2 * COPYRIGHT: GPL - See COPYING in the top level directory
3 * PROJECT: ReactOS Virtual DOS Machine
5 * PURPOSE: Minimal x86 machine emulator for the VDM
6 * PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
12 /* INCLUDES *******************************************************************/
17 /* DEFINES ********************************************************************/
20 #define EMULATOR_FLAG_CF (1 << 0)
21 #define EMULATOR_FLAG_PF (1 << 2)
22 #define EMULATOR_FLAG_AF (1 << 4)
23 #define EMULATOR_FLAG_ZF (1 << 6)
24 #define EMULATOR_FLAG_SF (1 << 7)
25 #define EMULATOR_FLAG_TF (1 << 8)
26 #define EMULATOR_FLAG_IF (1 << 9)
27 #define EMULATOR_FLAG_DF (1 << 10)
28 #define EMULATOR_FLAG_OF (1 << 11)
29 #define EMULATOR_FLAG_NT (1 << 14)
30 #define EMULATOR_FLAG_RF (1 << 16)
31 #define EMULATOR_FLAG_VM (1 << 17)
32 #define EMULATOR_FLAG_AC (1 << 18)
33 #define EMULATOR_FLAG_VIF (1 << 19)
34 #define EMULATOR_FLAG_VIP (1 << 20)
35 #define EMULATOR_FLAG_ID (1 << 21)
39 #define STACK_COUNTER 2
40 #define STACK_INT_NUM 3
46 /* Basic Memory Management */
47 #define MEM_ALIGN_UP(ptr, align) MEM_ALIGN_DOWN((ULONG_PTR)(ptr) + (align) - 1l, (align))
48 #define MEM_ALIGN_DOWN(ptr, align) (PVOID)((ULONG_PTR)(ptr) & ~((align) - 1l))
50 #define TO_LINEAR(seg, off) (((seg) << 4) + (off))
51 #define MAX_SEGMENT 0xFFFF
52 #define MAX_OFFSET 0xFFFF
53 #define MAX_ADDRESS 0x1000000 // 16 MB of RAM
55 #define FAR_POINTER(x) \
56 (PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR(HIWORD(x), LOWORD(x)))
58 #define SEG_OFF_TO_PTR(seg, off) \
59 (PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR((seg), (off)))
61 #define REAL_TO_PHYS(ptr) (PVOID)((ULONG_PTR)(ptr) + (ULONG_PTR)BaseAddress)
62 #define PHYS_TO_REAL(ptr) (PVOID)((ULONG_PTR)(ptr) - (ULONG_PTR)BaseAddress)
65 /* BCD-Binary conversion */
66 #define BINARY_TO_BCD(x) ((((x) / 1000) << 12) + (((x) / 100) << 8) + (((x) / 10) << 4) + ((x) % 10))
67 #define BCD_TO_BINARY(x) (((x) >> 12) * 1000 + ((x) >> 8) * 100 + ((x) >> 4) * 10 + ((x) & 0x0F))
70 /* System I/O ports */
71 #define CONTROL_SYSTEM_PORT61H 0x61
76 EMULATOR_EXCEPTION_DIVISION_BY_ZERO
,
77 EMULATOR_EXCEPTION_DEBUG
,
78 EMULATOR_EXCEPTION_NMI
,
79 EMULATOR_EXCEPTION_BREAKPOINT
,
80 EMULATOR_EXCEPTION_OVERFLOW
,
81 EMULATOR_EXCEPTION_BOUND
,
82 EMULATOR_EXCEPTION_INVALID_OPCODE
,
83 EMULATOR_EXCEPTION_NO_FPU
,
84 EMULATOR_EXCEPTION_DOUBLE_FAULT
,
85 EMULATOR_EXCEPTION_FPU_SEGMENT
,
86 EMULATOR_EXCEPTION_INVALID_TSS
,
87 EMULATOR_EXCEPTION_NO_SEGMENT
,
88 EMULATOR_EXCEPTION_STACK_SEGMENT
,
89 EMULATOR_EXCEPTION_GPF
,
90 EMULATOR_EXCEPTION_PAGE_FAULT
93 extern FAST486_STATE EmulatorContext
;
94 extern LPVOID BaseAddress
;
95 extern BOOLEAN VdmRunning
;
97 /* FUNCTIONS ******************************************************************/
99 VOID WINAPI EmulatorReadMemory
101 PFAST486_STATE State
,
107 VOID WINAPI EmulatorWriteMemory
109 PFAST486_STATE State
,
115 UCHAR WINAPI EmulatorIntAcknowledge
120 VOID
EmulatorException(BYTE ExceptionNumber
, LPWORD Stack
);
122 VOID
EmulatorExecute(WORD Segment
, WORD Offset
);
123 VOID
EmulatorStep(VOID
);
124 VOID
EmulatorSimulate(VOID
);
125 VOID
EmulatorUnsimulate(VOID
);
126 VOID
EmulatorTerminate(VOID
);
128 VOID
EmulatorInterrupt(BYTE Number
);
129 VOID
EmulatorInterruptSignal(VOID
);
130 VOID
EmulatorSetA20(BOOLEAN Enabled
);
132 BOOLEAN
EmulatorInitialize(HANDLE ConsoleInput
, HANDLE ConsoleOutput
);
133 VOID
EmulatorCleanup(VOID
);
135 #endif // _EMULATOR_H_