 r1End = r1 + reg1->rdh.nCount;
945 r2End = r2 + reg2->rdh.nCount;
946
947
948 /*
949 * newReg may be one of the src regions so we can't empty it. We keep a
950 * note of its rects pointer (so that we can free them later), preserve its
951 * extents and simply set numRects to zero.
952 */
953
954 oldRects = newReg->Buffer;
955 newReg->rdh.nCount = 0;
956
957 /*
958 * Allocate a reasonable number of rectangles for the new region. The idea
959 * is to allocate enough so the individual functions don't need to
960 * reallocate and copy the array, which is time consuming, yet we don't
961 * have to worry about using too much memory. I hope to be able to
962 * nuke the Xrealloc() at the end of this function eventually.
963 */
964 newReg->rdh.nRgnSize = max(reg1->rdh.nCount + 1,reg2->rdh.nCount) * 2 * sizeof(RECT);
965
966 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, newReg->rdh.nRgnSize, TAG_REGION);
967 if (!newReg->Buffer)
968 {
969 newReg->rdh.nRgnSize = 0;
970 return;
971 }
972
973 /*
974 * Initialize ybot and ytop.
975 * In the upcoming loop, ybot and ytop serve different functions depending
976 * on whether the band being handled is an overlapping or non-overlapping
977 * band.
978 * In the case of a non-overlapping band (only one of the regions
979 * has points in the band), ybot is the bottom of the most recent
980 * intersection and thus clips the top of the rectangles in that band.
981 * ytop is the top of the next intersection between the two regions and
982 * serves to clip the bottom of the rectangles in the current band.
983 * For an overlapping band (where the two regions intersect), ytop clips
984 * the top of the rectangles of both regions and ybot clips the bottoms.
985 */
986 if (reg1->rdh.rcBound.top < reg2->rdh.rcBound.top)
987 ybot = reg1->rdh.rcBound.top;
988 else
989 ybot = reg2->rdh.rcBound.top;
990
991 /*
992 * prevBand serves to mark the start of the previous band so rectangles
993 * can be coalesced into larger rectangles. qv. miCoalesce, above.
994 * In the beginning, there is no previous band, so prevBand == curBand
995 * (curBand is set later on, of course, but the first band will always
996 * start at index 0). prevBand and curBand must be indices because of
997 * the possible expansion, and resultant moving, of the new region's
998 * array of rectangles.
999 */
1000 prevBand = 0;
1001
1002 do
1003 {
1004 curBand = newReg->rdh.nCount;
1005
1006 /*
1007 * This algorithm proceeds one source-band (as opposed to a
1008 * destination band, which is determined by where the two regions
1009 * intersect) at a time. r1BandEnd and r2BandEnd serve to mark the
1010 * rectangle after the last one in the current band for their
1011 * respective regions.
1012 */
1013 r1BandEnd = r1;
1014 while ((r1BandEnd != r1End) && (r1BandEnd->top == r1->top))
1015 {
1016 r1BandEnd++;
1017 }
1018
1019 r2BandEnd = r2;
1020 while ((r2BandEnd != r2End) && (r2BandEnd->top == r2->top))
1021 {
1022 r2BandEnd++;
1023 }
1024
1025 /*
1026 * First handle the band that doesn't intersect, if any.
1027 *
1028 * Note that attention is restricted to one band in the
1029 * non-intersecting region at once, so if a region has n
1030 * bands between the current position and the next place it overlaps
1031 * the other, this entire loop will be passed through n times.
1032 */
1033 if (r1->top < r2->top)
1034 {
1035 top = max(r1->top,ybot);
1036 bot = min(r1->bottom,r2->top);
1037
1038 if ((top != bot) && (nonOverlap1Func != NULL))
1039 {
1040 (* nonOverlap1Func) (newReg, r1, r1BandEnd, top, bot);
1041 }
1042
1043 ytop = r2->top;
1044 }
1045 else if (r2->top < r1->top)
1046 {
1047 top = max(r2->top,ybot);
1048 bot = min(r2->bottom,r1->top);
1049
1050 if ((top != bot) && (nonOverlap2Func != NULL))
1051 {
1052 (* nonOverlap2Func) (newReg, r2, r2BandEnd, top, bot);
1053 }
1054
1055 ytop = r1->top;
1056 }
1057 else
1058 {
1059 ytop = r1->top;
1060 }
1061
1062 /*
1063 * If any rectangles got added to the region, try and coalesce them
1064 * with rectangles from the previous band. Note we could just do
1065 * this test in miCoalesce, but some machines incur a not
1066 * inconsiderable cost for function calls, so...
1067 */
1068 if (newReg->rdh.nCount != curBand)
1069 {
1070 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1071 }
1072
1073 /*
1074 * Now see if we've hit an intersecting band. The two bands only
1075 * intersect if ybot > ytop
1076 */
1077 ybot = min(r1->bottom, r2->bottom);
1078 curBand = newReg->rdh.nCount;
1079 if (ybot > ytop)
1080 {
1081 (* overlapFunc) (newReg, r1, r1BandEnd, r2, r2BandEnd, ytop, ybot);
1082 }
1083
1084 if (newReg->rdh.nCount != curBand)
1085 {
1086 prevBand = REGION_Coalesce (newReg, prevBand, curBand);
1087 }
1088
1089 /*
1090 * If we've finished with a band (bottom == ybot) we skip forward
1091 * in the region to the next band.
1092 */
1093 if (r1->bottom == ybot)
1094 {
1095 r1 = r1BandEnd;
1096 }
1097 if (r2->bottom == ybot)
1098 {
1099 r2 = r2BandEnd;
1100 }
1101 }
1102 while ((r1 != r1End) && (r2 != r2End));
1103
1104 /*
1105 * Deal with whichever region still has rectangles left.
1106 */
1107 curBand = newReg->rdh.nCount;
1108 if (r1 != r1End)
1109 {
1110 if (nonOverlap1Func != NULL)
1111 {
1112 do
1113 {
1114 r1BandEnd = r1;
1115 while ((r1BandEnd < r1End) && (r1BandEnd->top == r1->top))
1116 {
1117 r1BandEnd++;
1118 }
1119 (* nonOverlap1Func) (newReg, r1, r1BandEnd,
1120 max(r1->top,ybot), r1->bottom);
1121 r1 = r1BandEnd;
1122 }
1123 while (r1 != r1End);
1124 }
1125 }
1126 else if ((r2 != r2End) && (nonOverlap2Func != NULL))
1127 {
1128 do
1129 {
1130 r2BandEnd = r2;
1131 while ((r2BandEnd < r2End) && (r2BandEnd->top == r2->top))
1132 {
1133 r2BandEnd++;
1134 }
1135 (* nonOverlap2Func) (newReg, r2, r2BandEnd,
1136 max(r2->top,ybot), r2->bottom);
1137 r2 = r2BandEnd;
1138 }
1139 while (r2 != r2End);
1140 }
1141
1142 if (newReg->rdh.nCount != curBand)
1143 {
1144 (void) REGION_Coalesce (newReg, prevBand, curBand);
1145 }
1146
1147 /*
1148 * A bit of cleanup. To keep regions from growing without bound,
1149 * we shrink the array of rectangles to match the new number of
1150 * rectangles in the region. This never goes to 0, however...
1151 *
1152 * Only do this stuff if the number of rectangles allocated is more than
1153 * twice the number of rectangles in the region (a simple optimization...).
1154 */
1155 if ((2 * newReg->rdh.nCount*sizeof(RECT) < newReg->rdh.nRgnSize && (newReg->rdh.nCount > 2)))
1156 {
1157 if (REGION_NOT_EMPTY(newReg))
1158 {
1159 RECTL *prev_rects = newReg->Buffer;
1160 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, newReg->rdh.nCount*sizeof(RECT), TAG_REGION);
1161
1162 if (! newReg->Buffer)
1163 newReg->Buffer = prev_rects;
1164 else
1165 {
1166 newReg->rdh.nRgnSize = newReg->rdh.nCount*sizeof(RECT);
1167 COPY_RECTS(newReg->Buffer, prev_rects, newReg->rdh.nCount);
1168 if (prev_rects != &newReg->rdh.rcBound)
1169 ExFreePoolWithTag(prev_rects, TAG_REGION);
1170 }
1171 }
1172 else
1173 {
1174 /*
1175 * No point in doing the extra work involved in an Xrealloc if
1176 * the region is empty
1177 */
1178 newReg->rdh.nRgnSize = sizeof(RECT);
1179 if (newReg->Buffer != &newReg->rdh.rcBound)
1180 ExFreePoolWithTag(newReg->Buffer, TAG_REGION);
1181 newReg->Buffer = ExAllocatePoolWithTag(PagedPool, sizeof(RECT), TAG_REGION);
1182 ASSERT(newReg->Buffer);
1183 }
1184 }
1185 newReg->rdh.iType = RDH_RECTANGLES;
1186
1187 if (oldRects != &newReg->rdh.rcBound)
1188 ExFreePoolWithTag(oldRects, TAG_REGION);
1189 return;
1190 }
1191
1192 /***********************************************************************
1193 * Region Intersection
1194 ***********************************************************************/
1195
1196
1197 /*!
1198 * Handle an overlapping band for REGION_Intersect.
1199 *
1200 * Results:
1201 * None.
1202 *
1203 * \note Side Effects:
1204 * Rectangles may be added to the region.
1205 *
1206 */
1207 static void FASTCALL
1208 REGION_IntersectO(
1209 PROSRGNDATA pReg,
1210 PRECTL r1,
1211 PRECTL r1End,
1212 PRECTL r2,
1213 PRECTL r2End,
1214 INT top,
1215 INT bottom
1216 )
1217 {
1218 INT left, right;
1219 RECTL *pNextRect;
1220
1221 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1222
1223 while ((r1 != r1End) && (r2 != r2End))
1224 {
1225 left = max(r1->left, r2->left);
1226 right = min(r1->right, r2->right);
1227
1228 /*
1229 * If there's any overlap between the two rectangles, add that
1230 * overlap to the new region.
1231 * There's no need to check for subsumption because the only way
1232 * such a need could arise is if some region has two rectangles
1233 * right next to each other. Since that should never happen...
1234 */
1235 if (left < right)
1236 {
1237 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1238 pNextRect->left = left;
1239 pNextRect->top = top;
1240 pNextRect->right = right;
1241 pNextRect->bottom = bottom;
1242 pReg->rdh.nCount += 1;
1243 pNextRect++;
1244 }
1245
1246 /*
1247 * Need to advance the pointers. Shift the one that extends
1248 * to the right the least, since the other still has a chance to
1249 * overlap with that region's next rectangle, if you see what I mean.
1250 */
1251 if (r1->right < r2->right)
1252 {
1253 r1++;
1254 }
1255 else if (r2->right < r1->right)
1256 {
1257 r2++;
1258 }
1259 else
1260 {
1261 r1++;
1262 r2++;
1263 }
1264 }
1265 return;
1266 }
1267
1268 /***********************************************************************
1269 * REGION_IntersectRegion
1270 */
1271 static void FASTCALL
1272 REGION_IntersectRegion(
1273 ROSRGNDATA *newReg,
1274 ROSRGNDATA *reg1,
1275 ROSRGNDATA *reg2
1276 )
1277 {
1278 /* Check for trivial reject */
1279 if ( (!(reg1->rdh.nCount)) || (!(reg2->rdh.nCount)) ||
1280 (!EXTENTCHECK(&reg1->rdh.rcBound, &reg2->rdh.rcBound)) )
1281 newReg->rdh.nCount = 0;
1282 else
1283 REGION_RegionOp (newReg, reg1, reg2,
1284 REGION_IntersectO, NULL, NULL);
1285
1286 /*
1287 * Can't alter newReg's extents before we call miRegionOp because
1288 * it might be one of the source regions and miRegionOp depends
1289 * on the extents of those regions being the same. Besides, this
1290 * way there's no checking against rectangles that will be nuked
1291 * due to coalescing, so we have to examine fewer rectangles.
1292 */
1293
1294 REGION_SetExtents(newReg);
1295 }
1296
1297 /***********************************************************************
1298 * Region Union
1299 ***********************************************************************/
1300
1301 /*!
1302 * Handle a non-overlapping band for the union operation. Just
1303 * Adds the rectangles into the region. Doesn't have to check for
1304 * subsumption or anything.
1305 *
1306 * Results:
1307 * None.
1308 *
1309 * \note Side Effects:
1310 * pReg->numRects is incremented and the final rectangles overwritten
1311 * with the rectangles we're passed.
1312 *
1313 */
1314 static void FASTCALL
1315 REGION_UnionNonO (
1316 PROSRGNDATA pReg,
1317 PRECTL r,
1318 PRECTL rEnd,
1319 INT top,
1320 INT bottom
1321 )
1322 {
1323 RECTL *pNextRect;
1324
1325 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1326
1327 while (r != rEnd)
1328 {
1329 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1330 pNextRect->left = r->left;
1331 pNextRect->top = top;
1332 pNextRect->right = r->right;
1333 pNextRect->bottom = bottom;
1334 pReg->rdh.nCount += 1;
1335 pNextRect++;
1336 r++;
1337 }
1338 return;
1339 }
1340
1341 /*!
1342 * Handle an overlapping band for the union operation. Picks the
1343 * left-most rectangle each time and merges it into the region.
1344 *
1345 * Results:
1346 * None.
1347 *
1348 * \note Side Effects:
1349 * Rectangles are overwritten in pReg->rects and pReg->numRects will
1350 * be changed.
1351 *
1352 */
1353 static void FASTCALL
1354 REGION_UnionO (
1355 PROSRGNDATA pReg,
1356 PRECTL r1,
1357 PRECTL r1End,
1358 PRECTL r2,
1359 PRECTL r2End,
1360 INT top,
1361 INT bottom
1362 )
1363 {
1364 RECTL *pNextRect;
1365
1366 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1367
1368 #define MERGERECT(r) \
1369 if ((pReg->rdh.nCount != 0) && \
1370 ((pNextRect-1)->top == top) && \
1371 ((pNextRect-1)->bottom == bottom) && \
1372 ((pNextRect-1)->right >= r->left)) \
1373 { \
1374 if ((pNextRect-1)->right < r->right) \
1375 { \
1376 (pNextRect-1)->right = r->right; \
1377 } \
1378 } \
1379 else \
1380 { \
1381 MEMCHECK(pReg, pNextRect, pReg->Buffer); \
1382 pNextRect->top = top; \
1383 pNextRect->bottom = bottom; \
1384 pNextRect->left = r->left; \
1385 pNextRect->right = r->right; \
1386 pReg->rdh.nCount += 1; \
1387 pNextRect += 1; \
1388 } \
1389 r++;
1390
1391 while ((r1 != r1End) && (r2 != r2End))
1392 {
1393 if (r1->left < r2->left)
1394 {
1395 MERGERECT(r1);
1396 }
1397 else
1398 {
1399 MERGERECT(r2);
1400 }
1401 }
1402
1403 if (r1 != r1End)
1404 {
1405 do
1406 {
1407 MERGERECT(r1);
1408 }
1409 while (r1 != r1End);
1410 }
1411 else while (r2 != r2End)
1412 {
1413 MERGERECT(r2);
1414 }
1415 return;
1416 }
1417
1418 /***********************************************************************
1419 * REGION_UnionRegion
1420 */
1421 static void FASTCALL
1422 REGION_UnionRegion(
1423 ROSRGNDATA *newReg,
1424 ROSRGNDATA *reg1,
1425 ROSRGNDATA *reg2
1426 )
1427 {
1428 /* Checks all the simple cases */
1429
1430 /*
1431 * Region 1 and 2 are the same or region 1 is empty
1432 */
1433 if (reg1 == reg2 || 0 == reg1->rdh.nCount ||
1434 reg1->rdh.rcBound.right <= reg1->rdh.rcBound.left ||
1435 reg1->rdh.rcBound.bottom <= reg1->rdh.rcBound.top)
1436 {
1437 if (newReg != reg2)
1438 {
1439 REGION_CopyRegion(newReg, reg2);
1440 }
1441 return;
1442 }
1443
1444 /*
1445 * If nothing to union (region 2 empty)
1446 */
1447 if (0 == reg2->rdh.nCount ||
1448 reg2->rdh.rcBound.right <= reg2->rdh.rcBound.left ||
1449 reg2->rdh.rcBound.bottom <= reg2->rdh.rcBound.top)
1450 {
1451 if (newReg != reg1)
1452 {
1453 REGION_CopyRegion(newReg, reg1);
1454 }
1455 return;
1456 }
1457
1458 /*
1459 * Region 1 completely subsumes region 2
1460 */
1461 if (1 == reg1->rdh.nCount &&
1462 reg1->rdh.rcBound.left <= reg2->rdh.rcBound.left &&
1463 reg1->rdh.rcBound.top <= reg2->rdh.rcBound.top &&
1464 reg2->rdh.rcBound.right <= reg1->rdh.rcBound.right &&
1465 reg2->rdh.rcBound.bottom <= reg1->rdh.rcBound.bottom)
1466 {
1467 if (newReg != reg1)
1468 {
1469 REGION_CopyRegion(newReg, reg1);
1470 }
1471 return;
1472 }
1473
1474 /*
1475 * Region 2 completely subsumes region 1
1476 */
1477 if (1 == reg2->rdh.nCount &&
1478 reg2->rdh.rcBound.left <= reg1->rdh.rcBound.left &&
1479 reg2->rdh.rcBound.top <= reg1->rdh.rcBound.top &&
1480 reg1->rdh.rcBound.right <= reg2->rdh.rcBound.right &&
1481 reg1->rdh.rcBound.bottom <= reg2->rdh.rcBound.bottom)
1482 {
1483 if (newReg != reg2)
1484 {
1485 REGION_CopyRegion(newReg, reg2);
1486 }
1487 return;
1488 }
1489
1490 REGION_RegionOp (newReg, reg1, reg2, REGION_UnionO,
1491 REGION_UnionNonO, REGION_UnionNonO);
1492 newReg->rdh.rcBound.left = min(reg1->rdh.rcBound.left, reg2->rdh.rcBound.left);
1493 newReg->rdh.rcBound.top = min(reg1->rdh.rcBound.top, reg2->rdh.rcBound.top);
1494 newReg->rdh.rcBound.right = max(reg1->rdh.rcBound.right, reg2->rdh.rcBound.right);
1495 newReg->rdh.rcBound.bottom = max(reg1->rdh.rcBound.bottom, reg2->rdh.rcBound.bottom);
1496 }
1497
1498 /***********************************************************************
1499 * Region Subtraction
1500 ***********************************************************************/
1501
1502 /*!
1503 * Deal with non-overlapping band for subtraction. Any parts from
1504 * region 2 we discard. Anything from region 1 we add to the region.
1505 *
1506 * Results:
1507 * None.
1508 *
1509 * \note Side Effects:
1510 * pReg may be affected.
1511 *
1512 */
1513 static void FASTCALL
1514 REGION_SubtractNonO1(
1515 PROSRGNDATA pReg,
1516 PRECTL r,
1517 PRECTL rEnd,
1518 INT top,
1519 INT bottom
1520 )
1521 {
1522 RECTL *pNextRect;
1523
1524 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1525
1526 while (r != rEnd)
1527 {
1528 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1529 pNextRect->left = r->left;
1530 pNextRect->top = top;
1531 pNextRect->right = r->right;
1532 pNextRect->bottom = bottom;
1533 pReg->rdh.nCount += 1;
1534 pNextRect++;
1535 r++;
1536 }
1537 return;
1538 }
1539
1540
1541 /*!
1542 * Overlapping band subtraction. x1 is the left-most point not yet
1543 * checked.
1544 *
1545 * Results:
1546 * None.
1547 *
1548 * \note Side Effects:
1549 * pReg may have rectangles added to it.
1550 *
1551 */
1552 static void FASTCALL
1553 REGION_SubtractO(
1554 PROSRGNDATA pReg,
1555 PRECTL r1,
1556 PRECTL r1End,
1557 PRECTL r2,
1558 PRECTL r2End,
1559 INT top,
1560 INT bottom
1561 )
1562 {
1563 RECTL *pNextRect;
1564 INT left;
1565
1566 left = r1->left;
1567 pNextRect = pReg->Buffer + pReg->rdh.nCount;
1568
1569 while ((r1 != r1End) && (r2 != r2End))
1570 {
1571 if (r2->right <= left)
1572 {
1573 /*
1574 * Subtrahend missed the boat: go to next subtrahend.
1575 */
1576 r2++;
1577 }
1578 else if (r2->left <= left)
1579 {
1580 /*
1581 * Subtrahend preceeds minuend: nuke left edge of minuend.
1582 */
1583 left = r2->right;
1584 if (left >= r1->right)
1585 {
1586 /*
1587 * Minuend completely covered: advance to next minuend and
1588 * reset left fence to edge of new minuend.
1589 */
1590 r1++;
1591 if (r1 != r1End)
1592 left = r1->left;
1593 }
1594 else
1595 {
1596 /*
1597 * Subtrahend now used up since it doesn't extend beyond
1598 * minuend
1599 */
1600 r2++;
1601 }
1602 }
1603 else if (r2->left < r1->right)
1604 {
1605 /*
1606 * Left part of subtrahend covers part of minuend: add uncovered
1607 * part of minuend to region and skip to next subtrahend.
1608 */
1609 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1610 pNextRect->left = left;
1611 pNextRect->top = top;
1612 pNextRect->right = r2->left;
1613 pNextRect->bottom = bottom;
1614 pReg->rdh.nCount += 1;
1615 pNextRect++;
1616 left = r2->right;
1617 if (left >= r1->right)
1618 {
1619 /*
1620 * Minuend used up: advance to new...
1621 */
1622 r1++;
1623 if (r1 != r1End)
1624 left = r1->left;
1625 }
1626 else
1627 {
1628 /*
1629 * Subtrahend used up
1630 */
1631 r2++;
1632 }
1633 }
1634 else
1635 {
1636 /*
1637 * Minuend used up: add any remaining piece before advancing.
1638 */
1639 if (r1->right > left)
1640 {
1641 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1642 pNextRect->left = left;
1643 pNextRect->top = top;
1644 pNextRect->right = r1->right;
1645 pNextRect->bottom = bottom;
1646 pReg->rdh.nCount += 1;
1647 pNextRect++;
1648 }
1649 r1++;
1650 if (r1 != r1End)
1651 left = r1->left;
1652 }
1653 }
1654
1655 /*
1656 * Add remaining minuend rectangles to region.
1657 */
1658 while (r1 != r1End)
1659 {
1660 MEMCHECK(pReg, pNextRect, pReg->Buffer);
1661 pNextRect->left = left;
1662 pNextRect->top = top;
1663 pNextRect->right = r1->right;
1664 pNextRect->bottom = bottom;
1665 pReg->rdh.nCount += 1;
1666 pNextRect++;
1667 r1++;
1668 if (r1 != r1End)
1669 {
1670 left = r1->left;
1671 }
1672 }
1673 return;
1674 }
1675
1676 /*!
1677 * Subtract regS from regM and leave the result in regD.
1678 * S stands for subtrahend, M for minuend and D for difference.
1679 *
1680 * Results:
1681 * TRUE.
1682 *
1683 * \note Side Effects:
1684 * regD is overwritten.
1685 *
1686 */
1687 static void FASTCALL
1688 REGION_SubtractRegion(
1689 ROSRGNDATA *regD,
1690 ROSRGNDATA *regM,
1691 ROSRGNDATA *regS
1692 )
1693 {
1694 /* Check for trivial reject */
1695 if ( (!(regM->rdh.nCount)) || (!(regS->rdh.nCount)) ||
1696 (!EXTENTCHECK(&regM->rdh.rcBound, &regS->rdh.rcBound)) )
1697 {
1698 REGION_CopyRegion(regD, regM);
1699 return;
1700 }
1701
1702 REGION_RegionOp (regD, regM, regS, REGION_SubtractO,
1703 REGION_SubtractNonO1, NULL);
1704
1705 /*
1706 * Can't alter newReg's extents before we call miRegionOp because
1707 * it might be one of the source regions and miRegionOp depends
1708 * on the extents of those regions being the unaltered. Besides, this
1709 * way there's no checking against rectangles that will be nuked
1710 * due to coalescing, so we have to examine fewer rectangles.
1711 */
1712 REGION_SetExtents (regD);
1713 }
1714
1715 /***********************************************************************
1716 * REGION_XorRegion
1717 */
1718 static void FASTCALL
1719 REGION_XorRegion(
1720 ROSRGNDATA *dr,
1721 ROSRGNDATA *sra,
1722 ROSRGNDATA *srb
1723 )
1724 {
1725 HRGN htra, htrb;
1726 ROSRGNDATA *tra, *trb;
1727
1728 // FIXME: Don't use a handle
1729 tra = REGION_AllocRgnWithHandle(sra->rdh.nCount + 1);
1730 if (!tra )
1731 {
1732 return;
1733 }
1734 htra = tra->BaseObject.hHmgr;
1735
1736 // FIXME: Don't use a handle
1737 trb = REGION_AllocRgnWithHandle(srb->rdh.nCount + 1);
1738 if (!trb)
1739 {
1740 RGNOBJAPI_Unlock(tra);
1741 GreDeleteObject(htra);
1742 return;
1743 }
1744 htrb = trb->BaseObject.hHmgr;
1745
1746 REGION_SubtractRegion(tra, sra, srb);
1747 REGION_SubtractRegion(trb, srb, sra);
1748 REGION_UnionRegion(dr, tra, trb);
1749 RGNOBJAPI_Unlock(tra);
1750 RGNOBJAPI_Unlock(trb);
1751
1752 GreDeleteObject(htra);
1753 GreDeleteObject(htrb);
1754 return;
1755 }
1756
1757
1758 /*!
1759 * Adds a rectangle to a REGION
1760 */
1761 VOID FASTCALL
1762 REGION_UnionRectWithRgn(
1763 ROSRGNDATA *rgn,
1764 const RECTL *rect
1765 )
1766 {
1767 ROSRGNDATA region;
1768
1769 region.Buffer = &region.rdh.rcBound;
1770 region.rdh.nCount = 1;
1771 region.rdh.nRgnSize = sizeof(RECT);
1772 region.rdh.rcBound = *rect;
1773 REGION_UnionRegion(rgn, rgn, &region);
1774 }
1775
1776 BOOL FASTCALL
1777 REGION_CreateSimpleFrameRgn(
1778 PROSRGNDATA rgn,
1779 INT x,
1780 INT y
1781 )
1782 {
1783 RECTL rc[4];
1784 PRECTL prc;
1785
1786 if ((x != 0) || (y != 0))
1787 {
1788 prc = rc;
1789
1790 if (rgn->rdh.rcBound.bottom - rgn->rdh.rcBound.top > y * 2 &&
1791 rgn->rdh.rcBound.right - rgn->rdh.rcBound.left > x * 2)
1792 {
1793 if (y != 0)
1794 {
1795 /* Top rectangle */
1796 prc->left = rgn->rdh.rcBound.left;
1797 prc->top = rgn->rdh.rcBound.top;
1798 prc->right = rgn->rdh.rcBound.right;
1799 prc->bottom = prc->top + y;
1800 prc++;
1801 }
1802
1803 if (x != 0)
1804 {
1805 /* Left rectangle */
1806 prc->left = rgn->rdh.rcBound.left;
1807 prc->top = rgn->rdh.rcBound.top + y;
1808 prc->right = prc->left + x;
1809 prc->bottom = rgn->rdh.rcBound.bottom - y;
1810 prc++;
1811
1812 /* Right rectangle */
1813 prc->left = rgn->rdh.rcBound.right - x;
1814 prc->top = rgn->rdh.rcBound.top + y;
1815 prc->right = rgn->rdh.rcBound.right;
1816 prc->bottom = rgn->rdh.rcBound.bottom - y;
1817 prc++;
1818 }
1819
1820 if (y != 0)
1821 {
1822 /* Bottom rectangle */
1823 prc->left = rgn->rdh.rcBound.left;
1824 prc->top = rgn->rdh.rcBound.bottom - y;
1825 prc->right = rgn->rdh.rcBound.right;
1826 prc->bottom = rgn->rdh.rcBound.bottom;
1827 prc++;
1828 }
1829 }
1830
1831 if (prc != rc)
1832 {
1833 /* The frame results in a complex region. rcBounds remains
1834 the same, though. */
1835 rgn->rdh.nCount = (DWORD)(prc - rc);
1836 ASSERT(rgn->rdh.nCount > 1);
1837 rgn->rdh.nRgnSize = rgn->rdh.nCount * sizeof(RECT);
1838 rgn->Buffer = ExAllocatePoolWithTag(PagedPool, rgn->rdh.nRgnSize, TAG_REGION);
1839 if (!rgn->Buffer)
1840 {
1841 rgn->rdh.nRgnSize = 0;
1842 return FALSE;
1843 }
1844
1845 _PRAGMA_WARNING_SUPPRESS(__WARNING_MAYBE_UNINIT_VAR) // rc is initialized
1846 COPY_RECTS(rgn->Buffer, rc, rgn->rdh.nCount);
1847 }
1848 }
1849
1850 return TRUE;
1851 }
1852
1853 BOOL FASTCALL
1854 REGION_CreateFrameRgn(
1855 HRGN hDest,
1856 HRGN hSrc,
1857 INT x,
1858 INT y
1859 )
1860 {
1861 PROSRGNDATA srcObj, destObj;
1862 PRECTL rc;
1863 ULONG i;
1864
1865 if (!(srcObj = RGNOBJAPI_Lock(hSrc, NULL)))
1866 {
1867 return FALSE;
1868 }
1869 if (!REGION_NOT_EMPTY(srcObj))
1870 {
1871 RGNOBJAPI_Unlock(srcObj);
1872 return FALSE;
1873 }
1874 if (!(destObj = RGNOBJAPI_Lock(hDest, NULL)))
1875 {
1876 RGNOBJAPI_Unlock(srcObj);
1877 return FALSE;
1878 }
1879
1880 EMPTY_REGION(destObj);
1881 if (!REGION_CopyRegion(destObj, srcObj))
1882 {
1883 RGNOBJAPI_Unlock(destObj);
1884 RGNOBJAPI_Unlock(srcObj);
1885 return FALSE;
1886 }
1887
1888 if (REGION_Complexity(srcObj) == SIMPLEREGION)
1889 {
1890 if (!REGION_CreateSimpleFrameRgn(destObj, x, y))
1891 {
1892 EMPTY_REGION(destObj);
1893 RGNOBJAPI_Unlock(destObj);
1894 RGNOBJAPI_Unlock(srcObj);
1895 return FALSE;
1896 }
1897 }
1898 else
1899 {
1900 /* Original region moved to right */
1901 rc = srcObj->Buffer;
1902 for (i = 0; i < srcObj->rdh.nCount; i++)
1903 {
1904 rc->left += x;
1905 rc->right += x;
1906 rc++;
1907 }
1908 REGION_IntersectRegion(destObj, destObj, srcObj);
1909
1910 /* Original region moved to left */
1911 rc = srcObj->Buffer;
1912 for (i = 0; i < srcObj->rdh.nCount; i++)
1913 {
1914 rc->left -= 2 * x;
1915 rc->right -= 2 * x;
1916 rc++;
1917 }
1918 REGION_IntersectRegion(destObj, destObj, srcObj);
1919
1920 /* Original region moved down */
1921 rc = srcObj->Buffer;
1922 for (i = 0; i < srcObj->rdh.nCount; i++)
1923 {
1924 rc->left += x;
1925 rc->right += x;
1926 rc->top += y;
1927 rc->bottom += y;
1928 rc++;
1929 }
1930 REGION_IntersectRegion(destObj, destObj, srcObj);
1931
1932 /* Original region moved up */
1933 rc = srcObj->Buffer;
1934 for (i = 0; i < srcObj->rdh.nCount; i++)
1935 {
1936 rc->top -= 2 * y;
1937 rc->bottom -= 2 * y;
1938 rc++;
1939 }
1940 REGION_IntersectRegion(destObj, destObj, srcObj);
1941
1942 /* Restore the original region */
1943 rc = srcObj->Buffer;
1944 for (i = 0; i < srcObj->rdh.nCount; i++)
1945 {
1946 rc->top += y;
1947 rc->bottom += y;
1948 rc++;
1949 }
1950 REGION_SubtractRegion(destObj, srcObj, destObj);
1951 }
1952
1953 RGNOBJAPI_Unlock(destObj);
1954 RGNOBJAPI_Unlock(srcObj);
1955 return TRUE;
1956 }
1957
1958
1959 BOOL FASTCALL
1960 REGION_LPTODP(
1961 PDC dc,
1962 HRGN hDest,
1963 HRGN hSrc)
1964 {
1965 RECTL *pCurRect, *pEndRect;
1966 PROSRGNDATA srcObj = NULL;
1967 PROSRGNDATA destObj = NULL;
1968
1969 RECTL tmpRect;
1970 BOOL ret = FALSE;
1971 PDC_ATTR pdcattr;
1972
1973 if (!dc)
1974 return ret;
1975 pdcattr = dc->pdcattr;
1976
1977 if (pdcattr->iMapMode == MM_TEXT) // Requires only a translation
1978 {
1979 if (NtGdiCombineRgn(hDest, hSrc, 0, RGN_COPY) == ERROR)
1980 goto done;
1981
1982 NtGdiOffsetRgn(hDest, pdcattr->ptlViewportOrg.x - pdcattr->ptlWindowOrg.x,
1983 pdcattr->ptlViewportOrg.y - pdcattr->ptlWindowOrg.y);
1984 ret = TRUE;
1985 goto done;
1986 }
1987
1988 if ( !(srcObj = RGNOBJAPI_Lock(hSrc, NULL)) )
1989 goto done;
1990 if ( !(destObj = RGNOBJAPI_Lock(hDest, NULL)) )
1991 {
1992 RGNOBJAPI_Unlock(srcObj);
1993 goto done;
1994 }
1995 EMPTY_REGION(destObj);
1996
1997 pEndRect = srcObj->Buffer + srcObj->rdh.nCount;
1998 for (pCurRect = srcObj->Buffer; pCurRect < pEndRect; pCurRect++)
1999 {
2000 tmpRect = *pCurRect;
2001 tmpRect.left = XLPTODP(pdcattr, tmpRect.left);
2002 tmpRect.top = YLPTODP(pdcattr, tmpRect.top);
2003 tmpRect.right = XLPTODP(pdcattr, tmpRect.right);
2004 tmpRect.bottom = YLPTODP(pdcattr, tmpRect.bottom);
2005
2006 if (tmpRect.left > tmpRect.right)
2007 {
2008 INT tmp = tmpRect.left;
2009 tmpRect.left = tmpRect.right;
2010 tmpRect.right = tmp;
2011 }
2012 if (tmpRect.top > tmpRect.bottom)
2013 {
2014 INT tmp = tmpRect.top;
2015 tmpRect.top = tmpRect.bottom;
2016 tmpRect.bottom = tmp;
2017 }
2018
2019 REGION_UnionRectWithRgn(destObj, &tmpRect);
2020 }
2021 ret = TRUE;
2022
2023 RGNOBJAPI_Unlock(srcObj);
2024 RGNOBJAPI_Unlock(destObj);
2025
2026 done:
2027 return ret;
2028 }
2029
2030 PROSRGNDATA
2031 FASTCALL
2032 REGION_AllocRgnWithHandle(INT nReg)
2033 {
2034 //HRGN hReg;
2035 PROSRGNDATA pReg;
2036
2037 pReg = (PROSRGNDATA)GDIOBJ_AllocateObject(GDIObjType_RGN_TYPE,
2038 sizeof(REGION),
2039 BASEFLAG_LOOKASIDE);
2040 if (!pReg)
2041 {
2042 DPRINT1("Could not allocate a palette.\n");
2043 return NULL;
2044 }
2045
2046 if (!GDIOBJ_hInsertObject(&pReg->BaseObject, GDI_OBJ_HMGR_POWNED))
2047 {
2048 DPRINT1("Could not insert palette into handle table.\n");
2049 GDIOBJ_vFreeObject(&pReg->BaseObject);
2050 return NULL;
2051 }
2052
2053 //hReg = pReg->BaseObject.hHmgr;
2054
2055 if (nReg == 0 || nReg == 1)
2056 {
2057 /* Testing shows that > 95% of all regions have only 1 rect.
2058 Including that here saves us from having to do another allocation */
2059 pReg->Buffer = &pReg->rdh.rcBound;
2060 }
2061 else
2062 {
2063 pReg->Buffer = ExAllocatePoolWithTag(PagedPool, nReg * sizeof(RECT), TAG_REGION);
2064 if (!pReg->Buffer)
2065 {
2066 DPRINT1("Could not allocate region buffer\n");
2067 GDIOBJ_vDeleteObject(&pReg->BaseObject);
2068 return NULL;
2069 }
2070 }
2071
2072 EMPTY_REGION(pReg);
2073 pReg->rdh.dwSize = sizeof(RGNDATAHEADER);
2074 pReg->rdh.nCount = nReg;
2075 pReg->rdh.nRgnSize = nReg * sizeof(RECT);
2076 pReg->prgnattr = &pReg->rgnattr;
2077
2078 return pReg;
2079 }
2080
2081 BOOL
2082 NTAPI
2083 REGION_bAllocRgnAttr(PREGION prgn)
2084 {
2085 PPROCESSINFO ppi;
2086 PRGN_ATTR prgnattr;
2087
2088 ppi = PsGetCurrentProcessWin32Process();
2089 ASSERT(ppi);
2090
2091 prgnattr = GdiPoolAllocate(ppi->pPoolRgnAttr);
2092 if (!prgnattr)
2093 {
2094 DPRINT1("Could not allocate RGN attr\n");
2095 return FALSE;
2096 }
2097
2098 /* Set the object attribute in the handle table */
2099 prgn->prgnattr = prgnattr;
2100 GDIOBJ_vSetObjectAttr(&prgn->BaseObject, prgnattr);
2101
2102 return TRUE;
2103 }
2104
2105
2106 //
2107 // Allocate User Space Region Handle.
2108 //
2109 PROSRGNDATA
2110 FASTCALL
2111 REGION_AllocUserRgnWithHandle(INT nRgn)
2112 {
2113 PREGION prgn;
2114
2115 prgn = REGION_AllocRgnWithHandle(nRgn);
2116 if (!prgn)
2117 {
2118 return NULL;
2119 }
2120
2121 if (!REGION_bAllocRgnAttr(prgn))
2122 {
2123 ASSERT(FALSE);
2124 }
2125
2126 return prgn;
2127 }
2128
2129 VOID
2130 NTAPI
2131 REGION_vSyncRegion(PREGION pRgn)
2132 {
2133 PRGN_ATTR pRgn_Attr = NULL;
2134
2135 if (pRgn && pRgn->prgnattr != &pRgn->rgnattr)
2136 {
2137 pRgn_Attr = GDIOBJ_pvGetObjectAttr(&pRgn->BaseObject);
2138
2139 if ( pRgn_Attr )
2140 {
2141 _SEH2_TRY
2142 {
2143 if ( !(pRgn_Attr->AttrFlags & ATTR_CACHED) )
2144 {
2145 if ( pRgn_Attr->AttrFlags & (ATTR_RGN_VALID|ATTR_RGN_DIRTY) )
2146 {
2147 switch (pRgn_Attr->Flags)
2148 {
2149 case NULLREGION:
2150 EMPTY_REGION( pRgn );
2151 break;
2152
2153 case SIMPLEREGION:
2154 REGION_SetRectRgn( pRgn,
2155 pRgn_Attr->Rect.left,
2156 pRgn_Attr->Rect.top,
2157 pRgn_Attr->Rect.right,
2158 pRgn_Attr->Rect.bottom );
2159 break;
2160 }
2161 pRgn_Attr->AttrFlags &= ~ATTR_RGN_DIRTY;
2162 }
2163 }
2164 }
2165 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
2166 {
2167 (void)0;
2168 }
2169 _SEH2_END;
2170 }
2171 }
2172
2173 }
2174
2175 PROSRGNDATA
2176 FASTCALL
2177 RGNOBJAPI_Lock(HRGN hRgn, PRGN_ATTR *ppRgn_Attr)
2178 {
2179 PROSRGNDATA pRgn = NULL;
2180
2181 pRgn = REGION_LockRgn(hRgn);
2182
2183 REGION_vSyncRegion(pRgn);
2184
2185 if (ppRgn_Attr)
2186 *ppRgn_Attr = pRgn->prgnattr;
2187
2188 return pRgn;
2189 }
2190
2191 VOID
2192 FASTCALL
2193 RGNOBJAPI_Unlock(PROSRGNDATA pRgn)
2194 {
2195 PRGN_ATTR pRgn_Attr;
2196
2197 if (pRgn && GreGetObjectOwner(pRgn->BaseObject.hHmgr) == GDI_OBJ_HMGR_POWNED)
2198 {
2199 pRgn_Attr = GDIOBJ_pvGetObjectAttr(&pRgn->BaseObject);
2200
2201 if ( pRgn_Attr )
2202 {
2203 _SEH2_TRY
2204 {
2205 if ( pRgn_Attr->AttrFlags & ATTR_RGN_VALID )
2206 {
2207 pRgn_Attr->Flags = REGION_Complexity( pRgn );
2208 pRgn_Attr->Rect.left = pRgn->rdh.rcBound.left;
2209 pRgn_Attr->Rect.top = pRgn->rdh.rcBound.top;
2210 pRgn_Attr->Rect.right = pRgn->rdh.rcBound.right;
2211 pRgn_Attr->Rect.bottom = pRgn->rdh.rcBound.bottom;
2212 }
2213 }
2214 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
2215 {
2216 (void)0;
2217 }
2218 _SEH2_END;
2219 }
2220 }
2221 REGION_UnlockRgn(pRgn);
2222 }
2223
2224 /*
2225 System Regions:
2226 These regions do not use attribute sections and when allocated, use gdiobj
2227 level functions.
2228 */
2229 //
2230 // System Region Functions
2231 //
2232 PROSRGNDATA
2233 FASTCALL
2234 IntSysCreateRectpRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
2235 {
2236 PREGION prgn;
2237
2238 /* Allocate a region, witout a handle */
2239 prgn = (PREGION)GDIOBJ_AllocateObject(GDIObjType_RGN_TYPE, sizeof(REGION), 0);
2240 if (!prgn)
2241 {
2242 return NULL;
2243 }
2244
2245 /* Initialize it */
2246 prgn->Buffer = &prgn->rdh.rcBound;
2247 prgn->prgnattr = &prgn->rgnattr;
2248 REGION_SetRectRgn(prgn, LeftRect, TopRect, RightRect, BottomRect);
2249
2250 return prgn;
2251 }
2252
2253 HRGN
2254 FASTCALL
2255 IntSysCreateRectRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
2256 {
2257 PREGION prgn;
2258 HRGN hrgn;
2259
2260 /* Allocate a region, witout a handle */
2261 prgn = (PREGION)GDIOBJ_AllocObjWithHandle(GDI_OBJECT_TYPE_REGION, sizeof(REGION));
2262 if (!prgn)
2263 {
2264 return NULL;
2265 }
2266
2267 /* Initialize it */
2268 prgn->Buffer = &prgn->rdh.rcBound;
2269 REGION_SetRectRgn(prgn, LeftRect, TopRect, RightRect, BottomRect);
2270 hrgn = prgn->BaseObject.hHmgr;
2271 prgn->prgnattr = &prgn->rgnattr;
2272
2273 REGION_UnlockRgn(prgn);
2274
2275 return hrgn;
2276 }
2277
2278 BOOL NTAPI
2279 REGION_Cleanup(PVOID ObjectBody)
2280 {
2281 PROSRGNDATA pRgn = (PROSRGNDATA)ObjectBody;
2282 PPROCESSINFO ppi = PsGetCurrentProcessWin32Process();
2283 ASSERT(ppi);
2284
2285 ASSERT(pRgn->prgnattr);
2286 if (pRgn->prgnattr != &pRgn->rgnattr)
2287 GdiPoolFree(ppi->pPoolRgnAttr, pRgn->prgnattr);
2288
2289 if (pRgn->Buffer && pRgn->Buffer != &pRgn->rdh.rcBound)
2290 ExFreePoolWithTag(pRgn->Buffer, TAG_REGION);
2291 return TRUE;
2292 }
2293
2294 VOID FASTCALL
2295 REGION_Delete(PROSRGNDATA pRgn)
2296 {
2297 if ( pRgn == prgnDefault) return;
2298 GDIOBJ_vDeleteObject(&pRgn->BaseObject);
2299 }
2300
2301 VOID FASTCALL
2302 IntGdiReleaseRaoRgn(PDC pDC)
2303 {
2304 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2305 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2306 pDC->fs |= DC_FLAG_DIRTY_RAO;
2307 Entry->Flags |= GDI_ENTRY_VALIDATE_VIS;
2308 RECTL_vSetEmptyRect(&pDC->erclClip);
2309 }
2310
2311 VOID FASTCALL
2312 IntGdiReleaseVisRgn(PDC pDC)
2313 {
2314 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2315 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2316 pDC->fs |= DC_FLAG_DIRTY_RAO;
2317 Entry->Flags |= GDI_ENTRY_VALIDATE_VIS;
2318 RECTL_vSetEmptyRect(&pDC->erclClip);
2319 REGION_Delete(pDC->prgnVis);
2320 pDC->prgnVis = prgnDefault;
2321 }
2322
2323 VOID FASTCALL
2324 IntUpdateVisRectRgn(PDC pDC, PROSRGNDATA pRgn)
2325 {
2326 INT Index = GDI_HANDLE_GET_INDEX(pDC->BaseObject.hHmgr);
2327 PGDI_TABLE_ENTRY Entry = &GdiHandleTable->Entries[Index];
2328 PDC_ATTR pdcattr;
2329 RECTL rcl;
2330
2331 if (Entry->Flags & GDI_ENTRY_VALIDATE_VIS)
2332 {
2333 pdcattr = pDC->pdcattr;
2334
2335 pdcattr->VisRectRegion.Flags = REGION_Complexity(pRgn);
2336
2337 if (pRgn && pdcattr->VisRectRegion.Flags != NULLREGION)
2338 {
2339 rcl.left = pRgn->rdh.rcBound.left;
2340 rcl.top = pRgn->rdh.rcBound.top;
2341 rcl.right = pRgn->rdh.rcBound.right;
2342 rcl.bottom = pRgn->rdh.rcBound.bottom;
2343
2344 rcl.left -= pDC->erclWindow.left;
2345 rcl.top -= pDC->erclWindow.top;
2346 rcl.right -= pDC->erclWindow.left;
2347 rcl.bottom -= pDC->erclWindow.top;
2348 }
2349 else
2350 RECTL_vSetEmptyRect(&rcl);
2351
2352 pdcattr->VisRectRegion.Rect = rcl;
2353
2354 Entry->Flags &= ~GDI_ENTRY_VALIDATE_VIS;
2355 }
2356 }
2357
2358 BOOL
2359 FASTCALL
2360 IntGdiSetRegionOwner(HRGN hRgn, DWORD OwnerMask)
2361 {
2362 PREGION prgn;
2363 PRGN_ATTR prgnattr;
2364 PPROCESSINFO ppi;
2365
2366 prgn = REGION_LockRgn(hRgn);
2367 if (!prgn)
2368 {
2369 return FALSE;
2370 }
2371
2372 prgnattr = GDIOBJ_pvGetObjectAttr(&prgn->BaseObject);
2373 if (prgnattr)
2374 {
2375 GDIOBJ_vSetObjectAttr(&prgn->BaseObject, NULL);
2376 prgn->prgnattr = NULL;
2377 ppi = PsGetCurrentProcessWin32Process();
2378 GdiPoolFree(ppi->pPoolRgnAttr, prgnattr);
2379 }
2380 RGNOBJAPI_Unlock(prgn);
2381
2382 return GreSetObjectOwner(hRgn, OwnerMask);
2383 }
2384
2385 INT
2386 FASTCALL
2387 IntGdiCombineRgn(
2388 PROSRGNDATA prgnDest,
2389 PROSRGNDATA prgnSrc1,
2390 PROSRGNDATA prgnSrc2,
2391 INT iCombineMode)
2392 {
2393
2394 if (!prgnDest)
2395 {
2396 DPRINT("IntGdiCombineRgn: hDest unavailable\n");
2397 return ERROR;
2398 }
2399
2400 if (!prgnSrc1)
2401 {
2402 DPRINT("IntGdiCombineRgn: hSrc1 unavailable\n");
2403 return ERROR;
2404 }
2405
2406 if (iCombineMode == RGN_COPY)
2407 {
2408 if (!REGION_CopyRegion(prgnDest, prgnSrc1))
2409 return ERROR;
2410 return REGION_Complexity(prgnDest);
2411 }
2412
2413 if (!prgnSrc2)
2414 {
2415 DPRINT1("IntGdiCombineRgn requires hSrc2 != NULL for combine mode %d!\n", iCombineMode);
2416 ASSERT(FALSE);
2417 return ERROR;
2418 }
2419
2420 switch (iCombineMode)
2421 {
2422 case RGN_AND:
2423 REGION_IntersectRegion(prgnDest, prgnSrc1, prgnSrc2);
2424 break;
2425 case RGN_OR:
2426 REGION_UnionRegion(prgnDest, prgnSrc1, prgnSrc2);
2427 break;
2428 case RGN_XOR:
2429 REGION_XorRegion(prgnDest, prgnSrc1, prgnSrc2);
2430 break;
2431 case RGN_DIFF:
2432 REGION_SubtractRegion(prgnDest, prgnSrc1, prgnSrc2);
2433 break;
2434 }
2435
2436 return REGION_Complexity(prgnDest);
2437 }
2438
2439 INT FASTCALL
2440 REGION_GetRgnBox(
2441 PROSRGNDATA Rgn,
2442 PRECTL pRect
2443 )
2444 {
2445 DWORD ret;
2446
2447 if (Rgn)
2448 {
2449 *pRect = Rgn->rdh.rcBound;
2450 ret = REGION_Complexity(Rgn);
2451
2452 return ret;
2453 }
2454 return 0; // If invalid region return zero
2455 }
2456
2457 INT APIENTRY
2458 IntGdiGetRgnBox(
2459 HRGN hRgn,
2460 PRECTL pRect
2461 )
2462 {
2463 PROSRGNDATA Rgn;
2464 DWORD ret;
2465
2466 if (!(Rgn = RGNOBJAPI_Lock(hRgn, NULL)))
2467 {
2468 return ERROR;
2469 }
2470
2471 ret = REGION_GetRgnBox(Rgn, pRect);
2472 RGNOBJAPI_Unlock(Rgn);
2473
2474 return ret;
2475 }
2476
2477 BOOL
2478 FASTCALL
2479 IntGdiPaintRgn(
2480 PDC dc,
2481 HRGN hRgn
2482 )
2483 {
2484 HRGN tmpVisRgn;
2485 PROSRGNDATA visrgn;
2486 CLIPOBJ* ClipRegion;
2487 BOOL bRet = FALSE;
2488 POINTL BrushOrigin;
2489 SURFACE *psurf;
2490 PDC_ATTR pdcattr;
2491
2492 if (!dc) return FALSE;
2493 pdcattr = dc->pdcattr;
2494
2495 ASSERT(!(pdcattr->ulDirty_ & (DIRTY_FILL | DC_BRUSH_DIRTY)));
2496
2497 if (!(tmpVisRgn = IntSysCreateRectRgn(0, 0, 0, 0))) return FALSE;
2498
2499 // Transform region into device co-ords
2500 if (!REGION_LPTODP(dc, tmpVisRgn, hRgn) ||
2501 NtGdiOffsetRgn(tmpVisRgn, dc->ptlDCOrig.x, dc->ptlDCOrig.y) == ERROR)
2502 {
2503 GreDeleteObject(tmpVisRgn);
2504 return FALSE;
2505 }
2506
2507 NtGdiCombineRgn(tmpVisRgn, tmpVisRgn, dc->rosdc.hGCClipRgn, RGN_AND);
2508
2509 visrgn = RGNOBJAPI_Lock(tmpVisRgn, NULL);
2510 if (visrgn == NULL)
2511 {
2512 GreDeleteObject(tmpVisRgn);
2513 return FALSE;
2514 }
2515
2516 ClipRegion = IntEngCreateClipRegion(visrgn->rdh.nCount,
2517 visrgn->Buffer,
2518 &visrgn->rdh.rcBound );
2519 ASSERT(ClipRegion);
2520
2521 BrushOrigin.x = pdcattr->ptlBrushOrigin.x;
2522 BrushOrigin.y = pdcattr->ptlBrushOrigin.y;
2523 psurf = dc->dclevel.pSurface;
2524 /* FIXME: Handle psurf == NULL !!!! */
2525
2526 bRet = IntEngPaint(&psurf->SurfObj,
2527 ClipRegion,
2528 &dc->eboFill.BrushObject,
2529 &BrushOrigin,
2530 0xFFFF); // FIXME: Don't know what to put here
2531
2532 RGNOBJAPI_Unlock(visrgn);
2533 GreDeleteObject(tmpVisRgn);
2534
2535 // Fill the region
2536 return bRet;
2537 }
2538
2539 BOOL
2540 FASTCALL
2541 REGION_RectInRegion(
2542 PROSRGNDATA Rgn,
2543 const RECTL *rect
2544 )
2545 {
2546 PRECTL pCurRect, pRectEnd;
2547 RECT rc;
2548
2549 /* Swap the coordinates to make right >= left and bottom >= top */
2550 /* (region building rectangles are normalized the same way) */
2551 if( rect->top > rect->bottom) {
2552 rc.top = rect->bottom;
2553 rc.bottom = rect->top;
2554 } else {
2555 rc.top = rect->top;
2556 rc.bottom = rect->bottom;
2557 }
2558 if( rect->right < rect->left) {
2559 rc.right = rect->left;
2560 rc.left = rect->right;
2561 } else {
2562 rc.right = rect->right;
2563 rc.left = rect->left;
2564 }
2565
2566 /* This is (just) a useful optimization */
2567 if ((Rgn->rdh.nCount > 0) && EXTENTCHECK(&Rgn->rdh.rcBound, &rc))
2568 {
2569 for (pCurRect = Rgn->Buffer, pRectEnd = pCurRect +
2570 Rgn->rdh.nCount; pCurRect < pRectEnd; pCurRect++)
2571 {
2572 if (pCurRect->bottom <= rc.top)
2573 continue; /* Not far enough down yet */
2574
2575 if (pCurRect->top >= rc.bottom)
2576 break; /* Too far down */
2577
2578 if (pCurRect->right <= rc.left)
2579 continue; /* Not far enough over yet */
2580
2581 if (pCurRect->left >= rc.right) {
2582 continue;
2583 }
2584
2585 return TRUE;
2586 }
2587 }
2588 return FALSE;
2589 }
2590
2591 VOID
2592 FASTCALL
2593 REGION_SetRectRgn(
2594 PROSRGNDATA rgn,
2595 INT LeftRect,
2596 INT TopRect,
2597 INT RightRect,
2598 INT BottomRect
2599 )
2600 {
2601 PRECTL firstRect;
2602
2603 if (LeftRect > RightRect)
2604 {
2605 INT tmp = LeftRect;
2606 LeftRect = RightRect;
2607 RightRect = tmp;
2608 }
2609 if (TopRect > BottomRect)
2610 {
2611 INT tmp = TopRect;
2612 TopRect = BottomRect;
2613 BottomRect = tmp;
2614 }
2615
2616 if ((LeftRect != RightRect) && (TopRect != BottomRect))
2617 {
2618 firstRect = rgn->Buffer;
2619 ASSERT(firstRect);
2620 firstRect->left = rgn->rdh.rcBound.left = LeftRect;
2621 firstRect->top = rgn->rdh.rcBound.top = TopRect;
2622 firstRect->right = rgn->rdh.rcBound.right = RightRect;
2623 firstRect->bottom = rgn->rdh.rcBound.bottom = BottomRect;
2624 rgn->rdh.nCount = 1;
2625 rgn->rdh.iType = RDH_RECTANGLES;
2626 }
2627 else
2628 {
2629 EMPTY_REGION(rgn);
2630 }
2631 }
2632
2633 INT
2634 FASTCALL
2635 IntGdiOffsetRgn(
2636 PROSRGNDATA rgn,
2637 INT XOffset,
2638 INT YOffset )
2639 {
2640 if (XOffset || YOffset)
2641 {
2642 int nbox = rgn->rdh.nCount;
2643 PRECTL pbox = rgn->Buffer;
2644
2645 if (nbox && pbox)
2646 {
2647 while (nbox--)
2648 {
2649 pbox->left += XOffset;
2650 pbox->right += XOffset;
2651 pbox->top += YOffset;
2652 pbox->bottom += YOffset;
2653 pbox++;
2654 }
2655 if (rgn->Buffer != &rgn->rdh.rcBound)
2656 {
2657 rgn->rdh.rcBound.left += XOffset;
2658 rgn->rdh.rcBound.right += XOffset;
2659 rgn->rdh.rcBound.top += YOffset;
2660 rgn->rdh.rcBound.bottom += YOffset;
2661 }
2662 }
2663 }
2664 return REGION_Complexity(rgn);
2665 }
2666
2667 /***********************************************************************
2668 * REGION_InsertEdgeInET
2669 *
2670 * Insert the given edge into the edge table.
2671 * First we must find the correct bucket in the
2672 * Edge table, then find the right slot in the
2673 * bucket. Finally, we can insert it.
2674 *
2675 */
2676 static void FASTCALL
2677 REGION_InsertEdgeInET(
2678 EdgeTable *ET,
2679 EdgeTableEntry *ETE,
2680 INT scanline,
2681 ScanLineListBlock **SLLBlock,
2682 INT *iSLLBlock
2683 )
2684 {
2685 EdgeTableEntry *start, *prev;
2686 ScanLineList *pSLL, *pPrevSLL;
2687 ScanLineListBlock *tmpSLLBlock;
2688
2689 /*
2690 * Find the right bucket to put the edge into
2691 */
2692 pPrevSLL = &ET->scanlines;
2693 pSLL = pPrevSLL->next;
2694 while (pSLL && (pSLL->scanline < scanline))
2695 {
2696 pPrevSLL = pSLL;
2697 pSLL = pSLL->next;
2698 }
2699
2700 /*
2701 * Reassign pSLL (pointer to ScanLineList) if necessary
2702 */
2703 if ((!pSLL) || (pSLL->scanline > scanline))
2704 {
2705 if (*iSLLBlock > SLLSPERBLOCK-1)
2706 {
2707 tmpSLLBlock = ExAllocatePoolWithTag(PagedPool, sizeof(ScanLineListBlock), TAG_REGION);
2708 if (!tmpSLLBlock)
2709 {
2710 DPRINT1("REGION_InsertEdgeInETL(): Can't alloc SLLB\n");
2711 /* FIXME: Free resources? */
2712 return;
2713 }
2714 (*SLLBlock)->next = tmpSLLBlock;
2715 tmpSLLBlock->next = (ScanLineListBlock *)NULL;
2716 *SLLBlock = tmpSLLBlock;
2717 *iSLLBlock = 0;
2718 }
2719 pSLL = &((*SLLBlock)->SLLs[(*iSLLBlock)++]);
2720
2721 pSLL->next = pPrevSLL->next;
2722 pSLL->edgelist = (EdgeTableEntry *)NULL;
2723 pPrevSLL->next = pSLL;
2724 }
2725 pSLL->scanline = scanline;
2726
2727 /*
2728 * Now insert the edge in the right bucket
2729 */
2730 prev = (EdgeTableEntry *)NULL;
2731 start = pSLL->edgelist;
2732 while (start && (start->bres.minor_axis < ETE->bres.minor_axis))
2733 {
2734 prev = start;
2735 start = start->next;
2736 }
2737 ETE->next = start;
2738
2739 if (prev)
2740 prev->next = ETE;
2741 else
2742 pSLL->edgelist = ETE;
2743 }
2744
2745 /***********************************************************************
2746 * REGION_loadAET
2747 *
2748 * This routine moves EdgeTableEntries from the
2749 * EdgeTable into the Active Edge Table,
2750 * leaving them sorted by smaller x coordinate.
2751 *
2752 */
2753 static void FASTCALL
2754 REGION_loadAET(
2755 EdgeTableEntry *AET,
2756 EdgeTableEntry *ETEs
2757 )
2758 {
2759 EdgeTableEntry *pPrevAET;
2760 EdgeTableEntry *tmp;
2761
2762 pPrevAET = AET;
2763 AET = AET->next;
2764 while (ETEs)
2765 {
2766 while (AET && (AET->bres.minor_axis < ETEs->bres.minor_axis))
2767 {
2768 pPrevAET = AET;
2769 AET = AET->next;
2770 }
2771 tmp = ETEs->next;
2772 ETEs->next = AET;
2773 if (AET)
2774 AET->back = ETEs;
2775 ETEs->back = pPrevAET;
2776 pPrevAET->next = ETEs;
2777 pPrevAET = ETEs;
2778
2779 ETEs = tmp;
2780 }
2781 }
2782
2783 /***********************************************************************
2784 * REGION_computeWAET
2785 *
2786 * This routine links the AET by the
2787 * nextWETE (winding EdgeTableEntry) link for
2788 * use by the winding number rule. The final
2789 * Active Edge Table (AET) might look something
2790 * like:
2791 *
2792 * AET
2793 * ---------- --------- ---------
2794 * |ymax | |ymax | |ymax |
2795 * | ... | |... | |... |
2796 * |next |->|next |->|next |->...
2797 * |nextWETE| |nextWETE| |nextWETE|
2798 * --------- --------- ^--------
2799 * | | |
2800 * V-------------------> V---> ...
2801 *
2802 */
2803 static void FASTCALL
2804 REGION_computeWAET(EdgeTableEntry *AET)
2805 {
2806 register EdgeTableEntry *pWETE;
2807 register int inside = 1;
2808 register int isInside = 0;
2809
2810 AET->nextWETE = (EdgeTableEntry *)NULL;
2811 pWETE = AET;
2812 AET = AET->next;
2813 while (AET)
2814 {
2815 if (AET->ClockWise)
2816 isInside++;
2817 else
2818 isInside--;
2819
2820 if ( (!inside && !isInside) ||
2821 ( inside && isInside) )
2822 {
2823 pWETE->nextWETE = AET;
2824 pWETE = AET;
2825 inside = !inside;
2826 }
2827 AET = AET->next;
2828 }
2829 pWETE->nextWETE = (EdgeTableEntry *)NULL;
2830 }
2831
2832 /***********************************************************************
2833 * REGION_InsertionSort
2834 *
2835 * Just a simple insertion sort using
2836 * pointers and back pointers to sort the Active
2837 * Edge Table.
2838 *
2839 */
2840 static BOOL FASTCALL
2841 REGION_InsertionSort(EdgeTableEntry *AET)
2842 {
2843 EdgeTableEntry *pETEchase;
2844 EdgeTableEntry *pETEinsert;
2845 EdgeTableEntry *pETEchaseBackTMP;
2846 BOOL changed = FALSE;
2847
2848 AET = AET->next;
2849 while (AET)
2850 {
2851 pETEinsert = AET;
2852 pETEchase = AET;
2853 while (pETEchase->back->bres.minor_axis > AET->bres.minor_axis)
2854 pETEchase = pETEchase->back;
2855
2856 AET = AET->next;
2857 if (pETEchase != pETEinsert)
2858 {
2859 pETEchaseBackTMP = pETEchase->back;
2860 pETEinsert->back->next = AET;
2861 if (AET)
2862 AET->back = pETEinsert->back;
2863 pETEinsert->next = pETEchase;
2864 pETEchase->back->next = pETEinsert;
2865 pETEchase->back = pETEinsert;
2866 pETEinsert->back = pETEchaseBackTMP;
2867 changed = TRUE;
2868 }
2869 }
2870 return changed;
2871 }
2872
2873 /***********************************************************************
2874 * REGION_FreeStorage
2875 *
2876 * Clean up our act.
2877 */
2878 static void FASTCALL
2879 REGION_FreeStorage(ScanLineListBlock *pSLLBlock)
2880 {
2881 ScanLineListBlock *tmpSLLBlock;
2882
2883 while (pSLLBlock)
2884 {
2885 tmpSLLBlock = pSLLBlock->next;
2886 ExFreePoolWithTag(pSLLBlock, TAG_REGION);
2887 pSLLBlock = tmpSLLBlock;
2888 }
2889 }
2890
2891
2892 /***********************************************************************
2893 * REGION_PtsToRegion
2894 *
2895 * Create an array of rectangles from a list of points.
2896 */
2897 static int FASTCALL
2898 REGION_PtsToRegion(
2899 int numFullPtBlocks,
2900 int iCurPtBlock,
2901 POINTBLOCK *FirstPtBlock,
2902 ROSRGNDATA *reg)
2903 {
2904 RECTL *rects;
2905 POINT *pts;
2906 POINTBLOCK *CurPtBlock;
2907 int i;
2908 RECTL *extents, *temp;
2909 INT numRects;
2910
2911 extents = &reg->rdh.rcBound;
2912
2913 numRects = ((numFullPtBlocks * NUMPTSTOBUFFER) + iCurPtBlock) >> 1;
2914
2915 /* Make sure, we have at least one rect */
2916 if (numRects == 0)
2917 {
2918 numRects = 1;
2919 }
2920
2921 if (!(temp = ExAllocatePoolWithTag(PagedPool, numRects * sizeof(RECT), TAG_REGION)))
2922 {
2923 return 0;
2924 }
2925 if (reg->Buffer != NULL)
2926 {
2927 COPY_RECTS(temp, reg->Buffer, reg->rdh.nCount);
2928 if (reg->Buffer != &reg->rdh.rcBound)
2929 ExFreePoolWithTag(reg->Buffer, TAG_REGION);
2930 }
2931 reg->Buffer = temp;
2932
2933 reg->rdh.nCount = numRects;
2934 CurPtBlock = FirstPtBlock;
2935 rects = reg->Buffer - 1;
2936 numRects = 0;
2937 extents->left = LARGE_COORDINATE, extents->right = SMALL_COORDINATE;
2938
2939 for ( ; numFullPtBlocks >= 0; numFullPtBlocks--)
2940 {
2941 /* The loop uses 2 points per iteration */
2942 i = NUMPTSTOBUFFER >> 1;
2943 if (!numFullPtBlocks)
2944 i = iCurPtBlock >> 1;
2945 for (pts = CurPtBlock->pts; i--; pts += 2)
2946 {
2947 if (pts->x == pts[1].x)
2948 continue;
2949 if (numRects && pts->x == rects->left && pts->y == rects->bottom &&
2950 pts[1].x == rects->right &&
2951 (numRects == 1 || rects[-1].top != rects->top) &&
2952 (i && pts[2].y > pts[1].y))
2953 {
2954 rects->bottom = pts[1].y + 1;
2955 continue;
2956 }
2957 numRects++;
2958 rects++;
2959 rects->left = pts->x;
2960 rects->top = pts->y;
2961 rects->right = pts[1].x;
2962 rects->bottom = pts[1].y + 1;
2963 if (rects->left < extents->left)
2964 extents->left = rects->left;
2965 if (rects->right > extents->right)
2966 extents->right = rects->right;
2967 }
2968 CurPtBlock = CurPtBlock->next;
2969 }
2970
2971 if (numRects)
2972 {
2973 extents->top = reg->Buffer->top;
2974 extents->bottom = rects->bottom;
2975 }
2976 else
2977 {
2978 extents->left = 0;
2979 extents->top = 0;
2980 extents->right = 0;
2981 extents->bottom = 0;
2982 }
2983 reg->rdh.nCount = numRects;
2984
2985 return(TRUE);
2986 }
2987
2988 /***********************************************************************
2989 * REGION_CreateEdgeTable
2990 *
2991 * This routine creates the edge table for
2992 * scan converting polygons.
2993 * The Edge Table (ET) looks like:
2994 *
2995 * EdgeTable
2996 * --------
2997 * | ymax | ScanLineLists
2998 * |scanline|-->------------>-------------->...
2999 * -------- |scanline| |scanline|
3000 * |edgelist| |edgelist|
3001 * --------- ---------
3002 * | |
3003 * | |
3004 * V V
3005 * list of ETEs list of ETEs
3006 *
3007 * where ETE is an EdgeTableEntry data structure,
3008 * and there is one ScanLineList per scanline at
3009 * which an edge is initially entered.
3010 *
3011 */
3012 static void FASTCALL
3013 REGION_CreateETandAET(
3014 const ULONG *Count,
3015 INT nbpolygons,
3016 const POINT *pts,
3017 EdgeTable *ET,
3018 EdgeTableEntry *AET,
3019 EdgeTableEntry *pETEs,
3020 ScanLineListBlock *pSLLBlock
3021 )
3022 {
3023 const POINT *top, *bottom;
3024 const POINT *PrevPt, *CurrPt, *EndPt;
3025 INT poly, count;
3026 int iSLLBlock = 0;
3027 int dy;
3028
3029
3030 /*
3031 * Initialize the Active Edge Table
3032 */
3033 AET->next = (EdgeTableEntry *)NULL;
3034 AET->back = (EdgeTableEntry *)NULL;
3035 AET->nextWETE = (EdgeTableEntry *)NULL;
3036 AET->bres.minor_axis = SMALL_COORDINATE;
3037
3038 /*
3039 * Initialize the Edge Table.
3040 */
3041 ET->scanlines.next = (ScanLineList *)NULL;
3042 ET->ymax = SMALL_COORDINATE;
3043 ET->ymin = LARGE_COORDINATE;
3044 pSLLBlock->next = (ScanLineListBlock *)NULL;
3045
3046 EndPt = pts - 1;
3047 for (poly = 0; poly < nbpolygons; poly++)
3048 {
3049 count = Count[poly];
3050 EndPt += count;
3051 if (count < 2)
3052 continue;
3053
3054 PrevPt = EndPt;
3055
3056 /*
3057 * For each vertex in the array of points.
3058 * In this loop we are dealing with two vertices at
3059 * a time -- these make up one edge of the polygon.
3060 */
3061 while (count--)
3062 {
3063 CurrPt = pts++;
3064
3065 /*
3066 * Find out which point is above and which is below.
3067 */
3068 if (PrevPt->y > CurrPt->y)
3069 {
3070 bottom = PrevPt, top = CurrPt;
3071 pETEs->ClockWise = 0;
3072 }
3073 else
3074 {
3075 bottom = CurrPt, top = PrevPt;
3076 pETEs->ClockWise = 1;
3077 }
3078
3079 /*
3080 * Don't add horizontal edges to the Edge table.
3081 */
3082 if (bottom->y != top->y)
3083 {
3084 pETEs->ymax = bottom->y-1;
3085 /* -1 so we don't get last scanline */
3086
3087 /*
3088 * Initialize integer edge algorithm
3089 */
3090 dy = bottom->y - top->y;
3091 BRESINITPGONSTRUCT(dy, top->x, bottom->x, pETEs->bres);
3092
3093 REGION_InsertEdgeInET(ET, pETEs, top->y, &pSLLBlock,
3094 &iSLLBlock);
3095
3096 if (PrevPt->y > ET->ymax)
3097 ET->ymax = PrevPt->y;
3098 if (PrevPt->y < ET->ymin)
3099 ET->ymin = PrevPt->y;
3100 pETEs++;
3101 }
3102
3103 PrevPt = CurrPt;
3104 }
3105 }
3106 }
3107
3108 HRGN FASTCALL
3109 IntCreatePolyPolygonRgn(
3110 POINT *Pts,
3111 PULONG Count,
3112 INT nbpolygons,
3113 INT mode
3114 )
3115 {
3116 HRGN hrgn;
3117 ROSRGNDATA *region;
3118 EdgeTableEntry *pAET; /* Active Edge Table */
3119 INT y; /* Current scanline */
3120 int iPts = 0; /* Number of pts in buffer */
3121 EdgeTableEntry *pWETE; /* Winding Edge Table Entry */
3122 ScanLineList *pSLL; /* Current scanLineList */
3123 POINT *pts; /* Output buffer */
3124 EdgeTableEntry *pPrevAET; /* Pointer to previous AET */
3125 EdgeTable ET; /* Header node for ET */
3126 EdgeTableEntry AET; /* Header node for AET */
3127 EdgeTableEntry *pETEs; /* EdgeTableEntries pool */
3128 ScanLineListBlock SLLBlock; /* Header for scanlinelist */
3129 int fixWAET = FALSE;
3130 POINTBLOCK FirstPtBlock, *curPtBlock; /* PtBlock buffers */
3131 POINTBLOCK *tmpPtBlock;
3132 int numFullPtBlocks = 0;
3133 INT poly, total;
3134
3135 if (mode == 0 || mode > 2) return 0;
3136
3137 if (!(region = REGION_AllocUserRgnWithHandle(nbpolygons)))
3138 return 0;
3139 hrgn = region->BaseObject.hHmgr;
3140
3141 /* Special case a rectangle */
3142
3143 if (((nbpolygons == 1) && ((*Count == 4) ||
3144 ((*Count == 5) && (Pts[4].x == Pts[0].x) && (Pts[4].y == Pts[0].y)))) &&
3145 (((Pts[0].y == Pts[1].y) &&
3146 (Pts[1].x == Pts[2].x) &&
3147 (Pts[2].y == Pts[3].y) &&
3148 (Pts[3].x == Pts[0].x)) ||
3149 ((Pts[0].x == Pts[1].x) &&
3150 (Pts[1].y == Pts[2].y) &&
3151 (Pts[2].x == Pts[3].x) &&
3152 (Pts[3].y == Pts[0].y))))
3153 {
3154 RGNOBJAPI_Unlock(region);
3155 NtGdiSetRectRgn(hrgn, min(Pts[0].x, Pts[2].x), min(Pts[0].y, Pts[2].y),
3156 max(Pts[0].x, Pts[2].x), max(Pts[0].y, Pts[2].y));
3157 return hrgn;
3158 }
3159
3160 for (poly = total = 0; poly < nbpolygons; poly++)
3161 total += Count[poly];
3162 if (! (pETEs = ExAllocatePoolWithTag(PagedPool, sizeof(EdgeTableEntry) * total, TAG_REGION)) )
3163 {
3164 GreDeleteObject(hrgn);
3165 return 0;
3166 }
3167 pts = FirstPtBlock.pts;
3168 REGION_CreateETandAET(Count, nbpolygons, Pts, &ET, &AET, pETEs, &SLLBlock);
3169 pSLL = ET.scanlines.next;
3170 curPtBlock = &FirstPtBlock;
3171
3172 if (mode != WINDING)
3173 {
3174 /*
3175 * For each scanline
3176 */
3177 for (y = ET.ymin; y < ET.ymax; y++)
3178 {
3179 /*
3180 * Add a new edge to the active edge table when we
3181 * get to the next edge.
3182 */
3183 if (pSLL != NULL && y == pSLL->scanline)
3184 {
3185 REGION_loadAET(&AET, pSLL->edgelist);
3186 pSLL = pSLL->next;
3187 }
3188 pPrevAET = &AET;
3189 pAET = AET.next;
3190
3191 /*
3192 * For each active edge
3193 */
3194 while (pAET)
3195 {
3196 pts->x = pAET->bres.minor_axis, pts->y = y;
3197 pts++, iPts++;
3198
3199 /*
3200 * Send out the buffer
3201 */
3202 if (iPts == NUMPTSTOBUFFER)
3203 {
3204 tmpPtBlock = ExAllocatePoolWithTag(PagedPool, sizeof(POINTBLOCK), TAG_REGION);
3205 if (!tmpPtBlock)
3206 {
3207 DPRINT1("Can't alloc tPB\n");
3208 ExFreePoolWithTag(pETEs, TAG_REGION);
3209 return 0;
3210 }
3211 curPtBlock->next = tmpPtBlock;
3212 curPtBlock = tmpPtBlock;
3213 pts = curPtBlock->pts;
3214 numFullPtBlocks++;
3215 iPts = 0;
3216 }
3217 EVALUATEEDGEEVENODD(pAET, pPrevAET, y);
3218 }
3219 REGION_InsertionSort(&AET);
3220 }
3221 }
3222 else
3223 {
3224 /*
3225 * For each scanline
3226 */
3227 for (y = ET.ymin; y < ET.ymax; y++)
3228 {
3229 /*
3230 * Add a new edge to the active edge table when we
3231 * get to the next edge.
3232 */
3233 if (pSLL != NULL && y == pSLL->scanline)
3234 {
3235 REGION_loadAET(&AET, pSLL->edgelist);
3236 REGION_computeWAET(&AET);
3237 pSLL = pSLL->next;
3238 }
3239 pPrevAET = &AET;
3240 pAET = AET.next;
3241 pWETE = pAET;
3242
3243 /*
3244 * For each active edge
3245 */
3246 while (pAET)
3247 {
3248 /*
3249 * Add to the buffer only those edges that
3250 * are in the Winding active edge table.
3251 */
3252 if (pWETE == pAET)
3253 {
3254 pts->x = pAET->bres.minor_axis, pts->y = y;
3255 pts++, iPts++;
3256
3257 /*
3258 * Send out the buffer
3259 */
3260 if (iPts == NUMPTSTOBUFFER)
3261 {
3262 tmpPtBlock = ExAllocatePoolWithTag(PagedPool,
3263 sizeof(POINTBLOCK), TAG_REGION);
3264 if (!tmpPtBlock)
3265 {
3266 DPRINT1("Can't alloc tPB\n");
3267 ExFreePoolWithTag(pETEs, TAG_REGION);
3268 GreDeleteObject(hrgn);
3269 return 0;
3270 }
3271 curPtBlock->next = tmpPtBlock;
3272 curPtBlock = tmpPtBlock;
3273 pts = curPtBlock->pts;
3274 numFullPtBlocks++;
3275 iPts = 0;
3276 }
3277 pWETE = pWETE->nextWETE;
3278 }
3279 EVALUATEEDGEWINDING(pAET, pPrevAET, y, fixWAET);
3280 }
3281
3282 /*
3283 * Recompute the winding active edge table if
3284 * we just resorted or have exited an edge.
3285 */
3286 if (REGION_InsertionSort(&AET) || fixWAET)
3287 {
3288 REGION_computeWAET(&AET);
3289 fixWAET = FALSE;
3290 }
3291 }
3292 }
3293 REGION_FreeStorage(SLLBlock.next);
3294 REGION_PtsToRegion(numFullPtBlocks, iPts, &FirstPtBlock, region);
3295
3296 for (curPtBlock = FirstPtBlock.next; --numFullPtBlocks >= 0;)
3297 {
3298 tmpPtBlock = curPtBlock->next;
3299 ExFreePoolWithTag(curPtBlock, TAG_REGION);
3300 curPtBlock = tmpPtBlock;
3301 }
3302 ExFreePoolWithTag(pETEs, TAG_REGION);
3303 RGNOBJAPI_Unlock(region);
3304 return hrgn;
3305 }
3306
3307 BOOL
3308 FASTCALL
3309 IntRectInRegion(
3310 HRGN hRgn,
3311 LPRECTL rc
3312 )
3313 {
3314 PROSRGNDATA Rgn;
3315 BOOL Ret;
3316
3317 if (!(Rgn = RGNOBJAPI_Lock(hRgn, NULL)))
3318 {
3319 return ERROR;
3320 }
3321
3322 Ret = REGION_RectInRegion(Rgn, rc);
3323 RGNOBJAPI_Unlock(Rgn);
3324 return Ret;
3325 }
3326
3327
3328 //
3329 // NtGdi Exported Functions
3330 //
3331 INT
3332 APIENTRY
3333 NtGdiCombineRgn(
3334 IN HRGN hrgnDst,
3335 IN HRGN hrgnSrc1,
3336 IN HRGN hrgnSrc2,
3337 IN INT iMode)
3338 {
3339 HRGN ahrgn[3];
3340 PREGION aprgn[3];
3341 INT iResult;
3342
3343 if (iMode < RGN_AND || iMode > RGN_COPY)
3344 {
3345 return ERROR;
3346 }
3347
3348 if (!hrgnDst || !hrgnSrc1 || (iMode != RGN_COPY && !hrgnSrc2))
3349 {
3350 DPRINT1("NtGdiCombineRgn: %p, %p, %p, %d\n",
3351 hrgnDst, hrgnSrc1, hrgnSrc2, iMode);
3352 return ERROR;
3353 }
3354
3355 /* Lock all regions */
3356 ahrgn[0] = hrgnDst;
3357 ahrgn[1] = hrgnSrc1;
3358 ahrgn[2] = iMode != RGN_COPY ? hrgnSrc2 : NULL;
3359 if (!GDIOBJ_bLockMultipleObjects(3, (HGDIOBJ*)ahrgn, (PVOID*)aprgn, GDIObjType_RGN_TYPE))
3360 {
3361 DPRINT1("NtGdiCombineRgn: %p, %p, %p, %d\n",
3362 hrgnDst, hrgnSrc1, hrgnSrc2, iMode);
3363 return ERROR;
3364 }
3365
3366 /* HACK: Sync usermode attributes */
3367 REGION_vSyncRegion(aprgn[0]);
3368 REGION_vSyncRegion(aprgn[1]);
3369 if (aprgn[2]) REGION_vSyncRegion(aprgn[2]);
3370
3371 /* Call the internal function */
3372 iResult = IntGdiCombineRgn(aprgn[0], aprgn[1], aprgn[2], iMode);
3373
3374 /* Cleanup and return */
3375 REGION_UnlockRgn(aprgn[0]);
3376 REGION_UnlockRgn(aprgn[1]);
3377 if (aprgn[2]) REGION_UnlockRgn(aprgn[2]);
3378 return iResult;
3379 }
3380
3381 HRGN
3382 APIENTRY
3383 NtGdiCreateEllipticRgn(
3384 INT Left,
3385 INT Top,
3386 INT Right,
3387 INT Bottom
3388 )
3389 {
3390 return NtGdiCreateRoundRectRgn(Left, Top, Right, Bottom,
3391 Right - Left, Bottom - Top);
3392 }
3393
3394 HRGN APIENTRY
3395 NtGdiCreateRectRgn(INT LeftRect, INT TopRect, INT RightRect, INT BottomRect)
3396 {
3397 PROSRGNDATA pRgn;
3398 HRGN hRgn;
3399
3400 /* Allocate region data structure with space for 1 RECTL */
3401 if (!(pRgn = REGION_AllocUserRgnWithHandle(1)))
3402 {
3403 EngSetLastError(ERROR_NOT_ENOUGH_MEMORY);
3404 return NULL;
3405 }
3406 hRgn = pRgn->BaseObject.hHmgr;
3407
3408 REGION_SetRectRgn(pRgn, LeftRect, TopRect, RightRect, BottomRect);
3409 RGNOBJAPI_Unlock(pRgn);
3410
3411 return hRgn;
3412 }
3413
3414 HRGN
3415 APIENTRY
3416 NtGdiCreateRoundRectRgn(
3417 INT left,
3418 INT top,
3419 INT right,
3420 INT bottom,
3421 INT ellipse_width,
3422 INT ellipse_height
3423 )
3424 {
3425 PROSRGNDATA obj;
3426 HRGN hrgn;
3427 int asq, bsq, d, xd, yd;
3428 RECTL rect;
3429
3430 /* Make the dimensions sensible */
3431
3432 if (left > right)
3433 {
3434 INT tmp = left;
3435 left = right;
3436 right = tmp;
3437 }
3438 if (top > bottom)
3439 {
3440 INT tmp = top;
3441 top = bottom;
3442 bottom = tmp;
3443 }
3444
3445 ellipse_width = abs(ellipse_width);
3446 ellipse_height = abs(ellipse_height);
3447
3448 /* Check parameters */
3449
3450 if (ellipse_width > right-left) ellipse_width = right-left;
3451 if (ellipse_height > bottom-top) ellipse_height = bottom-top;
3452
3453 /* Check if we can do a normal rectangle instead */
3454
3455 if ((ellipse_width < 2) || (ellipse_height < 2))
3456 return NtGdiCreateRectRgn(left, top, right, bottom);
3457
3458 /* Create region */
3459
3460 d = (ellipse_height < 128) ? ((3 * ellipse_height) >> 2) : 64;
3461 if (!(obj = REGION_AllocUserRgnWithHandle(d))) return 0;
3462 hrgn = obj->BaseObject.hHmgr;
3463
3464 /* Ellipse algorithm, based on an article by K. Porter */
3465 /* in DDJ Graphics Programming Column, 8/89 */
3466
3467 asq = ellipse_width * ellipse_width / 4; /* a^2 */
3468 bsq = ellipse_height * ellipse_height / 4; /* b^2 */
3469 d = bsq - asq * ellipse_height / 2 + asq / 4; /* b^2 - a^2b + a^2/4 */
3470 xd = 0;
3471 yd = asq * ellipse_height; /* 2a^2b */
3472
3473 rect.left = left + ellipse_width / 2;
3474 rect.right = right - ellipse_width / 2;
3475
3476 /* Loop to draw first half of quadrant */
3477
3478 while (xd < yd)
3479 {
3480 if (d > 0) /* If nearest pixel is toward the center */
3481 {
3482 /* Move toward center */
3483 rect.top = top++;
3484 rect.bottom = rect.top + 1;
3485 REGION_UnionRectWithRgn(obj, &rect);
3486 rect.top = --bottom;
3487 rect.bottom = rect.top + 1;
3488 REGION_UnionRectWithRgn(obj, &rect);
3489 yd -= 2*asq;
3490 d -= yd;
3491 }
3492 rect.left--; /* Next horiz point */
3493 rect.right++;
3494 xd += 2*bsq;
3495 d += bsq + xd;
3496 }
3497 /* Loop to draw second half of quadrant */
3498
3499 d += (3 * (asq-bsq) / 2 - (xd+yd)) / 2;
3500 while (yd >= 0)
3501 {
3502 /* next vertical point */
3503 rect.top = top++;
3504 rect.bottom = rect.top + 1;
3505 REGION_UnionRectWithRgn(obj, &rect);
3506 rect.top = --bottom;
3507 rect.bottom = rect.top + 1;
3508 REGION_UnionRectWithRgn(obj, &rect);
3509 if (d < 0) /* If nearest pixel is outside ellipse */
3510 {
3511 rect.left--; /* Move away from center */
3512 rect.right++;
3513 xd += 2*bsq;
3514 d += xd;
3515 }
3516 yd -= 2*asq;
3517 d += asq - yd;
3518 }
3519 /* Add the inside rectangle */
3520
3521 if (top <= bottom)
3522 {
3523 rect.top = top;
3524 rect.bottom = bottom;
3525 REGION_UnionRectWithRgn(obj, &rect);
3526 }
3527
3528 RGNOBJAPI_Unlock(obj);
3529 return hrgn;
3530 }
3531
3532 BOOL
3533 APIENTRY
3534 NtGdiEqualRgn(
3535 HRGN hSrcRgn1,
3536 HRGN hSrcRgn2
3537 )
3538 {
3539 PROSRGNDATA rgn1, rgn2;
3540 PRECTL tRect1, tRect2;
3541 ULONG i;
3542 BOOL bRet = FALSE;
3543
3544 if ( !(rgn1 = RGNOBJAPI_Lock(hSrcRgn1, NULL)) )
3545 return ERROR;
3546
3547 if ( !(rgn2 = RGNOBJAPI_Lock(hSrcRgn2, NULL)) )
3548 {
3549 RGNOBJAPI_Unlock(rgn1);
3550 return ERROR;
3551 }
3552
3553 if ( rgn1->rdh.nCount != rgn2->rdh.nCount ) goto exit;
3554
3555 if ( rgn1->rdh.nCount == 0 )
3556 {
3557 bRet = TRUE;
3558 goto exit;
3559 }
3560
3561 if ( rgn1->rdh.rcBound.left != rgn2->rdh.rcBound.left ||
3562 rgn1->rdh.rcBound.right != rgn2->rdh.rcBound.right ||
3563 rgn1->rdh.rcBound.top != rgn2->rdh.rcBound.top ||
3564 rgn1->rdh.rcBound.bottom != rgn2->rdh.rcBound.bottom )
3565 goto exit;
3566
3567 tRect1 = rgn1->Buffer;
3568 tRect2 = rgn2->Buffer;
3569
3570 if (!tRect1 || !tRect2)
3571 goto exit;
3572
3573 for (i=0; i < rgn1->rdh.nCount; i++)
3574 {
3575 if ( tRect1[i].left != tRect2[i].left ||
3576 tRect1[i].right != tRect2[i].right ||
3577 tRect1[i].top != tRect2[i].top ||
3578 tRect1[i].bottom != tRect2[i].bottom )
3579 goto exit;
3580 }
3581 bRet = TRUE;
3582
3583 exit:
3584 RGNOBJAPI_Unlock(rgn1);
3585 RGNOBJAPI_Unlock(rgn2);
3586 return bRet;
3587 }
3588
3589 HRGN
3590 APIENTRY
3591 NtGdiExtCreateRegion(
3592 OPTIONAL LPXFORM Xform,
3593 DWORD Count,
3594 LPRGNDATA RgnData
3595 )
3596 {
3597 HRGN hRgn;
3598 PROSRGNDATA Region;
3599 DWORD nCount = 0;
3600 DWORD iType = 0;
3601 DWORD dwSize = 0;
3602 NTSTATUS Status = STATUS_SUCCESS;
3603 MATRIX matrix;
3604 XFORMOBJ xo;
3605
3606 DPRINT("NtGdiExtCreateRegion\n");
3607 _SEH2_TRY
3608 {
3609 ProbeForRead(RgnData, Count, 1);
3610 nCount = RgnData->rdh.nCount;
3611 iType = RgnData->rdh.iType;
3612 dwSize = RgnData->rdh.dwSize;
3613 }
3614 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3615 {
3616 Status = _SEH2_GetExceptionCode();
3617 }
3618 _SEH2_END;
3619 if (!NT_SUCCESS(Status))
3620 {
3621 SetLastNtError(Status);
3622 return NULL;
3623 }
3624
3625 /* Check parameters, but don't set last error here */
3626 if (Count < sizeof(RGNDATAHEADER) + nCount * sizeof(RECT) ||
3627 iType != RDH_RECTANGLES ||
3628 dwSize != sizeof(RGNDATAHEADER))
3629 {
3630 return NULL;
3631 }
3632
3633 Region = REGION_AllocUserRgnWithHandle(nCount);
3634
3635 if (Region == NULL)
3636 {
3637 EngSetLastError(ERROR_NOT_ENOUGH_MEMORY);
3638 return FALSE;
3639 }
3640 hRgn = Region->BaseObject.hHmgr;
3641
3642 _SEH2_TRY
3643 {
3644 if (Xform)
3645 {
3646 ULONG ret;
3647
3648 /* Init the XFORMOBJ from the Xform struct */
3649 Status = STATUS_INVALID_PARAMETER;
3650 XFORMOBJ_vInit(&xo, &matrix);
3651 ret = XFORMOBJ_iSetXform(&xo, (XFORML*)Xform);
3652
3653 /* Check for error, also no scale and shear allowed */
3654 if (ret != DDI_ERROR && ret != GX_GENERAL)
3655 {
3656 /* Apply the coordinate transformation on the rects */
3657 if (XFORMOBJ_bApplyXform(&xo,
3658 XF_LTOL,
3659 nCount * 2,
3660 RgnData->Buffer,
3661 Region->Buffer))
3662 {
3663 Status = STATUS_SUCCESS;
3664 }
3665 }
3666 }
3667 else
3668 {
3669 /* Copy rect coordinates */
3670 RtlCopyMemory(Region->Buffer,
3671 RgnData->Buffer,
3672 nCount * sizeof(RECT));
3673 }
3674 }
3675 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3676 {
3677 Status = _SEH2_GetExceptionCode();
3678 }
3679 _SEH2_END;
3680 if (!NT_SUCCESS(Status))
3681 {
3682 EngSetLastError(ERROR_INVALID_PARAMETER);
3683 RGNOBJAPI_Unlock(Region);
3684 GreDeleteObject(hRgn);
3685 return NULL;
3686 }
3687
3688 RGNOBJAPI_Unlock(Region);
3689
3690 return hRgn;
3691 }
3692
3693 BOOL
3694 APIENTRY
3695 NtGdiFillRgn(
3696 HDC hDC,
3697 HRGN hRgn,
3698 HBRUSH hBrush
3699 )
3700 {
3701 HBRUSH oldhBrush;
3702 PROSRGNDATA rgn;
3703 PRECTL r;
3704
3705 if (NULL == (rgn = RGNOBJAPI_Lock(hRgn, NULL)))
3706 {
3707 return FALSE;
3708 }
3709
3710 if (NULL == (oldhBrush = NtGdiSelectBrush(hDC, hBrush)))
3711 {
3712 RGNOBJAPI_Unlock(rgn);
3713 return FALSE;
3714 }
3715
3716 for (r = rgn->Buffer; r < rgn->Buffer + rgn->rdh.nCount; r++)
3717 {
3718 NtGdiPatBlt(hDC, r->left, r->top, r->right - r->left, r->bottom - r->top, PATCOPY);
3719 }
3720
3721 RGNOBJAPI_Unlock(rgn);
3722 NtGdiSelectBrush(hDC, oldhBrush);
3723
3724 return TRUE;
3725 }
3726
3727 BOOL
3728 APIENTRY
3729 NtGdiFrameRgn(
3730 HDC hDC,
3731 HRGN hRgn,
3732 HBRUSH hBrush,
3733 INT Width,
3734 INT Height
3735 )
3736 {
3737 HRGN FrameRgn;
3738 BOOL Ret;
3739
3740 if (!(FrameRgn = IntSysCreateRectRgn(0, 0, 0, 0)))
3741 {
3742 return FALSE;
3743 }
3744 if (!REGION_CreateFrameRgn(FrameRgn, hRgn, Width, Height))
3745 {
3746 GreDeleteObject(FrameRgn);
3747 return FALSE;
3748 }
3749
3750 Ret = NtGdiFillRgn(hDC, FrameRgn, hBrush);
3751
3752 GreDeleteObject(FrameRgn);
3753 return Ret;
3754 }
3755
3756
3757 INT APIENTRY
3758 NtGdiGetRgnBox(
3759 HRGN hRgn,
3760 PRECTL pRect
3761 )
3762 {
3763 PROSRGNDATA Rgn;
3764 RECTL SafeRect;
3765 DWORD ret;
3766 NTSTATUS Status = STATUS_SUCCESS;
3767
3768 if (!(Rgn = RGNOBJAPI_Lock(hRgn, NULL)))
3769 {
3770 return ERROR;
3771 }
3772
3773 ret = REGION_GetRgnBox(Rgn, &SafeRect);
3774 RGNOBJAPI_Unlock(Rgn);
3775 if (ERROR == ret)
3776 {
3777 return ret;
3778 }
3779
3780 _SEH2_TRY
3781 {
3782 ProbeForWrite(pRect, sizeof(RECT), 1);
3783 *pRect = SafeRect;
3784 }
3785 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3786 {
3787 Status = _SEH2_GetExceptionCode();
3788 }
3789 _SEH2_END;
3790 if (!NT_SUCCESS(Status))
3791 {
3792 return ERROR;
3793 }
3794
3795 return ret;
3796 }
3797
3798 BOOL
3799 APIENTRY
3800 NtGdiInvertRgn(
3801 HDC hDC,
3802 HRGN hRgn
3803 )
3804 {
3805 PROSRGNDATA RgnData;
3806 ULONG i;
3807 PRECTL rc;
3808
3809 if (!(RgnData = RGNOBJAPI_Lock(hRgn, NULL)))
3810 {
3811 EngSetLastError(ERROR_INVALID_HANDLE);
3812 return FALSE;
3813 }
3814
3815 rc = RgnData->Buffer;
3816 for (i = 0; i < RgnData->rdh.nCount; i++)
3817 {
3818
3819 if (!NtGdiPatBlt(hDC, rc->left, rc->top, rc->right - rc->left, rc->bottom - rc->top, DSTINVERT))
3820 {
3821 RGNOBJAPI_Unlock(RgnData);
3822 return FALSE;
3823 }
3824 rc++;
3825 }
3826
3827 RGNOBJAPI_Unlock(RgnData);
3828 return TRUE;
3829 }
3830
3831 INT
3832 APIENTRY
3833 NtGdiOffsetRgn(
3834 HRGN hRgn,
3835 INT XOffset,
3836 INT YOffset
3837 )
3838 {
3839 PROSRGNDATA rgn = RGNOBJAPI_Lock(hRgn, NULL);
3840 INT ret;
3841
3842 DPRINT("NtGdiOffsetRgn: hRgn %p Xoffs %d Yoffs %d rgn %p\n", hRgn, XOffset, YOffset, rgn );
3843
3844 if (!rgn)
3845 {
3846 DPRINT("NtGdiOffsetRgn: hRgn error\n");
3847 return ERROR;
3848 }
3849
3850 ret = IntGdiOffsetRgn(rgn, XOffset, YOffset);
3851
3852 RGNOBJAPI_Unlock(rgn);
3853 return ret;
3854 }
3855
3856 BOOL
3857 APIENTRY
3858 NtGdiPtInRegion(
3859 HRGN hRgn,
3860 INT X,
3861 INT Y
3862 )
3863 {
3864 PROSRGNDATA rgn;
3865 ULONG i;
3866 PRECTL r;
3867
3868 if (!(rgn = RGNOBJAPI_Lock(hRgn, NULL) ) )
3869 return FALSE;
3870
3871 if (rgn->rdh.nCount > 0 && INRECT(rgn->rdh.rcBound, X, Y))
3872 {
3873 r = rgn->Buffer;
3874 for (i = 0; i < rgn->rdh.nCount; i++)
3875 {
3876 if (INRECT(*r, X, Y))
3877 {
3878 RGNOBJAPI_Unlock(rgn);
3879 return TRUE;
3880 }
3881 r++;
3882 }
3883 }
3884 RGNOBJAPI_Unlock(rgn);
3885 return FALSE;
3886 }
3887
3888 BOOL
3889 APIENTRY
3890 NtGdiRectInRegion(
3891 HRGN hRgn,
3892 LPRECTL unsaferc
3893 )
3894 {
3895 RECTL rc = { 0 };
3896 NTSTATUS Status = STATUS_SUCCESS;
3897
3898 _SEH2_TRY
3899 {
3900 ProbeForRead(unsaferc, sizeof(RECT), 1);
3901 rc = *unsaferc;
3902 }
3903 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3904 {
3905 Status = _SEH2_GetExceptionCode();
3906 }
3907 _SEH2_END;
3908
3909 if (!NT_SUCCESS(Status))
3910 {
3911 SetLastNtError(Status);
3912 DPRINT1("NtGdiRectInRegion: Bogus rc\n");
3913 return ERROR;
3914 }
3915
3916 return IntRectInRegion(hRgn, &rc);
3917 }
3918
3919 BOOL
3920 APIENTRY
3921 NtGdiSetRectRgn(
3922 HRGN hRgn,
3923 INT LeftRect,
3924 INT TopRect,
3925 INT RightRect,
3926 INT BottomRect
3927 )
3928 {
3929 PROSRGNDATA rgn;
3930
3931 if ( !(rgn = RGNOBJAPI_Lock(hRgn, NULL)) )
3932 {
3933 return 0; // Per documentation
3934 }
3935
3936 REGION_SetRectRgn(rgn, LeftRect, TopRect, RightRect, BottomRect);
3937
3938 RGNOBJAPI_Unlock(rgn);
3939 return TRUE;
3940 }
3941
3942 HRGN APIENTRY
3943 NtGdiUnionRectWithRgn(
3944 HRGN hDest,
3945 const RECTL *UnsafeRect
3946 )
3947 {
3948 RECTL SafeRect = { 0 };
3949 PROSRGNDATA Rgn;
3950 NTSTATUS Status = STATUS_SUCCESS;
3951
3952 if (!(Rgn = RGNOBJAPI_Lock(hDest, NULL)))
3953 {
3954 EngSetLastError(ERROR_INVALID_HANDLE);
3955 return NULL;
3956 }
3957
3958 _SEH2_TRY
3959 {
3960 ProbeForRead(UnsafeRect, sizeof(RECT), 1);
3961 SafeRect = *UnsafeRect;
3962 }
3963 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
3964 {
3965 Status = _SEH2_GetExceptionCode();
3966 }
3967 _SEH2_END;
3968
3969 if (! NT_SUCCESS(Status))
3970 {
3971 RGNOBJAPI_Unlock(Rgn);
3972 SetLastNtError(Status);
3973 return NULL;
3974 }
3975
3976 REGION_UnionRectWithRgn(Rgn, &SafeRect);
3977 RGNOBJAPI_Unlock(Rgn);
3978 return hDest;
3979 }
3980
3981 /*!
3982 * MSDN: GetRegionData, Return Values:
3983 *
3984 * "If the function succeeds and dwCount specifies an adequate number of bytes,
3985 * the return value is always dwCount. If dwCount is too small or the function
3986 * fails, the return value is 0. If lpRgnData is NULL, the return value is the
3987 * required number of bytes.
3988 *
3989 * If the function fails, the return value is zero."
3990 */
3991 _Success_(return!=0)
3992 ULONG
3993 APIENTRY
3994 NtGdiGetRegionData(
3995 _In_ HRGN hrgn,
3996 _In_ ULONG cjBuffer,
3997 _Out_opt_bytecap_(cjBuffer) LPRGNDATA lpRgnData)
3998 {
3999 ULONG cjRects, cjSize;
4000 PREGION prgn;
4001
4002 /* Lock the region */
4003 prgn = RGNOBJAPI_Lock(hrgn, NULL);
4004 if (!prgn)
4005 {
4006 EngSetLastError(ERROR_INVALID_HANDLE);
4007 return 0;
4008 }
4009
4010 /* Calculate the region sizes */
4011 cjRects = prgn->rdh.nCount * sizeof(RECT);
4012 cjSize = cjRects + sizeof(RGNDATAHEADER);
4013
4014 /* Check if region data is requested */
4015 if (lpRgnData)
4016 {
4017 /* Check if the buffer is large enough */
4018 if (cjBuffer >= cjSize)
4019 {
4020 /* Probe the buffer and copy the data */
4021 _SEH2_TRY
4022 {
4023 ProbeForWrite(lpRgnData, cjSize, sizeof(ULONG));
4024 RtlCopyMemory(lpRgnData, &prgn->rdh, sizeof(RGNDATAHEADER));
4025 RtlCopyMemory(lpRgnData->Buffer, prgn->Buffer, cjRects);
4026 }
4027 _SEH2_EXCEPT(EXCEPTION_EXECUTE_HANDLER)
4028 {
4029 EngSetLastError(ERROR_INVALID_PARAMETER);
4030 cjSize = 0;
4031 }
4032 _SEH2_END;
4033 }
4034 else
4035 {
4036 /* Buffer is too small */
4037 EngSetLastError(ERROR_INVALID_PARAMETER);
4038 cjSize = 0;
4039 }
4040 }
4041
4042 /* Unlock the region and return the size */
4043 RGNOBJAPI_Unlock(prgn);
4044 return cjSize;
4045 }
4046
4047 /* EOF */