2 * COPYRIGHT: See COPYING in the top level directory
3 * PROJECT: ReactOS Console Driver DLL
4 * FILE: win32ss/user/winsrv/consrv/condrv/coninput.c
5 * PURPOSE: Console Input functions
6 * PROGRAMMERS: Jeffrey Morlan
7 * Hermes Belusca-Maito (hermes.belusca@sfr.fr)
10 /* INCLUDES *******************************************************************/
17 /* GLOBALS ********************************************************************/
19 #define ConsoleInputUnicodeCharToAnsiChar(Console, dChar, sWChar) \
20 WideCharToMultiByte((Console)->InputCodePage, 0, (sWChar), 1, (dChar), 1, NULL, NULL)
22 #define ConsoleInputAnsiCharToUnicodeChar(Console, dWChar, sChar) \
23 MultiByteToWideChar((Console)->InputCodePage, 0, (sChar), 1, (dWChar), 1)
25 typedef struct ConsoleInput_t
28 INPUT_RECORD InputEvent
;
32 /* PRIVATE FUNCTIONS **********************************************************/
35 ConioInputEventToAnsi(PCONSOLE Console
, PINPUT_RECORD InputEvent
)
37 if (InputEvent
->EventType
== KEY_EVENT
)
39 WCHAR UnicodeChar
= InputEvent
->Event
.KeyEvent
.uChar
.UnicodeChar
;
40 InputEvent
->Event
.KeyEvent
.uChar
.UnicodeChar
= 0;
41 ConsoleInputUnicodeCharToAnsiChar(Console
,
42 &InputEvent
->Event
.KeyEvent
.uChar
.AsciiChar
,
48 ConioInputEventToUnicode(PCONSOLE Console
, PINPUT_RECORD InputEvent
)
50 if (InputEvent
->EventType
== KEY_EVENT
)
52 CHAR AsciiChar
= InputEvent
->Event
.KeyEvent
.uChar
.AsciiChar
;
53 InputEvent
->Event
.KeyEvent
.uChar
.AsciiChar
= 0;
54 ConsoleInputAnsiCharToUnicodeChar(Console
,
55 &InputEvent
->Event
.KeyEvent
.uChar
.UnicodeChar
,
61 ConioAddInputEvent(PCONSOLE Console
,
62 PINPUT_RECORD InputEvent
,
65 ConsoleInput
*ConInRec
;
67 /* Check for pause or unpause */
68 if (InputEvent
->EventType
== KEY_EVENT
&& InputEvent
->Event
.KeyEvent
.bKeyDown
)
70 WORD vk
= InputEvent
->Event
.KeyEvent
.wVirtualKeyCode
;
71 if (!(Console
->PauseFlags
& PAUSED_FROM_KEYBOARD
))
73 DWORD cks
= InputEvent
->Event
.KeyEvent
.dwControlKeyState
;
74 if (Console
->InputBuffer
.Mode
& ENABLE_LINE_INPUT
&&
75 (vk
== VK_PAUSE
|| (vk
== 'S' &&
76 (cks
& (LEFT_CTRL_PRESSED
| RIGHT_CTRL_PRESSED
)) &&
77 !(cks
& (LEFT_ALT_PRESSED
| RIGHT_ALT_PRESSED
)))))
79 ConioPause(Console
, PAUSED_FROM_KEYBOARD
);
80 return STATUS_SUCCESS
;
85 if ((vk
< VK_SHIFT
|| vk
> VK_CAPITAL
) && vk
!= VK_LWIN
&&
86 vk
!= VK_RWIN
&& vk
!= VK_NUMLOCK
&& vk
!= VK_SCROLL
)
88 ConioUnpause(Console
, PAUSED_FROM_KEYBOARD
);
89 return STATUS_SUCCESS
;
94 /* Add event to the queue */
95 ConInRec
= ConsoleAllocHeap(0, sizeof(ConsoleInput
));
96 if (ConInRec
== NULL
) return STATUS_INSUFFICIENT_RESOURCES
;
98 ConInRec
->InputEvent
= *InputEvent
;
102 /* Append the event to the end of the queue */
103 InsertTailList(&Console
->InputBuffer
.InputEvents
, &ConInRec
->ListEntry
);
107 /* Append the event to the beginning of the queue */
108 InsertHeadList(&Console
->InputBuffer
.InputEvents
, &ConInRec
->ListEntry
);
111 SetEvent(Console
->InputBuffer
.ActiveEvent
);
112 CsrNotifyWait(&Console
->ReadWaitQueue
,
116 if (!IsListEmpty(&Console
->ReadWaitQueue
))
118 CsrDereferenceWait(&Console
->ReadWaitQueue
);
121 return STATUS_SUCCESS
;
125 ConioProcessInputEvent(PCONSOLE Console
,
126 PINPUT_RECORD InputEvent
)
128 return ConioAddInputEvent(Console
, InputEvent
, TRUE
);
132 PurgeInputBuffer(PCONSOLE Console
)
134 PLIST_ENTRY CurrentEntry
;
137 while (!IsListEmpty(&Console
->InputBuffer
.InputEvents
))
139 CurrentEntry
= RemoveHeadList(&Console
->InputBuffer
.InputEvents
);
140 Event
= CONTAINING_RECORD(CurrentEntry
, ConsoleInput
, ListEntry
);
141 ConsoleFreeHeap(Event
);
144 CloseHandle(Console
->InputBuffer
.ActiveEvent
);
148 /* PUBLIC DRIVER APIS *********************************************************/
151 ConDrvReadConsole(IN PCONSOLE Console
,
152 IN PCONSOLE_INPUT_BUFFER InputBuffer
,
155 IN OUT PCONSOLE_READCONSOLE_CONTROL ReadControl
,
156 IN ULONG NumCharsToRead
,
157 OUT PULONG NumCharsRead OPTIONAL
)
159 // STATUS_PENDING : Wait if more to read ; STATUS_SUCCESS : Don't wait.
160 NTSTATUS Status
= STATUS_PENDING
;
161 PLIST_ENTRY CurrentEntry
;
165 if (Console
== NULL
|| InputBuffer
== NULL
|| /* Buffer == NULL || */
166 ReadControl
== NULL
|| ReadControl
->nLength
!= sizeof(CONSOLE_READCONSOLE_CONTROL
))
168 return STATUS_INVALID_PARAMETER
;
171 /* Validity checks */
172 ASSERT(Console
== InputBuffer
->Header
.Console
);
173 ASSERT((Buffer
!= NULL
) || (Buffer
== NULL
&& NumCharsToRead
== 0));
175 /* We haven't read anything (yet) */
177 i
= ReadControl
->nInitialChars
;
179 if (InputBuffer
->Mode
& ENABLE_LINE_INPUT
)
181 if (Console
->LineBuffer
== NULL
)
183 /* Starting a new line */
184 Console
->LineMaxSize
= (WORD
)max(256, NumCharsToRead
);
186 Console
->LineBuffer
= ConsoleAllocHeap(0, Console
->LineMaxSize
* sizeof(WCHAR
));
187 if (Console
->LineBuffer
== NULL
) return STATUS_NO_MEMORY
;
189 Console
->LineComplete
= FALSE
;
190 Console
->LineUpPressed
= FALSE
;
191 Console
->LineInsertToggle
= Console
->InsertMode
;
192 Console
->LineWakeupMask
= ReadControl
->dwCtrlWakeupMask
;
193 Console
->LineSize
= ReadControl
->nInitialChars
;
194 Console
->LinePos
= Console
->LineSize
;
197 * Pre-filling the buffer is only allowed in the Unicode API,
198 * so we don't need to worry about ANSI <-> Unicode conversion.
200 memcpy(Console
->LineBuffer
, Buffer
, Console
->LineSize
* sizeof(WCHAR
));
201 if (Console
->LineSize
== Console
->LineMaxSize
)
203 Console
->LineComplete
= TRUE
;
204 Console
->LinePos
= 0;
208 /* If we don't have a complete line yet, process the pending input */
209 while (!Console
->LineComplete
&& !IsListEmpty(&InputBuffer
->InputEvents
))
211 /* Remove input event from queue */
212 CurrentEntry
= RemoveHeadList(&InputBuffer
->InputEvents
);
213 if (IsListEmpty(&InputBuffer
->InputEvents
))
215 ResetEvent(InputBuffer
->ActiveEvent
);
217 Input
= CONTAINING_RECORD(CurrentEntry
, ConsoleInput
, ListEntry
);
219 /* Only pay attention to key down */
220 if (Input
->InputEvent
.EventType
== KEY_EVENT
&&
221 Input
->InputEvent
.Event
.KeyEvent
.bKeyDown
)
223 LineInputKeyDown(Console
, &Input
->InputEvent
.Event
.KeyEvent
);
224 ReadControl
->dwControlKeyState
= Input
->InputEvent
.Event
.KeyEvent
.dwControlKeyState
;
226 ConsoleFreeHeap(Input
);
229 /* Check if we have a complete line to read from */
230 if (Console
->LineComplete
)
232 while (i
< NumCharsToRead
&& Console
->LinePos
!= Console
->LineSize
)
234 WCHAR Char
= Console
->LineBuffer
[Console
->LinePos
++];
238 ((PWCHAR
)Buffer
)[i
] = Char
;
242 ConsoleInputUnicodeCharToAnsiChar(Console
, &((PCHAR
)Buffer
)[i
], &Char
);
247 if (Console
->LinePos
== Console
->LineSize
)
249 /* Entire line has been read */
250 ConsoleFreeHeap(Console
->LineBuffer
);
251 Console
->LineBuffer
= NULL
;
254 Status
= STATUS_SUCCESS
;
259 /* Character input */
260 while (i
< NumCharsToRead
&& !IsListEmpty(&InputBuffer
->InputEvents
))
262 /* Remove input event from queue */
263 CurrentEntry
= RemoveHeadList(&InputBuffer
->InputEvents
);
264 if (IsListEmpty(&InputBuffer
->InputEvents
))
266 ResetEvent(InputBuffer
->ActiveEvent
);
268 Input
= CONTAINING_RECORD(CurrentEntry
, ConsoleInput
, ListEntry
);
270 /* Only pay attention to valid ASCII chars, on key down */
271 if (Input
->InputEvent
.EventType
== KEY_EVENT
&&
272 Input
->InputEvent
.Event
.KeyEvent
.bKeyDown
&&
273 Input
->InputEvent
.Event
.KeyEvent
.uChar
.UnicodeChar
!= L
'\0')
275 WCHAR Char
= Input
->InputEvent
.Event
.KeyEvent
.uChar
.UnicodeChar
;
279 ((PWCHAR
)Buffer
)[i
] = Char
;
283 ConsoleInputUnicodeCharToAnsiChar(Console
, &((PCHAR
)Buffer
)[i
], &Char
);
287 /* Did read something */
288 Status
= STATUS_SUCCESS
;
290 ConsoleFreeHeap(Input
);
294 if (NumCharsRead
) *NumCharsRead
= i
;
300 ConDrvGetConsoleInput(IN PCONSOLE Console
,
301 IN PCONSOLE_INPUT_BUFFER InputBuffer
,
302 IN BOOLEAN KeepEvents
,
303 IN BOOLEAN WaitForMoreEvents
,
305 OUT PINPUT_RECORD InputRecord
,
306 IN ULONG NumEventsToRead
,
307 OUT PULONG NumEventsRead OPTIONAL
)
309 PLIST_ENTRY CurrentInput
;
313 if (Console
== NULL
|| InputBuffer
== NULL
/* || InputRecord == NULL */)
314 return STATUS_INVALID_PARAMETER
;
316 /* Validity checks */
317 ASSERT(Console
== InputBuffer
->Header
.Console
);
318 ASSERT((InputRecord
!= NULL
) || (InputRecord
== NULL
&& NumEventsToRead
== 0));
320 if (NumEventsRead
) *NumEventsRead
= 0;
322 if (IsListEmpty(&InputBuffer
->InputEvents
))
325 * No input is available. Wait for more input if requested,
326 * otherwise, we don't wait, so we return success.
328 return (WaitForMoreEvents
? STATUS_PENDING
: STATUS_SUCCESS
);
331 /* Only get input if there is any */
332 CurrentInput
= InputBuffer
->InputEvents
.Flink
;
334 while ((CurrentInput
!= &InputBuffer
->InputEvents
) && (i
< NumEventsToRead
))
336 Input
= CONTAINING_RECORD(CurrentInput
, ConsoleInput
, ListEntry
);
338 *InputRecord
= Input
->InputEvent
;
342 ConioInputEventToAnsi(InputBuffer
->Header
.Console
, InputRecord
);
347 CurrentInput
= CurrentInput
->Flink
;
349 /* Remove the events from the queue if needed */
352 RemoveEntryList(&Input
->ListEntry
);
353 ConsoleFreeHeap(Input
);
357 if (NumEventsRead
) *NumEventsRead
= i
;
359 if (IsListEmpty(&InputBuffer
->InputEvents
))
361 ResetEvent(InputBuffer
->ActiveEvent
);
364 /* We read all the inputs available, we return success */
365 return STATUS_SUCCESS
;
369 ConDrvWriteConsoleInput(IN PCONSOLE Console
,
370 IN PCONSOLE_INPUT_BUFFER InputBuffer
,
372 IN BOOLEAN AppendToEnd
,
373 IN PINPUT_RECORD InputRecord
,
374 IN ULONG NumEventsToWrite
,
375 OUT PULONG NumEventsWritten OPTIONAL
)
377 NTSTATUS Status
= STATUS_SUCCESS
;
380 if (Console
== NULL
|| InputBuffer
== NULL
/* || InputRecord == NULL */)
381 return STATUS_INVALID_PARAMETER
;
383 /* Validity checks */
384 ASSERT(Console
== InputBuffer
->Header
.Console
);
385 ASSERT((InputRecord
!= NULL
) || (InputRecord
== NULL
&& NumEventsToWrite
== 0));
387 // if (NumEventsWritten) *NumEventsWritten = 0;
388 // Status = ConioAddInputEvents(Console, InputRecord, NumEventsToWrite, NumEventsWritten, AppendToEnd);
390 for (i
= 0; i
< NumEventsToWrite
&& NT_SUCCESS(Status
); ++i
)
394 ConioInputEventToUnicode(Console
, InputRecord
);
397 Status
= ConioAddInputEvent(Console
, InputRecord
++, AppendToEnd
);
400 if (NumEventsWritten
) *NumEventsWritten
= i
;
406 ConDrvFlushConsoleInputBuffer(IN PCONSOLE Console
,
407 IN PCONSOLE_INPUT_BUFFER InputBuffer
)
409 PLIST_ENTRY CurrentEntry
;
412 if (Console
== NULL
|| InputBuffer
== NULL
)
413 return STATUS_INVALID_PARAMETER
;
416 ASSERT(Console
== InputBuffer
->Header
.Console
);
418 /* Discard all entries in the input event queue */
419 while (!IsListEmpty(&InputBuffer
->InputEvents
))
421 CurrentEntry
= RemoveHeadList(&InputBuffer
->InputEvents
);
422 Event
= CONTAINING_RECORD(CurrentEntry
, ConsoleInput
, ListEntry
);
423 ConsoleFreeHeap(Event
);
425 ResetEvent(InputBuffer
->ActiveEvent
);
427 return STATUS_SUCCESS
;
431 ConDrvGetConsoleNumberOfInputEvents(IN PCONSOLE Console
,
432 IN PCONSOLE_INPUT_BUFFER InputBuffer
,
433 OUT PULONG NumberOfEvents
)
435 PLIST_ENTRY CurrentInput
;
437 if (Console
== NULL
|| InputBuffer
== NULL
|| NumberOfEvents
== NULL
)
438 return STATUS_INVALID_PARAMETER
;
441 ASSERT(Console
== InputBuffer
->Header
.Console
);
445 /* If there are any events ... */
446 CurrentInput
= InputBuffer
->InputEvents
.Flink
;
447 while (CurrentInput
!= &InputBuffer
->InputEvents
)
449 CurrentInput
= CurrentInput
->Flink
;
453 return STATUS_SUCCESS
;