[ATL30] Fix m_szAutoName definition and construction in Wine's ATL30 dll.
[reactos.git] / sdk / include / reactos / wine / wined3d.h
1 /*
2 * Copyright 2002-2003 The wine-d3d team
3 * Copyright 2002-2003 Jason Edmeades
4 * Copyright 2002-2003 Raphael Junqueira
5 * Copyright 2005 Oliver Stieber
6 * Copyright 2006 Stefan Dösinger
7 * Copyright 2006 Stefan Dösinger for CodeWeavers
8 * Copyright 2007 Henri Verbeet
9 * Copyright 2008 Henri Verbeet for CodeWeavers
10 *
11 * This library is free software; you can redistribute it and/or
12 * modify it under the terms of the GNU Lesser General Public
13 * License as published by the Free Software Foundation; either
14 * version 2.1 of the License, or (at your option) any later version.
15 *
16 * This library is distributed in the hope that it will be useful,
17 * but WITHOUT ANY WARRANTY; without even the implied warranty of
18 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
19 * Lesser General Public License for more details.
20 *
21 * You should have received a copy of the GNU Lesser General Public
22 * License along with this library; if not, write to the Free Software
23 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
24 */
25
26 #ifndef __WINE_WINED3D_H
27 #define __WINE_WINED3D_H
28
29 #ifndef __WINE_CONFIG_H
30 # error You must include config.h to use this header
31 #endif
32
33 #include "wine/list.h"
34
35 DEFINE_GUID(IID_IWineD3DDevice, 0xd56e2a4c, 0x5127, 0x8437, 0x65, 0x8a, 0x98, 0xc5, 0xbb, 0x78, 0x94, 0x98);
36
37 #define WINED3D_OK S_OK
38
39 #define _FACWINED3D 0x876
40 #define MAKE_WINED3DSTATUS(code) MAKE_HRESULT(0, _FACWINED3D, code)
41 #define WINED3DOK_NOMIPGEN MAKE_WINED3DSTATUS(2159)
42
43 #define MAKE_WINED3DHRESULT(code) MAKE_HRESULT(1, _FACWINED3D, code)
44 #define WINED3DERR_CONFLICTINGRENDERSTATE MAKE_WINED3DHRESULT(2081)
45 #define WINED3DERR_UNSUPPORTEDTEXTUREFILTER MAKE_WINED3DHRESULT(2082)
46 #define WINED3DERR_NOTAVAILABLE MAKE_WINED3DHRESULT(2154)
47 #define WINED3DERR_OUTOFVIDEOMEMORY MAKE_WINED3DHRESULT(380)
48 #define WINED3DERR_INVALIDCALL MAKE_WINED3DHRESULT(2156)
49 #define WINEDDERR_NOTAOVERLAYSURFACE MAKE_WINED3DHRESULT(580)
50 #define WINEDDERR_NOTLOCKED MAKE_WINED3DHRESULT(584)
51 #define WINEDDERR_SURFACEBUSY MAKE_WINED3DHRESULT(430)
52 #define WINEDDERR_INVALIDRECT MAKE_WINED3DHRESULT(150)
53 #define WINEDDERR_OVERLAYNOTVISIBLE MAKE_WINED3DHRESULT(577)
54
55 #define WINED3D_RESOURCE_ACCESS_GPU 0x1u
56 #define WINED3D_RESOURCE_ACCESS_CPU 0x2u
57 #define WINED3D_RESOURCE_ACCESS_MAP_R 0x4u
58 #define WINED3D_RESOURCE_ACCESS_MAP_W 0x8u
59
60 enum wined3d_light_type
61 {
62 WINED3D_LIGHT_POINT = 1,
63 WINED3D_LIGHT_SPOT = 2,
64 WINED3D_LIGHT_DIRECTIONAL = 3,
65 WINED3D_LIGHT_PARALLELPOINT = 4, /* < D3D7 */
66 WINED3D_LIGHT_GLSPOT = 5, /* < D3D5, not actually usable */
67 };
68
69 enum wined3d_primitive_type
70 {
71 WINED3D_PT_UNDEFINED = 0,
72 WINED3D_PT_POINTLIST = 1,
73 WINED3D_PT_LINELIST = 2,
74 WINED3D_PT_LINESTRIP = 3,
75 WINED3D_PT_TRIANGLELIST = 4,
76 WINED3D_PT_TRIANGLESTRIP = 5,
77 WINED3D_PT_TRIANGLEFAN = 6,
78 WINED3D_PT_LINELIST_ADJ = 10,
79 WINED3D_PT_LINESTRIP_ADJ = 11,
80 WINED3D_PT_TRIANGLELIST_ADJ = 12,
81 WINED3D_PT_TRIANGLESTRIP_ADJ = 13,
82 WINED3D_PT_PATCH = 14,
83 };
84
85 enum wined3d_device_type
86 {
87 WINED3D_DEVICE_TYPE_HAL = 1,
88 WINED3D_DEVICE_TYPE_REF = 2,
89 WINED3D_DEVICE_TYPE_SW = 3,
90 WINED3D_DEVICE_TYPE_NULLREF = 4,
91 };
92
93 enum wined3d_degree_type
94 {
95 WINED3D_DEGREE_LINEAR = 1,
96 WINED3D_DEGREE_QUADRATIC = 2,
97 WINED3D_DEGREE_CUBIC = 3,
98 WINED3D_DEGREE_QUINTIC = 5,
99 };
100
101 #define WINEMAKEFOURCC(ch0, ch1, ch2, ch3) \
102 ((DWORD)(BYTE)(ch0) | ((DWORD)(BYTE)(ch1) << 8) | \
103 ((DWORD)(BYTE)(ch2) << 16) | ((DWORD)(BYTE)(ch3) << 24))
104
105 enum wined3d_format_id
106 {
107 WINED3DFMT_UNKNOWN,
108 WINED3DFMT_B8G8R8_UNORM,
109 WINED3DFMT_B5G5R5X1_UNORM,
110 WINED3DFMT_B4G4R4A4_UNORM,
111 WINED3DFMT_B2G3R3_UNORM,
112 WINED3DFMT_B2G3R3A8_UNORM,
113 WINED3DFMT_B4G4R4X4_UNORM,
114 WINED3DFMT_R8G8B8X8_UNORM,
115 WINED3DFMT_B10G10R10A2_UNORM,
116 WINED3DFMT_P8_UINT_A8_UNORM,
117 WINED3DFMT_P8_UINT,
118 WINED3DFMT_L8_UNORM,
119 WINED3DFMT_L8A8_UNORM,
120 WINED3DFMT_L4A4_UNORM,
121 WINED3DFMT_R5G5_SNORM_L6_UNORM,
122 WINED3DFMT_R8G8_SNORM_L8X8_UNORM,
123 WINED3DFMT_R10G11B11_SNORM,
124 WINED3DFMT_R10G10B10X2_UINT,
125 WINED3DFMT_R10G10B10X2_SNORM,
126 WINED3DFMT_R10G10B10_SNORM_A2_UNORM,
127 WINED3DFMT_D16_LOCKABLE,
128 WINED3DFMT_D32_UNORM,
129 WINED3DFMT_S1_UINT_D15_UNORM,
130 WINED3DFMT_X8D24_UNORM,
131 WINED3DFMT_S4X4_UINT_D24_UNORM,
132 WINED3DFMT_L16_UNORM,
133 WINED3DFMT_S8_UINT_D24_FLOAT,
134 WINED3DFMT_R8G8_SNORM_Cx,
135 WINED3DFMT_R32G32B32A32_TYPELESS,
136 WINED3DFMT_R32G32B32A32_FLOAT,
137 WINED3DFMT_R32G32B32A32_UINT,
138 WINED3DFMT_R32G32B32A32_SINT,
139 WINED3DFMT_R32G32B32_TYPELESS,
140 WINED3DFMT_R32G32B32_FLOAT,
141 WINED3DFMT_R32G32B32_UINT,
142 WINED3DFMT_R32G32B32_SINT,
143 WINED3DFMT_R16G16B16A16_TYPELESS,
144 WINED3DFMT_R16G16B16A16_FLOAT,
145 WINED3DFMT_R16G16B16A16_UNORM,
146 WINED3DFMT_R16G16B16A16_UINT,
147 WINED3DFMT_R16G16B16A16_SNORM,
148 WINED3DFMT_R16G16B16A16_SINT,
149 WINED3DFMT_R32G32_TYPELESS,
150 WINED3DFMT_R32G32_FLOAT,
151 WINED3DFMT_R32G32_UINT,
152 WINED3DFMT_R32G32_SINT,
153 WINED3DFMT_R32G8X24_TYPELESS,
154 WINED3DFMT_D32_FLOAT_S8X24_UINT,
155 WINED3DFMT_R32_FLOAT_X8X24_TYPELESS,
156 WINED3DFMT_X32_TYPELESS_G8X24_UINT,
157 WINED3DFMT_R10G10B10A2_TYPELESS,
158 WINED3DFMT_R10G10B10A2_UNORM,
159 WINED3DFMT_R10G10B10A2_UINT,
160 WINED3DFMT_R10G10B10A2_SNORM,
161 WINED3DFMT_R10G10B10_XR_BIAS_A2_UNORM,
162 WINED3DFMT_R11G11B10_FLOAT,
163 WINED3DFMT_R8G8B8A8_TYPELESS,
164 WINED3DFMT_R8G8B8A8_UNORM,
165 WINED3DFMT_R8G8B8A8_UNORM_SRGB,
166 WINED3DFMT_R8G8B8A8_UINT,
167 WINED3DFMT_R8G8B8A8_SNORM,
168 WINED3DFMT_R8G8B8A8_SINT,
169 WINED3DFMT_R16G16_TYPELESS,
170 WINED3DFMT_R16G16_FLOAT,
171 WINED3DFMT_R16G16_UNORM,
172 WINED3DFMT_R16G16_UINT,
173 WINED3DFMT_R16G16_SNORM,
174 WINED3DFMT_R16G16_SINT,
175 WINED3DFMT_R32_TYPELESS,
176 WINED3DFMT_D32_FLOAT,
177 WINED3DFMT_R32_FLOAT,
178 WINED3DFMT_R32_UINT,
179 WINED3DFMT_R32_SINT,
180 WINED3DFMT_R24G8_TYPELESS,
181 WINED3DFMT_D24_UNORM_S8_UINT,
182 WINED3DFMT_R24_UNORM_X8_TYPELESS,
183 WINED3DFMT_X24_TYPELESS_G8_UINT,
184 WINED3DFMT_R8G8_TYPELESS,
185 WINED3DFMT_R8G8_UNORM,
186 WINED3DFMT_R8G8_UINT,
187 WINED3DFMT_R8G8_SNORM,
188 WINED3DFMT_R8G8_SINT,
189 WINED3DFMT_R16_TYPELESS,
190 WINED3DFMT_R16_FLOAT,
191 WINED3DFMT_D16_UNORM,
192 WINED3DFMT_R16_UNORM,
193 WINED3DFMT_R16_UINT,
194 WINED3DFMT_R16_SNORM,
195 WINED3DFMT_R16_SINT,
196 WINED3DFMT_R8_TYPELESS,
197 WINED3DFMT_R8_UNORM,
198 WINED3DFMT_R8_UINT,
199 WINED3DFMT_R8_SNORM,
200 WINED3DFMT_R8_SINT,
201 WINED3DFMT_A8_UNORM,
202 WINED3DFMT_R1_UNORM,
203 WINED3DFMT_R9G9B9E5_SHAREDEXP,
204 WINED3DFMT_R8G8_B8G8_UNORM,
205 WINED3DFMT_G8R8_G8B8_UNORM,
206 WINED3DFMT_BC1_TYPELESS,
207 WINED3DFMT_BC1_UNORM,
208 WINED3DFMT_BC1_UNORM_SRGB,
209 WINED3DFMT_BC2_TYPELESS,
210 WINED3DFMT_BC2_UNORM,
211 WINED3DFMT_BC2_UNORM_SRGB,
212 WINED3DFMT_BC3_TYPELESS,
213 WINED3DFMT_BC3_UNORM,
214 WINED3DFMT_BC3_UNORM_SRGB,
215 WINED3DFMT_BC4_TYPELESS,
216 WINED3DFMT_BC4_UNORM,
217 WINED3DFMT_BC4_SNORM,
218 WINED3DFMT_BC5_TYPELESS,
219 WINED3DFMT_BC5_UNORM,
220 WINED3DFMT_BC5_SNORM,
221 WINED3DFMT_B5G6R5_UNORM,
222 WINED3DFMT_B5G5R5A1_UNORM,
223 WINED3DFMT_B8G8R8A8_UNORM,
224 WINED3DFMT_B8G8R8X8_UNORM,
225 WINED3DFMT_B8G8R8A8_TYPELESS,
226 WINED3DFMT_B8G8R8A8_UNORM_SRGB,
227 WINED3DFMT_B8G8R8X8_TYPELESS,
228 WINED3DFMT_B8G8R8X8_UNORM_SRGB,
229 WINED3DFMT_BC6H_TYPELESS,
230 WINED3DFMT_BC6H_UF16,
231 WINED3DFMT_BC6H_SF16,
232 WINED3DFMT_BC7_TYPELESS,
233 WINED3DFMT_BC7_UNORM,
234 WINED3DFMT_BC7_UNORM_SRGB,
235 /* FOURCC formats. */
236 WINED3DFMT_UYVY = WINEMAKEFOURCC('U','Y','V','Y'),
237 WINED3DFMT_YUY2 = WINEMAKEFOURCC('Y','U','Y','2'),
238 WINED3DFMT_YV12 = WINEMAKEFOURCC('Y','V','1','2'),
239 WINED3DFMT_DXT1 = WINEMAKEFOURCC('D','X','T','1'),
240 WINED3DFMT_DXT2 = WINEMAKEFOURCC('D','X','T','2'),
241 WINED3DFMT_DXT3 = WINEMAKEFOURCC('D','X','T','3'),
242 WINED3DFMT_DXT4 = WINEMAKEFOURCC('D','X','T','4'),
243 WINED3DFMT_DXT5 = WINEMAKEFOURCC('D','X','T','5'),
244 WINED3DFMT_MULTI2_ARGB8 = WINEMAKEFOURCC('M','E','T','1'),
245 WINED3DFMT_G8R8_G8B8 = WINEMAKEFOURCC('G','R','G','B'),
246 WINED3DFMT_R8G8_B8G8 = WINEMAKEFOURCC('R','G','B','G'),
247 WINED3DFMT_ATI1N = WINEMAKEFOURCC('A','T','I','1'),
248 WINED3DFMT_ATI2N = WINEMAKEFOURCC('A','T','I','2'),
249 WINED3DFMT_INST = WINEMAKEFOURCC('I','N','S','T'),
250 WINED3DFMT_NVDB = WINEMAKEFOURCC('N','V','D','B'),
251 WINED3DFMT_NVHU = WINEMAKEFOURCC('N','V','H','U'),
252 WINED3DFMT_NVHS = WINEMAKEFOURCC('N','V','H','S'),
253 WINED3DFMT_INTZ = WINEMAKEFOURCC('I','N','T','Z'),
254 WINED3DFMT_RESZ = WINEMAKEFOURCC('R','E','S','Z'),
255 WINED3DFMT_NULL = WINEMAKEFOURCC('N','U','L','L'),
256 WINED3DFMT_R16 = WINEMAKEFOURCC(' ','R','1','6'),
257 WINED3DFMT_AL16 = WINEMAKEFOURCC('A','L','1','6'),
258 WINED3DFMT_NV12 = WINEMAKEFOURCC('N','V','1','2'),
259
260 WINED3DFMT_FORCE_DWORD = 0xffffffff
261 };
262
263 enum wined3d_render_state
264 {
265 WINED3D_RS_ANTIALIAS = 2,
266 WINED3D_RS_TEXTUREPERSPECTIVE = 4,
267 WINED3D_RS_WRAPU = 5,
268 WINED3D_RS_WRAPV = 6,
269 WINED3D_RS_ZENABLE = 7,
270 WINED3D_RS_FILLMODE = 8,
271 WINED3D_RS_SHADEMODE = 9,
272 WINED3D_RS_LINEPATTERN = 10,
273 WINED3D_RS_MONOENABLE = 11,
274 WINED3D_RS_ROP2 = 12,
275 WINED3D_RS_PLANEMASK = 13,
276 WINED3D_RS_ZWRITEENABLE = 14,
277 WINED3D_RS_ALPHATESTENABLE = 15,
278 WINED3D_RS_LASTPIXEL = 16,
279 WINED3D_RS_SRCBLEND = 19,
280 WINED3D_RS_DESTBLEND = 20,
281 WINED3D_RS_CULLMODE = 22,
282 WINED3D_RS_ZFUNC = 23,
283 WINED3D_RS_ALPHAREF = 24,
284 WINED3D_RS_ALPHAFUNC = 25,
285 WINED3D_RS_DITHERENABLE = 26,
286 WINED3D_RS_ALPHABLENDENABLE = 27,
287 WINED3D_RS_FOGENABLE = 28,
288 WINED3D_RS_SPECULARENABLE = 29,
289 WINED3D_RS_ZVISIBLE = 30,
290 WINED3D_RS_SUBPIXEL = 31,
291 WINED3D_RS_SUBPIXELX = 32,
292 WINED3D_RS_STIPPLEDALPHA = 33,
293 WINED3D_RS_FOGCOLOR = 34,
294 WINED3D_RS_FOGTABLEMODE = 35,
295 WINED3D_RS_FOGSTART = 36,
296 WINED3D_RS_FOGEND = 37,
297 WINED3D_RS_FOGDENSITY = 38,
298 WINED3D_RS_STIPPLEENABLE = 39,
299 WINED3D_RS_EDGEANTIALIAS = 40,
300 WINED3D_RS_COLORKEYENABLE = 41,
301 WINED3D_RS_MIPMAPLODBIAS = 46,
302 WINED3D_RS_RANGEFOGENABLE = 48,
303 WINED3D_RS_ANISOTROPY = 49,
304 WINED3D_RS_FLUSHBATCH = 50,
305 WINED3D_RS_TRANSLUCENTSORTINDEPENDENT = 51,
306 WINED3D_RS_STENCILENABLE = 52,
307 WINED3D_RS_STENCILFAIL = 53,
308 WINED3D_RS_STENCILZFAIL = 54,
309 WINED3D_RS_STENCILPASS = 55,
310 WINED3D_RS_STENCILFUNC = 56,
311 WINED3D_RS_STENCILREF = 57,
312 WINED3D_RS_STENCILMASK = 58,
313 WINED3D_RS_STENCILWRITEMASK = 59,
314 WINED3D_RS_TEXTUREFACTOR = 60,
315 WINED3D_RS_WRAP0 = 128,
316 WINED3D_RS_WRAP1 = 129,
317 WINED3D_RS_WRAP2 = 130,
318 WINED3D_RS_WRAP3 = 131,
319 WINED3D_RS_WRAP4 = 132,
320 WINED3D_RS_WRAP5 = 133,
321 WINED3D_RS_WRAP6 = 134,
322 WINED3D_RS_WRAP7 = 135,
323 WINED3D_RS_CLIPPING = 136,
324 WINED3D_RS_LIGHTING = 137,
325 WINED3D_RS_EXTENTS = 138,
326 WINED3D_RS_AMBIENT = 139,
327 WINED3D_RS_FOGVERTEXMODE = 140,
328 WINED3D_RS_COLORVERTEX = 141,
329 WINED3D_RS_LOCALVIEWER = 142,
330 WINED3D_RS_NORMALIZENORMALS = 143,
331 WINED3D_RS_COLORKEYBLENDENABLE = 144,
332 WINED3D_RS_DIFFUSEMATERIALSOURCE = 145,
333 WINED3D_RS_SPECULARMATERIALSOURCE = 146,
334 WINED3D_RS_AMBIENTMATERIALSOURCE = 147,
335 WINED3D_RS_EMISSIVEMATERIALSOURCE = 148,
336 WINED3D_RS_VERTEXBLEND = 151,
337 WINED3D_RS_CLIPPLANEENABLE = 152,
338 WINED3D_RS_SOFTWAREVERTEXPROCESSING = 153,
339 WINED3D_RS_POINTSIZE = 154,
340 WINED3D_RS_POINTSIZE_MIN = 155,
341 WINED3D_RS_POINTSPRITEENABLE = 156,
342 WINED3D_RS_POINTSCALEENABLE = 157,
343 WINED3D_RS_POINTSCALE_A = 158,
344 WINED3D_RS_POINTSCALE_B = 159,
345 WINED3D_RS_POINTSCALE_C = 160,
346 WINED3D_RS_MULTISAMPLEANTIALIAS = 161,
347 WINED3D_RS_MULTISAMPLEMASK = 162,
348 WINED3D_RS_PATCHEDGESTYLE = 163,
349 WINED3D_RS_PATCHSEGMENTS = 164,
350 WINED3D_RS_DEBUGMONITORTOKEN = 165,
351 WINED3D_RS_POINTSIZE_MAX = 166,
352 WINED3D_RS_INDEXEDVERTEXBLENDENABLE = 167,
353 WINED3D_RS_COLORWRITEENABLE = 168,
354 WINED3D_RS_TWEENFACTOR = 170,
355 WINED3D_RS_BLENDOP = 171,
356 WINED3D_RS_POSITIONDEGREE = 172,
357 WINED3D_RS_NORMALDEGREE = 173,
358 WINED3D_RS_SCISSORTESTENABLE = 174,
359 WINED3D_RS_SLOPESCALEDEPTHBIAS = 175,
360 WINED3D_RS_ANTIALIASEDLINEENABLE = 176,
361 WINED3D_RS_MINTESSELLATIONLEVEL = 178,
362 WINED3D_RS_MAXTESSELLATIONLEVEL = 179,
363 WINED3D_RS_ADAPTIVETESS_X = 180,
364 WINED3D_RS_ADAPTIVETESS_Y = 181,
365 WINED3D_RS_ADAPTIVETESS_Z = 182,
366 WINED3D_RS_ADAPTIVETESS_W = 183,
367 WINED3D_RS_ENABLEADAPTIVETESSELLATION = 184,
368 WINED3D_RS_TWOSIDEDSTENCILMODE = 185,
369 WINED3D_RS_BACK_STENCILFAIL = 186,
370 WINED3D_RS_BACK_STENCILZFAIL = 187,
371 WINED3D_RS_BACK_STENCILPASS = 188,
372 WINED3D_RS_BACK_STENCILFUNC = 189,
373 WINED3D_RS_COLORWRITEENABLE1 = 190,
374 WINED3D_RS_COLORWRITEENABLE2 = 191,
375 WINED3D_RS_COLORWRITEENABLE3 = 192,
376 WINED3D_RS_BLENDFACTOR = 193,
377 WINED3D_RS_SRGBWRITEENABLE = 194,
378 WINED3D_RS_DEPTHBIAS = 195,
379 WINED3D_RS_WRAP8 = 198,
380 WINED3D_RS_WRAP9 = 199,
381 WINED3D_RS_WRAP10 = 200,
382 WINED3D_RS_WRAP11 = 201,
383 WINED3D_RS_WRAP12 = 202,
384 WINED3D_RS_WRAP13 = 203,
385 WINED3D_RS_WRAP14 = 204,
386 WINED3D_RS_WRAP15 = 205,
387 WINED3D_RS_SEPARATEALPHABLENDENABLE = 206,
388 WINED3D_RS_SRCBLENDALPHA = 207,
389 WINED3D_RS_DESTBLENDALPHA = 208,
390 WINED3D_RS_BLENDOPALPHA = 209,
391 WINED3D_RS_DEPTHCLIP = 210,
392 WINED3D_RS_DEPTHBIASCLAMP = 211,
393 WINED3D_RS_COLORWRITEENABLE4 = 212,
394 WINED3D_RS_COLORWRITEENABLE5 = 213,
395 WINED3D_RS_COLORWRITEENABLE6 = 214,
396 WINED3D_RS_COLORWRITEENABLE7 = 215,
397 };
398 #define WINEHIGHEST_RENDER_STATE WINED3D_RS_COLORWRITEENABLE7
399
400 static inline enum wined3d_render_state WINED3D_RS_COLORWRITE(int index)
401 {
402 if (index == 0) return WINED3D_RS_COLORWRITEENABLE;
403 if (index <= 3) return WINED3D_RS_COLORWRITEENABLE1 + index - 1;
404 if (index <= 7) return WINED3D_RS_COLORWRITEENABLE4 + index - 4;
405 return WINED3D_RS_COLORWRITEENABLE;
406 }
407
408 enum wined3d_blend
409 {
410 WINED3D_BLEND_ZERO = 1,
411 WINED3D_BLEND_ONE = 2,
412 WINED3D_BLEND_SRCCOLOR = 3,
413 WINED3D_BLEND_INVSRCCOLOR = 4,
414 WINED3D_BLEND_SRCALPHA = 5,
415 WINED3D_BLEND_INVSRCALPHA = 6,
416 WINED3D_BLEND_DESTALPHA = 7,
417 WINED3D_BLEND_INVDESTALPHA = 8,
418 WINED3D_BLEND_DESTCOLOR = 9,
419 WINED3D_BLEND_INVDESTCOLOR = 10,
420 WINED3D_BLEND_SRCALPHASAT = 11,
421 WINED3D_BLEND_BOTHSRCALPHA = 12,
422 WINED3D_BLEND_BOTHINVSRCALPHA = 13,
423 WINED3D_BLEND_BLENDFACTOR = 14,
424 WINED3D_BLEND_INVBLENDFACTOR = 15,
425 WINED3D_BLEND_SRC1COLOR = 16,
426 WINED3D_BLEND_INVSRC1COLOR = 17,
427 WINED3D_BLEND_SRC1ALPHA = 18,
428 WINED3D_BLEND_INVSRC1ALPHA = 19,
429 };
430
431 enum wined3d_blend_op
432 {
433 WINED3D_BLEND_OP_ADD = 1,
434 WINED3D_BLEND_OP_SUBTRACT = 2,
435 WINED3D_BLEND_OP_REVSUBTRACT = 3,
436 WINED3D_BLEND_OP_MIN = 4,
437 WINED3D_BLEND_OP_MAX = 5,
438 };
439
440 enum wined3d_vertex_blend_flags
441 {
442 WINED3D_VBF_DISABLE = 0,
443 WINED3D_VBF_1WEIGHTS = 1,
444 WINED3D_VBF_2WEIGHTS = 2,
445 WINED3D_VBF_3WEIGHTS = 3,
446 WINED3D_VBF_TWEENING = 255,
447 WINED3D_VBF_0WEIGHTS = 256,
448 };
449
450 enum wined3d_cmp_func
451 {
452 WINED3D_CMP_NEVER = 1,
453 WINED3D_CMP_LESS = 2,
454 WINED3D_CMP_EQUAL = 3,
455 WINED3D_CMP_LESSEQUAL = 4,
456 WINED3D_CMP_GREATER = 5,
457 WINED3D_CMP_NOTEQUAL = 6,
458 WINED3D_CMP_GREATEREQUAL = 7,
459 WINED3D_CMP_ALWAYS = 8,
460 };
461
462 enum wined3d_depth_buffer_type
463 {
464 WINED3D_ZB_FALSE = 0,
465 WINED3D_ZB_TRUE = 1,
466 WINED3D_ZB_USEW = 2,
467 };
468
469 enum wined3d_fog_mode
470 {
471 WINED3D_FOG_NONE = 0,
472 WINED3D_FOG_EXP = 1,
473 WINED3D_FOG_EXP2 = 2,
474 WINED3D_FOG_LINEAR = 3,
475 };
476
477 enum wined3d_shade_mode
478 {
479 WINED3D_SHADE_FLAT = 1,
480 WINED3D_SHADE_GOURAUD = 2,
481 WINED3D_SHADE_PHONG = 3,
482 };
483
484 enum wined3d_fill_mode
485 {
486 WINED3D_FILL_POINT = 1,
487 WINED3D_FILL_WIREFRAME = 2,
488 WINED3D_FILL_SOLID = 3,
489 };
490
491 enum wined3d_cull
492 {
493 WINED3D_CULL_NONE = 1,
494 WINED3D_CULL_FRONT = 2,
495 WINED3D_CULL_BACK = 3,
496 };
497
498 enum wined3d_stencil_op
499 {
500 WINED3D_STENCIL_OP_KEEP = 1,
501 WINED3D_STENCIL_OP_ZERO = 2,
502 WINED3D_STENCIL_OP_REPLACE = 3,
503 WINED3D_STENCIL_OP_INCR_SAT = 4,
504 WINED3D_STENCIL_OP_DECR_SAT = 5,
505 WINED3D_STENCIL_OP_INVERT = 6,
506 WINED3D_STENCIL_OP_INCR = 7,
507 WINED3D_STENCIL_OP_DECR = 8,
508 };
509
510 enum wined3d_material_color_source
511 {
512 WINED3D_MCS_MATERIAL = 0,
513 WINED3D_MCS_COLOR1 = 1,
514 WINED3D_MCS_COLOR2 = 2,
515 };
516
517 enum wined3d_patch_edge_style
518 {
519 WINED3D_PATCH_EDGE_DISCRETE = 0,
520 WINED3D_PATCH_EDGE_CONTINUOUS = 1,
521 };
522
523 enum wined3d_swap_effect
524 {
525 WINED3D_SWAP_EFFECT_DISCARD,
526 WINED3D_SWAP_EFFECT_SEQUENTIAL,
527 WINED3D_SWAP_EFFECT_FLIP_DISCARD,
528 WINED3D_SWAP_EFFECT_FLIP_SEQUENTIAL,
529 WINED3D_SWAP_EFFECT_COPY,
530 WINED3D_SWAP_EFFECT_COPY_VSYNC,
531 WINED3D_SWAP_EFFECT_OVERLAY,
532 };
533
534 enum wined3d_sampler_state
535 {
536 WINED3D_SAMP_ADDRESS_U = 1,
537 WINED3D_SAMP_ADDRESS_V = 2,
538 WINED3D_SAMP_ADDRESS_W = 3,
539 WINED3D_SAMP_BORDER_COLOR = 4,
540 WINED3D_SAMP_MAG_FILTER = 5,
541 WINED3D_SAMP_MIN_FILTER = 6,
542 WINED3D_SAMP_MIP_FILTER = 7,
543 WINED3D_SAMP_MIPMAP_LOD_BIAS = 8,
544 WINED3D_SAMP_MAX_MIP_LEVEL = 9,
545 WINED3D_SAMP_MAX_ANISOTROPY = 10,
546 WINED3D_SAMP_SRGB_TEXTURE = 11,
547 WINED3D_SAMP_ELEMENT_INDEX = 12,
548 WINED3D_SAMP_DMAP_OFFSET = 13,
549 };
550 #define WINED3D_HIGHEST_SAMPLER_STATE WINED3D_SAMP_DMAP_OFFSET
551
552 enum wined3d_multisample_type
553 {
554 WINED3D_MULTISAMPLE_NONE = 0,
555 WINED3D_MULTISAMPLE_NON_MASKABLE = 1,
556 WINED3D_MULTISAMPLE_2_SAMPLES = 2,
557 WINED3D_MULTISAMPLE_3_SAMPLES = 3,
558 WINED3D_MULTISAMPLE_4_SAMPLES = 4,
559 WINED3D_MULTISAMPLE_5_SAMPLES = 5,
560 WINED3D_MULTISAMPLE_6_SAMPLES = 6,
561 WINED3D_MULTISAMPLE_7_SAMPLES = 7,
562 WINED3D_MULTISAMPLE_8_SAMPLES = 8,
563 WINED3D_MULTISAMPLE_9_SAMPLES = 9,
564 WINED3D_MULTISAMPLE_10_SAMPLES = 10,
565 WINED3D_MULTISAMPLE_11_SAMPLES = 11,
566 WINED3D_MULTISAMPLE_12_SAMPLES = 12,
567 WINED3D_MULTISAMPLE_13_SAMPLES = 13,
568 WINED3D_MULTISAMPLE_14_SAMPLES = 14,
569 WINED3D_MULTISAMPLE_15_SAMPLES = 15,
570 WINED3D_MULTISAMPLE_16_SAMPLES = 16,
571 };
572
573 enum wined3d_texture_stage_state
574 {
575 WINED3D_TSS_COLOR_OP = 0,
576 WINED3D_TSS_COLOR_ARG1 = 1,
577 WINED3D_TSS_COLOR_ARG2 = 2,
578 WINED3D_TSS_ALPHA_OP = 3,
579 WINED3D_TSS_ALPHA_ARG1 = 4,
580 WINED3D_TSS_ALPHA_ARG2 = 5,
581 WINED3D_TSS_BUMPENV_MAT00 = 6,
582 WINED3D_TSS_BUMPENV_MAT01 = 7,
583 WINED3D_TSS_BUMPENV_MAT10 = 8,
584 WINED3D_TSS_BUMPENV_MAT11 = 9,
585 WINED3D_TSS_TEXCOORD_INDEX = 10,
586 WINED3D_TSS_BUMPENV_LSCALE = 11,
587 WINED3D_TSS_BUMPENV_LOFFSET = 12,
588 WINED3D_TSS_TEXTURE_TRANSFORM_FLAGS = 13,
589 WINED3D_TSS_COLOR_ARG0 = 14,
590 WINED3D_TSS_ALPHA_ARG0 = 15,
591 WINED3D_TSS_RESULT_ARG = 16,
592 WINED3D_TSS_CONSTANT = 17,
593 WINED3D_TSS_INVALID = ~0U,
594 };
595 #define WINED3D_HIGHEST_TEXTURE_STATE WINED3D_TSS_CONSTANT
596
597 enum wined3d_texture_transform_flags
598 {
599 WINED3D_TTFF_DISABLE = 0,
600 WINED3D_TTFF_COUNT1 = 1,
601 WINED3D_TTFF_COUNT2 = 2,
602 WINED3D_TTFF_COUNT3 = 3,
603 WINED3D_TTFF_COUNT4 = 4,
604 WINED3D_TTFF_PROJECTED = 256,
605 };
606
607 enum wined3d_texture_op
608 {
609 WINED3D_TOP_DISABLE = 1,
610 WINED3D_TOP_SELECT_ARG1 = 2,
611 WINED3D_TOP_SELECT_ARG2 = 3,
612 WINED3D_TOP_MODULATE = 4,
613 WINED3D_TOP_MODULATE_2X = 5,
614 WINED3D_TOP_MODULATE_4X = 6,
615 WINED3D_TOP_ADD = 7,
616 WINED3D_TOP_ADD_SIGNED = 8,
617 WINED3D_TOP_ADD_SIGNED_2X = 9,
618 WINED3D_TOP_SUBTRACT = 10,
619 WINED3D_TOP_ADD_SMOOTH = 11,
620 WINED3D_TOP_BLEND_DIFFUSE_ALPHA = 12,
621 WINED3D_TOP_BLEND_TEXTURE_ALPHA = 13,
622 WINED3D_TOP_BLEND_FACTOR_ALPHA = 14,
623 WINED3D_TOP_BLEND_TEXTURE_ALPHA_PM = 15,
624 WINED3D_TOP_BLEND_CURRENT_ALPHA = 16,
625 WINED3D_TOP_PREMODULATE = 17,
626 WINED3D_TOP_MODULATE_ALPHA_ADD_COLOR = 18,
627 WINED3D_TOP_MODULATE_COLOR_ADD_ALPHA = 19,
628 WINED3D_TOP_MODULATE_INVALPHA_ADD_COLOR = 20,
629 WINED3D_TOP_MODULATE_INVCOLOR_ADD_ALPHA = 21,
630 WINED3D_TOP_BUMPENVMAP = 22,
631 WINED3D_TOP_BUMPENVMAP_LUMINANCE = 23,
632 WINED3D_TOP_DOTPRODUCT3 = 24,
633 WINED3D_TOP_MULTIPLY_ADD = 25,
634 WINED3D_TOP_LERP = 26,
635 };
636
637 enum wined3d_texture_address
638 {
639 WINED3D_TADDRESS_WRAP = 1,
640 WINED3D_TADDRESS_MIRROR = 2,
641 WINED3D_TADDRESS_CLAMP = 3,
642 WINED3D_TADDRESS_BORDER = 4,
643 WINED3D_TADDRESS_MIRROR_ONCE = 5,
644 };
645
646 enum wined3d_transform_state
647 {
648 WINED3D_TS_VIEW = 2,
649 WINED3D_TS_PROJECTION = 3,
650 WINED3D_TS_TEXTURE0 = 16,
651 WINED3D_TS_TEXTURE1 = 17,
652 WINED3D_TS_TEXTURE2 = 18,
653 WINED3D_TS_TEXTURE3 = 19,
654 WINED3D_TS_TEXTURE4 = 20,
655 WINED3D_TS_TEXTURE5 = 21,
656 WINED3D_TS_TEXTURE6 = 22,
657 WINED3D_TS_TEXTURE7 = 23,
658 WINED3D_TS_WORLD = 256, /* WINED3D_TS_WORLD_MATRIX(0) */
659 WINED3D_TS_WORLD1 = 257,
660 WINED3D_TS_WORLD2 = 258,
661 WINED3D_TS_WORLD3 = 259,
662 };
663
664 #define WINED3D_TS_WORLD_MATRIX(index) (enum wined3d_transform_state)(index + 256)
665
666 enum wined3d_basis_type
667 {
668 WINED3D_BASIS_BEZIER = 0,
669 WINED3D_BASIS_BSPLINE = 1,
670 WINED3D_BASIS_INTERPOLATE = 2,
671 };
672
673 enum wined3d_cubemap_face
674 {
675 WINED3D_CUBEMAP_FACE_POSITIVE_X = 0,
676 WINED3D_CUBEMAP_FACE_NEGATIVE_X = 1,
677 WINED3D_CUBEMAP_FACE_POSITIVE_Y = 2,
678 WINED3D_CUBEMAP_FACE_NEGATIVE_Y = 3,
679 WINED3D_CUBEMAP_FACE_POSITIVE_Z = 4,
680 WINED3D_CUBEMAP_FACE_NEGATIVE_Z = 5,
681 };
682
683 enum wined3d_texture_filter_type
684 {
685 WINED3D_TEXF_NONE = 0,
686 WINED3D_TEXF_POINT = 1,
687 WINED3D_TEXF_LINEAR = 2,
688 WINED3D_TEXF_ANISOTROPIC = 3,
689 WINED3D_TEXF_FLAT_CUBIC = 4,
690 WINED3D_TEXF_GAUSSIAN_CUBIC = 5,
691 WINED3D_TEXF_PYRAMIDAL_QUAD = 6,
692 WINED3D_TEXF_GAUSSIAN_QUAD = 7,
693 };
694
695 enum wined3d_resource_type
696 {
697 WINED3D_RTYPE_NONE = 0,
698 WINED3D_RTYPE_BUFFER = 1,
699 WINED3D_RTYPE_TEXTURE_1D = 2,
700 WINED3D_RTYPE_TEXTURE_2D = 3,
701 WINED3D_RTYPE_TEXTURE_3D = 4,
702 };
703
704 enum wined3d_query_type
705 {
706 WINED3D_QUERY_TYPE_VCACHE = 4,
707 WINED3D_QUERY_TYPE_RESOURCE_MANAGER = 5,
708 WINED3D_QUERY_TYPE_VERTEX_STATS = 6,
709 WINED3D_QUERY_TYPE_EVENT = 8,
710 WINED3D_QUERY_TYPE_OCCLUSION = 9,
711 WINED3D_QUERY_TYPE_TIMESTAMP = 10,
712 WINED3D_QUERY_TYPE_TIMESTAMP_DISJOINT = 11,
713 WINED3D_QUERY_TYPE_TIMESTAMP_FREQ = 12,
714 WINED3D_QUERY_TYPE_PIPELINE_TIMINGS = 13,
715 WINED3D_QUERY_TYPE_INTERFACE_TIMINGS = 14,
716 WINED3D_QUERY_TYPE_VERTEX_TIMINGS = 15,
717 WINED3D_QUERY_TYPE_PIXEL_TIMINGS = 16,
718 WINED3D_QUERY_TYPE_BANDWIDTH_TIMINGS = 17,
719 WINED3D_QUERY_TYPE_CACHE_UTILIZATION = 18,
720 WINED3D_QUERY_TYPE_MEMORY_PRESSURE = 19,
721 WINED3D_QUERY_TYPE_PIPELINE_STATISTICS = 20,
722 WINED3D_QUERY_TYPE_SO_STATISTICS = 21,
723 WINED3D_QUERY_TYPE_SO_OVERFLOW = 22,
724 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM0 = 23,
725 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM1 = 24,
726 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM2 = 25,
727 WINED3D_QUERY_TYPE_SO_STATISTICS_STREAM3 = 26,
728 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM0 = 27,
729 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM1 = 28,
730 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM2 = 29,
731 WINED3D_QUERY_TYPE_SO_OVERFLOW_STREAM3 = 30,
732 };
733
734 struct wined3d_query_data_timestamp_disjoint
735 {
736 UINT64 frequency;
737 BOOL disjoint;
738 };
739
740 struct wined3d_query_data_so_statistics
741 {
742 UINT64 primitives_written;
743 UINT64 primitives_generated;
744 };
745
746 struct wined3d_query_data_pipeline_statistics
747 {
748 UINT64 vertices_submitted;
749 UINT64 primitives_submitted;
750 UINT64 vs_invocations;
751 UINT64 gs_invocations;
752 UINT64 gs_primitives;
753 UINT64 clipping_input_primitives;
754 UINT64 clipping_output_primitives;
755 UINT64 ps_invocations;
756 UINT64 hs_invocations;
757 UINT64 ds_invocations;
758 UINT64 cs_invocations;
759 };
760
761 #define WINED3DISSUE_BEGIN (1u << 1)
762 #define WINED3DISSUE_END (1u << 0)
763 #define WINED3DGETDATA_FLUSH (1u << 0)
764
765 enum wined3d_stateblock_type
766 {
767 WINED3D_SBT_ALL = 1,
768 WINED3D_SBT_PIXEL_STATE = 2,
769 WINED3D_SBT_VERTEX_STATE = 3,
770 WINED3D_SBT_RECORDED = 4, /* WineD3D private */
771 };
772
773 enum wined3d_decl_method
774 {
775 WINED3D_DECL_METHOD_DEFAULT = 0,
776 WINED3D_DECL_METHOD_PARTIAL_U = 1,
777 WINED3D_DECL_METHOD_PARTIAL_V = 2,
778 WINED3D_DECL_METHOD_CROSS_UV = 3,
779 WINED3D_DECL_METHOD_UV = 4,
780 WINED3D_DECL_METHOD_LOOKUP = 5,
781 WINED3D_DECL_METHOD_LOOKUP_PRESAMPLED = 6,
782 };
783
784 enum wined3d_decl_usage
785 {
786 WINED3D_DECL_USAGE_POSITION = 0,
787 WINED3D_DECL_USAGE_BLEND_WEIGHT = 1,
788 WINED3D_DECL_USAGE_BLEND_INDICES = 2,
789 WINED3D_DECL_USAGE_NORMAL = 3,
790 WINED3D_DECL_USAGE_PSIZE = 4,
791 WINED3D_DECL_USAGE_TEXCOORD = 5,
792 WINED3D_DECL_USAGE_TANGENT = 6,
793 WINED3D_DECL_USAGE_BINORMAL = 7,
794 WINED3D_DECL_USAGE_TESS_FACTOR = 8,
795 WINED3D_DECL_USAGE_POSITIONT = 9,
796 WINED3D_DECL_USAGE_COLOR = 10,
797 WINED3D_DECL_USAGE_FOG = 11,
798 WINED3D_DECL_USAGE_DEPTH = 12,
799 WINED3D_DECL_USAGE_SAMPLE = 13
800 };
801
802 enum wined3d_sysval_semantic
803 {
804 WINED3D_SV_POSITION = 1,
805 WINED3D_SV_CLIP_DISTANCE = 2,
806 WINED3D_SV_CULL_DISTANCE = 3,
807 WINED3D_SV_RENDER_TARGET_ARRAY_INDEX = 4,
808 WINED3D_SV_VIEWPORT_ARRAY_INDEX = 5,
809 WINED3D_SV_VERTEX_ID = 6,
810 WINED3D_SV_PRIMITIVE_ID = 7,
811 WINED3D_SV_INSTANCE_ID = 8,
812 WINED3D_SV_IS_FRONT_FACE = 9,
813 WINED3D_SV_SAMPLE_INDEX = 10,
814 WINED3D_SV_TESS_FACTOR_QUADEDGE = 11,
815 WINED3D_SV_TESS_FACTOR_QUADINT = 12,
816 WINED3D_SV_TESS_FACTOR_TRIEDGE = 13,
817 WINED3D_SV_TESS_FACTOR_TRIINT = 14,
818 WINED3D_SV_TESS_FACTOR_LINEDET = 15,
819 WINED3D_SV_TESS_FACTOR_LINEDEN = 16,
820 };
821
822 enum wined3d_component_type
823 {
824 WINED3D_TYPE_UNKNOWN = 0,
825 WINED3D_TYPE_UINT = 1,
826 WINED3D_TYPE_INT = 2,
827 WINED3D_TYPE_FLOAT = 3,
828 };
829
830 enum wined3d_scanline_ordering
831 {
832 WINED3D_SCANLINE_ORDERING_UNKNOWN = 0,
833 WINED3D_SCANLINE_ORDERING_PROGRESSIVE = 1,
834 WINED3D_SCANLINE_ORDERING_INTERLACED = 2,
835 };
836
837 enum wined3d_display_rotation
838 {
839 WINED3D_DISPLAY_ROTATION_UNSPECIFIED = 0,
840 WINED3D_DISPLAY_ROTATION_0 = 1,
841 WINED3D_DISPLAY_ROTATION_90 = 2,
842 WINED3D_DISPLAY_ROTATION_180 = 3,
843 WINED3D_DISPLAY_ROTATION_270 = 4,
844 };
845
846 enum wined3d_shader_byte_code_format
847 {
848 WINED3D_SHADER_BYTE_CODE_FORMAT_SM1 = 0,
849 WINED3D_SHADER_BYTE_CODE_FORMAT_SM4 = 1,
850 };
851
852 #define WINED3DCOLORWRITEENABLE_RED (1u << 0)
853 #define WINED3DCOLORWRITEENABLE_GREEN (1u << 1)
854 #define WINED3DCOLORWRITEENABLE_BLUE (1u << 2)
855 #define WINED3DCOLORWRITEENABLE_ALPHA (1u << 3)
856
857 #define WINED3DADAPTER_DEFAULT 0
858 #define WINED3DENUM_NO_WHQL_LEVEL 2
859
860 #define WINED3DTSS_TCI_PASSTHRU 0x00000
861 #define WINED3DTSS_TCI_CAMERASPACENORMAL 0x10000
862 #define WINED3DTSS_TCI_CAMERASPACEPOSITION 0x20000
863 #define WINED3DTSS_TCI_CAMERASPACEREFLECTIONVECTOR 0x30000
864 #define WINED3DTSS_TCI_SPHEREMAP 0x40000
865
866 #define WINED3DTA_SELECTMASK 0x0000000f
867 #define WINED3DTA_DIFFUSE 0x00000000
868 #define WINED3DTA_CURRENT 0x00000001
869 #define WINED3DTA_TEXTURE 0x00000002
870 #define WINED3DTA_TFACTOR 0x00000003
871 #define WINED3DTA_SPECULAR 0x00000004
872 #define WINED3DTA_TEMP 0x00000005
873 #define WINED3DTA_CONSTANT 0x00000006
874 #define WINED3DTA_COMPLEMENT 0x00000010
875 #define WINED3DTA_ALPHAREPLICATE 0x00000020
876
877 #define WINED3D_SWAPCHAIN_LOCKABLE_BACKBUFFER 0x00000001u
878 #define WINED3D_SWAPCHAIN_DISCARD_DEPTHSTENCIL 0x00000002u
879 #define WINED3D_SWAPCHAIN_DEVICECLIP 0x00000004u
880 #define WINED3D_SWAPCHAIN_VIDEO 0x00000010u
881 #define WINED3D_SWAPCHAIN_NOAUTOROTATE 0x00000020u
882 #define WINED3D_SWAPCHAIN_UNPRUNEDMODE 0x00000040u
883 #define WINED3D_SWAPCHAIN_ALLOW_MODE_SWITCH 0x00001000u
884 #define WINED3D_SWAPCHAIN_USE_CLOSEST_MATCHING_MODE 0x00002000u
885 #define WINED3D_SWAPCHAIN_RESTORE_WINDOW_RECT 0x00004000u
886 #define WINED3D_SWAPCHAIN_GDI_COMPATIBLE 0x00008000u
887
888 #define WINED3DDP_MAXTEXCOORD 8
889
890 #define WINED3D_BIND_VERTEX_BUFFER 0x00000001
891 #define WINED3D_BIND_INDEX_BUFFER 0x00000002
892 #define WINED3D_BIND_CONSTANT_BUFFER 0x00000004
893 #define WINED3D_BIND_SHADER_RESOURCE 0x00000008
894 #define WINED3D_BIND_STREAM_OUTPUT 0x00000010
895 #define WINED3D_BIND_RENDER_TARGET 0x00000020
896 #define WINED3D_BIND_DEPTH_STENCIL 0x00000040
897 #define WINED3D_BIND_UNORDERED_ACCESS 0x00000080
898
899 #define WINED3DUSAGE_RENDERTARGET 0x00000001
900 #define WINED3DUSAGE_DEPTHSTENCIL 0x00000002
901 #define WINED3DUSAGE_WRITEONLY 0x00000008
902 #define WINED3DUSAGE_SOFTWAREPROCESSING 0x00000010
903 #define WINED3DUSAGE_DONOTCLIP 0x00000020
904 #define WINED3DUSAGE_POINTS 0x00000040
905 #define WINED3DUSAGE_RTPATCHES 0x00000080
906 #define WINED3DUSAGE_NPATCHES 0x00000100
907 #define WINED3DUSAGE_DYNAMIC 0x00000200
908 #define WINED3DUSAGE_RESTRICTED_CONTENT 0x00000800
909 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE_DRIVER 0x00001000
910 #define WINED3DUSAGE_RESTRICT_SHARED_RESOURCE 0x00002000
911 #define WINED3DUSAGE_DMAP 0x00004000
912 #define WINED3DUSAGE_TEXTAPI 0x10000000
913 #define WINED3DUSAGE_MASK 0x10007bff
914
915 #define WINED3DUSAGE_SCRATCH 0x00200000
916 #define WINED3DUSAGE_PRIVATE 0x00400000
917 #define WINED3DUSAGE_LEGACY_CUBEMAP 0x00800000
918 #define WINED3DUSAGE_TEXTURE 0x01000000
919 #define WINED3DUSAGE_OWNDC 0x02000000
920 #define WINED3DUSAGE_STATICDECL 0x04000000
921 #define WINED3DUSAGE_OVERLAY 0x08000000
922
923 #define WINED3DUSAGE_QUERY_GENMIPMAP 0x00000400
924 #define WINED3DUSAGE_QUERY_LEGACYBUMPMAP 0x00008000
925 #define WINED3DUSAGE_QUERY_FILTER 0x00020000
926 #define WINED3DUSAGE_QUERY_POSTPIXELSHADER_BLENDING 0x00080000
927 #define WINED3DUSAGE_QUERY_SRGBREAD 0x00010000
928 #define WINED3DUSAGE_QUERY_SRGBWRITE 0x00040000
929 #define WINED3DUSAGE_QUERY_VERTEXTEXTURE 0x00100000
930 #define WINED3DUSAGE_QUERY_WRAPANDMIP 0x00200000
931 #define WINED3DUSAGE_QUERY_MASK 0x003f8400
932
933 #define WINED3D_MAP_NOSYSLOCK 0x00000800
934 #define WINED3D_MAP_NOOVERWRITE 0x00001000
935 #define WINED3D_MAP_DISCARD 0x00002000
936 #define WINED3D_MAP_DONOTWAIT 0x00004000
937 #define WINED3D_MAP_NO_DIRTY_UPDATE 0x00008000
938 #define WINED3D_MAP_WRITE 0x40000000
939 #define WINED3D_MAP_READ 0x80000000
940
941 #define WINED3DPRESENT_RATE_DEFAULT 0x00000000
942
943 #define WINED3DPRESENT_INTERVAL_DEFAULT 0x00000000
944 #define WINED3DPRESENT_INTERVAL_ONE 0x00000001
945 #define WINED3DPRESENT_INTERVAL_TWO 0x00000002
946 #define WINED3DPRESENT_INTERVAL_THREE 0x00000004
947 #define WINED3DPRESENT_INTERVAL_FOUR 0x00000008
948 #define WINED3DPRESENT_INTERVAL_IMMEDIATE 0x80000000
949
950 #define WINED3DCLIPPLANE0 (1u << 0)
951 #define WINED3DCLIPPLANE1 (1u << 1)
952 #define WINED3DCLIPPLANE2 (1u << 2)
953 #define WINED3DCLIPPLANE3 (1u << 3)
954 #define WINED3DCLIPPLANE4 (1u << 4)
955 #define WINED3DCLIPPLANE5 (1u << 5)
956
957 /* FVF (Flexible Vertex Format) codes */
958 #define WINED3DFVF_RESERVED0 0x0001
959 #define WINED3DFVF_POSITION_MASK 0x400e
960 #define WINED3DFVF_XYZ 0x0002
961 #define WINED3DFVF_XYZRHW 0x0004
962 #define WINED3DFVF_XYZB1 0x0006
963 #define WINED3DFVF_XYZB2 0x0008
964 #define WINED3DFVF_XYZB3 0x000a
965 #define WINED3DFVF_XYZB4 0x000c
966 #define WINED3DFVF_XYZB5 0x000e
967 #define WINED3DFVF_XYZW 0x4002
968 #define WINED3DFVF_NORMAL 0x0010
969 #define WINED3DFVF_PSIZE 0x0020
970 #define WINED3DFVF_DIFFUSE 0x0040
971 #define WINED3DFVF_SPECULAR 0x0080
972 #define WINED3DFVF_TEXCOUNT_MASK 0x0f00
973 #define WINED3DFVF_TEXCOUNT_SHIFT 8
974 #define WINED3DFVF_TEX0 0x0000
975 #define WINED3DFVF_TEX1 0x0100
976 #define WINED3DFVF_TEX2 0x0200
977 #define WINED3DFVF_TEX3 0x0300
978 #define WINED3DFVF_TEX4 0x0400
979 #define WINED3DFVF_TEX5 0x0500
980 #define WINED3DFVF_TEX6 0x0600
981 #define WINED3DFVF_TEX7 0x0700
982 #define WINED3DFVF_TEX8 0x0800
983 #define WINED3DFVF_LASTBETA_UBYTE4 0x1000
984 #define WINED3DFVF_LASTBETA_D3DCOLOR 0x8000
985 #define WINED3DFVF_RESERVED2 0x6000
986
987 #define WINED3DFVF_TEXTUREFORMAT1 3u
988 #define WINED3DFVF_TEXTUREFORMAT2 0u
989 #define WINED3DFVF_TEXTUREFORMAT3 1u
990 #define WINED3DFVF_TEXTUREFORMAT4 2u
991 #define WINED3DFVF_TEXCOORDSIZE1(idx) (WINED3DFVF_TEXTUREFORMAT1 << (idx * 2 + 16))
992 #define WINED3DFVF_TEXCOORDSIZE2(idx) (WINED3DFVF_TEXTUREFORMAT2 << (idx * 2 + 16))
993 #define WINED3DFVF_TEXCOORDSIZE3(idx) (WINED3DFVF_TEXTUREFORMAT3 << (idx * 2 + 16))
994 #define WINED3DFVF_TEXCOORDSIZE4(idx) (WINED3DFVF_TEXTUREFORMAT4 << (idx * 2 + 16))
995
996 /* Clear flags */
997 #define WINED3DCLEAR_TARGET 0x00000001
998 #define WINED3DCLEAR_ZBUFFER 0x00000002
999 #define WINED3DCLEAR_STENCIL 0x00000004
1000
1001 /* Stream source flags */
1002 #define WINED3DSTREAMSOURCE_INDEXEDDATA (1u << 30)
1003 #define WINED3DSTREAMSOURCE_INSTANCEDATA (2u << 30)
1004
1005 /* SetPrivateData flags */
1006 #define WINED3DSPD_IUNKNOWN 0x00000001
1007
1008 /* IWineD3D::CreateDevice behaviour flags */
1009 #define WINED3DCREATE_FPU_PRESERVE 0x00000002
1010 #define WINED3DCREATE_PUREDEVICE 0x00000010
1011 #define WINED3DCREATE_SOFTWARE_VERTEXPROCESSING 0x00000020
1012 #define WINED3DCREATE_HARDWARE_VERTEXPROCESSING 0x00000040
1013 #define WINED3DCREATE_MIXED_VERTEXPROCESSING 0x00000080
1014 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT 0x00000100
1015 #define WINED3DCREATE_ADAPTERGROUP_DEVICE 0x00000200
1016 #define WINED3DCREATE_DISABLE_DRIVER_MANAGEMENT_EX 0x00000400
1017 #define WINED3DCREATE_NOWINDOWCHANGES 0x00000800
1018 #define WINED3DCREATE_DISABLE_PSGP_THREADING 0x00002000
1019 #define WINED3DCREATE_ENABLE_PRESENTSTATS 0x00004000
1020 #define WINED3DCREATE_DISABLE_PRINTSCREEN 0x00008000
1021 #define WINED3DCREATE_SCREENSAVER 0x10000000
1022
1023 /* VTF defines */
1024 #define WINED3DDMAPSAMPLER 0x100
1025 #define WINED3DVERTEXTEXTURESAMPLER0 (WINED3DDMAPSAMPLER + 1)
1026 #define WINED3DVERTEXTEXTURESAMPLER1 (WINED3DDMAPSAMPLER + 2)
1027 #define WINED3DVERTEXTEXTURESAMPLER2 (WINED3DDMAPSAMPLER + 3)
1028 #define WINED3DVERTEXTEXTURESAMPLER3 (WINED3DDMAPSAMPLER + 4)
1029
1030 #define WINED3DCAPS3_ALPHA_FULLSCREEN_FLIP_OR_DISCARD 0x00000020
1031 #define WINED3DCAPS3_LINEAR_TO_SRGB_PRESENTATION 0x00000080
1032 #define WINED3DCAPS3_COPY_TO_VIDMEM 0x00000100
1033 #define WINED3DCAPS3_COPY_TO_SYSTEMMEM 0x00000200
1034 #define WINED3DCAPS3_RESERVED 0x8000001f
1035
1036 #define WINED3DDEVCAPS2_STREAMOFFSET 0x00000001
1037 #define WINED3DDEVCAPS2_DMAPNPATCH 0x00000002
1038 #define WINED3DDEVCAPS2_ADAPTIVETESSRTPATCH 0x00000004
1039 #define WINED3DDEVCAPS2_ADAPTIVETESSNPATCH 0x00000008
1040 #define WINED3DDEVCAPS2_CAN_STRETCHRECT_FROM_TEXTURES 0x00000010
1041 #define WINED3DDEVCAPS2_PRESAMPLEDDMAPNPATCH 0x00000020
1042 #define WINED3DDEVCAPS2_VERTEXELEMENTSCANSHARESTREAMOFFSET 0x00000040
1043
1044 #define WINED3DDTCAPS_UBYTE4 0x00000001
1045 #define WINED3DDTCAPS_UBYTE4N 0x00000002
1046 #define WINED3DDTCAPS_SHORT2N 0x00000004
1047 #define WINED3DDTCAPS_SHORT4N 0x00000008
1048 #define WINED3DDTCAPS_USHORT2N 0x00000010
1049 #define WINED3DDTCAPS_USHORT4N 0x00000020
1050 #define WINED3DDTCAPS_UDEC3 0x00000040
1051 #define WINED3DDTCAPS_DEC3N 0x00000080
1052 #define WINED3DDTCAPS_FLOAT16_2 0x00000100
1053 #define WINED3DDTCAPS_FLOAT16_4 0x00000200
1054
1055 #define WINED3DFVFCAPS_TEXCOORDCOUNTMASK 0x0000ffff
1056 #define WINED3DFVFCAPS_DONOTSTRIPELEMENTS 0x00080000
1057 #define WINED3DFVFCAPS_PSIZE 0x00100000
1058
1059 #define WINED3DLINECAPS_TEXTURE 0x00000001
1060 #define WINED3DLINECAPS_ZTEST 0x00000002
1061 #define WINED3DLINECAPS_BLEND 0x00000004
1062 #define WINED3DLINECAPS_ALPHACMP 0x00000008
1063 #define WINED3DLINECAPS_FOG 0x00000010
1064 #define WINED3DLINECAPS_ANTIALIAS 0x00000020
1065
1066 #define WINED3DMAX30SHADERINSTRUCTIONS 32768
1067 #define WINED3DMIN30SHADERINSTRUCTIONS 512
1068
1069 #define WINED3DPBLENDCAPS_ZERO 0x00000001
1070 #define WINED3DPBLENDCAPS_ONE 0x00000002
1071 #define WINED3DPBLENDCAPS_SRCCOLOR 0x00000004
1072 #define WINED3DPBLENDCAPS_INVSRCCOLOR 0x00000008
1073 #define WINED3DPBLENDCAPS_SRCALPHA 0x00000010
1074 #define WINED3DPBLENDCAPS_INVSRCALPHA 0x00000020
1075 #define WINED3DPBLENDCAPS_DESTALPHA 0x00000040
1076 #define WINED3DPBLENDCAPS_INVDESTALPHA 0x00000080
1077 #define WINED3DPBLENDCAPS_DESTCOLOR 0x00000100
1078 #define WINED3DPBLENDCAPS_INVDESTCOLOR 0x00000200
1079 #define WINED3DPBLENDCAPS_SRCALPHASAT 0x00000400
1080 #define WINED3DPBLENDCAPS_BOTHSRCALPHA 0x00000800
1081 #define WINED3DPBLENDCAPS_BOTHINVSRCALPHA 0x00001000
1082 #define WINED3DPBLENDCAPS_BLENDFACTOR 0x00002000
1083
1084 #define WINED3DPCMPCAPS_NEVER 0x00000001
1085 #define WINED3DPCMPCAPS_LESS 0x00000002
1086 #define WINED3DPCMPCAPS_EQUAL 0x00000004
1087 #define WINED3DPCMPCAPS_LESSEQUAL 0x00000008
1088 #define WINED3DPCMPCAPS_GREATER 0x00000010
1089 #define WINED3DPCMPCAPS_NOTEQUAL 0x00000020
1090 #define WINED3DPCMPCAPS_GREATEREQUAL 0x00000040
1091 #define WINED3DPCMPCAPS_ALWAYS 0x00000080
1092
1093 #define WINED3DPMISCCAPS_MASKZ 0x00000002
1094 #define WINED3DPMISCCAPS_LINEPATTERNREP 0x00000004
1095 #define WINED3DPMISCCAPS_CULLNONE 0x00000010
1096 #define WINED3DPMISCCAPS_CULLCW 0x00000020
1097 #define WINED3DPMISCCAPS_CULLCCW 0x00000040
1098 #define WINED3DPMISCCAPS_COLORWRITEENABLE 0x00000080
1099 #define WINED3DPMISCCAPS_CLIPPLANESCALEDPOINTS 0x00000100
1100 #define WINED3DPMISCCAPS_CLIPTLVERTS 0x00000200
1101 #define WINED3DPMISCCAPS_TSSARGTEMP 0x00000400
1102 #define WINED3DPMISCCAPS_BLENDOP 0x00000800
1103 #define WINED3DPMISCCAPS_NULLREFERENCE 0x00001000
1104 #define WINED3DPMISCCAPS_INDEPENDENTWRITEMASKS 0x00004000
1105 #define WINED3DPMISCCAPS_PERSTAGECONSTANT 0x00008000
1106 #define WINED3DPMISCCAPS_FOGANDSPECULARALPHA 0x00010000
1107 #define WINED3DPMISCCAPS_SEPARATEALPHABLEND 0x00020000
1108 #define WINED3DPMISCCAPS_MRTINDEPENDENTBITDEPTHS 0x00040000
1109 #define WINED3DPMISCCAPS_MRTPOSTPIXELSHADERBLENDING 0x00080000
1110 #define WINED3DPMISCCAPS_FOGVERTEXCLAMPED 0x00100000
1111 #define WINED3DPMISCCAPS_POSTBLENDSRGBCONVERT 0x00200000
1112
1113 #define WINED3DPS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1114 #define WINED3DPS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1115 #define WINED3DPS20_MAX_NUMTEMPS 32
1116 #define WINED3DPS20_MIN_NUMTEMPS 12
1117 #define WINED3DPS20_MAX_STATICFLOWCONTROLDEPTH 4
1118 #define WINED3DPS20_MIN_STATICFLOWCONTROLDEPTH 0
1119 #define WINED3DPS20_MAX_NUMINSTRUCTIONSLOTS 512
1120 #define WINED3DPS20_MIN_NUMINSTRUCTIONSLOTS 96
1121
1122 #define WINED3DPS20CAPS_ARBITRARYSWIZZLE 0x00000001
1123 #define WINED3DPS20CAPS_GRADIENTINSTRUCTIONS 0x00000002
1124 #define WINED3DPS20CAPS_PREDICATION 0x00000004
1125 #define WINED3DPS20CAPS_NODEPENDENTREADLIMIT 0x00000008
1126 #define WINED3DPS20CAPS_NOTEXINSTRUCTIONLIMIT 0x00000010
1127
1128 #define WINED3DPTADDRESSCAPS_WRAP 0x00000001
1129 #define WINED3DPTADDRESSCAPS_MIRROR 0x00000002
1130 #define WINED3DPTADDRESSCAPS_CLAMP 0x00000004
1131 #define WINED3DPTADDRESSCAPS_BORDER 0x00000008
1132 #define WINED3DPTADDRESSCAPS_INDEPENDENTUV 0x00000010
1133 #define WINED3DPTADDRESSCAPS_MIRRORONCE 0x00000020
1134
1135 #define WINED3DSTENCILCAPS_KEEP 0x00000001
1136 #define WINED3DSTENCILCAPS_ZERO 0x00000002
1137 #define WINED3DSTENCILCAPS_REPLACE 0x00000004
1138 #define WINED3DSTENCILCAPS_INCRSAT 0x00000008
1139 #define WINED3DSTENCILCAPS_DECRSAT 0x00000010
1140 #define WINED3DSTENCILCAPS_INVERT 0x00000020
1141 #define WINED3DSTENCILCAPS_INCR 0x00000040
1142 #define WINED3DSTENCILCAPS_DECR 0x00000080
1143 #define WINED3DSTENCILCAPS_TWOSIDED 0x00000100
1144
1145 #define WINED3DTEXOPCAPS_DISABLE 0x00000001
1146 #define WINED3DTEXOPCAPS_SELECTARG1 0x00000002
1147 #define WINED3DTEXOPCAPS_SELECTARG2 0x00000004
1148 #define WINED3DTEXOPCAPS_MODULATE 0x00000008
1149 #define WINED3DTEXOPCAPS_MODULATE2X 0x00000010
1150 #define WINED3DTEXOPCAPS_MODULATE4X 0x00000020
1151 #define WINED3DTEXOPCAPS_ADD 0x00000040
1152 #define WINED3DTEXOPCAPS_ADDSIGNED 0x00000080
1153 #define WINED3DTEXOPCAPS_ADDSIGNED2X 0x00000100
1154 #define WINED3DTEXOPCAPS_SUBTRACT 0x00000200
1155 #define WINED3DTEXOPCAPS_ADDSMOOTH 0x00000400
1156 #define WINED3DTEXOPCAPS_BLENDDIFFUSEALPHA 0x00000800
1157 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHA 0x00001000
1158 #define WINED3DTEXOPCAPS_BLENDFACTORALPHA 0x00002000
1159 #define WINED3DTEXOPCAPS_BLENDTEXTUREALPHAPM 0x00004000
1160 #define WINED3DTEXOPCAPS_BLENDCURRENTALPHA 0x00008000
1161 #define WINED3DTEXOPCAPS_PREMODULATE 0x00010000
1162 #define WINED3DTEXOPCAPS_MODULATEALPHA_ADDCOLOR 0x00020000
1163 #define WINED3DTEXOPCAPS_MODULATECOLOR_ADDALPHA 0x00040000
1164 #define WINED3DTEXOPCAPS_MODULATEINVALPHA_ADDCOLOR 0x00080000
1165 #define WINED3DTEXOPCAPS_MODULATEINVCOLOR_ADDALPHA 0x00100000
1166 #define WINED3DTEXOPCAPS_BUMPENVMAP 0x00200000
1167 #define WINED3DTEXOPCAPS_BUMPENVMAPLUMINANCE 0x00400000
1168 #define WINED3DTEXOPCAPS_DOTPRODUCT3 0x00800000
1169 #define WINED3DTEXOPCAPS_MULTIPLYADD 0x01000000
1170 #define WINED3DTEXOPCAPS_LERP 0x02000000
1171
1172 #define WINED3DVS20_MAX_DYNAMICFLOWCONTROLDEPTH 24
1173 #define WINED3DVS20_MIN_DYNAMICFLOWCONTROLDEPTH 0
1174 #define WINED3DVS20_MAX_NUMTEMPS 32
1175 #define WINED3DVS20_MIN_NUMTEMPS 12
1176 #define WINED3DVS20_MAX_STATICFLOWCONTROLDEPTH 4
1177 #define WINED3DVS20_MIN_STATICFLOWCONTROLDEPTH 1
1178
1179 #define WINED3DVS20CAPS_PREDICATION 0x00000001
1180
1181 #define WINED3DCAPS2_NO2DDURING3DSCENE 0x00000002
1182 #define WINED3DCAPS2_FULLSCREENGAMMA 0x00020000
1183 #define WINED3DCAPS2_CANRENDERWINDOWED 0x00080000
1184 #define WINED3DCAPS2_CANCALIBRATEGAMMA 0x00100000
1185 #define WINED3DCAPS2_RESERVED 0x02000000
1186 #define WINED3DCAPS2_CANMANAGERESOURCE 0x10000000
1187 #define WINED3DCAPS2_DYNAMICTEXTURES 0x20000000
1188 #define WINED3DCAPS2_CANGENMIPMAP 0x40000000
1189
1190 #define WINED3DPRASTERCAPS_DITHER 0x00000001
1191 #define WINED3DPRASTERCAPS_ROP2 0x00000002
1192 #define WINED3DPRASTERCAPS_XOR 0x00000004
1193 #define WINED3DPRASTERCAPS_PAT 0x00000008
1194 #define WINED3DPRASTERCAPS_ZTEST 0x00000010
1195 #define WINED3DPRASTERCAPS_SUBPIXEL 0x00000020
1196 #define WINED3DPRASTERCAPS_SUBPIXELX 0x00000040
1197 #define WINED3DPRASTERCAPS_FOGVERTEX 0x00000080
1198 #define WINED3DPRASTERCAPS_FOGTABLE 0x00000100
1199 #define WINED3DPRASTERCAPS_STIPPLE 0x00000200
1200 #define WINED3DPRASTERCAPS_ANTIALIASSORTDEPENDENT 0x00000400
1201 #define WINED3DPRASTERCAPS_ANTIALIASSORTINDEPENDENT 0x00000800
1202 #define WINED3DPRASTERCAPS_ANTIALIASEDGES 0x00001000
1203 #define WINED3DPRASTERCAPS_MIPMAPLODBIAS 0x00002000
1204 #define WINED3DPRASTERCAPS_ZBIAS 0x00004000
1205 #define WINED3DPRASTERCAPS_ZBUFFERLESSHSR 0x00008000
1206 #define WINED3DPRASTERCAPS_FOGRANGE 0x00010000
1207 #define WINED3DPRASTERCAPS_ANISOTROPY 0x00020000
1208 #define WINED3DPRASTERCAPS_WBUFFER 0x00040000
1209 #define WINED3DPRASTERCAPS_TRANSLUCENTSORTINDEPENDENT 0x00080000
1210 #define WINED3DPRASTERCAPS_WFOG 0x00100000
1211 #define WINED3DPRASTERCAPS_ZFOG 0x00200000
1212 #define WINED3DPRASTERCAPS_COLORPERSPECTIVE 0x00400000
1213 #define WINED3DPRASTERCAPS_SCISSORTEST 0x01000000
1214 #define WINED3DPRASTERCAPS_SLOPESCALEDEPTHBIAS 0x02000000
1215 #define WINED3DPRASTERCAPS_DEPTHBIAS 0x04000000
1216 #define WINED3DPRASTERCAPS_MULTISAMPLE_TOGGLE 0x08000000
1217
1218 #define WINED3DPSHADECAPS_COLORFLATMONO 0x00000001
1219 #define WINED3DPSHADECAPS_COLORFLATRGB 0x00000002
1220 #define WINED3DPSHADECAPS_COLORGOURAUDMONO 0x00000004
1221 #define WINED3DPSHADECAPS_COLORGOURAUDRGB 0x00000008
1222 #define WINED3DPSHADECAPS_COLORPHONGMONO 0x00000010
1223 #define WINED3DPSHADECAPS_COLORPHONGRGB 0x00000020
1224 #define WINED3DPSHADECAPS_SPECULARFLATMONO 0x00000040
1225 #define WINED3DPSHADECAPS_SPECULARFLATRGB 0x00000080
1226 #define WINED3DPSHADECAPS_SPECULARGOURAUDMONO 0x00000100
1227 #define WINED3DPSHADECAPS_SPECULARGOURAUDRGB 0x00000200
1228 #define WINED3DPSHADECAPS_SPECULARPHONGMONO 0x00000400
1229 #define WINED3DPSHADECAPS_SPECULARPHONGRGB 0x00000800
1230 #define WINED3DPSHADECAPS_ALPHAFLATBLEND 0x00001000
1231 #define WINED3DPSHADECAPS_ALPHAFLATSTIPPLED 0x00002000
1232 #define WINED3DPSHADECAPS_ALPHAGOURAUDBLEND 0x00004000
1233 #define WINED3DPSHADECAPS_ALPHAGOURAUDSTIPPLED 0x00008000
1234 #define WINED3DPSHADECAPS_ALPHAPHONGBLEND 0x00010000
1235 #define WINED3DPSHADECAPS_ALPHAPHONGSTIPPLED 0x00020000
1236 #define WINED3DPSHADECAPS_FOGFLAT 0x00040000
1237 #define WINED3DPSHADECAPS_FOGGOURAUD 0x00080000
1238 #define WINED3DPSHADECAPS_FOGPHONG 0x00100000
1239
1240 #define WINED3DPTEXTURECAPS_PERSPECTIVE 0x00000001
1241 #define WINED3DPTEXTURECAPS_POW2 0x00000002
1242 #define WINED3DPTEXTURECAPS_ALPHA 0x00000004
1243 #define WINED3DPTEXTURECAPS_TRANSPARENCY 0x00000008
1244 #define WINED3DPTEXTURECAPS_BORDER 0x00000010
1245 #define WINED3DPTEXTURECAPS_SQUAREONLY 0x00000020
1246 #define WINED3DPTEXTURECAPS_TEXREPEATNOTSCALEDBYSIZE 0x00000040
1247 #define WINED3DPTEXTURECAPS_ALPHAPALETTE 0x00000080
1248 #define WINED3DPTEXTURECAPS_NONPOW2CONDITIONAL 0x00000100
1249 #define WINED3DPTEXTURECAPS_PROJECTED 0x00000400
1250 #define WINED3DPTEXTURECAPS_CUBEMAP 0x00000800
1251 #define WINED3DPTEXTURECAPS_COLORKEYBLEND 0x00001000
1252 #define WINED3DPTEXTURECAPS_VOLUMEMAP 0x00002000
1253 #define WINED3DPTEXTURECAPS_MIPMAP 0x00004000
1254 #define WINED3DPTEXTURECAPS_MIPVOLUMEMAP 0x00008000
1255 #define WINED3DPTEXTURECAPS_MIPCUBEMAP 0x00010000
1256 #define WINED3DPTEXTURECAPS_CUBEMAP_POW2 0x00020000
1257 #define WINED3DPTEXTURECAPS_VOLUMEMAP_POW2 0x00040000
1258 #define WINED3DPTEXTURECAPS_NOPROJECTEDBUMPENV 0x00200000
1259
1260 #define WINED3DPTFILTERCAPS_NEAREST 0x00000001
1261 #define WINED3DPTFILTERCAPS_LINEAR 0x00000002
1262 #define WINED3DPTFILTERCAPS_MIPNEAREST 0x00000004
1263 #define WINED3DPTFILTERCAPS_MIPLINEAR 0x00000008
1264 #define WINED3DPTFILTERCAPS_LINEARMIPNEAREST 0x00000010
1265 #define WINED3DPTFILTERCAPS_LINEARMIPLINEAR 0x00000020
1266 #define WINED3DPTFILTERCAPS_MINFPOINT 0x00000100
1267 #define WINED3DPTFILTERCAPS_MINFLINEAR 0x00000200
1268 #define WINED3DPTFILTERCAPS_MINFANISOTROPIC 0x00000400
1269 #define WINED3DPTFILTERCAPS_MIPFPOINT 0x00010000
1270 #define WINED3DPTFILTERCAPS_MIPFLINEAR 0x00020000
1271 #define WINED3DPTFILTERCAPS_MAGFPOINT 0x01000000
1272 #define WINED3DPTFILTERCAPS_MAGFLINEAR 0x02000000
1273 #define WINED3DPTFILTERCAPS_MAGFANISOTROPIC 0x04000000
1274 #define WINED3DPTFILTERCAPS_MAGFPYRAMIDALQUAD 0x08000000
1275 #define WINED3DPTFILTERCAPS_MAGFGAUSSIANQUAD 0x10000000
1276
1277 #define WINED3DVTXPCAPS_TEXGEN 0x00000001
1278 #define WINED3DVTXPCAPS_MATERIALSOURCE7 0x00000002
1279 #define WINED3DVTXPCAPS_VERTEXFOG 0x00000004
1280 #define WINED3DVTXPCAPS_DIRECTIONALLIGHTS 0x00000008
1281 #define WINED3DVTXPCAPS_POSITIONALLIGHTS 0x00000010
1282 #define WINED3DVTXPCAPS_LOCALVIEWER 0x00000020
1283 #define WINED3DVTXPCAPS_TWEENING 0x00000040
1284 #define WINED3DVTXPCAPS_TEXGEN_SPHEREMAP 0x00000100
1285 #define WINED3DVTXPCAPS_NO_TEXGEN_NONLOCALVIEWER 0x00000200
1286
1287 #define WINED3DCURSORCAPS_COLOR 0x00000001
1288 #define WINED3DCURSORCAPS_LOWRES 0x00000002
1289
1290 #define WINED3DDEVCAPS_FLOATTLVERTEX 0x00000001
1291 #define WINED3DDEVCAPS_SORTINCREASINGZ 0x00000002
1292 #define WINED3DDEVCAPS_SORTDECREASINGZ 0X00000004
1293 #define WINED3DDEVCAPS_SORTEXACT 0x00000008
1294 #define WINED3DDEVCAPS_EXECUTESYSTEMMEMORY 0x00000010
1295 #define WINED3DDEVCAPS_EXECUTEVIDEOMEMORY 0x00000020
1296 #define WINED3DDEVCAPS_TLVERTEXSYSTEMMEMORY 0x00000040
1297 #define WINED3DDEVCAPS_TLVERTEXVIDEOMEMORY 0x00000080
1298 #define WINED3DDEVCAPS_TEXTURESYSTEMMEMORY 0x00000100
1299 #define WINED3DDEVCAPS_TEXTUREVIDEOMEMORY 0x00000200
1300 #define WINED3DDEVCAPS_DRAWPRIMTLVERTEX 0x00000400
1301 #define WINED3DDEVCAPS_CANRENDERAFTERFLIP 0x00000800
1302 #define WINED3DDEVCAPS_TEXTURENONLOCALVIDMEM 0x00001000
1303 #define WINED3DDEVCAPS_DRAWPRIMITIVES2 0x00002000
1304 #define WINED3DDEVCAPS_SEPARATETEXTUREMEMORIES 0x00004000
1305 #define WINED3DDEVCAPS_DRAWPRIMITIVES2EX 0x00008000
1306 #define WINED3DDEVCAPS_HWTRANSFORMANDLIGHT 0x00010000
1307 #define WINED3DDEVCAPS_CANBLTSYSTONONLOCAL 0x00020000
1308 #define WINED3DDEVCAPS_HWRASTERIZATION 0x00080000
1309 #define WINED3DDEVCAPS_PUREDEVICE 0x00100000
1310 #define WINED3DDEVCAPS_QUINTICRTPATCHES 0x00200000
1311 #define WINED3DDEVCAPS_RTPATCHES 0x00400000
1312 #define WINED3DDEVCAPS_RTPATCHHANDLEZERO 0x00800000
1313 #define WINED3DDEVCAPS_NPATCHES 0x01000000
1314
1315 #define WINED3D_LEGACY_DEPTH_BIAS 0x00000001
1316 #define WINED3D_NO3D 0x00000002
1317 #define WINED3D_VIDMEM_ACCOUNTING 0x00000004
1318 #define WINED3D_PRESENT_CONVERSION 0x00000008
1319 #define WINED3D_RESTORE_MODE_ON_ACTIVATE 0x00000010
1320 #define WINED3D_FOCUS_MESSAGES 0x00000020
1321 #define WINED3D_HANDLE_RESTORE 0x00000040
1322 #define WINED3D_PIXEL_CENTER_INTEGER 0x00000080
1323 #define WINED3D_LEGACY_FFP_LIGHTING 0x00000100
1324 #define WINED3D_SRGB_READ_WRITE_CONTROL 0x00000200
1325 #define WINED3D_LEGACY_UNBOUND_RESOURCE_COLOR 0x00000400
1326 #define WINED3D_NO_PRIMITIVE_RESTART 0x00000800
1327 #define WINED3D_LEGACY_CUBEMAP_FILTERING 0x00001000
1328 #define WINED3D_NORMALIZED_DEPTH_BIAS 0x00002000
1329 #define WINED3D_REQUEST_D3D10 0x00004000
1330 #define WINED3D_LIMIT_VIEWPORT 0x00008000
1331
1332 #define WINED3D_RESZ_CODE 0x7fa05000
1333
1334 #define WINED3D_CKEY_DST_BLT 0x00000002
1335 #define WINED3D_CKEY_DST_OVERLAY 0x00000004
1336 #define WINED3D_CKEY_SRC_BLT 0x00000008
1337 #define WINED3D_CKEY_SRC_OVERLAY 0x00000010
1338
1339 /* dwDDFX */
1340 /* arithmetic stretching along y axis */
1341 #define WINEDDBLTFX_ARITHSTRETCHY 0x00000001
1342 /* mirror on y axis */
1343 #define WINEDDBLTFX_MIRRORLEFTRIGHT 0x00000002
1344 /* mirror on x axis */
1345 #define WINEDDBLTFX_MIRRORUPDOWN 0x00000004
1346 /* do not tear */
1347 #define WINEDDBLTFX_NOTEARING 0x00000008
1348 /* 180 degrees clockwise rotation */
1349 #define WINEDDBLTFX_ROTATE180 0x00000010
1350 /* 270 degrees clockwise rotation */
1351 #define WINEDDBLTFX_ROTATE270 0x00000020
1352 /* 90 degrees clockwise rotation */
1353 #define WINEDDBLTFX_ROTATE90 0x00000040
1354 /* dwZBufferLow and dwZBufferHigh specify limits to the copied Z values */
1355 #define WINEDDBLTFX_ZBUFFERRANGE 0x00000080
1356 /* add dwZBufferBaseDest to every source z value before compare */
1357 #define WINEDDBLTFX_ZBUFFERBASEDEST 0x00000100
1358
1359 #define WINED3D_BLT_FX 0x00000800
1360 #define WINED3D_BLT_DST_CKEY 0x00002000
1361 #define WINED3D_BLT_DST_CKEY_OVERRIDE 0x00004000
1362 #define WINED3D_BLT_SRC_CKEY 0x00008000
1363 #define WINED3D_BLT_SRC_CKEY_OVERRIDE 0x00010000
1364 #define WINED3D_BLT_WAIT 0x01000000
1365 #define WINED3D_BLT_DO_NOT_WAIT 0x08000000
1366 #define WINED3D_BLT_RAW 0x20000000
1367 #define WINED3D_BLT_SYNCHRONOUS 0x40000000
1368 #define WINED3D_BLT_ALPHA_TEST 0x80000000
1369 #define WINED3D_BLT_MASK 0x0901e800
1370
1371 /* dwFlags for GetBltStatus */
1372 #define WINEDDGBS_CANBLT 0x00000001
1373 #define WINEDDGBS_ISBLTDONE 0x00000002
1374
1375 /* dwFlags for GetFlipStatus */
1376 #define WINEDDGFS_CANFLIP 0x00000001
1377 #define WINEDDGFS_ISFLIPDONE 0x00000002
1378
1379 /* dwFlags for Flip */
1380 #define WINEDDFLIP_WAIT 0x00000001
1381 #define WINEDDFLIP_EVEN 0x00000002 /* only valid for overlay */
1382 #define WINEDDFLIP_ODD 0x00000004 /* only valid for overlay */
1383 #define WINEDDFLIP_NOVSYNC 0x00000008
1384 #define WINEDDFLIP_STEREO 0x00000010
1385 #define WINEDDFLIP_DONOTWAIT 0x00000020
1386 #define WINEDDFLIP_INTERVAL2 0x02000000
1387 #define WINEDDFLIP_INTERVAL3 0x03000000
1388 #define WINEDDFLIP_INTERVAL4 0x04000000
1389
1390 #define WINEDDOVER_ALPHADEST 0x00000001
1391 #define WINEDDOVER_ALPHADESTCONSTOVERRIDE 0x00000002
1392 #define WINEDDOVER_ALPHADESTNEG 0x00000004
1393 #define WINEDDOVER_ALPHADESTSURFACEOVERRIDE 0x00000008
1394 #define WINEDDOVER_ALPHAEDGEBLEND 0x00000010
1395 #define WINEDDOVER_ALPHASRC 0x00000020
1396 #define WINEDDOVER_ALPHASRCCONSTOVERRIDE 0x00000040
1397 #define WINEDDOVER_ALPHASRCNEG 0x00000080
1398 #define WINEDDOVER_ALPHASRCSURFACEOVERRIDE 0x00000100
1399 #define WINEDDOVER_HIDE 0x00000200
1400 #define WINEDDOVER_KEYDEST 0x00000400
1401 #define WINEDDOVER_KEYDESTOVERRIDE 0x00000800
1402 #define WINEDDOVER_KEYSRC 0x00001000
1403 #define WINEDDOVER_KEYSRCOVERRIDE 0x00002000
1404 #define WINEDDOVER_SHOW 0x00004000
1405 #define WINEDDOVER_ADDDIRTYRECT 0x00008000
1406 #define WINEDDOVER_REFRESHDIRTYRECTS 0x00010000
1407 #define WINEDDOVER_REFRESHALL 0x00020000
1408 #define WINEDDOVER_DDFX 0x00080000
1409 #define WINEDDOVER_AUTOFLIP 0x00100000
1410 #define WINEDDOVER_BOB 0x00200000
1411 #define WINEDDOVER_OVERRIDEBOBWEAVE 0x00400000
1412 #define WINEDDOVER_INTERLEAVED 0x00800000
1413
1414 /* DirectDraw Caps */
1415 #define WINEDDSCAPS_RESERVED1 0x00000001
1416 #define WINEDDSCAPS_ALPHA 0x00000002
1417 #define WINEDDSCAPS_BACKBUFFER 0x00000004
1418 #define WINEDDSCAPS_COMPLEX 0x00000008
1419 #define WINEDDSCAPS_FLIP 0x00000010
1420 #define WINEDDSCAPS_FRONTBUFFER 0x00000020
1421 #define WINEDDSCAPS_OFFSCREENPLAIN 0x00000040
1422 #define WINEDDSCAPS_OVERLAY 0x00000080
1423 #define WINEDDSCAPS_PALETTE 0x00000100
1424 #define WINEDDSCAPS_PRIMARYSURFACE 0x00000200
1425 #define WINEDDSCAPS_PRIMARYSURFACELEFT 0x00000400
1426 #define WINEDDSCAPS_SYSTEMMEMORY 0x00000800
1427 #define WINEDDSCAPS_TEXTURE 0x00001000
1428 #define WINEDDSCAPS_3DDEVICE 0x00002000
1429 #define WINEDDSCAPS_VIDEOMEMORY 0x00004000
1430 #define WINEDDSCAPS_VISIBLE 0x00008000
1431 #define WINEDDSCAPS_WRITEONLY 0x00010000
1432 #define WINEDDSCAPS_ZBUFFER 0x00020000
1433 #define WINEDDSCAPS_OWNDC 0x00040000
1434 #define WINEDDSCAPS_LIVEVIDEO 0x00080000
1435 #define WINEDDSCAPS_HWCODEC 0x00100000
1436 #define WINEDDSCAPS_MODEX 0x00200000
1437 #define WINEDDSCAPS_MIPMAP 0x00400000
1438 #define WINEDDSCAPS_RESERVED2 0x00800000
1439 #define WINEDDSCAPS_ALLOCONLOAD 0x04000000
1440 #define WINEDDSCAPS_VIDEOPORT 0x08000000
1441 #define WINEDDSCAPS_LOCALVIDMEM 0x10000000
1442 #define WINEDDSCAPS_NONLOCALVIDMEM 0x20000000
1443 #define WINEDDSCAPS_STANDARDVGAMODE 0x40000000
1444 #define WINEDDSCAPS_OPTIMIZED 0x80000000
1445
1446 #define WINEDDCKEYCAPS_DESTBLT 0x00000001
1447 #define WINEDDCKEYCAPS_DESTBLTCLRSPACE 0x00000002
1448 #define WINEDDCKEYCAPS_DESTBLTCLRSPACEYUV 0x00000004
1449 #define WINEDDCKEYCAPS_DESTBLTYUV 0x00000008
1450 #define WINEDDCKEYCAPS_DESTOVERLAY 0x00000010
1451 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACE 0x00000020
1452 #define WINEDDCKEYCAPS_DESTOVERLAYCLRSPACEYUV 0x00000040
1453 #define WINEDDCKEYCAPS_DESTOVERLAYONEACTIVE 0x00000080
1454 #define WINEDDCKEYCAPS_DESTOVERLAYYUV 0x00000100
1455 #define WINEDDCKEYCAPS_SRCBLT 0x00000200
1456 #define WINEDDCKEYCAPS_SRCBLTCLRSPACE 0x00000400
1457 #define WINEDDCKEYCAPS_SRCBLTCLRSPACEYUV 0x00000800
1458 #define WINEDDCKEYCAPS_SRCBLTYUV 0x00001000
1459 #define WINEDDCKEYCAPS_SRCOVERLAY 0x00002000
1460 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACE 0x00004000
1461 #define WINEDDCKEYCAPS_SRCOVERLAYCLRSPACEYUV 0x00008000
1462 #define WINEDDCKEYCAPS_SRCOVERLAYONEACTIVE 0x00010000
1463 #define WINEDDCKEYCAPS_SRCOVERLAYYUV 0x00020000
1464 #define WINEDDCKEYCAPS_NOCOSTOVERLAY 0x00040000
1465
1466 #define WINEDDFXCAPS_BLTALPHA 0x00000001
1467 #define WINEDDFXCAPS_OVERLAYALPHA 0x00000004
1468 #define WINEDDFXCAPS_BLTARITHSTRETCHYN 0x00000010
1469 #define WINEDDFXCAPS_BLTARITHSTRETCHY 0x00000020
1470 #define WINEDDFXCAPS_BLTMIRRORLEFTRIGHT 0x00000040
1471 #define WINEDDFXCAPS_BLTMIRRORUPDOWN 0x00000080
1472 #define WINEDDFXCAPS_BLTROTATION 0x00000100
1473 #define WINEDDFXCAPS_BLTROTATION90 0x00000200
1474 #define WINEDDFXCAPS_BLTSHRINKX 0x00000400
1475 #define WINEDDFXCAPS_BLTSHRINKXN 0x00000800
1476 #define WINEDDFXCAPS_BLTSHRINKY 0x00001000
1477 #define WINEDDFXCAPS_BLTSHRINKYN 0x00002000
1478 #define WINEDDFXCAPS_BLTSTRETCHX 0x00004000
1479 #define WINEDDFXCAPS_BLTSTRETCHXN 0x00008000
1480 #define WINEDDFXCAPS_BLTSTRETCHY 0x00010000
1481 #define WINEDDFXCAPS_BLTSTRETCHYN 0x00020000
1482 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHY 0x00040000
1483 #define WINEDDFXCAPS_OVERLAYARITHSTRETCHYN 0x00000008
1484 #define WINEDDFXCAPS_OVERLAYSHRINKX 0x00080000
1485 #define WINEDDFXCAPS_OVERLAYSHRINKXN 0x00100000
1486 #define WINEDDFXCAPS_OVERLAYSHRINKY 0x00200000
1487 #define WINEDDFXCAPS_OVERLAYSHRINKYN 0x00400000
1488 #define WINEDDFXCAPS_OVERLAYSTRETCHX 0x00800000
1489 #define WINEDDFXCAPS_OVERLAYSTRETCHXN 0x01000000
1490 #define WINEDDFXCAPS_OVERLAYSTRETCHY 0x02000000
1491 #define WINEDDFXCAPS_OVERLAYSTRETCHYN 0x04000000
1492 #define WINEDDFXCAPS_OVERLAYMIRRORLEFTRIGHT 0x08000000
1493 #define WINEDDFXCAPS_OVERLAYMIRRORUPDOWN 0x10000000
1494
1495 #define WINEDDCAPS_3D 0x00000001
1496 #define WINEDDCAPS_ALIGNBOUNDARYDEST 0x00000002
1497 #define WINEDDCAPS_ALIGNSIZEDEST 0x00000004
1498 #define WINEDDCAPS_ALIGNBOUNDARYSRC 0x00000008
1499 #define WINEDDCAPS_ALIGNSIZESRC 0x00000010
1500 #define WINEDDCAPS_ALIGNSTRIDE 0x00000020
1501 #define WINEDDCAPS_BLT 0x00000040
1502 #define WINEDDCAPS_BLTQUEUE 0x00000080
1503 #define WINEDDCAPS_BLTFOURCC 0x00000100
1504 #define WINEDDCAPS_BLTSTRETCH 0x00000200
1505 #define WINEDDCAPS_GDI 0x00000400
1506 #define WINEDDCAPS_OVERLAY 0x00000800
1507 #define WINEDDCAPS_OVERLAYCANTCLIP 0x00001000
1508 #define WINEDDCAPS_OVERLAYFOURCC 0x00002000
1509 #define WINEDDCAPS_OVERLAYSTRETCH 0x00004000
1510 #define WINEDDCAPS_PALETTE 0x00008000
1511 #define WINEDDCAPS_PALETTEVSYNC 0x00010000
1512 #define WINEDDCAPS_READSCANLINE 0x00020000
1513 #define WINEDDCAPS_STEREOVIEW 0x00040000
1514 #define WINEDDCAPS_VBI 0x00080000
1515 #define WINEDDCAPS_ZBLTS 0x00100000
1516 #define WINEDDCAPS_ZOVERLAYS 0x00200000
1517 #define WINEDDCAPS_COLORKEY 0x00400000
1518 #define WINEDDCAPS_ALPHA 0x00800000
1519 #define WINEDDCAPS_COLORKEYHWASSIST 0x01000000
1520 #define WINEDDCAPS_NOHARDWARE 0x02000000
1521 #define WINEDDCAPS_BLTCOLORFILL 0x04000000
1522 #define WINEDDCAPS_BANKSWITCHED 0x08000000
1523 #define WINEDDCAPS_BLTDEPTHFILL 0x10000000
1524 #define WINEDDCAPS_CANCLIP 0x20000000
1525 #define WINEDDCAPS_CANCLIPSTRETCHED 0x40000000
1526 #define WINEDDCAPS_CANBLTSYSMEM 0x80000000
1527
1528 #define WINEDDCAPS2_CERTIFIED 0x00000001
1529 #define WINEDDCAPS2_NO2DDURING3DSCENE 0x00000002
1530 #define WINEDDCAPS2_VIDEOPORT 0x00000004
1531 #define WINEDDCAPS2_AUTOFLIPOVERLAY 0x00000008
1532 #define WINEDDCAPS2_CANBOBINTERLEAVED 0x00000010
1533 #define WINEDDCAPS2_CANBOBNONINTERLEAVED 0x00000020
1534 #define WINEDDCAPS2_COLORCONTROLOVERLAY 0x00000040
1535 #define WINEDDCAPS2_COLORCONTROLPRIMARY 0x00000080
1536 #define WINEDDCAPS2_CANDROPZ16BIT 0x00000100
1537 #define WINEDDCAPS2_NONLOCALVIDMEM 0x00000200
1538 #define WINEDDCAPS2_NONLOCALVIDMEMCAPS 0x00000400
1539 #define WINEDDCAPS2_NOPAGELOCKREQUIRED 0x00000800
1540 #define WINEDDCAPS2_WIDESURFACES 0x00001000
1541 #define WINEDDCAPS2_CANFLIPODDEVEN 0x00002000
1542 #define WINEDDCAPS2_CANBOBHARDWARE 0x00004000
1543 #define WINEDDCAPS2_COPYFOURCC 0x00008000
1544 #define WINEDDCAPS2_PRIMARYGAMMA 0x00020000
1545 #define WINEDDCAPS2_CANRENDERWINDOWED 0x00080000
1546 #define WINEDDCAPS2_CANCALIBRATEGAMMA 0x00100000
1547 #define WINEDDCAPS2_FLIPINTERVAL 0x00200000
1548 #define WINEDDCAPS2_FLIPNOVSYNC 0x00400000
1549 #define WINEDDCAPS2_CANMANAGETEXTURE 0x00800000
1550 #define WINEDDCAPS2_TEXMANINNONLOCALVIDMEM 0x01000000
1551 #define WINEDDCAPS2_STEREO 0x02000000
1552 #define WINEDDCAPS2_SYSTONONLOCAL_AS_SYSTOLOCAL 0x04000000
1553
1554 #define WINED3D_PALETTE_8BIT_ENTRIES 0x00000001
1555 #define WINED3D_PALETTE_ALLOW_256 0x00000002
1556 #define WINED3D_PALETTE_ALPHA 0x00000004
1557
1558 #define WINED3D_TEXTURE_CREATE_MAPPABLE 0x00000001
1559 #define WINED3D_TEXTURE_CREATE_DISCARD 0x00000002
1560 #define WINED3D_TEXTURE_CREATE_GET_DC_LENIENT 0x00000004
1561 #define WINED3D_TEXTURE_CREATE_GET_DC 0x00000008
1562 #define WINED3D_TEXTURE_CREATE_GENERATE_MIPMAPS 0x00000010
1563
1564 #define WINED3D_APPEND_ALIGNED_ELEMENT 0xffffffff
1565
1566 #define WINED3D_OUTPUT_SLOT_SEMANTIC 0xffffffff
1567 #define WINED3D_OUTPUT_SLOT_UNUSED 0xfffffffe
1568
1569 #define WINED3D_MAX_STREAM_OUTPUT_BUFFERS 4
1570 #define WINED3D_STREAM_OUTPUT_GAP 0xffffffff
1571 #define WINED3D_NO_RASTERIZER_STREAM 0xffffffff
1572
1573 #define WINED3D_VIEW_BUFFER_RAW 0x00000001
1574 #define WINED3D_VIEW_BUFFER_APPEND 0x00000002
1575 #define WINED3D_VIEW_BUFFER_COUNTER 0x00000004
1576 #define WINED3D_VIEW_TEXTURE_CUBE 0x00000008
1577 #define WINED3D_VIEW_TEXTURE_ARRAY 0x00000010
1578
1579 struct wined3d_display_mode
1580 {
1581 UINT width;
1582 UINT height;
1583 UINT refresh_rate;
1584 enum wined3d_format_id format_id;
1585 enum wined3d_scanline_ordering scanline_ordering;
1586 };
1587
1588 struct wined3d_color
1589 {
1590 float r;
1591 float g;
1592 float b;
1593 float a;
1594 };
1595
1596 struct wined3d_vec3
1597 {
1598 float x;
1599 float y;
1600 float z;
1601 };
1602
1603 struct wined3d_vec4
1604 {
1605 float x;
1606 float y;
1607 float z;
1608 float w;
1609 };
1610
1611 struct wined3d_dvec4
1612 {
1613 double x;
1614 double y;
1615 double z;
1616 double w;
1617 };
1618
1619 struct wined3d_ivec4
1620 {
1621 int x;
1622 int y;
1623 int z;
1624 int w;
1625 };
1626
1627 struct wined3d_uvec4
1628 {
1629 unsigned int x;
1630 unsigned int y;
1631 unsigned int z;
1632 unsigned int w;
1633 };
1634
1635 struct wined3d_matrix
1636 {
1637 float _11, _12, _13, _14;
1638 float _21, _22, _23, _24;
1639 float _31, _32, _33, _34;
1640 float _41, _42, _43, _44;
1641 };
1642
1643 struct wined3d_light
1644 {
1645 enum wined3d_light_type type;
1646 struct wined3d_color diffuse;
1647 struct wined3d_color specular;
1648 struct wined3d_color ambient;
1649 struct wined3d_vec3 position;
1650 struct wined3d_vec3 direction;
1651 float range;
1652 float falloff;
1653 float attenuation0;
1654 float attenuation1;
1655 float attenuation2;
1656 float theta;
1657 float phi;
1658 };
1659
1660 struct wined3d_material
1661 {
1662 struct wined3d_color diffuse;
1663 struct wined3d_color ambient;
1664 struct wined3d_color specular;
1665 struct wined3d_color emissive;
1666 float power;
1667 };
1668
1669 struct wined3d_viewport
1670 {
1671 float x;
1672 float y;
1673 float width;
1674 float height;
1675 float min_z;
1676 float max_z;
1677 };
1678
1679 struct wined3d_gamma_ramp
1680 {
1681 WORD red[256];
1682 WORD green[256];
1683 WORD blue[256];
1684 };
1685
1686 struct wined3d_line_pattern
1687 {
1688 WORD repeat_factor;
1689 WORD line_pattern;
1690 };
1691
1692 struct wined3d_rect_patch_info
1693 {
1694 UINT start_vertex_offset_width;
1695 UINT start_vertex_offset_height;
1696 UINT width;
1697 UINT height;
1698 UINT stride;
1699 enum wined3d_basis_type basis;
1700 enum wined3d_degree_type degree;
1701 };
1702
1703 struct wined3d_tri_patch_info
1704 {
1705 UINT start_vertex_offset;
1706 UINT vertex_count;
1707 enum wined3d_basis_type basis;
1708 enum wined3d_degree_type degree;
1709 };
1710
1711 struct wined3d_adapter_identifier
1712 {
1713 char *driver;
1714 UINT driver_size;
1715 char *description;
1716 UINT description_size;
1717 char *device_name;
1718 UINT device_name_size;
1719 LARGE_INTEGER driver_version;
1720 DWORD vendor_id;
1721 DWORD device_id;
1722 DWORD subsystem_id;
1723 DWORD revision;
1724 GUID device_identifier;
1725 DWORD whql_level;
1726 LUID adapter_luid;
1727 SIZE_T video_memory;
1728 };
1729
1730 struct wined3d_swapchain_desc
1731 {
1732 UINT backbuffer_width;
1733 UINT backbuffer_height;
1734 enum wined3d_format_id backbuffer_format;
1735 UINT backbuffer_count;
1736 DWORD backbuffer_usage;
1737 enum wined3d_multisample_type multisample_type;
1738 DWORD multisample_quality;
1739 enum wined3d_swap_effect swap_effect;
1740 HWND device_window;
1741 BOOL windowed;
1742 BOOL enable_auto_depth_stencil;
1743 enum wined3d_format_id auto_depth_stencil_format;
1744 DWORD flags;
1745 UINT refresh_rate;
1746 UINT swap_interval;
1747 BOOL auto_restore_display_mode;
1748 };
1749
1750 struct wined3d_resource_desc
1751 {
1752 enum wined3d_resource_type resource_type;
1753 enum wined3d_format_id format;
1754 enum wined3d_multisample_type multisample_type;
1755 unsigned int multisample_quality;
1756 unsigned int usage;
1757 unsigned int access;
1758 unsigned int width;
1759 unsigned int height;
1760 unsigned int depth;
1761 unsigned int size;
1762 };
1763
1764 struct wined3d_sub_resource_desc
1765 {
1766 enum wined3d_format_id format;
1767 enum wined3d_multisample_type multisample_type;
1768 unsigned int multisample_quality;
1769 unsigned int usage;
1770 unsigned int access;
1771 unsigned int width;
1772 unsigned int height;
1773 unsigned int depth;
1774 unsigned int size;
1775 };
1776
1777 struct wined3d_clip_status
1778 {
1779 DWORD clip_union;
1780 DWORD clip_intersection;
1781 };
1782
1783 enum wined3d_input_classification
1784 {
1785 WINED3D_INPUT_PER_VERTEX_DATA,
1786 WINED3D_INPUT_PER_INSTANCE_DATA,
1787 };
1788
1789 struct wined3d_vertex_element
1790 {
1791 enum wined3d_format_id format;
1792 unsigned int input_slot;
1793 unsigned int offset;
1794 unsigned int output_slot; /* D3D 8 & 10 */
1795 enum wined3d_input_classification input_slot_class;
1796 unsigned int instance_data_step_rate;
1797 BYTE method;
1798 BYTE usage;
1799 BYTE usage_idx;
1800 };
1801
1802 struct wined3d_device_creation_parameters
1803 {
1804 UINT adapter_idx;
1805 enum wined3d_device_type device_type;
1806 HWND focus_window;
1807 DWORD flags;
1808 };
1809
1810 struct wined3d_raster_status
1811 {
1812 BOOL in_vblank;
1813 UINT scan_line;
1814 };
1815
1816 struct wined3d_map_desc
1817 {
1818 UINT row_pitch;
1819 UINT slice_pitch;
1820 void *data;
1821 };
1822
1823 struct wined3d_map_info
1824 {
1825 UINT row_pitch;
1826 UINT slice_pitch;
1827 UINT size;
1828 };
1829
1830 struct wined3d_sub_resource_data
1831 {
1832 const void *data;
1833 unsigned int row_pitch;
1834 unsigned int slice_pitch;
1835 };
1836
1837 struct wined3d_box
1838 {
1839 UINT left;
1840 UINT top;
1841 UINT right;
1842 UINT bottom;
1843 UINT front;
1844 UINT back;
1845 };
1846
1847 struct wined3d_vertex_shader_caps
1848 {
1849 DWORD caps;
1850 INT dynamic_flow_control_depth;
1851 INT temp_count;
1852 INT static_flow_control_depth;
1853 };
1854
1855 struct wined3d_pixel_shader_caps
1856 {
1857 DWORD caps;
1858 INT dynamic_flow_control_depth;
1859 INT temp_count;
1860 INT static_flow_control_depth;
1861 INT instruction_slot_count;
1862 };
1863
1864 struct wined3d_ddraw_caps
1865 {
1866 DWORD caps;
1867 DWORD caps2;
1868 DWORD color_key_caps;
1869 DWORD fx_caps;
1870 DWORD fx_alpha_caps;
1871 DWORD sv_caps;
1872 DWORD svb_caps;
1873 DWORD svb_color_key_caps;
1874 DWORD svb_fx_caps;
1875 DWORD vsb_caps;
1876 DWORD vsb_color_key_caps;
1877 DWORD vsb_fx_caps;
1878 DWORD ssb_caps;
1879 DWORD ssb_color_key_caps;
1880 DWORD ssb_fx_caps;
1881 DWORD dds_caps;
1882 };
1883
1884 typedef struct _WINED3DCAPS
1885 {
1886 enum wined3d_device_type DeviceType;
1887 UINT AdapterOrdinal;
1888
1889 DWORD Caps;
1890 DWORD Caps2;
1891 DWORD Caps3;
1892 DWORD PresentationIntervals;
1893
1894 DWORD CursorCaps;
1895 DWORD DevCaps;
1896 DWORD PrimitiveMiscCaps;
1897 DWORD RasterCaps;
1898 DWORD ZCmpCaps;
1899 DWORD SrcBlendCaps;
1900 DWORD DestBlendCaps;
1901 DWORD AlphaCmpCaps;
1902 DWORD ShadeCaps;
1903 DWORD TextureCaps;
1904 DWORD TextureFilterCaps;
1905 DWORD CubeTextureFilterCaps;
1906 DWORD VolumeTextureFilterCaps;
1907 DWORD TextureAddressCaps;
1908 DWORD VolumeTextureAddressCaps;
1909 DWORD LineCaps;
1910
1911 DWORD MaxTextureWidth;
1912 DWORD MaxTextureHeight;
1913 DWORD MaxVolumeExtent;
1914 DWORD MaxTextureRepeat;
1915 DWORD MaxTextureAspectRatio;
1916 DWORD MaxAnisotropy;
1917 float MaxVertexW;
1918
1919 float GuardBandLeft;
1920 float GuardBandTop;
1921 float GuardBandRight;
1922 float GuardBandBottom;
1923
1924 float ExtentsAdjust;
1925 DWORD StencilCaps;
1926
1927 DWORD FVFCaps;
1928 DWORD TextureOpCaps;
1929 DWORD MaxTextureBlendStages;
1930 DWORD MaxSimultaneousTextures;
1931
1932 DWORD VertexProcessingCaps;
1933 DWORD MaxActiveLights;
1934 DWORD MaxUserClipPlanes;
1935 DWORD MaxVertexBlendMatrices;
1936 DWORD MaxVertexBlendMatrixIndex;
1937
1938 float MaxPointSize;
1939
1940 DWORD MaxPrimitiveCount;
1941 DWORD MaxVertexIndex;
1942 DWORD MaxStreams;
1943 DWORD MaxStreamStride;
1944
1945 DWORD VertexShaderVersion;
1946 DWORD MaxVertexShaderConst;
1947
1948 DWORD PixelShaderVersion;
1949 float PixelShader1xMaxValue;
1950
1951 /* DX 9 */
1952 DWORD DevCaps2;
1953
1954 float MaxNpatchTessellationLevel;
1955 DWORD Reserved5; /* undocumented */
1956
1957 UINT MasterAdapterOrdinal;
1958 UINT AdapterOrdinalInGroup;
1959 UINT NumberOfAdaptersInGroup;
1960 DWORD DeclTypes;
1961 DWORD NumSimultaneousRTs;
1962 DWORD StretchRectFilterCaps;
1963 struct wined3d_vertex_shader_caps VS20Caps;
1964 struct wined3d_pixel_shader_caps PS20Caps;
1965 DWORD VertexTextureFilterCaps;
1966 DWORD MaxVShaderInstructionsExecuted;
1967 DWORD MaxPShaderInstructionsExecuted;
1968 DWORD MaxVertexShader30InstructionSlots;
1969 DWORD MaxPixelShader30InstructionSlots;
1970 DWORD Reserved2; /* Not in the microsoft headers but documented */
1971 DWORD Reserved3;
1972
1973 struct wined3d_ddraw_caps ddraw_caps;
1974
1975 BOOL shader_double_precision;
1976 } WINED3DCAPS;
1977
1978 struct wined3d_color_key
1979 {
1980 DWORD color_space_low_value; /* low boundary of color space that is to
1981 * be treated as Color Key, inclusive */
1982 DWORD color_space_high_value; /* high boundary of color space that is
1983 * to be treated as Color Key, inclusive */
1984 };
1985
1986 struct wined3d_blt_fx
1987 {
1988 DWORD fx;
1989 struct wined3d_color_key dst_color_key;
1990 struct wined3d_color_key src_color_key;
1991 };
1992
1993 struct wined3d_buffer_desc
1994 {
1995 unsigned int byte_width;
1996 unsigned int usage;
1997 unsigned int bind_flags;
1998 unsigned int access;
1999 unsigned int misc_flags;
2000 unsigned int structure_byte_stride;
2001 };
2002
2003 struct wined3d_blend_state_desc
2004 {
2005 BOOL alpha_to_coverage;
2006 };
2007
2008 struct wined3d_rasterizer_state_desc
2009 {
2010 BOOL front_ccw;
2011 };
2012
2013 struct wined3d_sampler_desc
2014 {
2015 enum wined3d_texture_address address_u;
2016 enum wined3d_texture_address address_v;
2017 enum wined3d_texture_address address_w;
2018 float border_color[4];
2019 enum wined3d_texture_filter_type mag_filter;
2020 enum wined3d_texture_filter_type min_filter;
2021 enum wined3d_texture_filter_type mip_filter;
2022 float lod_bias;
2023 float min_lod;
2024 float max_lod;
2025 unsigned int mip_base_level;
2026 unsigned int max_anisotropy;
2027 BOOL compare;
2028 enum wined3d_cmp_func comparison_func;
2029 BOOL srgb_decode;
2030 };
2031
2032 struct wined3d_shader_signature_element
2033 {
2034 const char *semantic_name;
2035 unsigned int semantic_idx;
2036 unsigned int stream_idx;
2037 enum wined3d_sysval_semantic sysval_semantic;
2038 enum wined3d_component_type component_type;
2039 unsigned int register_idx;
2040 DWORD mask;
2041 };
2042
2043 struct wined3d_shader_signature
2044 {
2045 UINT element_count;
2046 struct wined3d_shader_signature_element *elements;
2047 };
2048
2049 struct wined3d_shader_desc
2050 {
2051 const DWORD *byte_code;
2052 size_t byte_code_size;
2053 enum wined3d_shader_byte_code_format format;
2054 struct wined3d_shader_signature input_signature;
2055 struct wined3d_shader_signature output_signature;
2056 struct wined3d_shader_signature patch_constant_signature;
2057 unsigned int max_version;
2058 };
2059
2060 struct wined3d_stream_output_element
2061 {
2062 unsigned int stream_idx;
2063 unsigned int register_idx;
2064 BYTE component_idx;
2065 BYTE component_count;
2066 BYTE output_slot;
2067 };
2068
2069 struct wined3d_stream_output_desc
2070 {
2071 struct wined3d_stream_output_element *elements;
2072 unsigned int element_count;
2073 unsigned int buffer_strides[WINED3D_MAX_STREAM_OUTPUT_BUFFERS];
2074 unsigned int buffer_stride_count;
2075 unsigned int rasterizer_stream_idx;
2076 };
2077
2078 struct wined3d_view_desc
2079 {
2080 enum wined3d_format_id format_id;
2081 unsigned int flags;
2082 union
2083 {
2084 struct
2085 {
2086 unsigned int start_idx;
2087 unsigned int count;
2088 } buffer;
2089 struct
2090 {
2091 unsigned int level_idx;
2092 unsigned int level_count;
2093 unsigned int layer_idx;
2094 unsigned int layer_count;
2095 } texture;
2096 } u;
2097 };
2098
2099 struct wined3d_output_desc
2100 {
2101 WCHAR device_name[CCHDEVICENAME];
2102 RECT desktop_rect;
2103 BOOL attached_to_desktop;
2104 enum wined3d_display_rotation rotation;
2105 HMONITOR monitor;
2106 };
2107
2108 struct wined3d_parent_ops
2109 {
2110 void (__stdcall *wined3d_object_destroyed)(void *parent);
2111 };
2112
2113 struct wined3d;
2114 struct wined3d_buffer;
2115 struct wined3d_device;
2116 struct wined3d_palette;
2117 struct wined3d_query;
2118 struct wined3d_blend_state;
2119 struct wined3d_rasterizer_state;
2120 struct wined3d_rendertarget_view;
2121 struct wined3d_resource;
2122 struct wined3d_sampler;
2123 struct wined3d_shader;
2124 struct wined3d_shader_resource_view;
2125 struct wined3d_stateblock;
2126 struct wined3d_swapchain;
2127 struct wined3d_texture;
2128 struct wined3d_unordered_access_view;
2129 struct wined3d_vertex_declaration;
2130
2131 struct wined3d_device_parent
2132 {
2133 const struct wined3d_device_parent_ops *ops;
2134 };
2135
2136 struct wined3d_device_parent_ops
2137 {
2138 void (__cdecl *wined3d_device_created)(struct wined3d_device_parent *device_parent, struct wined3d_device *device);
2139 void (__cdecl *mode_changed)(struct wined3d_device_parent *device_parent);
2140 void (__cdecl *activate)(struct wined3d_device_parent *device_parent, BOOL activate);
2141 HRESULT (__cdecl *surface_created)(struct wined3d_device_parent *device_parent,
2142 struct wined3d_texture *texture, unsigned int sub_resource_idx,
2143 void **parent, const struct wined3d_parent_ops **parent_ops);
2144 HRESULT (__cdecl *volume_created)(struct wined3d_device_parent *device_parent,
2145 struct wined3d_texture *wined3d_texture, unsigned int sub_resource_idx,
2146 void **parent, const struct wined3d_parent_ops **parent_ops);
2147 HRESULT (__cdecl *create_swapchain_texture)(struct wined3d_device_parent *device_parent, void *parent,
2148 const struct wined3d_resource_desc *desc, DWORD texture_flags, struct wined3d_texture **texture);
2149 HRESULT (__cdecl *create_swapchain)(struct wined3d_device_parent *device_parent,
2150 struct wined3d_swapchain_desc *desc, struct wined3d_swapchain **swapchain);
2151 };
2152
2153 struct wined3d_private_store
2154 {
2155 struct list content;
2156 };
2157
2158 struct wined3d_private_data
2159 {
2160 struct list entry;
2161
2162 GUID tag;
2163 DWORD flags; /* DDSPD_* */
2164 DWORD size;
2165 union
2166 {
2167 BYTE data[1];
2168 IUnknown *object;
2169 } content;
2170 };
2171
2172 typedef HRESULT (CDECL *wined3d_device_reset_cb)(struct wined3d_resource *resource);
2173
2174 void __stdcall wined3d_mutex_lock(void);
2175 void __stdcall wined3d_mutex_unlock(void);
2176
2177 UINT __cdecl wined3d_calculate_format_pitch(const struct wined3d *wined3d, UINT adapter_idx,
2178 enum wined3d_format_id format_id, UINT width);
2179 HRESULT __cdecl wined3d_check_depth_stencil_match(const struct wined3d *wined3d, UINT adapter_idx,
2180 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id,
2181 enum wined3d_format_id render_target_format_id, enum wined3d_format_id depth_stencil_format_id);
2182 HRESULT __cdecl wined3d_check_device_format(const struct wined3d *wined3d, UINT adaper_idx,
2183 enum wined3d_device_type device_type, enum wined3d_format_id adapter_format_id, DWORD usage,
2184 enum wined3d_resource_type resource_type, enum wined3d_format_id check_format_id);
2185 HRESULT __cdecl wined3d_check_device_format_conversion(const struct wined3d *wined3d, UINT adapter_idx,
2186 enum wined3d_device_type device_type, enum wined3d_format_id source_format_id,
2187 enum wined3d_format_id target_format_id);
2188 HRESULT __cdecl wined3d_check_device_multisample_type(const struct wined3d *wined3d, UINT adapter_idx,
2189 enum wined3d_device_type device_type, enum wined3d_format_id surface_format_id, BOOL windowed,
2190 enum wined3d_multisample_type multisample_type, DWORD *quality_levels);
2191 HRESULT __cdecl wined3d_check_device_type(const struct wined3d *wined3d, UINT adapter_idx,
2192 enum wined3d_device_type device_type, enum wined3d_format_id display_format_id,
2193 enum wined3d_format_id backbuffer_format_id, BOOL windowed);
2194 struct wined3d * __cdecl wined3d_create(DWORD flags);
2195 ULONG __cdecl wined3d_decref(struct wined3d *wined3d);
2196 HRESULT __cdecl wined3d_enum_adapter_modes(const struct wined3d *wined3d, UINT adapter_idx,
2197 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering,
2198 UINT mode_idx, struct wined3d_display_mode *mode);
2199 HRESULT __cdecl wined3d_find_closest_matching_adapter_mode(const struct wined3d *wined3d,
2200 unsigned int adapter_idx, struct wined3d_display_mode *mode);
2201 UINT __cdecl wined3d_get_adapter_count(const struct wined3d *wined3d);
2202 HRESULT __cdecl wined3d_get_adapter_display_mode(const struct wined3d *wined3d, UINT adapter_idx,
2203 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2204 HRESULT __cdecl wined3d_get_adapter_identifier(const struct wined3d *wined3d, UINT adapter_idx,
2205 DWORD flags, struct wined3d_adapter_identifier *identifier);
2206 UINT __cdecl wined3d_get_adapter_mode_count(const struct wined3d *wined3d, UINT adapter_idx,
2207 enum wined3d_format_id format_id, enum wined3d_scanline_ordering scanline_ordering);
2208 HRESULT __cdecl wined3d_get_adapter_raster_status(const struct wined3d *wined3d, UINT adapter_idx,
2209 struct wined3d_raster_status *raster_status);
2210 HRESULT __cdecl wined3d_get_device_caps(const struct wined3d *wined3d, UINT adapter_idx,
2211 enum wined3d_device_type device_type, WINED3DCAPS *caps);
2212 HRESULT __cdecl wined3d_get_output_desc(const struct wined3d *wined3d, unsigned int adapter_idx,
2213 struct wined3d_output_desc *desc);
2214 ULONG __cdecl wined3d_incref(struct wined3d *wined3d);
2215 HRESULT __cdecl wined3d_register_software_device(struct wined3d *wined3d, void *init_function);
2216 HRESULT __cdecl wined3d_set_adapter_display_mode(struct wined3d *wined3d,
2217 UINT adapter_idx, const struct wined3d_display_mode *mode);
2218
2219 HRESULT __cdecl wined3d_buffer_create(struct wined3d_device *device, const struct wined3d_buffer_desc *desc,
2220 const struct wined3d_sub_resource_data *data, void *parent, const struct wined3d_parent_ops *parent_ops,
2221 struct wined3d_buffer **buffer);
2222 ULONG __cdecl wined3d_buffer_decref(struct wined3d_buffer *buffer);
2223 void * __cdecl wined3d_buffer_get_parent(const struct wined3d_buffer *buffer);
2224 struct wined3d_resource * __cdecl wined3d_buffer_get_resource(struct wined3d_buffer *buffer);
2225 ULONG __cdecl wined3d_buffer_incref(struct wined3d_buffer *buffer);
2226
2227 HRESULT __cdecl wined3d_device_acquire_focus_window(struct wined3d_device *device, HWND window);
2228 HRESULT __cdecl wined3d_device_begin_scene(struct wined3d_device *device);
2229 HRESULT __cdecl wined3d_device_begin_stateblock(struct wined3d_device *device);
2230 HRESULT __cdecl wined3d_device_clear(struct wined3d_device *device, DWORD rect_count, const RECT *rects, DWORD flags,
2231 const struct wined3d_color *color, float z, DWORD stencil);
2232 HRESULT __cdecl wined3d_device_clear_rendertarget_view(struct wined3d_device *device,
2233 struct wined3d_rendertarget_view *view, const RECT *rect, DWORD flags,
2234 const struct wined3d_color *color, float depth, DWORD stencil);
2235 void __cdecl wined3d_device_clear_unordered_access_view_uint(struct wined3d_device *device,
2236 struct wined3d_unordered_access_view *view, const struct wined3d_uvec4 *clear_value);
2237 void __cdecl wined3d_device_copy_resource(struct wined3d_device *device,
2238 struct wined3d_resource *dst_resource, struct wined3d_resource *src_resource);
2239 HRESULT __cdecl wined3d_device_copy_sub_resource_region(struct wined3d_device *device,
2240 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx, unsigned int dst_x,
2241 unsigned int dst_y, unsigned int dst_z, struct wined3d_resource *src_resource,
2242 unsigned int src_sub_resource_idx, const struct wined3d_box *src_box);
2243 void __cdecl wined3d_device_copy_uav_counter(struct wined3d_device *device,
2244 struct wined3d_buffer *dst_buffer, unsigned int offset, struct wined3d_unordered_access_view *uav);
2245 HRESULT __cdecl wined3d_device_create(struct wined3d *wined3d, UINT adapter_idx,
2246 enum wined3d_device_type device_type, HWND focus_window, DWORD behaviour_flags, BYTE surface_alignment,
2247 struct wined3d_device_parent *device_parent, struct wined3d_device **device);
2248 ULONG __cdecl wined3d_device_decref(struct wined3d_device *device);
2249 void __cdecl wined3d_device_dispatch_compute(struct wined3d_device *device,
2250 unsigned int group_count_x, unsigned int group_count_y, unsigned int group_count_z);
2251 void __cdecl wined3d_device_dispatch_compute_indirect(struct wined3d_device *device,
2252 struct wined3d_buffer *buffer, unsigned int offset);
2253 HRESULT __cdecl wined3d_device_draw_indexed_primitive(struct wined3d_device *device, UINT start_idx, UINT index_count);
2254 void __cdecl wined3d_device_draw_indexed_primitive_instanced(struct wined3d_device *device,
2255 UINT start_idx, UINT index_count, UINT start_instance, UINT instance_count);
2256 void __cdecl wined3d_device_draw_indexed_primitive_instanced_indirect(struct wined3d_device *device,
2257 struct wined3d_buffer *buffer, unsigned int offset);
2258 HRESULT __cdecl wined3d_device_draw_primitive(struct wined3d_device *device, UINT start_vertex, UINT vertex_count);
2259 void __cdecl wined3d_device_draw_primitive_instanced(struct wined3d_device *device,
2260 UINT start_vertex, UINT vertex_count, UINT start_instance, UINT instance_count);
2261 void __cdecl wined3d_device_draw_primitive_instanced_indirect(struct wined3d_device *device,
2262 struct wined3d_buffer *buffer, unsigned int offset);
2263 HRESULT __cdecl wined3d_device_end_scene(struct wined3d_device *device);
2264 HRESULT __cdecl wined3d_device_end_stateblock(struct wined3d_device *device, struct wined3d_stateblock **stateblock);
2265 void __cdecl wined3d_device_evict_managed_resources(struct wined3d_device *device);
2266 UINT __cdecl wined3d_device_get_available_texture_mem(const struct wined3d_device *device);
2267 INT __cdecl wined3d_device_get_base_vertex_index(const struct wined3d_device *device);
2268 struct wined3d_blend_state * __cdecl wined3d_device_get_blend_state(const struct wined3d_device *device);
2269 HRESULT __cdecl wined3d_device_get_clip_plane(const struct wined3d_device *device,
2270 UINT plane_idx, struct wined3d_vec4 *plane);
2271 HRESULT __cdecl wined3d_device_get_clip_status(const struct wined3d_device *device,
2272 struct wined3d_clip_status *clip_status);
2273 struct wined3d_shader * __cdecl wined3d_device_get_compute_shader(const struct wined3d_device *device);
2274 void __cdecl wined3d_device_get_creation_parameters(const struct wined3d_device *device,
2275 struct wined3d_device_creation_parameters *creation_parameters);
2276 struct wined3d_buffer * __cdecl wined3d_device_get_cs_cb(const struct wined3d_device *device, unsigned int idx);
2277 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_cs_resource_view(const struct wined3d_device *device,
2278 unsigned int idx);
2279 struct wined3d_sampler * __cdecl wined3d_device_get_cs_sampler(const struct wined3d_device *device, unsigned int idx);
2280 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_cs_uav(const struct wined3d_device *device,
2281 unsigned int idx);
2282 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_depth_stencil_view(const struct wined3d_device *device);
2283 HRESULT __cdecl wined3d_device_get_device_caps(const struct wined3d_device *device, WINED3DCAPS *caps);
2284 HRESULT __cdecl wined3d_device_get_display_mode(const struct wined3d_device *device, UINT swapchain_idx,
2285 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2286 struct wined3d_shader * __cdecl wined3d_device_get_domain_shader(const struct wined3d_device *device);
2287 struct wined3d_buffer * __cdecl wined3d_device_get_ds_cb(const struct wined3d_device *device, unsigned int idx);
2288 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ds_resource_view(const struct wined3d_device *device,
2289 unsigned int idx);
2290 struct wined3d_sampler * __cdecl wined3d_device_get_ds_sampler(const struct wined3d_device *device, unsigned int idx);
2291 void __cdecl wined3d_device_get_gamma_ramp(const struct wined3d_device *device,
2292 UINT swapchain_idx, struct wined3d_gamma_ramp *ramp);
2293 struct wined3d_shader * __cdecl wined3d_device_get_geometry_shader(const struct wined3d_device *device);
2294 struct wined3d_buffer * __cdecl wined3d_device_get_gs_cb(const struct wined3d_device *device, UINT idx);
2295 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_gs_resource_view(const struct wined3d_device *device,
2296 UINT idx);
2297 struct wined3d_sampler * __cdecl wined3d_device_get_gs_sampler(const struct wined3d_device *device, UINT idx);
2298 struct wined3d_buffer * __cdecl wined3d_device_get_hs_cb(const struct wined3d_device *device, unsigned int idx);
2299 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_hs_resource_view(const struct wined3d_device *device,
2300 unsigned int idx);
2301 struct wined3d_sampler * __cdecl wined3d_device_get_hs_sampler(const struct wined3d_device *device, unsigned int idx);
2302 struct wined3d_shader * __cdecl wined3d_device_get_hull_shader(const struct wined3d_device *device);
2303 struct wined3d_buffer * __cdecl wined3d_device_get_index_buffer(const struct wined3d_device *device,
2304 enum wined3d_format_id *format, unsigned int *offset);
2305 HRESULT __cdecl wined3d_device_get_light(const struct wined3d_device *device,
2306 UINT light_idx, struct wined3d_light *light);
2307 HRESULT __cdecl wined3d_device_get_light_enable(const struct wined3d_device *device, UINT light_idx, BOOL *enable);
2308 void __cdecl wined3d_device_get_material(const struct wined3d_device *device, struct wined3d_material *material);
2309 float __cdecl wined3d_device_get_npatch_mode(const struct wined3d_device *device);
2310 struct wined3d_shader * __cdecl wined3d_device_get_pixel_shader(const struct wined3d_device *device);
2311 struct wined3d_query * __cdecl wined3d_device_get_predication(struct wined3d_device *device, BOOL *value);
2312 void __cdecl wined3d_device_get_primitive_type(const struct wined3d_device *device,
2313 enum wined3d_primitive_type *primitive_topology, unsigned int *patch_vertex_count);
2314 struct wined3d_buffer * __cdecl wined3d_device_get_ps_cb(const struct wined3d_device *device, UINT idx);
2315 HRESULT __cdecl wined3d_device_get_ps_consts_b(const struct wined3d_device *device,
2316 unsigned int start_idx, unsigned int count, BOOL *constants);
2317 HRESULT __cdecl wined3d_device_get_ps_consts_f(const struct wined3d_device *device,
2318 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2319 HRESULT __cdecl wined3d_device_get_ps_consts_i(const struct wined3d_device *device,
2320 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2321 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_ps_resource_view(const struct wined3d_device *device,
2322 UINT idx);
2323 struct wined3d_sampler * __cdecl wined3d_device_get_ps_sampler(const struct wined3d_device *device, UINT idx);
2324 HRESULT __cdecl wined3d_device_get_raster_status(const struct wined3d_device *device,
2325 UINT swapchain_idx, struct wined3d_raster_status *raster_status);
2326 struct wined3d_rasterizer_state * __cdecl wined3d_device_get_rasterizer_state(struct wined3d_device *device);
2327 DWORD __cdecl wined3d_device_get_render_state(const struct wined3d_device *device, enum wined3d_render_state state);
2328 struct wined3d_rendertarget_view * __cdecl wined3d_device_get_rendertarget_view(const struct wined3d_device *device,
2329 unsigned int view_idx);
2330 DWORD __cdecl wined3d_device_get_sampler_state(const struct wined3d_device *device,
2331 UINT sampler_idx, enum wined3d_sampler_state state);
2332 void __cdecl wined3d_device_get_scissor_rect(const struct wined3d_device *device, RECT *rect);
2333 BOOL __cdecl wined3d_device_get_software_vertex_processing(const struct wined3d_device *device);
2334 struct wined3d_buffer * __cdecl wined3d_device_get_stream_output(struct wined3d_device *device,
2335 UINT idx, UINT *offset);
2336 HRESULT __cdecl wined3d_device_get_stream_source(const struct wined3d_device *device,
2337 UINT stream_idx, struct wined3d_buffer **buffer, UINT *offset, UINT *stride);
2338 HRESULT __cdecl wined3d_device_get_stream_source_freq(const struct wined3d_device *device,
2339 UINT stream_idx, UINT *divider);
2340 struct wined3d_swapchain * __cdecl wined3d_device_get_swapchain(const struct wined3d_device *device,
2341 UINT swapchain_idx);
2342 UINT __cdecl wined3d_device_get_swapchain_count(const struct wined3d_device *device);
2343 struct wined3d_texture * __cdecl wined3d_device_get_texture(const struct wined3d_device *device, UINT stage);
2344 DWORD __cdecl wined3d_device_get_texture_stage_state(const struct wined3d_device *device,
2345 UINT stage, enum wined3d_texture_stage_state state);
2346 void __cdecl wined3d_device_get_transform(const struct wined3d_device *device,
2347 enum wined3d_transform_state state, struct wined3d_matrix *matrix);
2348 struct wined3d_unordered_access_view * __cdecl wined3d_device_get_unordered_access_view(
2349 const struct wined3d_device *device, unsigned int idx);
2350 struct wined3d_vertex_declaration * __cdecl wined3d_device_get_vertex_declaration(const struct wined3d_device *device);
2351 struct wined3d_shader * __cdecl wined3d_device_get_vertex_shader(const struct wined3d_device *device);
2352 void __cdecl wined3d_device_get_viewport(const struct wined3d_device *device, struct wined3d_viewport *viewport);
2353 struct wined3d_buffer * __cdecl wined3d_device_get_vs_cb(const struct wined3d_device *device, UINT idx);
2354 HRESULT __cdecl wined3d_device_get_vs_consts_b(const struct wined3d_device *device,
2355 unsigned int start_idx, unsigned int count, BOOL *constants);
2356 HRESULT __cdecl wined3d_device_get_vs_consts_f(const struct wined3d_device *device,
2357 unsigned int start_idx, unsigned int count, struct wined3d_vec4 *constants);
2358 HRESULT __cdecl wined3d_device_get_vs_consts_i(const struct wined3d_device *device,
2359 unsigned int start_idx, unsigned int count, struct wined3d_ivec4 *constants);
2360 struct wined3d_shader_resource_view * __cdecl wined3d_device_get_vs_resource_view(const struct wined3d_device *device,
2361 UINT idx);
2362 struct wined3d_sampler * __cdecl wined3d_device_get_vs_sampler(const struct wined3d_device *device, UINT idx);
2363 struct wined3d * __cdecl wined3d_device_get_wined3d(const struct wined3d_device *device);
2364 ULONG __cdecl wined3d_device_incref(struct wined3d_device *device);
2365 HRESULT __cdecl wined3d_device_init_3d(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2366 HRESULT __cdecl wined3d_device_init_gdi(struct wined3d_device *device, struct wined3d_swapchain_desc *swapchain_desc);
2367 void __cdecl wined3d_device_multiply_transform(struct wined3d_device *device,
2368 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2369 HRESULT __cdecl wined3d_device_process_vertices(struct wined3d_device *device,
2370 UINT src_start_idx, UINT dst_idx, UINT vertex_count, struct wined3d_buffer *dst_buffer,
2371 const struct wined3d_vertex_declaration *declaration, DWORD flags, DWORD dst_fvf);
2372 void __cdecl wined3d_device_release_focus_window(struct wined3d_device *device);
2373 HRESULT __cdecl wined3d_device_reset(struct wined3d_device *device,
2374 const struct wined3d_swapchain_desc *swapchain_desc, const struct wined3d_display_mode *mode,
2375 wined3d_device_reset_cb callback, BOOL reset_state);
2376 void __cdecl wined3d_device_resolve_sub_resource(struct wined3d_device *device,
2377 struct wined3d_resource *dst_resource, unsigned int dst_sub_resource_idx,
2378 struct wined3d_resource *src_resource, unsigned int src_sub_resource_idx,
2379 enum wined3d_format_id format_id);
2380 void __cdecl wined3d_device_restore_fullscreen_window(struct wined3d_device *device, HWND window,
2381 const RECT *window_rect);
2382 void __cdecl wined3d_device_set_base_vertex_index(struct wined3d_device *device, INT base_index);
2383 void __cdecl wined3d_device_set_blend_state(struct wined3d_device *device, struct wined3d_blend_state *blend_state);
2384 HRESULT __cdecl wined3d_device_set_clip_plane(struct wined3d_device *device,
2385 UINT plane_idx, const struct wined3d_vec4 *plane);
2386 HRESULT __cdecl wined3d_device_set_clip_status(struct wined3d_device *device,
2387 const struct wined3d_clip_status *clip_status);
2388 void __cdecl wined3d_device_set_compute_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2389 void __cdecl wined3d_device_set_cs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2390 void __cdecl wined3d_device_set_cs_resource_view(struct wined3d_device *device,
2391 unsigned int idx, struct wined3d_shader_resource_view *view);
2392 void __cdecl wined3d_device_set_cs_sampler(struct wined3d_device *device,
2393 unsigned int idx, struct wined3d_sampler *sampler);
2394 void __cdecl wined3d_device_set_cs_uav(struct wined3d_device *device, unsigned int idx,
2395 struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2396 void __cdecl wined3d_device_set_cursor_position(struct wined3d_device *device,
2397 int x_screen_space, int y_screen_space, DWORD flags);
2398 HRESULT __cdecl wined3d_device_set_cursor_properties(struct wined3d_device *device,
2399 UINT x_hotspot, UINT y_hotspot, struct wined3d_texture *texture, unsigned int sub_resource_idx);
2400 void __cdecl wined3d_device_set_depth_stencil_view(struct wined3d_device *device,
2401 struct wined3d_rendertarget_view *view);
2402 HRESULT __cdecl wined3d_device_set_dialog_box_mode(struct wined3d_device *device, BOOL enable_dialogs);
2403 void __cdecl wined3d_device_set_domain_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2404 void __cdecl wined3d_device_set_ds_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2405 void __cdecl wined3d_device_set_ds_resource_view(struct wined3d_device *device,
2406 unsigned int idx, struct wined3d_shader_resource_view *view);
2407 void __cdecl wined3d_device_set_ds_sampler(struct wined3d_device *device,
2408 unsigned int idx, struct wined3d_sampler *sampler);
2409 void __cdecl wined3d_device_set_gamma_ramp(const struct wined3d_device *device,
2410 UINT swapchain_idx, DWORD flags, const struct wined3d_gamma_ramp *ramp);
2411 void __cdecl wined3d_device_set_geometry_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2412 void __cdecl wined3d_device_set_gs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2413 void __cdecl wined3d_device_set_gs_resource_view(struct wined3d_device *device,
2414 UINT idx, struct wined3d_shader_resource_view *view);
2415 void __cdecl wined3d_device_set_gs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2416 void __cdecl wined3d_device_set_hs_cb(struct wined3d_device *device, unsigned int idx, struct wined3d_buffer *buffer);
2417 void __cdecl wined3d_device_set_hs_resource_view(struct wined3d_device *device,
2418 unsigned int idx, struct wined3d_shader_resource_view *view);
2419 void __cdecl wined3d_device_set_hs_sampler(struct wined3d_device *device,
2420 unsigned int idx, struct wined3d_sampler *sampler);
2421 void __cdecl wined3d_device_set_hull_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2422 void __cdecl wined3d_device_set_index_buffer(struct wined3d_device *device,
2423 struct wined3d_buffer *index_buffer, enum wined3d_format_id format_id, unsigned int offset);
2424 HRESULT __cdecl wined3d_device_set_light(struct wined3d_device *device,
2425 UINT light_idx, const struct wined3d_light *light);
2426 HRESULT __cdecl wined3d_device_set_light_enable(struct wined3d_device *device, UINT light_idx, BOOL enable);
2427 void __cdecl wined3d_device_set_material(struct wined3d_device *device, const struct wined3d_material *material);
2428 void __cdecl wined3d_device_set_multithreaded(struct wined3d_device *device);
2429 HRESULT __cdecl wined3d_device_set_npatch_mode(struct wined3d_device *device, float segments);
2430 void __cdecl wined3d_device_set_pixel_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2431 void __cdecl wined3d_device_set_predication(struct wined3d_device *device,
2432 struct wined3d_query *predicate, BOOL value);
2433 void __cdecl wined3d_device_set_primitive_type(struct wined3d_device *device,
2434 enum wined3d_primitive_type primitive_topology, unsigned int patch_vertex_count);
2435 void __cdecl wined3d_device_set_ps_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2436 HRESULT __cdecl wined3d_device_set_ps_consts_b(struct wined3d_device *device,
2437 unsigned int start_idx, unsigned int count, const BOOL *constants);
2438 HRESULT __cdecl wined3d_device_set_ps_consts_f(struct wined3d_device *device,
2439 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2440 HRESULT __cdecl wined3d_device_set_ps_consts_i(struct wined3d_device *device,
2441 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2442 void __cdecl wined3d_device_set_ps_resource_view(struct wined3d_device *device,
2443 UINT idx, struct wined3d_shader_resource_view *view);
2444 void __cdecl wined3d_device_set_ps_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2445 void __cdecl wined3d_device_set_rasterizer_state(struct wined3d_device *device,
2446 struct wined3d_rasterizer_state *rasterizer_state);
2447 void __cdecl wined3d_device_set_render_state(struct wined3d_device *device,
2448 enum wined3d_render_state state, DWORD value);
2449 HRESULT __cdecl wined3d_device_set_rendertarget_view(struct wined3d_device *device,
2450 unsigned int view_idx, struct wined3d_rendertarget_view *view, BOOL set_viewport);
2451 void __cdecl wined3d_device_set_sampler_state(struct wined3d_device *device,
2452 UINT sampler_idx, enum wined3d_sampler_state state, DWORD value);
2453 void __cdecl wined3d_device_set_scissor_rect(struct wined3d_device *device, const RECT *rect);
2454 void __cdecl wined3d_device_set_software_vertex_processing(struct wined3d_device *device, BOOL software);
2455 void __cdecl wined3d_device_set_stream_output(struct wined3d_device *device, UINT idx,
2456 struct wined3d_buffer *buffer, UINT offset);
2457 HRESULT __cdecl wined3d_device_set_stream_source(struct wined3d_device *device,
2458 UINT stream_idx, struct wined3d_buffer *buffer, UINT offset, UINT stride);
2459 HRESULT __cdecl wined3d_device_set_stream_source_freq(struct wined3d_device *device, UINT stream_idx, UINT divider);
2460 HRESULT __cdecl wined3d_device_set_texture(struct wined3d_device *device, UINT stage, struct wined3d_texture *texture);
2461 void __cdecl wined3d_device_set_texture_stage_state(struct wined3d_device *device,
2462 UINT stage, enum wined3d_texture_stage_state state, DWORD value);
2463 void __cdecl wined3d_device_set_transform(struct wined3d_device *device,
2464 enum wined3d_transform_state state, const struct wined3d_matrix *matrix);
2465 void __cdecl wined3d_device_set_unordered_access_view(struct wined3d_device *device,
2466 unsigned int idx, struct wined3d_unordered_access_view *uav, unsigned int initial_count);
2467 void __cdecl wined3d_device_set_vertex_declaration(struct wined3d_device *device,
2468 struct wined3d_vertex_declaration *declaration);
2469 void __cdecl wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader);
2470 void __cdecl wined3d_device_set_viewport(struct wined3d_device *device, const struct wined3d_viewport *viewport);
2471 void __cdecl wined3d_device_set_vs_cb(struct wined3d_device *device, UINT idx, struct wined3d_buffer *buffer);
2472 HRESULT __cdecl wined3d_device_set_vs_consts_b(struct wined3d_device *device,
2473 unsigned int start_idx, unsigned int count, const BOOL *constants);
2474 HRESULT __cdecl wined3d_device_set_vs_consts_f(struct wined3d_device *device,
2475 unsigned int start_idx, unsigned int count, const struct wined3d_vec4 *constants);
2476 HRESULT __cdecl wined3d_device_set_vs_consts_i(struct wined3d_device *device,
2477 unsigned int start_idx, unsigned int count, const struct wined3d_ivec4 *constants);
2478 void __cdecl wined3d_device_set_vs_resource_view(struct wined3d_device *device,
2479 UINT idx, struct wined3d_shader_resource_view *view);
2480 void __cdecl wined3d_device_set_vs_sampler(struct wined3d_device *device, UINT idx, struct wined3d_sampler *sampler);
2481 void __cdecl wined3d_device_setup_fullscreen_window(struct wined3d_device *device, HWND window, UINT w, UINT h);
2482 BOOL __cdecl wined3d_device_show_cursor(struct wined3d_device *device, BOOL show);
2483 HRESULT __cdecl wined3d_device_uninit_3d(struct wined3d_device *device);
2484 HRESULT __cdecl wined3d_device_uninit_gdi(struct wined3d_device *device);
2485 void __cdecl wined3d_device_update_sub_resource(struct wined3d_device *device, struct wined3d_resource *resource,
2486 unsigned int sub_resource_idx, const struct wined3d_box *box, const void *data, unsigned int row_pitch,
2487 unsigned int depth_pitch);
2488 HRESULT __cdecl wined3d_device_update_texture(struct wined3d_device *device,
2489 struct wined3d_texture *src_texture, struct wined3d_texture *dst_texture);
2490 HRESULT __cdecl wined3d_device_validate_device(const struct wined3d_device *device, DWORD *num_passes);
2491
2492 HRESULT __cdecl wined3d_palette_create(struct wined3d_device *device, DWORD flags,
2493 unsigned int entry_count, const PALETTEENTRY *entries, struct wined3d_palette **palette);
2494 ULONG __cdecl wined3d_palette_decref(struct wined3d_palette *palette);
2495 HRESULT __cdecl wined3d_palette_get_entries(const struct wined3d_palette *palette,
2496 DWORD flags, DWORD start, DWORD count, PALETTEENTRY *entries);
2497 void __cdecl wined3d_palette_apply_to_dc(const struct wined3d_palette *palette, HDC dc);
2498 ULONG __cdecl wined3d_palette_incref(struct wined3d_palette *palette);
2499 HRESULT __cdecl wined3d_palette_set_entries(struct wined3d_palette *palette,
2500 DWORD flags, DWORD start, DWORD count, const PALETTEENTRY *entries);
2501
2502 HRESULT __cdecl wined3d_query_create(struct wined3d_device *device, enum wined3d_query_type type,
2503 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_query **query);
2504 ULONG __cdecl wined3d_query_decref(struct wined3d_query *query);
2505 HRESULT __cdecl wined3d_query_get_data(struct wined3d_query *query, void *data, UINT data_size, DWORD flags);
2506 UINT __cdecl wined3d_query_get_data_size(const struct wined3d_query *query);
2507 void * __cdecl wined3d_query_get_parent(const struct wined3d_query *query);
2508 enum wined3d_query_type __cdecl wined3d_query_get_type(const struct wined3d_query *query);
2509 ULONG __cdecl wined3d_query_incref(struct wined3d_query *query);
2510 HRESULT __cdecl wined3d_query_issue(struct wined3d_query *query, DWORD flags);
2511
2512 static inline void wined3d_private_store_init(struct wined3d_private_store *store)
2513 {
2514 list_init(&store->content);
2515 }
2516
2517 static inline struct wined3d_private_data *wined3d_private_store_get_private_data(
2518 const struct wined3d_private_store *store, const GUID *tag)
2519 {
2520 struct wined3d_private_data *data;
2521 struct list *entry;
2522
2523 LIST_FOR_EACH(entry, &store->content)
2524 {
2525 data = LIST_ENTRY(entry, struct wined3d_private_data, entry);
2526 if (IsEqualGUID(&data->tag, tag))
2527 return data;
2528 }
2529 return NULL;
2530 }
2531
2532 static inline void wined3d_private_store_free_private_data(struct wined3d_private_store *store,
2533 struct wined3d_private_data *entry)
2534 {
2535 if (entry->flags & WINED3DSPD_IUNKNOWN)
2536 IUnknown_Release(entry->content.object);
2537 list_remove(&entry->entry);
2538 HeapFree(GetProcessHeap(), 0, entry);
2539 }
2540
2541 static inline void wined3d_private_store_cleanup(struct wined3d_private_store *store)
2542 {
2543 struct wined3d_private_data *data;
2544 struct list *e1, *e2;
2545
2546 LIST_FOR_EACH_SAFE(e1, e2, &store->content)
2547 {
2548 data = LIST_ENTRY(e1, struct wined3d_private_data, entry);
2549 wined3d_private_store_free_private_data(store, data);
2550 }
2551 }
2552
2553 static inline HRESULT wined3d_private_store_set_private_data(struct wined3d_private_store *store,
2554 const GUID *guid, const void *data, DWORD data_size, DWORD flags)
2555 {
2556 struct wined3d_private_data *d, *old;
2557 const void *ptr = data;
2558
2559 if (flags & WINED3DSPD_IUNKNOWN)
2560 {
2561 if (data_size != sizeof(IUnknown *))
2562 return WINED3DERR_INVALIDCALL;
2563 ptr = &data;
2564 }
2565
2566 if (!(d = HeapAlloc(GetProcessHeap(), 0,
2567 FIELD_OFFSET(struct wined3d_private_data, content.data[data_size]))))
2568 return E_OUTOFMEMORY;
2569
2570 d->tag = *guid;
2571 d->flags = flags;
2572 d->size = data_size;
2573
2574 memcpy(d->content.data, ptr, data_size);
2575 if (flags & WINED3DSPD_IUNKNOWN)
2576 IUnknown_AddRef(d->content.object);
2577
2578 old = wined3d_private_store_get_private_data(store, guid);
2579 if (old)
2580 wined3d_private_store_free_private_data(store, old);
2581 list_add_tail(&store->content, &d->entry);
2582
2583 return WINED3D_OK;
2584 }
2585
2586 HRESULT __cdecl wined3d_blend_state_create(struct wined3d_device *device,
2587 const struct wined3d_blend_state_desc *desc, void *parent,
2588 const struct wined3d_parent_ops *parent_ops, struct wined3d_blend_state **state);
2589 ULONG __cdecl wined3d_blend_state_decref(struct wined3d_blend_state *state);
2590 void * __cdecl wined3d_blend_state_get_parent(const struct wined3d_blend_state *state);
2591 ULONG __cdecl wined3d_blend_state_incref(struct wined3d_blend_state *state);
2592
2593 HRESULT __cdecl wined3d_rasterizer_state_create(struct wined3d_device *device,
2594 const struct wined3d_rasterizer_state_desc *desc, void *parent,
2595 const struct wined3d_parent_ops *parent_ops, struct wined3d_rasterizer_state **state);
2596 ULONG __cdecl wined3d_rasterizer_state_decref(struct wined3d_rasterizer_state *state);
2597 void * __cdecl wined3d_rasterizer_state_get_parent(const struct wined3d_rasterizer_state *state);
2598 ULONG __cdecl wined3d_rasterizer_state_incref(struct wined3d_rasterizer_state *state);
2599
2600 void __cdecl wined3d_resource_get_desc(const struct wined3d_resource *resource,
2601 struct wined3d_resource_desc *desc);
2602 void * __cdecl wined3d_resource_get_parent(const struct wined3d_resource *resource);
2603 DWORD __cdecl wined3d_resource_get_priority(const struct wined3d_resource *resource);
2604 HRESULT __cdecl wined3d_resource_map(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2605 struct wined3d_map_desc *map_desc, const struct wined3d_box *box, DWORD flags);
2606 HRESULT __cdecl wined3d_resource_map_info(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2607 struct wined3d_map_info *info, DWORD flags);
2608 void __cdecl wined3d_resource_preload(struct wined3d_resource *resource);
2609 void __cdecl wined3d_resource_set_parent(struct wined3d_resource *resource, void *parent);
2610 DWORD __cdecl wined3d_resource_set_priority(struct wined3d_resource *resource, DWORD priority);
2611 HRESULT __cdecl wined3d_resource_unmap(struct wined3d_resource *resource, unsigned int sub_resource_idx);
2612 UINT __cdecl wined3d_resource_update_info(struct wined3d_resource *resource, unsigned int sub_resource_idx,
2613 const struct wined3d_box *box, unsigned int row_pitch, unsigned int depth_pitch);
2614
2615 HRESULT __cdecl wined3d_rendertarget_view_create(const struct wined3d_view_desc *desc,
2616 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2617 struct wined3d_rendertarget_view **view);
2618 HRESULT __cdecl wined3d_rendertarget_view_create_from_sub_resource(struct wined3d_texture *texture,
2619 unsigned int sub_resource_idx, void *parent, const struct wined3d_parent_ops *parent_ops,
2620 struct wined3d_rendertarget_view **view);
2621 ULONG __cdecl wined3d_rendertarget_view_decref(struct wined3d_rendertarget_view *view);
2622 void * __cdecl wined3d_rendertarget_view_get_parent(const struct wined3d_rendertarget_view *view);
2623 struct wined3d_resource * __cdecl wined3d_rendertarget_view_get_resource(const struct wined3d_rendertarget_view *view);
2624 void * __cdecl wined3d_rendertarget_view_get_sub_resource_parent(const struct wined3d_rendertarget_view *view);
2625 ULONG __cdecl wined3d_rendertarget_view_incref(struct wined3d_rendertarget_view *view);
2626 void __cdecl wined3d_rendertarget_view_set_parent(struct wined3d_rendertarget_view *view, void *parent);
2627
2628 HRESULT __cdecl wined3d_sampler_create(struct wined3d_device *device, const struct wined3d_sampler_desc *desc,
2629 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_sampler **sampler);
2630 ULONG __cdecl wined3d_sampler_decref(struct wined3d_sampler *sampler);
2631 void * __cdecl wined3d_sampler_get_parent(const struct wined3d_sampler *sampler);
2632 ULONG __cdecl wined3d_sampler_incref(struct wined3d_sampler *sampler);
2633
2634 HRESULT __cdecl wined3d_shader_create_cs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2635 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2636 HRESULT __cdecl wined3d_shader_create_ds(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2637 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2638 HRESULT __cdecl wined3d_shader_create_gs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2639 const struct wined3d_stream_output_desc *so_desc, void *parent, const struct wined3d_parent_ops *parent_ops,
2640 struct wined3d_shader **shader);
2641 HRESULT __cdecl wined3d_shader_create_hs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2642 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2643 HRESULT __cdecl wined3d_shader_create_ps(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2644 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2645 HRESULT __cdecl wined3d_shader_create_vs(struct wined3d_device *device, const struct wined3d_shader_desc *desc,
2646 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_shader **shader);
2647 ULONG __cdecl wined3d_shader_decref(struct wined3d_shader *shader);
2648 HRESULT __cdecl wined3d_shader_get_byte_code(const struct wined3d_shader *shader,
2649 void *byte_code, UINT *byte_code_size);
2650 void * __cdecl wined3d_shader_get_parent(const struct wined3d_shader *shader);
2651 ULONG __cdecl wined3d_shader_incref(struct wined3d_shader *shader);
2652 HRESULT __cdecl wined3d_shader_set_local_constants_float(struct wined3d_shader *shader,
2653 UINT start_idx, const float *src_data, UINT vector4f_count);
2654
2655 HRESULT __cdecl wined3d_shader_resource_view_create(const struct wined3d_view_desc *desc,
2656 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2657 struct wined3d_shader_resource_view **view);
2658 ULONG __cdecl wined3d_shader_resource_view_decref(struct wined3d_shader_resource_view *view);
2659 void __cdecl wined3d_shader_resource_view_generate_mipmaps(struct wined3d_shader_resource_view *view);
2660 void * __cdecl wined3d_shader_resource_view_get_parent(const struct wined3d_shader_resource_view *view);
2661 ULONG __cdecl wined3d_shader_resource_view_incref(struct wined3d_shader_resource_view *view);
2662
2663 void __cdecl wined3d_stateblock_apply(const struct wined3d_stateblock *stateblock);
2664 void __cdecl wined3d_stateblock_capture(struct wined3d_stateblock *stateblock);
2665 HRESULT __cdecl wined3d_stateblock_create(struct wined3d_device *device,
2666 enum wined3d_stateblock_type type, struct wined3d_stateblock **stateblock);
2667 ULONG __cdecl wined3d_stateblock_decref(struct wined3d_stateblock *stateblock);
2668 ULONG __cdecl wined3d_stateblock_incref(struct wined3d_stateblock *stateblock);
2669
2670 HRESULT __cdecl wined3d_swapchain_create(struct wined3d_device *device, struct wined3d_swapchain_desc *desc,
2671 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_swapchain **swapchain);
2672 ULONG __cdecl wined3d_swapchain_decref(struct wined3d_swapchain *swapchain);
2673 struct wined3d_texture * __cdecl wined3d_swapchain_get_back_buffer(const struct wined3d_swapchain *swapchain,
2674 UINT backbuffer_idx);
2675 struct wined3d_device * __cdecl wined3d_swapchain_get_device(const struct wined3d_swapchain *swapchain);
2676 HRESULT __cdecl wined3d_swapchain_get_display_mode(const struct wined3d_swapchain *swapchain,
2677 struct wined3d_display_mode *mode, enum wined3d_display_rotation *rotation);
2678 HRESULT __cdecl wined3d_swapchain_get_front_buffer_data(const struct wined3d_swapchain *swapchain,
2679 struct wined3d_texture *dst_texture, unsigned int sub_resource_idx);
2680 HRESULT __cdecl wined3d_swapchain_get_gamma_ramp(const struct wined3d_swapchain *swapchain,
2681 struct wined3d_gamma_ramp *ramp);
2682 void * __cdecl wined3d_swapchain_get_parent(const struct wined3d_swapchain *swapchain);
2683 void __cdecl wined3d_swapchain_get_desc(const struct wined3d_swapchain *swapchain,
2684 struct wined3d_swapchain_desc *desc);
2685 HRESULT __cdecl wined3d_swapchain_get_raster_status(const struct wined3d_swapchain *swapchain,
2686 struct wined3d_raster_status *raster_status);
2687 ULONG __cdecl wined3d_swapchain_incref(struct wined3d_swapchain *swapchain);
2688 HRESULT __cdecl wined3d_swapchain_present(struct wined3d_swapchain *swapchain,
2689 const RECT *src_rect, const RECT *dst_rect, HWND dst_window_override, DWORD swap_interval, DWORD flags);
2690 HRESULT __cdecl wined3d_swapchain_resize_buffers(struct wined3d_swapchain *swapchain, unsigned int buffer_count,
2691 unsigned int width, unsigned int height, enum wined3d_format_id format_id,
2692 enum wined3d_multisample_type multisample_type, unsigned int multisample_quality);
2693 HRESULT __cdecl wined3d_swapchain_resize_target(struct wined3d_swapchain *swapchain,
2694 const struct wined3d_display_mode *mode);
2695 HRESULT __cdecl wined3d_swapchain_set_fullscreen(struct wined3d_swapchain *swapchain,
2696 const struct wined3d_swapchain_desc *desc, const struct wined3d_display_mode *mode);
2697 HRESULT __cdecl wined3d_swapchain_set_gamma_ramp(const struct wined3d_swapchain *swapchain,
2698 DWORD flags, const struct wined3d_gamma_ramp *ramp);
2699 void __cdecl wined3d_swapchain_set_palette(struct wined3d_swapchain *swapchain, struct wined3d_palette *palette);
2700 void __cdecl wined3d_swapchain_set_window(struct wined3d_swapchain *swapchain, HWND window);
2701
2702 HRESULT __cdecl wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
2703 UINT layer, const struct wined3d_box *dirty_region);
2704 HRESULT __cdecl wined3d_texture_blt(struct wined3d_texture *dst_texture, unsigned int dst_idx, const RECT *dst_rect_in,
2705 struct wined3d_texture *src_texture, unsigned int src_idx, const RECT *src_rect_in, DWORD flags,
2706 const struct wined3d_blt_fx *fx, enum wined3d_texture_filter_type filter);
2707 HRESULT __cdecl wined3d_texture_create(struct wined3d_device *device, const struct wined3d_resource_desc *desc,
2708 UINT layer_count, UINT level_count, DWORD flags, const struct wined3d_sub_resource_data *data,
2709 void *parent, const struct wined3d_parent_ops *parent_ops, struct wined3d_texture **texture);
2710 struct wined3d_texture * __cdecl wined3d_texture_from_resource(struct wined3d_resource *resource);
2711 ULONG __cdecl wined3d_texture_decref(struct wined3d_texture *texture);
2712 HRESULT __cdecl wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC *dc);
2713 DWORD __cdecl wined3d_texture_get_level_count(const struct wined3d_texture *texture);
2714 DWORD __cdecl wined3d_texture_get_lod(const struct wined3d_texture *texture);
2715 HRESULT __cdecl wined3d_texture_get_overlay_position(const struct wined3d_texture *texture,
2716 unsigned int sub_resource_idx, LONG *x, LONG *y);
2717 void * __cdecl wined3d_texture_get_parent(const struct wined3d_texture *texture);
2718 void __cdecl wined3d_texture_get_pitch(const struct wined3d_texture *texture,
2719 unsigned int level, unsigned int *row_pitch, unsigned int *slice_pitch);
2720 struct wined3d_resource * __cdecl wined3d_texture_get_resource(struct wined3d_texture *texture);
2721 HRESULT __cdecl wined3d_texture_get_sub_resource_desc(const struct wined3d_texture *texture,
2722 unsigned int sub_resource_idx, struct wined3d_sub_resource_desc *desc);
2723 void * __cdecl wined3d_texture_get_sub_resource_parent(struct wined3d_texture *texture, unsigned int sub_resource_idx);
2724 ULONG __cdecl wined3d_texture_incref(struct wined3d_texture *texture);
2725 HRESULT __cdecl wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc);
2726 HRESULT __cdecl wined3d_texture_set_color_key(struct wined3d_texture *texture,
2727 DWORD flags, const struct wined3d_color_key *color_key);
2728 DWORD __cdecl wined3d_texture_set_lod(struct wined3d_texture *texture, DWORD lod);
2729 HRESULT __cdecl wined3d_texture_set_overlay_position(struct wined3d_texture *texture,
2730 unsigned int sub_resource_idx, LONG x, LONG y);
2731 void __cdecl wined3d_texture_set_sub_resource_parent(struct wined3d_texture *texture,
2732 unsigned int sub_resource_idx, void *parent);
2733 HRESULT __cdecl wined3d_texture_update_desc(struct wined3d_texture *texture,
2734 UINT width, UINT height, enum wined3d_format_id format_id,
2735 enum wined3d_multisample_type multisample_type, UINT multisample_quality,
2736 void *mem, UINT pitch);
2737 HRESULT __cdecl wined3d_texture_update_overlay(struct wined3d_texture *texture, unsigned int sub_resource_idx,
2738 const RECT *src_rect, struct wined3d_texture *dst_texture, unsigned int dst_sub_resource_idx,
2739 const RECT *dst_rect, DWORD flags);
2740
2741 HRESULT __cdecl wined3d_unordered_access_view_create(const struct wined3d_view_desc *desc,
2742 struct wined3d_resource *resource, void *parent, const struct wined3d_parent_ops *parent_ops,
2743 struct wined3d_unordered_access_view **view);
2744 ULONG __cdecl wined3d_unordered_access_view_decref(struct wined3d_unordered_access_view *view);
2745 void * __cdecl wined3d_unordered_access_view_get_parent(const struct wined3d_unordered_access_view *view);
2746 ULONG __cdecl wined3d_unordered_access_view_incref(struct wined3d_unordered_access_view *view);
2747
2748 HRESULT __cdecl wined3d_vertex_declaration_create(struct wined3d_device *device,
2749 const struct wined3d_vertex_element *elements, UINT element_count, void *parent,
2750 const struct wined3d_parent_ops *parent_ops, struct wined3d_vertex_declaration **declaration);
2751 HRESULT __cdecl wined3d_vertex_declaration_create_from_fvf(struct wined3d_device *device,
2752 DWORD fvf, void *parent, const struct wined3d_parent_ops *parent_ops,
2753 struct wined3d_vertex_declaration **declaration);
2754 ULONG __cdecl wined3d_vertex_declaration_decref(struct wined3d_vertex_declaration *declaration);
2755 void * __cdecl wined3d_vertex_declaration_get_parent(const struct wined3d_vertex_declaration *declaration);
2756 ULONG __cdecl wined3d_vertex_declaration_incref(struct wined3d_vertex_declaration *declaration);
2757
2758 /* Return the integer base-2 logarithm of x. Undefined for x == 0. */
2759 static inline unsigned int wined3d_log2i(unsigned int x)
2760 {
2761 #ifdef HAVE___BUILTIN_CLZ
2762 return __builtin_clz(x) ^ 0x1f;
2763 #else
2764 static const unsigned int l[] =
2765 {
2766 ~0u, 0, 1, 1, 2, 2, 2, 2, 3, 3, 3, 3, 3, 3, 3, 3,
2767 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4, 4,
2768 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2769 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5, 5,
2770 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2771 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2772 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2773 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6, 6,
2774 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2775 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2776 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2777 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2778 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2779 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2780 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2781 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7, 7,
2782 };
2783 unsigned int i;
2784
2785 return (i = x >> 16) ? (x = i >> 8) ? l[x] + 24 : l[i] + 16 : (i = x >> 8) ? l[i] + 8 : l[x];
2786 #endif
2787 }
2788
2789 static inline void wined3d_box_set(struct wined3d_box *box, unsigned int left, unsigned int top,
2790 unsigned int right, unsigned int bottom, unsigned int front, unsigned int back)
2791 {
2792 box->left = left;
2793 box->top = top;
2794 box->right = right;
2795 box->bottom = bottom;
2796 box->front = front;
2797 box->back = back;
2798 }
2799
2800 BOOL wined3d_dxt1_decode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
2801 enum wined3d_format_id format, unsigned int w, unsigned int h);
2802 BOOL wined3d_dxt1_encode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
2803 enum wined3d_format_id format, unsigned int w, unsigned int h);
2804 BOOL wined3d_dxt3_decode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
2805 enum wined3d_format_id format, unsigned int w, unsigned int h);
2806 BOOL wined3d_dxt3_encode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
2807 enum wined3d_format_id format, unsigned int w, unsigned int h);
2808 BOOL wined3d_dxt5_decode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
2809 enum wined3d_format_id format, unsigned int w, unsigned int h);
2810 BOOL wined3d_dxt5_encode(const BYTE *src, BYTE *dst, DWORD pitch_in, DWORD pitch_out,
2811 enum wined3d_format_id format, unsigned int w, unsigned int h);
2812 BOOL wined3d_dxtn_supported(void);
2813
2814 #endif /* __WINE_WINED3D_H */