Create a branch for console restructuration work.
[reactos.git] / win32ss / reactx / dxgthk / dxgthk.spec
1 @ stdcall DriverEntry(ptr ptr)
2 @ stdcall EngAcquireSemaphore(ptr) win32k.EngAcquireSemaphore
3 @ stdcall EngAllocMem(long long long) win32k.EngAllocMem
4 @ stdcall EngAllocUserMem(long long) win32k.EngAllocUserMem
5 @ stdcall EngCopyBits(ptr ptr ptr ptr ptr ptr) win32k.EngCopyBits
6 @ stdcall EngCreateBitmap(long long long long ptr) win32k.EngCreateBitmap
7 @ stdcall EngCreatePalette(long long long long long long) win32k.EngCreatePalette
8 @ stdcall EngCreateSemaphore() win32k.EngCreateSemaphore
9 @ stdcall EngDeletePalette(ptr) win32k.EngDeletePalette
10 @ stdcall EngDeleteSemaphore(ptr) win32k.EngDeleteSemaphore
11 @ stdcall EngDeleteSurface(ptr) win32k.EngDeleteSurface
12 @ stdcall EngFindImageProcAddress(ptr str) win32k.EngFindImageProcAddress
13 @ stdcall EngFreeMem(ptr) win32k.EngFreeMem
14 @ stdcall EngFreeUserMem(ptr) win32k.EngFreeUserMem
15 @ stdcall EngLoadImage(wstr) win32k.EngLoadImage
16 @ stdcall EngLockSurface(ptr) win32k.EngLockSurface
17 @ stdcall EngReleaseSemaphore(ptr) win32k.EngReleaseSemaphore
18 @ stdcall EngSetLastError(long) win32k.EngSetLastError
19 @ stdcall EngUnloadImage(ptr) win32k.EngUnloadImage
20 @ stdcall EngUnlockSurface(ptr) win32k.EngUnlockSurface