2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS Console Server DLL
4 * FILE: win32ss/user/consrv/conio.h
5 * PURPOSE: Internal console I/O interface
11 #define CSR_DEFAULT_CURSOR_SIZE 25
12 #define CURSOR_BLINK_TIME 500
14 /* Default attributes */
15 #define DEFAULT_SCREEN_ATTRIB (FOREGROUND_BLUE | FOREGROUND_GREEN | FOREGROUND_RED)
16 #define DEFAULT_POPUP_ATTRIB (FOREGROUND_BLUE | FOREGROUND_RED | \
17 BACKGROUND_BLUE | BACKGROUND_GREEN | BACKGROUND_RED | BACKGROUND_INTENSITY)
20 /************************************************************************
21 * Screen buffer structure represents the win32 screen buffer object. *
22 * Internally, the portion of the buffer being shown CAN loop past the *
23 * bottom of the virtual buffer and wrap around to the top. Win32 does *
24 * not do this. I decided to do this because it eliminates the need to *
25 * do a massive memcpy() to scroll the contents of the buffer up to *
26 * scroll the screen on output, instead I just shift down the position *
27 * to be displayed, and let it wrap around to the top again. *
28 * The VirtualY member keeps track of the top Y coord that win32 *
29 * clients THINK is currently being displayed, because they think that *
30 * when the display reaches the bottom of the buffer and another line *
31 * being printed causes another line to scroll down, that the buffer IS *
32 * memcpy()'s up, and the bottom of the buffer is still displayed, but *
33 * internally, I just wrap back to the top of the buffer. *
34 ************************************************************************/
36 typedef struct _CONSOLE_SCREEN_BUFFER
38 Object_t Header
; /* Object header */
39 LIST_ENTRY ListEntry
; /* Entry in console's list of buffers */
41 BYTE
*Buffer
; /* CHAR_INFO */ /* Pointer to screen buffer */
43 COORD ScreenBufferSize
; /* Size of this screen buffer */
44 COORD CursorPosition
; /* Current cursor position */
46 USHORT ShowX
, ShowY
; /* Beginning offset for the actual display area */
47 USHORT VirtualY
; /* Top row of buffer being displayed, reported to callers */
49 BOOLEAN CursorBlinkOn
;
50 BOOLEAN ForceCursorOff
;
52 CONSOLE_CURSOR_INFO CursorInfo
; // FIXME: Keep this member or not ??
54 WORD ScreenDefaultAttrib
; /* Default screen char attribute */
55 WORD PopupDefaultAttrib
; /* Default popup char attribute */
57 } CONSOLE_SCREEN_BUFFER
, *PCONSOLE_SCREEN_BUFFER
;
59 typedef struct _CONSOLE_INPUT_BUFFER
61 Object_t Header
; /* Object header */
63 ULONG InputBufferSize
; /* Size of this input buffer */
64 LIST_ENTRY InputEvents
; /* List head for input event queue */
65 HANDLE ActiveEvent
; /* Event set when an input event is added in its queue */
66 LIST_ENTRY ReadWaitQueue
; /* List head for the queue of read wait blocks */
68 USHORT Mode
; /* Console Input Buffer mode flags */
69 } CONSOLE_INPUT_BUFFER
, *PCONSOLE_INPUT_BUFFER
;
71 typedef struct ConsoleInput_t
74 INPUT_RECORD InputEvent
;
77 typedef struct _TERMINAL_VTBL
80 * Internal interface (functions called by the console server only)
82 VOID (WINAPI
*CleanupConsole
)(struct _CONSOLE
* Console
);
83 VOID (WINAPI
*WriteStream
)(struct _CONSOLE
* Console
,
90 VOID (WINAPI
*DrawRegion
)(struct _CONSOLE
* Console
,
92 BOOL (WINAPI
*SetCursorInfo
)(struct _CONSOLE
* Console
,
93 PCONSOLE_SCREEN_BUFFER ScreenBuffer
);
94 BOOL (WINAPI
*SetScreenInfo
)(struct _CONSOLE
* Console
,
95 PCONSOLE_SCREEN_BUFFER ScreenBuffer
,
98 BOOL (WINAPI
*UpdateScreenInfo
)(struct _CONSOLE
* Console
,
99 PCONSOLE_SCREEN_BUFFER ScreenBuffer
);
100 NTSTATUS (WINAPI
*ResizeBuffer
)(struct _CONSOLE
* Console
,
101 PCONSOLE_SCREEN_BUFFER ScreenBuffer
,
103 BOOL (WINAPI
*ProcessKeyCallback
)(struct _CONSOLE
* Console
,
111 * External interface (functions corresponding to the Console API)
113 VOID (WINAPI
*ChangeTitle
)(struct _CONSOLE
* Console
);
114 BOOL (WINAPI
*ChangeIcon
)(struct _CONSOLE
* Console
,
116 HWND (WINAPI
*GetConsoleWindowHandle
)(struct _CONSOLE
* Console
);
118 } TERMINAL_VTBL
, *PTERMINAL_VTBL
;
120 #define ConioDrawRegion(Console, Region) (Console)->TermIFace.Vtbl->DrawRegion((Console), (Region))
121 #define ConioWriteStream(Console, Block, CurStartX, CurStartY, ScrolledLines, Buffer, Length) \
122 (Console)->TermIFace.Vtbl->WriteStream((Console), (Block), (CurStartX), (CurStartY), \
123 (ScrolledLines), (Buffer), (Length))
124 #define ConioSetCursorInfo(Console, Buff) (Console)->TermIFace.Vtbl->SetCursorInfo((Console), (Buff))
125 #define ConioSetScreenInfo(Console, Buff, OldCursorX, OldCursorY) \
126 (Console)->TermIFace.Vtbl->SetScreenInfo((Console), (Buff), (OldCursorX), (OldCursorY))
127 #define ConioUpdateScreenInfo(Console, Buff) \
128 (Console)->TermIFace.Vtbl->UpdateScreenInfo((Console), (Buff))
129 #define ConioChangeTitle(Console) (Console)->TermIFace.Vtbl->ChangeTitle(Console)
130 #define ConioCleanupConsole(Console) (Console)->TermIFace.Vtbl->CleanupConsole(Console)
131 #define ConioChangeIcon(Console, hWindowIcon) (Console)->TermIFace.Vtbl->ChangeIcon((Console), (hWindowIcon))
132 #define ConioResizeBuffer(Console, Buff, Size) (Console)->TermIFace.Vtbl->ResizeBuffer((Console), (Buff), (Size))
133 #define ConioProcessKeyCallback(Console, Msg, KeyStateMenu, ShiftState, VirtualKeyCode, Down) \
134 (Console)->TermIFace.Vtbl->ProcessKeyCallback((Console), (Msg), (KeyStateMenu), (ShiftState), (VirtualKeyCode), (Down))
136 typedef struct _TERMINAL_IFACE
138 PTERMINAL_VTBL Vtbl
; /* Virtual table */
139 PVOID Data
; /* Private data */
140 PVOID OldData
; /* Reserved */
141 } TERMINAL_IFACE
, *PTERMINAL_IFACE
;
143 typedef struct _CONSOLE
145 LONG ReferenceCount
; /* Is incremented each time a handle to a screen-buffer or the input buffer of this console gets referenced, or the console gets locked */
146 CRITICAL_SECTION Lock
;
148 struct _CONSOLE
*Prev
, *Next
; /* Next and Prev consoles in console wheel */
149 LIST_ENTRY ProcessList
; /* List of processes owning the console. The first one is the so-called "Console Leader Process" */
151 TERMINAL_IFACE TermIFace
; /* Terminal-specific interface */
153 /**************************** Input buffer and data ***************************/
154 CONSOLE_INPUT_BUFFER InputBuffer
; /* Input buffer of the console */
156 PWCHAR LineBuffer
; /* Current line being input, in line buffered mode */
157 WORD LineMaxSize
; /* Maximum size of line in characters (including CR+LF) */
158 WORD LineSize
; /* Current size of line */
159 WORD LinePos
; /* Current position within line */
160 BOOLEAN LineComplete
; /* User pressed enter, ready to send back to client */
161 BOOLEAN LineUpPressed
;
162 BOOLEAN LineInsertToggle
; /* Replace character over cursor instead of inserting */
163 ULONG LineWakeupMask
; /* Bitmap of which control characters will end line input */
170 CONSOLE_SELECTION_INFO Selection
;
172 /******************************* Screen buffers *******************************/
173 LIST_ENTRY BufferList
; /* List of all screen buffers for this console */
174 PCONSOLE_SCREEN_BUFFER ActiveBuffer
; /* Pointer to currently active screen buffer */
177 LIST_ENTRY WriteWaitQueue
; /* List head for the queue of write wait blocks */
179 DWORD HardwareState
; /* _GDI_MANAGED, _DIRECT */
180 /* BOOLEAN */ ULONG FullScreen
; // Give the type of console: GUI (windowed) or TUI (fullscreen)
182 /**************************** Aliases and Histories ***************************/
183 struct _ALIAS_HEADER
*Aliases
;
184 LIST_ENTRY HistoryBuffers
;
185 ULONG HistoryBufferSize
; /* Size for newly created history buffers */
186 ULONG NumberOfHistoryBuffers
; /* Maximum number of history buffers allowed */
187 BOOLEAN HistoryNoDup
; /* Remove old duplicate history entries */
189 /****************************** Other properties ******************************/
190 UNICODE_STRING OriginalTitle
; /* Original title of console, the one when the console leader is launched. Always NULL-terminated */
191 UNICODE_STRING Title
; /* Title of console. Always NULL-terminated */
193 COORD Size
; /* Size of the console (different of the size of the screen buffer */
194 COLORREF Colors
[16]; /* Colour palette */
196 } CONSOLE
, *PCONSOLE
;
198 /**************************************************************\
199 \** Define the Console Leader Process for the console window **/
200 #define GWLP_CONSOLEWND_ALLOC (2 * sizeof(LONG_PTR))
201 #define GWLP_CONSOLE_LEADER_PID 0
202 #define GWLP_CONSOLE_LEADER_TID 4
204 #define SetConsoleWndConsoleLeaderCID(GuiData) \
206 PCONSOLE_PROCESS_DATA ProcessData; \
207 CLIENT_ID ConsoleLeaderCID; \
208 ProcessData = CONTAINING_RECORD((GuiData)->Console->ProcessList.Blink, \
209 CONSOLE_PROCESS_DATA, \
211 ConsoleLeaderCID = ProcessData->Process->ClientId; \
212 SetWindowLongPtrW((GuiData)->hWindow, GWLP_CONSOLE_LEADER_PID, (LONG_PTR)(ConsoleLeaderCID.UniqueProcess)); \
213 SetWindowLongPtrW((GuiData)->hWindow, GWLP_CONSOLE_LEADER_TID, (LONG_PTR)(ConsoleLeaderCID.UniqueThread )); \
215 /**************************************************************/
217 /* CONSOLE_SELECTION_INFO dwFlags values */
218 #define CONSOLE_NO_SELECTION 0x0
219 #define CONSOLE_SELECTION_IN_PROGRESS 0x1
220 #define CONSOLE_SELECTION_NOT_EMPTY 0x2
221 #define CONSOLE_MOUSE_SELECTION 0x4
222 #define CONSOLE_MOUSE_DOWN 0x8
224 /* HistoryFlags values */
225 #define HISTORY_NO_DUP_FLAG 0x1
227 /* PauseFlags values (internal only) */
228 #define PAUSED_FROM_KEYBOARD 0x1
229 #define PAUSED_FROM_SCROLLBAR 0x2
230 #define PAUSED_FROM_SELECTION 0x4
233 VOID WINAPI
ConSrvDeleteConsole(PCONSOLE Console
);
234 VOID WINAPI
ConSrvInitConsoleSupport(VOID
);
235 NTSTATUS WINAPI
ConSrvInitConsole(OUT PCONSOLE
* NewConsole
,
237 IN OUT PCONSOLE_START_INFO ConsoleStartInfo
,
238 IN PCSR_PROCESS ConsoleLeaderProcess
);
239 VOID FASTCALL
ConioPause(PCONSOLE Console
, UINT Flags
);
240 VOID FASTCALL
ConioUnpause(PCONSOLE Console
, UINT Flags
);
241 VOID FASTCALL
ConSrvConsoleCtrlEvent(DWORD Event
, PCONSOLE_PROCESS_DATA ProcessData
);
242 VOID FASTCALL
ConSrvConsoleCtrlEventTimeout(DWORD Event
,
243 PCONSOLE_PROCESS_DATA ProcessData
,
247 #define ConSrvGetInputBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
248 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), NULL, \
249 (Access), (LockConsole), CONIO_INPUT_BUFFER_MAGIC)
250 #define ConSrvGetInputBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
251 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), (Entry), \
252 (Access), (LockConsole), CONIO_INPUT_BUFFER_MAGIC)
253 #define ConSrvReleaseInputBuffer(Buff, IsConsoleLocked) \
254 ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
255 VOID WINAPI
ConioProcessKey(PCONSOLE Console
, MSG
* msg
);
258 #define ConioRectHeight(Rect) \
259 (((Rect)->Top) > ((Rect)->Bottom) ? 0 : ((Rect)->Bottom) - ((Rect)->Top) + 1)
260 #define ConioRectWidth(Rect) \
261 (((Rect)->Left) > ((Rect)->Right) ? 0 : ((Rect)->Right) - ((Rect)->Left) + 1)
262 #define ConSrvGetScreenBuffer(ProcessData, Handle, Ptr, Access, LockConsole) \
263 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), NULL, \
264 (Access), (LockConsole), CONIO_SCREEN_BUFFER_MAGIC)
265 #define ConSrvGetScreenBufferAndHandleEntry(ProcessData, Handle, Ptr, Entry, Access, LockConsole) \
266 ConSrvGetObject((ProcessData), (Handle), (Object_t **)(Ptr), (Entry), \
267 (Access), (LockConsole), CONIO_SCREEN_BUFFER_MAGIC)
268 #define ConSrvReleaseScreenBuffer(Buff, IsConsoleLocked) \
269 ConSrvReleaseObject(&(Buff)->Header, (IsConsoleLocked))
270 PBYTE FASTCALL
ConioCoordToPointer(PCONSOLE_SCREEN_BUFFER Buf
, ULONG X
, ULONG Y
);
271 VOID FASTCALL
ConioDrawConsole(PCONSOLE Console
);
272 NTSTATUS FASTCALL
ConioWriteConsole(PCONSOLE Console
, PCONSOLE_SCREEN_BUFFER Buff
,
273 CHAR
*Buffer
, DWORD Length
, BOOL Attrib
);
274 NTSTATUS FASTCALL
ConSrvCreateScreenBuffer(IN OUT PCONSOLE Console
,
275 OUT PCONSOLE_SCREEN_BUFFER
* Buffer
,
276 IN COORD ScreenBufferSize
,
277 IN USHORT ScreenAttrib
,
278 IN USHORT PopupAttrib
,
279 IN BOOLEAN IsCursorVisible
,
280 IN ULONG CursorSize
);
281 VOID WINAPI
ConioDeleteScreenBuffer(PCONSOLE_SCREEN_BUFFER Buffer
);
282 DWORD FASTCALL
ConioEffectiveCursorSize(PCONSOLE Console
, DWORD Scale
);
285 VOID
IntDeleteAllAliases(struct _ALIAS_HEADER
*RootHeader
);
288 struct _HISTORY_BUFFER
;
289 VOID FASTCALL
HistoryDeleteBuffer(struct _HISTORY_BUFFER
*Hist
);
290 VOID FASTCALL
LineInputKeyDown(PCONSOLE Console
, KEY_EVENT_RECORD
*KeyEvent
);