[NTVDM]
[reactos.git] / subsystems / ntvdm / emulator.h
1 /*
2 * COPYRIGHT: GPL - See COPYING in the top level directory
3 * PROJECT: ReactOS Virtual DOS Machine
4 * FILE: emulator.h
5 * PURPOSE: Minimal x86 machine emulator for the VDM
6 * PROGRAMMERS: Aleksandar Andrejevic <theflash AT sdf DOT lonestar DOT org>
7 */
8
9 #ifndef _EMULATOR_H_
10 #define _EMULATOR_H_
11
12 /* INCLUDES *******************************************************************/
13
14 #include "ntvdm.h"
15 #include <fast486.h>
16
17 /* DEFINES ********************************************************************/
18
19 /* FLAGS */
20 #define EMULATOR_FLAG_CF (1 << 0)
21 #define EMULATOR_FLAG_PF (1 << 2)
22 #define EMULATOR_FLAG_AF (1 << 4)
23 #define EMULATOR_FLAG_ZF (1 << 6)
24 #define EMULATOR_FLAG_SF (1 << 7)
25 #define EMULATOR_FLAG_TF (1 << 8)
26 #define EMULATOR_FLAG_IF (1 << 9)
27 #define EMULATOR_FLAG_DF (1 << 10)
28 #define EMULATOR_FLAG_OF (1 << 11)
29 #define EMULATOR_FLAG_NT (1 << 14)
30 #define EMULATOR_FLAG_RF (1 << 16)
31 #define EMULATOR_FLAG_VM (1 << 17)
32 #define EMULATOR_FLAG_AC (1 << 18)
33 #define EMULATOR_FLAG_VIF (1 << 19)
34 #define EMULATOR_FLAG_VIP (1 << 20)
35 #define EMULATOR_FLAG_ID (1 << 21)
36
37 #define STACK_VAR_B 0
38 #define STACK_VAR_A 1
39 #define STACK_COUNTER 2
40 #define STACK_INT_NUM 3
41 #define STACK_IP 4
42 #define STACK_CS 5
43 #define STACK_FLAGS 6
44
45
46 /* Basic Memory Management */
47 #define TO_LINEAR(seg, off) (((seg) << 4) + (off))
48 #define MAX_SEGMENT 0xFFFF
49 #define MAX_OFFSET 0xFFFF
50 #define MAX_ADDRESS 0x1000000 // 16 MB of RAM
51
52 #define FAR_POINTER(x) \
53 (PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR(HIWORD(x), LOWORD(x)))
54
55 #define SEG_OFF_TO_PTR(seg, off) \
56 (PVOID)((ULONG_PTR)BaseAddress + TO_LINEAR((seg), (off)))
57
58
59 /* BCD-Binary conversion */
60 #define BINARY_TO_BCD(x) ((((x) / 1000) << 12) + (((x) / 100) << 8) + (((x) / 10) << 4) + ((x) % 10))
61 #define BCD_TO_BINARY(x) (((x) >> 12) * 1000 + ((x) >> 8) * 100 + ((x) >> 4) * 10 + ((x) & 0x0F))
62
63
64 /* System I/O ports */
65 #define CONTROL_SYSTEM_PORT61H 0x61
66
67
68 enum
69 {
70 EMULATOR_EXCEPTION_DIVISION_BY_ZERO,
71 EMULATOR_EXCEPTION_DEBUG,
72 EMULATOR_EXCEPTION_NMI,
73 EMULATOR_EXCEPTION_BREAKPOINT,
74 EMULATOR_EXCEPTION_OVERFLOW,
75 EMULATOR_EXCEPTION_BOUND,
76 EMULATOR_EXCEPTION_INVALID_OPCODE,
77 EMULATOR_EXCEPTION_NO_FPU,
78 EMULATOR_EXCEPTION_DOUBLE_FAULT,
79 EMULATOR_EXCEPTION_FPU_SEGMENT,
80 EMULATOR_EXCEPTION_INVALID_TSS,
81 EMULATOR_EXCEPTION_NO_SEGMENT,
82 EMULATOR_EXCEPTION_STACK_SEGMENT,
83 EMULATOR_EXCEPTION_GPF,
84 EMULATOR_EXCEPTION_PAGE_FAULT
85 };
86
87 extern FAST486_STATE EmulatorContext;
88 extern LPVOID BaseAddress;
89 extern BOOLEAN VdmRunning;
90
91 /* FUNCTIONS ******************************************************************/
92
93 VOID WINAPI EmulatorReadMemory
94 (
95 PFAST486_STATE State,
96 ULONG Address,
97 PVOID Buffer,
98 ULONG Size
99 );
100
101 VOID WINAPI EmulatorWriteMemory
102 (
103 PFAST486_STATE State,
104 ULONG Address,
105 PVOID Buffer,
106 ULONG Size
107 );
108
109 UCHAR WINAPI EmulatorIntAcknowledge
110 (
111 PFAST486_STATE State
112 );
113
114 VOID EmulatorException(BYTE ExceptionNumber, LPWORD Stack);
115
116 BOOLEAN EmulatorInitialize(HANDLE ConsoleInput, HANDLE ConsoleOutput);
117 VOID EmulatorExecute(WORD Segment, WORD Offset);
118 VOID EmulatorInterrupt(BYTE Number);
119 VOID EmulatorInterruptSignal(VOID);
120 VOID EmulatorStep(VOID);
121 VOID EmulatorSimulate(VOID);
122 VOID EmulatorUnsimulate(VOID);
123 VOID EmulatorCleanup(VOID);
124 VOID EmulatorSetA20(BOOLEAN Enabled);
125
126 #endif // _EMULATOR_H_
127
128 /* EOF */