2 * Copyright (C) 2000 Peter Hunnisett
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
12 * Lesser General Public License for more details.
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
19 /* FIXME: Need to add C++ code for certain structs for headers - this is going to be a problem
20 if WINE continues to only use C code - I suppose that we could always inline in
21 the header file to get around that little problem... */
22 /* FIXME: We need to implement versioning on everything directx 5 and up if these headers
23 are going to be generically useful for directx stuff */
25 #ifndef __WINE_D3DTYPES_H
26 #define __WINE_D3DTYPES_H
28 /* #include <windows.h> FIXME: Need to include for compatibility. Inclusion caused compile fail */
30 #if (DIRECT3D_VERSION >= 0x0800)
31 #error "You should not include d3dtypes.h when compiling for DX8 or newer."
41 #define D3DVALP(val, prec) ((float)(val))
42 #define D3DVAL(val) ((float)(val))
43 #define D3DDivide(a, b) (float)((double) (a) / (double) (b))
44 #define D3DMultiply(a, b) ((a) * (b))
46 typedef LONG D3DFIXED
;
50 #define CI_GETALPHA(ci) ((ci) >> 24)
51 #define CI_GETINDEX(ci) (((ci) >> 8) & 0xffff)
52 #define CI_GETFRACTION(ci) ((ci) & 0xff)
53 #define CI_ROUNDINDEX(ci) CI_GETINDEX((ci) + 0x80)
54 #define CI_MASKALPHA(ci) ((ci) & 0xffffff)
55 #define CI_MAKE(a, i, f) (((a) << 24) | ((i) << 8) | (f))
57 #define RGBA_GETALPHA(rgb) ((rgb) >> 24)
58 #define RGBA_GETRED(rgb) (((rgb) >> 16) & 0xff)
59 #define RGBA_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
60 #define RGBA_GETBLUE(rgb) ((rgb) & 0xff)
61 #define RGBA_MAKE(r, g, b, a) ((D3DCOLOR) (((a) << 24) | ((r) << 16) | ((g) << 8) | (b)))
63 #define D3DRGB(r, g, b) \
64 (0xff000000 | ( ((LONG)((r) * 255)) << 16) | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255))
65 #define D3DRGBA(r, g, b, a) \
66 ( (((LONG)((a) * 255)) << 24) | (((LONG)((r) * 255)) << 16) \
67 | (((LONG)((g) * 255)) << 8) | (LONG)((b) * 255) \
70 #define RGB_GETRED(rgb) (((rgb) >> 16) & 0xff)
71 #define RGB_GETGREEN(rgb) (((rgb) >> 8) & 0xff)
72 #define RGB_GETBLUE(rgb) ((rgb) & 0xff)
73 #define RGBA_SETALPHA(rgba, x) (((x) << 24) | ((rgba) & 0x00ffffff))
74 #define RGB_MAKE(r, g, b) ((D3DCOLOR) (((r) << 16) | ((g) << 8) | (b)))
75 #define RGBA_TORGB(rgba) ((D3DCOLOR) ((rgba) & 0xffffff))
76 #define RGB_TORGBA(rgb) ((D3DCOLOR) ((rgb) | 0xff000000))
80 #define D3DENUMRET_CANCEL DDENUMRET_CANCEL
81 #define D3DENUMRET_OK DDENUMRET_OK
83 typedef HRESULT (CALLBACK
*LPD3DVALIDATECALLBACK
)(void *ctx
, DWORD offset
);
84 typedef HRESULT (CALLBACK
*LPD3DENUMTEXTUREFORMATSCALLBACK
)(DDSURFACEDESC
*surface_desc
, void *ctx
);
85 typedef HRESULT (CALLBACK
*LPD3DENUMPIXELFORMATSCALLBACK
)(DDPIXELFORMAT
*format
, void *ctx
);
87 #ifndef DX_SHARED_DEFINES
89 typedef float D3DVALUE
,*LPD3DVALUE
;
91 #ifndef D3DCOLOR_DEFINED
92 typedef DWORD D3DCOLOR
, *LPD3DCOLOR
;
93 #define D3DCOLOR_DEFINED
96 #ifndef D3DVECTOR_DEFINED
97 typedef struct _D3DVECTOR
{
110 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
111 /* the definitions for these methods are in d3dvec.inl */
113 /*** constructors ***/
115 _D3DVECTOR(D3DVALUE f
);
116 _D3DVECTOR(D3DVALUE _x
, D3DVALUE _y
, D3DVALUE _z
);
117 _D3DVECTOR(const D3DVALUE f
[3]);
119 /*** assignment operators ***/
120 _D3DVECTOR
& operator += (const _D3DVECTOR
& v
);
121 _D3DVECTOR
& operator -= (const _D3DVECTOR
& v
);
122 _D3DVECTOR
& operator *= (const _D3DVECTOR
& v
);
123 _D3DVECTOR
& operator /= (const _D3DVECTOR
& v
);
124 _D3DVECTOR
& operator *= (D3DVALUE s
);
125 _D3DVECTOR
& operator /= (D3DVALUE s
);
127 /*** unary operators ***/
128 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v
);
129 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v
);
131 /*** binary operators ***/
132 friend _D3DVECTOR
operator + (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
133 friend _D3DVECTOR
operator - (const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
135 friend _D3DVECTOR
operator * (const _D3DVECTOR
& v
, D3DVALUE s
);
136 friend _D3DVECTOR
operator * (D3DVALUE s
, const _D3DVECTOR
& v
);
137 friend _D3DVECTOR
operator / (const _D3DVECTOR
& v
, D3DVALUE s
);
139 friend D3DVALUE
SquareMagnitude(const _D3DVECTOR
& v
);
140 friend D3DVALUE
Magnitude(const _D3DVECTOR
& v
);
142 friend _D3DVECTOR
Normalize(const _D3DVECTOR
& v
);
144 friend D3DVALUE
DotProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
145 friend _D3DVECTOR
CrossProduct(const _D3DVECTOR
& v1
, const _D3DVECTOR
& v2
);
147 } D3DVECTOR
,*LPD3DVECTOR
;
148 #define D3DVECTOR_DEFINED
151 #define DX_SHARED_DEFINES
152 #endif /* DX_SHARED_DEFINES */
154 typedef DWORD D3DMATERIALHANDLE
, *LPD3DMATERIALHANDLE
;
155 typedef DWORD D3DTEXTUREHANDLE
, *LPD3DTEXTUREHANDLE
;
156 typedef DWORD D3DMATRIXHANDLE
, *LPD3DMATRIXHANDLE
;
158 #ifndef D3DCOLORVALUE_DEFINED
159 typedef struct _D3DCOLORVALUE
{
176 } D3DCOLORVALUE
,*LPD3DCOLORVALUE
;
179 #ifndef D3DRECT_DEFINED
180 typedef struct _D3DRECT
{
199 typedef struct _D3DRECT
*LPD3DRECT
;
201 typedef struct _D3DHVERTEX
{
215 } D3DHVERTEX
, *LPD3DHVERTEX
;
218 * Transformed/lit vertices
220 typedef struct _D3DTLVERTEX
{
253 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
256 _D3DTLVERTEX(const D3DVECTOR
& v
, float _rhw
, D3DCOLOR _color
, D3DCOLOR _specular
, float _tu
, float _tv
) {
257 sx
= v
.x
; sy
= v
.y
; sz
= v
.z
; rhw
= _rhw
;
258 color
= _color
; specular
= _specular
;
262 } D3DTLVERTEX
, *LPD3DTLVERTEX
;
264 typedef struct _D3DLVERTEX
{
294 } D3DLVERTEX
, *LPD3DLVERTEX
;
296 typedef struct _D3DVERTEX
{
329 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
332 _D3DVERTEX(const D3DVECTOR
& v
, const D3DVECTOR
& n
, float _tu
, float _tv
) {
333 x
= v
.x
; y
= v
.y
; z
= v
.z
;
334 nx
= n
.x
; ny
= n
.y
; nz
= n
.z
;
338 } D3DVERTEX
, *LPD3DVERTEX
;
340 #ifndef D3DMATRIX_DEFINED
341 typedef struct _D3DMATRIX
{
342 D3DVALUE _11
, _12
, _13
, _14
;
343 D3DVALUE _21
, _22
, _23
, _24
;
344 D3DVALUE _31
, _32
, _33
, _34
;
345 D3DVALUE _41
, _42
, _43
, _44
;
346 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
349 /* This is different from MS, but avoids anonymous structs. */
350 D3DVALUE
&operator () (int r
, int c
)
351 { return (&_11
)[r
*4 + c
]; }
352 const D3DVALUE
&operator() (int r
, int c
) const
353 { return (&_11
)[r
*4 + c
]; }
355 } D3DMATRIX
, *LPD3DMATRIX
;
358 #if defined(__cplusplus) && defined(D3D_OVERLOADS)
359 #include <d3dvec.inl>
362 typedef struct _D3DVIEWPORT
{
374 } D3DVIEWPORT
, *LPD3DVIEWPORT
;
376 typedef struct _D3DVIEWPORT2
{
384 D3DVALUE dvClipWidth
;
385 D3DVALUE dvClipHeight
;
388 } D3DVIEWPORT2
, *LPD3DVIEWPORT2
;
390 typedef struct _D3DVIEWPORT7
{
397 } D3DVIEWPORT7
, *LPD3DVIEWPORT7
;
399 #define D3DMAXUSERCLIPPLANES 32
401 #define D3DCLIPPLANE0 (1 << 0)
402 #define D3DCLIPPLANE1 (1 << 1)
403 #define D3DCLIPPLANE2 (1 << 2)
404 #define D3DCLIPPLANE3 (1 << 3)
405 #define D3DCLIPPLANE4 (1 << 4)
406 #define D3DCLIPPLANE5 (1 << 5)
408 #define D3DCLIP_LEFT 0x00000001
409 #define D3DCLIP_RIGHT 0x00000002
410 #define D3DCLIP_TOP 0x00000004
411 #define D3DCLIP_BOTTOM 0x00000008
412 #define D3DCLIP_FRONT 0x00000010
413 #define D3DCLIP_BACK 0x00000020
414 #define D3DCLIP_GEN0 0x00000040
415 #define D3DCLIP_GEN1 0x00000080
416 #define D3DCLIP_GEN2 0x00000100
417 #define D3DCLIP_GEN3 0x00000200
418 #define D3DCLIP_GEN4 0x00000400
419 #define D3DCLIP_GEN5 0x00000800
421 #define D3DSTATUS_CLIPUNIONLEFT D3DCLIP_LEFT
422 #define D3DSTATUS_CLIPUNIONRIGHT D3DCLIP_RIGHT
423 #define D3DSTATUS_CLIPUNIONTOP D3DCLIP_TOP
424 #define D3DSTATUS_CLIPUNIONBOTTOM D3DCLIP_BOTTOM
425 #define D3DSTATUS_CLIPUNIONFRONT D3DCLIP_FRONT
426 #define D3DSTATUS_CLIPUNIONBACK D3DCLIP_BACK
427 #define D3DSTATUS_CLIPUNIONGEN0 D3DCLIP_GEN0
428 #define D3DSTATUS_CLIPUNIONGEN1 D3DCLIP_GEN1
429 #define D3DSTATUS_CLIPUNIONGEN2 D3DCLIP_GEN2
430 #define D3DSTATUS_CLIPUNIONGEN3 D3DCLIP_GEN3
431 #define D3DSTATUS_CLIPUNIONGEN4 D3DCLIP_GEN4
432 #define D3DSTATUS_CLIPUNIONGEN5 D3DCLIP_GEN5
434 #define D3DSTATUS_CLIPINTERSECTIONLEFT 0x00001000
435 #define D3DSTATUS_CLIPINTERSECTIONRIGHT 0x00002000
436 #define D3DSTATUS_CLIPINTERSECTIONTOP 0x00004000
437 #define D3DSTATUS_CLIPINTERSECTIONBOTTOM 0x00008000
438 #define D3DSTATUS_CLIPINTERSECTIONFRONT 0x00010000
439 #define D3DSTATUS_CLIPINTERSECTIONBACK 0x00020000
440 #define D3DSTATUS_CLIPINTERSECTIONGEN0 0x00040000
441 #define D3DSTATUS_CLIPINTERSECTIONGEN1 0x00080000
442 #define D3DSTATUS_CLIPINTERSECTIONGEN2 0x00100000
443 #define D3DSTATUS_CLIPINTERSECTIONGEN3 0x00200000
444 #define D3DSTATUS_CLIPINTERSECTIONGEN4 0x00400000
445 #define D3DSTATUS_CLIPINTERSECTIONGEN5 0x00800000
446 #define D3DSTATUS_ZNOTVISIBLE 0x01000000
448 #define D3DSTATUS_CLIPUNIONALL ( \
449 D3DSTATUS_CLIPUNIONLEFT | \
450 D3DSTATUS_CLIPUNIONRIGHT | \
451 D3DSTATUS_CLIPUNIONTOP | \
452 D3DSTATUS_CLIPUNIONBOTTOM | \
453 D3DSTATUS_CLIPUNIONFRONT | \
454 D3DSTATUS_CLIPUNIONBACK | \
455 D3DSTATUS_CLIPUNIONGEN0 | \
456 D3DSTATUS_CLIPUNIONGEN1 | \
457 D3DSTATUS_CLIPUNIONGEN2 | \
458 D3DSTATUS_CLIPUNIONGEN3 | \
459 D3DSTATUS_CLIPUNIONGEN4 | \
460 D3DSTATUS_CLIPUNIONGEN5 \
463 #define D3DSTATUS_CLIPINTERSECTIONALL ( \
464 D3DSTATUS_CLIPINTERSECTIONLEFT | \
465 D3DSTATUS_CLIPINTERSECTIONRIGHT | \
466 D3DSTATUS_CLIPINTERSECTIONTOP | \
467 D3DSTATUS_CLIPINTERSECTIONBOTTOM | \
468 D3DSTATUS_CLIPINTERSECTIONFRONT | \
469 D3DSTATUS_CLIPINTERSECTIONBACK | \
470 D3DSTATUS_CLIPINTERSECTIONGEN0 | \
471 D3DSTATUS_CLIPINTERSECTIONGEN1 | \
472 D3DSTATUS_CLIPINTERSECTIONGEN2 | \
473 D3DSTATUS_CLIPINTERSECTIONGEN3 | \
474 D3DSTATUS_CLIPINTERSECTIONGEN4 | \
475 D3DSTATUS_CLIPINTERSECTIONGEN5 \
478 #define D3DSTATUS_DEFAULT ( \
479 D3DSTATUS_CLIPINTERSECTIONALL | \
480 D3DSTATUS_ZNOTVISIBLE)
482 #define D3DTRANSFORM_CLIPPED 0x00000001
483 #define D3DTRANSFORM_UNCLIPPED 0x00000002
485 typedef struct _D3DTRANSFORMDATA
{
493 DWORD dwClipIntersection
;
496 } D3DTRANSFORMDATA
, *LPD3DTRANSFORMDATA
;
498 typedef struct _D3DLIGHTINGELEMENT
{
499 D3DVECTOR dvPosition
;
501 } D3DLIGHTINGELEMENT
, *LPD3DLIGHTINGELEMENT
;
503 typedef struct _D3DMATERIAL
{
506 D3DCOLORVALUE diffuse
;
507 D3DCOLORVALUE dcvDiffuse
;
510 D3DCOLORVALUE ambient
;
511 D3DCOLORVALUE dcvAmbient
;
514 D3DCOLORVALUE specular
;
515 D3DCOLORVALUE dcvSpecular
;
518 D3DCOLORVALUE emissive
;
519 D3DCOLORVALUE dcvEmissive
;
525 D3DTEXTUREHANDLE hTexture
;
527 } D3DMATERIAL
, *LPD3DMATERIAL
;
529 typedef struct _D3DMATERIAL7
{
531 D3DCOLORVALUE diffuse
;
532 D3DCOLORVALUE dcvDiffuse
;
535 D3DCOLORVALUE ambient
;
536 D3DCOLORVALUE dcvAmbient
;
539 D3DCOLORVALUE specular
;
540 D3DCOLORVALUE dcvSpecular
;
543 D3DCOLORVALUE emissive
;
544 D3DCOLORVALUE dcvEmissive
;
550 } D3DMATERIAL7
, *LPD3DMATERIAL7
;
552 #if (DIRECT3D_VERSION < 0x0800)
557 D3DLIGHT_DIRECTIONAL
= 3,
558 D3DLIGHT_PARALLELPOINT
= 4,
560 D3DLIGHT_FORCE_DWORD
= 0x7fffffff
565 typedef struct _D3DLIGHT
{
567 D3DLIGHTTYPE dltType
;
568 D3DCOLORVALUE dcvColor
;
569 D3DVECTOR dvPosition
;
570 D3DVECTOR dvDirection
;
573 D3DVALUE dvAttenuation0
;
574 D3DVALUE dvAttenuation1
;
575 D3DVALUE dvAttenuation2
;
578 } D3DLIGHT
,*LPD3DLIGHT
;
580 typedef struct _D3DLIGHT7
{
581 D3DLIGHTTYPE dltType
;
582 D3DCOLORVALUE dcvDiffuse
;
583 D3DCOLORVALUE dcvSpecular
;
584 D3DCOLORVALUE dcvAmbient
;
585 D3DVECTOR dvPosition
;
586 D3DVECTOR dvDirection
;
589 D3DVALUE dvAttenuation0
;
590 D3DVALUE dvAttenuation1
;
591 D3DVALUE dvAttenuation2
;
594 } D3DLIGHT7
, *LPD3DLIGHT7
;
596 #define D3DLIGHT_ACTIVE 0x00000001
597 #define D3DLIGHT_NO_SPECULAR 0x00000002
598 #define D3DLIGHT_ALL (D3DLIGHT_ACTIVE | D3DLIGHT_NO_SPECULAR) /* 0x3 */
600 #define D3DLIGHT_RANGE_MAX ((float)sqrt(FLT_MAX))
602 typedef struct _D3DLIGHT2
{
604 D3DLIGHTTYPE dltType
;
605 D3DCOLORVALUE dcvColor
;
606 D3DVECTOR dvPosition
;
607 D3DVECTOR dvDirection
;
610 D3DVALUE dvAttenuation0
;
611 D3DVALUE dvAttenuation1
;
612 D3DVALUE dvAttenuation2
;
616 } D3DLIGHT2
, *LPD3DLIGHT2
;
618 typedef struct _D3DLIGHTDATA
{
620 D3DLIGHTINGELEMENT
*lpIn
;
624 } D3DLIGHTDATA
, *LPD3DLIGHTDATA
;
626 #define D3DCOLOR_MONO 1
627 #define D3DCOLOR_RGB 2
629 typedef DWORD D3DCOLORMODEL
;
631 #ifndef D3DCLEAR_TARGET
632 #define D3DCLEAR_TARGET 0x00000001
635 #ifndef D3DCLEAR_ZBUFFER
636 #define D3DCLEAR_ZBUFFER 0x00000002
639 #ifndef D3DCLEAR_STENCIL
640 #define D3DCLEAR_STENCIL 0x00000004
643 typedef enum _D3DOPCODE
{
647 D3DOP_MATRIXLOAD
= 4,
648 D3DOP_MATRIXMULTIPLY
= 5,
649 D3DOP_STATETRANSFORM
= 6,
650 D3DOP_STATELIGHT
= 7,
651 D3DOP_STATERENDER
= 8,
652 D3DOP_PROCESSVERTICES
= 9,
653 D3DOP_TEXTURELOAD
= 10,
655 D3DOP_BRANCHFORWARD
= 12,
657 D3DOP_SETSTATUS
= 14,
659 D3DOP_FORCE_DWORD
= 0x7fffffff
662 typedef struct _D3DINSTRUCTION
{
666 } D3DINSTRUCTION
, *LPD3DINSTRUCTION
;
668 typedef struct _D3DTEXTURELOAD
{
669 D3DTEXTUREHANDLE hDestTexture
;
670 D3DTEXTUREHANDLE hSrcTexture
;
671 } D3DTEXTURELOAD
, *LPD3DTEXTURELOAD
;
673 typedef struct _D3DPICKRECORD
{
678 } D3DPICKRECORD
, *LPD3DPICKRECORD
;
680 #if (DIRECT3D_VERSION < 0x0800)
684 D3DSHADE_GOURAUD
= 2,
686 D3DSHADE_FORCE_DWORD
= 0x7fffffff
691 D3DFILL_WIREFRAME
= 2,
693 D3DFILL_FORCE_DWORD
= 0x7fffffff
696 typedef struct _D3DLINEPATTERN
{
701 #endif /* (DIRECT3D_VERSION < 0x0800) */
704 D3DFILTER_NEAREST
= 1,
705 D3DFILTER_LINEAR
= 2,
706 D3DFILTER_MIPNEAREST
= 3,
707 D3DFILTER_MIPLINEAR
= 4,
708 D3DFILTER_LINEARMIPNEAREST
= 5,
709 D3DFILTER_LINEARMIPLINEAR
= 6,
710 D3DFILTER_FORCE_DWORD
= 0x7fffffff
713 #if (DIRECT3D_VERSION < 0x0800)
718 D3DBLEND_SRCCOLOR
= 3,
719 D3DBLEND_INVSRCCOLOR
= 4,
720 D3DBLEND_SRCALPHA
= 5,
721 D3DBLEND_INVSRCALPHA
= 6,
722 D3DBLEND_DESTALPHA
= 7,
723 D3DBLEND_INVDESTALPHA
= 8,
724 D3DBLEND_DESTCOLOR
= 9,
725 D3DBLEND_INVDESTCOLOR
= 10,
726 D3DBLEND_SRCALPHASAT
= 11,
727 D3DBLEND_BOTHSRCALPHA
= 12,
728 D3DBLEND_BOTHINVSRCALPHA
= 13,
729 D3DBLEND_FORCE_DWORD
= 0x7fffffff
732 #endif /* (DIRECT3D_VERSION < 0x0800) */
737 D3DTBLEND_MODULATE
= 2,
738 D3DTBLEND_DECALALPHA
= 3,
739 D3DTBLEND_MODULATEALPHA
= 4,
740 D3DTBLEND_DECALMASK
= 5,
741 D3DTBLEND_MODULATEMASK
= 6,
744 D3DTBLEND_FORCE_DWORD
= 0x7fffffff
748 #if (DIRECT3D_VERSION < 0x0800)
750 typedef enum _D3DTEXTUREADDRESS
{
751 D3DTADDRESS_WRAP
= 1,
752 D3DTADDRESS_MIRROR
= 2,
753 D3DTADDRESS_CLAMP
= 3,
754 D3DTADDRESS_BORDER
= 4,
755 D3DTADDRESS_FORCE_DWORD
= 0x7fffffff
762 D3DCULL_FORCE_DWORD
= 0x7fffffff
769 D3DCMP_LESSEQUAL
= 4,
772 D3DCMP_GREATEREQUAL
= 7,
774 D3DCMP_FORCE_DWORD
= 0x7fffffff
777 typedef enum _D3DSTENCILOP
{
778 D3DSTENCILOP_KEEP
= 1,
779 D3DSTENCILOP_ZERO
= 2,
780 D3DSTENCILOP_REPLACE
= 3,
781 D3DSTENCILOP_INCRSAT
= 4,
782 D3DSTENCILOP_DECRSAT
= 5,
783 D3DSTENCILOP_INVERT
= 6,
784 D3DSTENCILOP_INCR
= 7,
785 D3DSTENCILOP_DECR
= 8,
786 D3DSTENCILOP_FORCE_DWORD
= 0x7fffffff
789 typedef enum _D3DFOGMODE
{
794 D3DFOG_FORCE_DWORD
= 0x7fffffff
797 typedef enum _D3DZBUFFERTYPE
{
801 D3DZB_FORCE_DWORD
= 0x7fffffff
804 #endif /* (DIRECT3D_VERSION < 0x0800) */
806 typedef enum _D3DANTIALIASMODE
{
807 D3DANTIALIAS_NONE
= 0,
808 D3DANTIALIAS_SORTDEPENDENT
= 1,
809 D3DANTIALIAS_SORTINDEPENDENT
= 2,
810 D3DANTIALIAS_FORCE_DWORD
= 0x7fffffff
817 D3DVT_FORCE_DWORD
= 0x7fffffff
820 #if (DIRECT3D_VERSION < 0x0800)
826 D3DPT_TRIANGLELIST
= 4,
827 D3DPT_TRIANGLESTRIP
= 5,
828 D3DPT_TRIANGLEFAN
= 6,
829 D3DPT_FORCE_DWORD
= 0x7fffffff
832 #endif /* (DIRECT3D_VERSION < 0x0800) */
834 #define D3DSTATE_OVERRIDE_BIAS 256
836 #define D3DSTATE_OVERRIDE(type) (D3DRENDERSTATETYPE)(((DWORD) (type) + D3DSTATE_OVERRIDE_BIAS))
838 #if (DIRECT3D_VERSION < 0x0800)
840 typedef enum _D3DTRANSFORMSTATETYPE
{
841 D3DTRANSFORMSTATE_WORLD
= 1,
842 D3DTRANSFORMSTATE_VIEW
= 2,
843 D3DTRANSFORMSTATE_PROJECTION
= 3,
844 D3DTRANSFORMSTATE_WORLD1
= 4,
845 D3DTRANSFORMSTATE_WORLD2
= 5,
846 D3DTRANSFORMSTATE_WORLD3
= 6,
847 D3DTRANSFORMSTATE_TEXTURE0
= 16,
848 D3DTRANSFORMSTATE_TEXTURE1
= 17,
849 D3DTRANSFORMSTATE_TEXTURE2
= 18,
850 D3DTRANSFORMSTATE_TEXTURE3
= 19,
851 D3DTRANSFORMSTATE_TEXTURE4
= 20,
852 D3DTRANSFORMSTATE_TEXTURE5
= 21,
853 D3DTRANSFORMSTATE_TEXTURE6
= 22,
854 D3DTRANSFORMSTATE_TEXTURE7
= 23,
855 D3DTRANSFORMSTATE_FORCE_DWORD
= 0x7fffffff
856 } D3DTRANSFORMSTATETYPE
;
858 #endif /* (DIRECT3D_VERSION < 0x0800) */
861 D3DLIGHTSTATE_MATERIAL
= 1,
862 D3DLIGHTSTATE_AMBIENT
= 2,
863 D3DLIGHTSTATE_COLORMODEL
= 3,
864 D3DLIGHTSTATE_FOGMODE
= 4,
865 D3DLIGHTSTATE_FOGSTART
= 5,
866 D3DLIGHTSTATE_FOGEND
= 6,
867 D3DLIGHTSTATE_FOGDENSITY
= 7,
868 D3DLIGHTSTATE_COLORVERTEX
= 8,
869 D3DLIGHTSTATE_FORCE_DWORD
= 0x7fffffff
872 #if (DIRECT3D_VERSION < 0x0800)
875 D3DRENDERSTATE_TEXTUREHANDLE
= 1,
876 D3DRENDERSTATE_ANTIALIAS
= 2,
877 D3DRENDERSTATE_TEXTUREADDRESS
= 3,
878 D3DRENDERSTATE_TEXTUREPERSPECTIVE
= 4,
879 D3DRENDERSTATE_WRAPU
= 5,
880 D3DRENDERSTATE_WRAPV
= 6,
881 D3DRENDERSTATE_ZENABLE
= 7,
882 D3DRENDERSTATE_FILLMODE
= 8,
883 D3DRENDERSTATE_SHADEMODE
= 9,
884 D3DRENDERSTATE_LINEPATTERN
= 10,
885 D3DRENDERSTATE_MONOENABLE
= 11,
886 D3DRENDERSTATE_ROP2
= 12,
887 D3DRENDERSTATE_PLANEMASK
= 13,
888 D3DRENDERSTATE_ZWRITEENABLE
= 14,
889 D3DRENDERSTATE_ALPHATESTENABLE
= 15,
890 D3DRENDERSTATE_LASTPIXEL
= 16,
891 D3DRENDERSTATE_TEXTUREMAG
= 17,
892 D3DRENDERSTATE_TEXTUREMIN
= 18,
893 D3DRENDERSTATE_SRCBLEND
= 19,
894 D3DRENDERSTATE_DESTBLEND
= 20,
895 D3DRENDERSTATE_TEXTUREMAPBLEND
= 21,
896 D3DRENDERSTATE_CULLMODE
= 22,
897 D3DRENDERSTATE_ZFUNC
= 23,
898 D3DRENDERSTATE_ALPHAREF
= 24,
899 D3DRENDERSTATE_ALPHAFUNC
= 25,
900 D3DRENDERSTATE_DITHERENABLE
= 26,
901 D3DRENDERSTATE_ALPHABLENDENABLE
= 27,
902 D3DRENDERSTATE_FOGENABLE
= 28,
903 D3DRENDERSTATE_SPECULARENABLE
= 29,
904 D3DRENDERSTATE_ZVISIBLE
= 30,
905 D3DRENDERSTATE_SUBPIXEL
= 31,
906 D3DRENDERSTATE_SUBPIXELX
= 32,
907 D3DRENDERSTATE_STIPPLEDALPHA
= 33,
908 D3DRENDERSTATE_FOGCOLOR
= 34,
909 D3DRENDERSTATE_FOGTABLEMODE
= 35,
910 D3DRENDERSTATE_FOGTABLESTART
= 36,
911 D3DRENDERSTATE_FOGTABLEEND
= 37,
912 D3DRENDERSTATE_FOGTABLEDENSITY
= 38,
913 D3DRENDERSTATE_FOGSTART
= 36,
914 D3DRENDERSTATE_FOGEND
= 37,
915 D3DRENDERSTATE_FOGDENSITY
= 38,
916 D3DRENDERSTATE_STIPPLEENABLE
= 39,
917 D3DRENDERSTATE_EDGEANTIALIAS
= 40,
918 D3DRENDERSTATE_COLORKEYENABLE
= 41,
919 D3DRENDERSTATE_BORDERCOLOR
= 43,
920 D3DRENDERSTATE_TEXTUREADDRESSU
= 44,
921 D3DRENDERSTATE_TEXTUREADDRESSV
= 45,
922 D3DRENDERSTATE_MIPMAPLODBIAS
= 46,
923 D3DRENDERSTATE_ZBIAS
= 47,
924 D3DRENDERSTATE_RANGEFOGENABLE
= 48,
925 D3DRENDERSTATE_ANISOTROPY
= 49,
926 D3DRENDERSTATE_FLUSHBATCH
= 50,
927 D3DRENDERSTATE_TRANSLUCENTSORTINDEPENDENT
= 51,
929 D3DRENDERSTATE_STENCILENABLE
= 52,
930 D3DRENDERSTATE_STENCILFAIL
= 53,
931 D3DRENDERSTATE_STENCILZFAIL
= 54,
932 D3DRENDERSTATE_STENCILPASS
= 55,
933 D3DRENDERSTATE_STENCILFUNC
= 56,
934 D3DRENDERSTATE_STENCILREF
= 57,
935 D3DRENDERSTATE_STENCILMASK
= 58,
936 D3DRENDERSTATE_STENCILWRITEMASK
= 59,
937 D3DRENDERSTATE_TEXTUREFACTOR
= 60,
939 D3DRENDERSTATE_STIPPLEPATTERN00
= 64,
940 D3DRENDERSTATE_STIPPLEPATTERN01
= 65,
941 D3DRENDERSTATE_STIPPLEPATTERN02
= 66,
942 D3DRENDERSTATE_STIPPLEPATTERN03
= 67,
943 D3DRENDERSTATE_STIPPLEPATTERN04
= 68,
944 D3DRENDERSTATE_STIPPLEPATTERN05
= 69,
945 D3DRENDERSTATE_STIPPLEPATTERN06
= 70,
946 D3DRENDERSTATE_STIPPLEPATTERN07
= 71,
947 D3DRENDERSTATE_STIPPLEPATTERN08
= 72,
948 D3DRENDERSTATE_STIPPLEPATTERN09
= 73,
949 D3DRENDERSTATE_STIPPLEPATTERN10
= 74,
950 D3DRENDERSTATE_STIPPLEPATTERN11
= 75,
951 D3DRENDERSTATE_STIPPLEPATTERN12
= 76,
952 D3DRENDERSTATE_STIPPLEPATTERN13
= 77,
953 D3DRENDERSTATE_STIPPLEPATTERN14
= 78,
954 D3DRENDERSTATE_STIPPLEPATTERN15
= 79,
955 D3DRENDERSTATE_STIPPLEPATTERN16
= 80,
956 D3DRENDERSTATE_STIPPLEPATTERN17
= 81,
957 D3DRENDERSTATE_STIPPLEPATTERN18
= 82,
958 D3DRENDERSTATE_STIPPLEPATTERN19
= 83,
959 D3DRENDERSTATE_STIPPLEPATTERN20
= 84,
960 D3DRENDERSTATE_STIPPLEPATTERN21
= 85,
961 D3DRENDERSTATE_STIPPLEPATTERN22
= 86,
962 D3DRENDERSTATE_STIPPLEPATTERN23
= 87,
963 D3DRENDERSTATE_STIPPLEPATTERN24
= 88,
964 D3DRENDERSTATE_STIPPLEPATTERN25
= 89,
965 D3DRENDERSTATE_STIPPLEPATTERN26
= 90,
966 D3DRENDERSTATE_STIPPLEPATTERN27
= 91,
967 D3DRENDERSTATE_STIPPLEPATTERN28
= 92,
968 D3DRENDERSTATE_STIPPLEPATTERN29
= 93,
969 D3DRENDERSTATE_STIPPLEPATTERN30
= 94,
970 D3DRENDERSTATE_STIPPLEPATTERN31
= 95,
972 D3DRENDERSTATE_WRAP0
= 128,
973 D3DRENDERSTATE_WRAP1
= 129,
974 D3DRENDERSTATE_WRAP2
= 130,
975 D3DRENDERSTATE_WRAP3
= 131,
976 D3DRENDERSTATE_WRAP4
= 132,
977 D3DRENDERSTATE_WRAP5
= 133,
978 D3DRENDERSTATE_WRAP6
= 134,
979 D3DRENDERSTATE_WRAP7
= 135,
980 D3DRENDERSTATE_CLIPPING
= 136,
981 D3DRENDERSTATE_LIGHTING
= 137,
982 D3DRENDERSTATE_EXTENTS
= 138,
983 D3DRENDERSTATE_AMBIENT
= 139,
984 D3DRENDERSTATE_FOGVERTEXMODE
= 140,
985 D3DRENDERSTATE_COLORVERTEX
= 141,
986 D3DRENDERSTATE_LOCALVIEWER
= 142,
987 D3DRENDERSTATE_NORMALIZENORMALS
= 143,
988 D3DRENDERSTATE_COLORKEYBLENDENABLE
= 144,
989 D3DRENDERSTATE_DIFFUSEMATERIALSOURCE
= 145,
990 D3DRENDERSTATE_SPECULARMATERIALSOURCE
= 146,
991 D3DRENDERSTATE_AMBIENTMATERIALSOURCE
= 147,
992 D3DRENDERSTATE_EMISSIVEMATERIALSOURCE
= 148,
993 D3DRENDERSTATE_VERTEXBLEND
= 151,
994 D3DRENDERSTATE_CLIPPLANEENABLE
= 152,
996 D3DRENDERSTATE_FORCE_DWORD
= 0x7fffffff
998 /* FIXME: We have some retired values that are being reused for DirectX 7 */
999 } D3DRENDERSTATETYPE
;
1001 typedef enum _D3DMATERIALCOLORSOURCE
1003 D3DMCS_MATERIAL
= 0,
1006 D3DMCS_FORCE_DWORD
= 0x7fffffff
1007 } D3DMATERIALCOLORSOURCE
;
1009 #define D3DRENDERSTATE_BLENDENABLE D3DRENDERSTATE_ALPHABLENDENABLE
1010 #define D3DRENDERSTATE_WRAPBIAS 128UL
1011 #define D3DWRAP_U 0x00000001L
1012 #define D3DWRAP_V 0x00000002L
1014 #define D3DWRAPCOORD_0 0x00000001L
1015 #define D3DWRAPCOORD_1 0x00000002L
1016 #define D3DWRAPCOORD_2 0x00000004L
1017 #define D3DWRAPCOORD_3 0x00000008L
1019 #endif /* (DIRECT3D_VERSION < 0x0800) */
1021 #define D3DRENDERSTATE_STIPPLEPATTERN(y) (D3DRENDERSTATE_STIPPLEPATTERN00 + (y))
1023 typedef struct _D3DSTATE
{
1025 D3DTRANSFORMSTATETYPE dtstTransformStateType
;
1026 D3DLIGHTSTATETYPE dlstLightStateType
;
1027 D3DRENDERSTATETYPE drstRenderStateType
;
1033 } D3DSTATE
, *LPD3DSTATE
;
1035 typedef struct _D3DMATRIXLOAD
{
1036 D3DMATRIXHANDLE hDestMatrix
;
1037 D3DMATRIXHANDLE hSrcMatrix
;
1038 } D3DMATRIXLOAD
, *LPD3DMATRIXLOAD
;
1040 typedef struct _D3DMATRIXMULTIPLY
{
1041 D3DMATRIXHANDLE hDestMatrix
;
1042 D3DMATRIXHANDLE hSrcMatrix1
;
1043 D3DMATRIXHANDLE hSrcMatrix2
;
1044 } D3DMATRIXMULTIPLY
, *LPD3DMATRIXMULTIPLY
;
1046 typedef struct _D3DPROCESSVERTICES
{
1052 } D3DPROCESSVERTICES
, *LPD3DPROCESSVERTICES
;
1054 #define D3DPROCESSVERTICES_TRANSFORMLIGHT 0x00000000L
1055 #define D3DPROCESSVERTICES_TRANSFORM 0x00000001L
1056 #define D3DPROCESSVERTICES_COPY 0x00000002L
1057 #define D3DPROCESSVERTICES_OPMASK 0x00000007L
1059 #define D3DPROCESSVERTICES_UPDATEEXTENTS 0x00000008L
1060 #define D3DPROCESSVERTICES_NOCOLOR 0x00000010L
1062 #if (DIRECT3D_VERSION < 0x0800)
1064 typedef enum _D3DTEXTURESTAGESTATETYPE
1067 D3DTSS_COLORARG1
= 2,
1068 D3DTSS_COLORARG2
= 3,
1070 D3DTSS_ALPHAARG1
= 5,
1071 D3DTSS_ALPHAARG2
= 6,
1072 D3DTSS_BUMPENVMAT00
= 7,
1073 D3DTSS_BUMPENVMAT01
= 8,
1074 D3DTSS_BUMPENVMAT10
= 9,
1075 D3DTSS_BUMPENVMAT11
= 10,
1076 D3DTSS_TEXCOORDINDEX
= 11,
1077 D3DTSS_ADDRESS
= 12,
1078 D3DTSS_ADDRESSU
= 13,
1079 D3DTSS_ADDRESSV
= 14,
1080 D3DTSS_BORDERCOLOR
= 15,
1081 D3DTSS_MAGFILTER
= 16,
1082 D3DTSS_MINFILTER
= 17,
1083 D3DTSS_MIPFILTER
= 18,
1084 D3DTSS_MIPMAPLODBIAS
= 19,
1085 D3DTSS_MAXMIPLEVEL
= 20,
1086 D3DTSS_MAXANISOTROPY
= 21,
1087 D3DTSS_BUMPENVLSCALE
= 22,
1088 D3DTSS_BUMPENVLOFFSET
= 23,
1089 D3DTSS_TEXTURETRANSFORMFLAGS
= 24,
1090 D3DTSS_FORCE_DWORD
= 0x7fffffff
1091 } D3DTEXTURESTAGESTATETYPE
;
1093 #define D3DTSS_TCI_PASSTHRU 0x00000000
1094 #define D3DTSS_TCI_CAMERASPACENORMAL 0x00010000
1095 #define D3DTSS_TCI_CAMERASPACEPOSITION 0x00020000
1096 #define D3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x00030000
1098 typedef enum _D3DTEXTUREOP
1101 D3DTOP_SELECTARG1
= 2,
1102 D3DTOP_SELECTARG2
= 3,
1104 D3DTOP_MODULATE
= 4,
1105 D3DTOP_MODULATE2X
= 5,
1106 D3DTOP_MODULATE4X
= 6,
1109 D3DTOP_ADDSIGNED
= 8,
1110 D3DTOP_ADDSIGNED2X
= 9,
1111 D3DTOP_SUBTRACT
= 10,
1112 D3DTOP_ADDSMOOTH
= 11,
1114 D3DTOP_BLENDDIFFUSEALPHA
= 12,
1115 D3DTOP_BLENDTEXTUREALPHA
= 13,
1116 D3DTOP_BLENDFACTORALPHA
= 14,
1117 D3DTOP_BLENDTEXTUREALPHAPM
= 15,
1118 D3DTOP_BLENDCURRENTALPHA
= 16,
1120 D3DTOP_PREMODULATE
= 17,
1121 D3DTOP_MODULATEALPHA_ADDCOLOR
= 18,
1122 D3DTOP_MODULATECOLOR_ADDALPHA
= 19,
1123 D3DTOP_MODULATEINVALPHA_ADDCOLOR
= 20,
1124 D3DTOP_MODULATEINVCOLOR_ADDALPHA
= 21,
1126 D3DTOP_BUMPENVMAP
= 22,
1127 D3DTOP_BUMPENVMAPLUMINANCE
= 23,
1128 D3DTOP_DOTPRODUCT3
= 24,
1130 D3DTOP_FORCE_DWORD
= 0x7fffffff
1133 #define D3DTA_SELECTMASK 0x0000000f
1134 #define D3DTA_DIFFUSE 0x00000000
1135 #define D3DTA_CURRENT 0x00000001
1136 #define D3DTA_TEXTURE 0x00000002
1137 #define D3DTA_TFACTOR 0x00000003
1138 #define D3DTA_SPECULAR 0x00000004
1139 #define D3DTA_COMPLEMENT 0x00000010
1140 #define D3DTA_ALPHAREPLICATE 0x00000020
1142 #endif /* (DIRECT3D_VERSION < 0x0800) */
1144 typedef enum _D3DTEXTUREMAGFILTER
1148 D3DTFG_FLATCUBIC
= 3,
1149 D3DTFG_GAUSSIANCUBIC
= 4,
1150 D3DTFG_ANISOTROPIC
= 5,
1151 D3DTFG_FORCE_DWORD
= 0x7fffffff
1152 } D3DTEXTUREMAGFILTER
;
1154 typedef enum _D3DTEXTUREMINFILTER
1158 D3DTFN_ANISOTROPIC
= 3,
1159 D3DTFN_FORCE_DWORD
= 0x7fffffff
1160 } D3DTEXTUREMINFILTER
;
1162 typedef enum _D3DTEXTUREMIPFILTER
1167 D3DTFP_FORCE_DWORD
= 0x7fffffff
1168 } D3DTEXTUREMIPFILTER
;
1170 #define D3DTRIFLAG_START 0x00000000L
1171 #define D3DTRIFLAG_STARTFLAT(len) (len)
1172 #define D3DTRIFLAG_ODD 0x0000001eL
1173 #define D3DTRIFLAG_EVEN 0x0000001fL
1175 #define D3DTRIFLAG_EDGEENABLE1 0x00000100L
1176 #define D3DTRIFLAG_EDGEENABLE2 0x00000200L
1177 #define D3DTRIFLAG_EDGEENABLE3 0x00000400L
1178 #define D3DTRIFLAG_EDGEENABLETRIANGLE \
1179 (D3DTRIFLAG_EDGEENABLE1 | D3DTRIFLAG_EDGEENABLE2 | D3DTRIFLAG_EDGEENABLE3)
1181 typedef struct _D3DTRIANGLE
{
1195 } D3DTRIANGLE
, *LPD3DTRIANGLE
;
1197 typedef struct _D3DLINE
{
1206 } D3DLINE
, *LPD3DLINE
;
1208 typedef struct _D3DSPAN
{
1211 } D3DSPAN
, *LPD3DSPAN
;
1213 typedef struct _D3DPOINT
{
1216 } D3DPOINT
, *LPD3DPOINT
;
1218 typedef struct _D3DBRANCH
{
1223 } D3DBRANCH
, *LPD3DBRANCH
;
1225 typedef struct _D3DSTATUS
{
1229 } D3DSTATUS
, *LPD3DSTATUS
;
1231 #define D3DSETSTATUS_STATUS 0x00000001L
1232 #define D3DSETSTATUS_EXTENTS 0x00000002L
1233 #define D3DSETSTATUS_ALL (D3DSETSTATUS_STATUS | D3DSETSTATUS_EXTENTS)
1235 typedef struct _D3DCLIPSTATUS
{
1241 } D3DCLIPSTATUS
, *LPD3DCLIPSTATUS
;
1243 #define D3DCLIPSTATUS_STATUS 0x00000001L
1244 #define D3DCLIPSTATUS_EXTENTS2 0x00000002L
1245 #define D3DCLIPSTATUS_EXTENTS3 0x00000004L
1249 DWORD dwTrianglesDrawn
;
1251 DWORD dwPointsDrawn
;
1253 DWORD dwVerticesProcessed
;
1254 } D3DSTATS
, *LPD3DSTATS
;
1256 #define D3DEXECUTE_CLIPPED 0x00000001l
1257 #define D3DEXECUTE_UNCLIPPED 0x00000002l
1259 typedef struct _D3DEXECUTEDATA
{
1261 DWORD dwVertexOffset
;
1262 DWORD dwVertexCount
;
1263 DWORD dwInstructionOffset
;
1264 DWORD dwInstructionLength
;
1265 DWORD dwHVertexOffset
;
1267 } D3DEXECUTEDATA
, *LPD3DEXECUTEDATA
;
1269 #define D3DPAL_FREE 0x00
1270 #define D3DPAL_READONLY 0x40
1271 #define D3DPAL_RESERVED 0x80
1273 typedef struct _D3DVERTEXBUFFERDESC
{
1277 DWORD dwNumVertices
;
1278 } D3DVERTEXBUFFERDESC
, *LPD3DVERTEXBUFFERDESC
;
1280 #define D3DVBCAPS_SYSTEMMEMORY 0x00000800l
1281 #define D3DVBCAPS_WRITEONLY 0x00010000l
1282 #define D3DVBCAPS_OPTIMIZED 0x80000000l
1283 #define D3DVBCAPS_DONOTCLIP 0x00000001l
1285 #define D3DVOP_LIGHT (1 << 10)
1286 #define D3DVOP_TRANSFORM (1 << 0)
1287 #define D3DVOP_CLIP (1 << 2)
1288 #define D3DVOP_EXTENTS (1 << 3)
1290 #if (DIRECT3D_VERSION < 0x0800)
1292 #define D3DMAXNUMVERTICES ((1<<16) - 1)
1294 #define D3DMAXNUMPRIMITIVES ((1<<16) - 1)
1296 #define D3DPV_DONOTCOPYDATA (1 << 0)
1298 #define D3DFVF_RESERVED0 0x001
1299 #define D3DFVF_POSITION_MASK 0x00E
1300 #define D3DFVF_XYZ 0x002
1301 #define D3DFVF_XYZRHW 0x004
1302 #define D3DFVF_XYZB1 0x006
1303 #define D3DFVF_XYZB2 0x008
1304 #define D3DFVF_XYZB3 0x00a
1305 #define D3DFVF_XYZB4 0x00c
1306 #define D3DFVF_XYZB5 0x00e
1308 #define D3DFVF_NORMAL 0x010
1309 #define D3DFVF_RESERVED1 0x020
1310 #define D3DFVF_DIFFUSE 0x040
1311 #define D3DFVF_SPECULAR 0x080
1312 #define D3DFVF_TEXCOUNT_MASK 0xf00
1313 #define D3DFVF_TEXCOUNT_SHIFT 8
1314 #define D3DFVF_TEX0 0x000
1315 #define D3DFVF_TEX1 0x100
1316 #define D3DFVF_TEX2 0x200
1317 #define D3DFVF_TEX3 0x300
1318 #define D3DFVF_TEX4 0x400
1319 #define D3DFVF_TEX5 0x500
1320 #define D3DFVF_TEX6 0x600
1321 #define D3DFVF_TEX7 0x700
1322 #define D3DFVF_TEX8 0x800
1324 #define D3DFVF_RESERVED2 0xf000
1326 #endif /* (DIRECT3D_VERSION < 0x0800) */
1328 #define D3DFVF_VERTEX ( D3DFVF_XYZ | D3DFVF_NORMAL | D3DFVF_TEX1 )
1329 #define D3DFVF_LVERTEX ( D3DFVF_XYZ | D3DFVF_RESERVED1 | D3DFVF_DIFFUSE | \
1330 D3DFVF_SPECULAR | D3DFVF_TEX1 )
1331 #define D3DFVF_TLVERTEX ( D3DFVF_XYZRHW | D3DFVF_DIFFUSE | D3DFVF_SPECULAR | \
1334 typedef struct _D3DDP_PTRSTRIDE
1340 #define D3DDP_MAXTEXCOORD 8
1342 typedef struct _D3DDRAWPRIMITIVESTRIDEDDATA
{
1343 D3DDP_PTRSTRIDE position
;
1344 D3DDP_PTRSTRIDE normal
;
1345 D3DDP_PTRSTRIDE diffuse
;
1346 D3DDP_PTRSTRIDE specular
;
1347 D3DDP_PTRSTRIDE textureCoords
[D3DDP_MAXTEXCOORD
];
1348 } D3DDRAWPRIMITIVESTRIDEDDATA
,*LPD3DDRAWPRIMITIVESTRIDEDDATA
;
1350 #define D3DVIS_INSIDE_FRUSTUM 0
1351 #define D3DVIS_INTERSECT_FRUSTUM 1
1352 #define D3DVIS_OUTSIDE_FRUSTUM 2
1353 #define D3DVIS_INSIDE_LEFT 0
1354 #define D3DVIS_INTERSECT_LEFT (1 << 2)
1355 #define D3DVIS_OUTSIDE_LEFT (2 << 2)
1356 #define D3DVIS_INSIDE_RIGHT 0
1357 #define D3DVIS_INTERSECT_RIGHT (1 << 4)
1358 #define D3DVIS_OUTSIDE_RIGHT (2 << 4)
1359 #define D3DVIS_INSIDE_TOP 0
1360 #define D3DVIS_INTERSECT_TOP (1 << 6)
1361 #define D3DVIS_OUTSIDE_TOP (2 << 6)
1362 #define D3DVIS_INSIDE_BOTTOM 0
1363 #define D3DVIS_INTERSECT_BOTTOM (1 << 8)
1364 #define D3DVIS_OUTSIDE_BOTTOM (2 << 8)
1365 #define D3DVIS_INSIDE_NEAR 0
1366 #define D3DVIS_INTERSECT_NEAR (1 << 10)
1367 #define D3DVIS_OUTSIDE_NEAR (2 << 10)
1368 #define D3DVIS_INSIDE_FAR 0
1369 #define D3DVIS_INTERSECT_FAR (1 << 12)
1370 #define D3DVIS_OUTSIDE_FAR (2 << 12)
1372 #define D3DVIS_MASK_FRUSTUM (3 << 0)
1373 #define D3DVIS_MASK_LEFT (3 << 2)
1374 #define D3DVIS_MASK_RIGHT (3 << 4)
1375 #define D3DVIS_MASK_TOP (3 << 6)
1376 #define D3DVIS_MASK_BOTTOM (3 << 8)
1377 #define D3DVIS_MASK_NEAR (3 << 10)
1378 #define D3DVIS_MASK_FAR (3 << 12)
1381 #if (DIRECT3D_VERSION < 0x0800)
1383 #define D3DDEVINFOID_TEXTUREMANAGER 1
1384 #define D3DDEVINFOID_D3DTEXTUREMANAGER 2
1385 #define D3DDEVINFOID_TEXTURING 3
1387 typedef enum _D3DSTATEBLOCKTYPE
1390 D3DSBT_PIXELSTATE
= 2,
1391 D3DSBT_VERTEXSTATE
= 3,
1392 D3DSBT_FORCE_DWORD
= 0xffffffff
1393 } D3DSTATEBLOCKTYPE
;
1395 typedef enum _D3DVERTEXBLENDFLAGS
1397 D3DVBLEND_DISABLE
= 0,
1398 D3DVBLEND_1WEIGHT
= 1,
1399 D3DVBLEND_2WEIGHTS
= 2,
1400 D3DVBLEND_3WEIGHTS
= 3,
1401 } D3DVERTEXBLENDFLAGS
;
1403 typedef enum _D3DTEXTURETRANSFORMFLAGS
{
1404 D3DTTFF_DISABLE
= 0,
1409 D3DTTFF_PROJECTED
= 256,
1410 D3DTTFF_FORCE_DWORD
= 0x7fffffff
1411 } D3DTEXTURETRANSFORMFLAGS
;
1413 #define D3DFVF_TEXTUREFORMAT2 0
1414 #define D3DFVF_TEXTUREFORMAT1 3
1415 #define D3DFVF_TEXTUREFORMAT3 1
1416 #define D3DFVF_TEXTUREFORMAT4 2
1418 #define D3DFVF_TEXCOORDSIZE3(CoordIndex) (D3DFVF_TEXTUREFORMAT3 << (CoordIndex*2 + 16))
1419 #define D3DFVF_TEXCOORDSIZE2(CoordIndex) (D3DFVF_TEXTUREFORMAT2)
1420 #define D3DFVF_TEXCOORDSIZE4(CoordIndex) (D3DFVF_TEXTUREFORMAT4 << (CoordIndex*2 + 16))
1421 #define D3DFVF_TEXCOORDSIZE1(CoordIndex) (D3DFVF_TEXTUREFORMAT1 << (CoordIndex*2 + 16))
1424 #include <poppack.h>
1427 #endif /* (DIRECT3D_VERSION < 0x0800) */