[CRT] spawn: define a unicode environment when needed
[reactos.git] / sdk / lib / 3rdparty / cardlib / cardlib.cpp
1 //
2 // CardLib - not much of interest in here
3 //
4 // Freeware
5 // Copyright J Brown 2001
6 //
7
8 #include "cardlib.h"
9
10 void LoadCardBitmaps(void);
11
12 //static bool __CARDLIB_ACES_HIGH = false;
13 extern double __CARDZOOMSPEED;
14
15 //
16 // Global variables!
17 //
18 HDC __hdcCardBitmaps;
19 HBITMAP __hbmCardBitmaps;
20
21 HDC __hdcPlaceHolder;
22 HBITMAP __hbmPlaceHolder;
23 HPALETTE __holdplacepal;
24
25 int __cardwidth;
26 int __cardheight;
27
28 HPALETTE __hPalette;
29
30
31 //
32 // Cardlib global functions!
33 //
34 void CardLib_SetZoomSpeed(int speed)
35 {
36 __CARDZOOMSPEED = (double)speed;
37 }
38
39 /*
40
41 It's dangerous to use these operators, because of all
42 the implicit conversions that could take place, which
43 would have unpredicted side-effects.
44
45 e.g. Card card(Hearts, 4);
46 if(card == 4) - how does 4 get converted??
47 It uses the Card(int uval) constructor,
48 which results in a 2 of clubs...
49 not what was expected
50 */
51 /*
52 void CardLib_SetAcesHigh(bool fHigh);
53 bool operator != (const Card &lhs, const Card &rhs);
54 bool operator == (const Card &lhs, const Card &rhs);
55 bool operator < (const Card &lhs, const Card &rhs);
56 bool operator <= (const Card &lhs, const Card &rhs);
57 bool operator > (const Card &lhs, const Card &rhs);
58 bool operator >= (const Card &lhs, const Card &rhs);
59 */
60
61 /*
62 void CardLib_SetAcesHigh(bool fHigh)
63 {
64 __CARDLIB_ACES_HIGH = fHigh;
65 }
66
67 bool operator == (const Card &lhs, const Card &rhs)
68 {
69 if(__CARDLIB_ACES_HIGH)
70 return lhs.HiVal() == rhs.HiVal();
71 else
72 return lhs.LoVal() == rhs.LoVal();
73 }
74
75 bool operator != (const Card &lhs, const Card &rhs)
76 {
77 if(__CARDLIB_ACES_HIGH)
78 return lhs.HiVal() != rhs.HiVal();
79 else
80 return lhs.LoVal() != rhs.LoVal();
81 }
82
83 bool operator > (const Card &lhs, const Card &rhs)
84 {
85 if(__CARDLIB_ACES_HIGH)
86 return lhs.HiVal() > rhs.HiVal();
87 else
88 return lhs.LoVal() > rhs.LoVal();
89 }
90
91 bool operator >= (const Card &lhs, const Card &rhs)
92 {
93 if(__CARDLIB_ACES_HIGH)
94 return lhs.HiVal() >= rhs.HiVal();
95 else
96 return lhs.LoVal() >= rhs.LoVal();
97 }
98
99 bool operator < (const Card &lhs, const Card &rhs)
100 {
101 if(__CARDLIB_ACES_HIGH)
102 return lhs.HiVal() < rhs.HiVal();
103 else
104 return lhs.LoVal() < rhs.LoVal();
105 }
106
107 bool operator <= (const Card &lhs, const Card &rhs)
108 {
109 if(__CARDLIB_ACES_HIGH)
110 return lhs.HiVal() <= rhs.HiVal();
111 else
112 return lhs.LoVal() <= rhs.LoVal();
113 }
114 */
115
116 void PaintRect(HDC hdc, RECT *rect, COLORREF colour)
117 {
118 COLORREF oldcr = SetBkColor(hdc, colour);
119 ExtTextOut(hdc, 0, 0, ETO_OPAQUE, rect, TEXT(""), 0, 0);
120 SetBkColor(hdc, oldcr);
121 }