cmake_minimum_required(VERSION 3.17.0) if(NOT CMAKE_VERSION MATCHES "ReactOS") message(WARNING "Building with \"${CMAKE_COMMAND}\", which is not the custom CMake included in RosBE, might cause build issues...") endif() include(CMakeDependentOption) # CMAKE_CROSSCOMPILING and MSVC_IDE are not set until project() is called, so let's test this instead if ((DEFINED CMAKE_TOOLCHAIN_FILE) AND (CMAKE_GENERATOR MATCHES "Visual Studio.*")) # Do not use MSVC_RUNTIME_LIBRARY target property. We use our own flags instead message(WARNING "Setting policy CMP0091 to OLD behaviour") cmake_policy(SET CMP0091 OLD) endif() project(REACTOS) set(CMAKE_INCLUDE_CURRENT_DIR ON) set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON) set(CMAKE_SHARED_LIBRARY_PREFIX "") set(CMAKE_SHARED_MODULE_PREFIX "") set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE) set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE) set(CMAKE_COLOR_MAKEFILE OFF) set(CMAKE_POSITION_INDEPENDENT_CODE OFF) set(CMAKE_C_STANDARD 99) set(CMAKE_CXX_STANDARD 11) #set_property(GLOBAL PROPERTY RULE_MESSAGES OFF) # check that the ARCH (target architecture) variable is defined if(NOT ARCH) message(FATAL_ERROR "Target architecture (ARCH) is not defined. Please, choose one of: i386, amd64, arm, arm64") endif() # Now the ARCH variable will be in lowercase. # It is needed because STREQUAL comparison # is case-sensitive. # See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html # for more information. string(TOLOWER ${ARCH} ARCH) # set possible values for cmake GUI set_property(CACHE ARCH PROPERTY STRINGS "i386" "amd64" "arm" "arm64") # Alternative WinNT-compatible architecture string if(ARCH STREQUAL "i386") set(WINARCH "x86") else() set(WINARCH ${ARCH}) endif() # set CMAKE_BUILD_TYPE if not set if(NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES) message(STATUS "Setting build type to Debug as none was specified.") set(CMAKE_BUILD_TYPE "Debug" CACHE STRING "Choose the type of build." FORCE) # Set the possible values of build type for cmake-gui set_property(CACHE CMAKE_BUILD_TYPE PROPERTY STRINGS "Debug" "Release" "MinSizeRel" "RelWithDebInfo") endif() # Versioning include(sdk/include/reactos/version.cmake) # Compile options include(sdk/cmake/config.cmake) # Compiler flags handling include(sdk/cmake/compilerflags.cmake) add_definitions( -D__REACTOS__ # swprintf without count argument is used in most of the codebase -D_CRT_NON_CONFORMING_SWPRINTFS ) # There doesn't seem to be a standard for __FILE__ being relative or absolute, so detect it at runtime. file(RELATIVE_PATH _PATH_PREFIX ${REACTOS_BINARY_DIR} ${REACTOS_SOURCE_DIR}) if (NOT MSVC AND ((CMAKE_C_COMPILER_ID STREQUAL "GNU") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "8.0.0") OR (CMAKE_C_COMPILER_ID STREQUAL "Clang") AND (CMAKE_C_COMPILER_VERSION VERSION_GREATER_EQUAL "10.0.0"))) # Thankfully, GCC has this add_compile_options(-ffile-prefix-map=${REACTOS_SOURCE_DIR}=) add_compile_options(-ffile-prefix-map=${_PATH_PREFIX}=) else() string(LENGTH ${_PATH_PREFIX} _PATH_PREFIX_LENGTH) string(LENGTH ${REACTOS_SOURCE_DIR} REACTOS_SOURCE_DIR_LENGTH) math(EXPR REACTOS_SOURCE_DIR_LENGTH "${REACTOS_SOURCE_DIR_LENGTH} + 1") add_compile_definitions("$<$:__RELFILE__=&__FILE__[__FILE__[0] == '.' ? ${_PATH_PREFIX_LENGTH} : ${REACTOS_SOURCE_DIR_LENGTH}]>") endif() if(MSVC_IDE) add_compile_options("/MP") endif() # Bison and Flex support find_package(BISON REQUIRED) find_package(FLEX REQUIRED) if(MSVC_IDE) # Bison needs M4 and BISON_PKGDATADIR set at build time, # but visual studio is hardly ever opened from the configure-time environment. # Since cmake does not support setting env variables for a custom command, # we have to write a wrapper that sets the variables and then executes bison. # Idea taken from https://stackoverflow.com/a/35032051/4928207 if(DEFINED ENV{M4}) # Store this environment variable for configure re-runs from withing visual studio. SET(ROS_SAVED_M4 "$ENV{M4}" CACHE INTERNAL "") endif() if(DEFINED ENV{BISON_PKGDATADIR}) SET(ROS_SAVED_BISON_PKGDATADIR "$ENV{BISON_PKGDATADIR}" CACHE INTERNAL "") endif() # Tell the user about a misconfigured environment if("x${ROS_SAVED_M4}x" STREQUAL "xx" OR "x${ROS_SAVED_BISON_PKGDATADIR}x" STREQUAL "xx") message(FATAL_ERROR "\nM4 or BISON_PKGDATADIR environment variables not set, cannot continue!\n" "See https://reactos.org/wiki/Visual_Studio for more information!") endif() file(WRITE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd" "@ECHO OFF\n" "set M4=${ROS_SAVED_M4}\n" "set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n" "${BISON_EXECUTABLE} %*\n") set(BISON_EXECUTABLE "${CMAKE_BINARY_DIR}/bison_wrapper.cmd") # And the same hacks for FLEX file(WRITE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd" "@ECHO OFF\n" "set M4=${ROS_SAVED_M4}\n" "set BISON_PKGDATADIR=${ROS_SAVED_BISON_PKGDATADIR}\n" "${FLEX_EXECUTABLE} %*\n") set(FLEX_EXECUTABLE "${CMAKE_BINARY_DIR}/flex_wrapper.cmd") endif() if(NOT CMAKE_CROSSCOMPILING) set(TOOLS_FOLDER ${CMAKE_CURRENT_BINARY_DIR}) add_definitions(-DTARGET_${ARCH}) if(MSVC) if(ARCH STREQUAL "i386") add_definitions(/D_X86_ /D__i386__ /DWIN32 /D_WINDOWS) elseif(ARCH STREQUAL "amd64") add_definitions(-D_AMD64_ -D__x86_64__ /DWIN32 -D_WINDOWS) endif() if(MSVC_VERSION GREATER 1699) add_definitions(/D_ALLOW_KEYWORD_MACROS) endif() endif() add_subdirectory(sdk/include/host) if(NOT MSVC) add_subdirectory(dll/win32/dbghelp) endif() add_subdirectory(sdk/tools) add_subdirectory(sdk/lib) set(NATIVE_TARGETS bin2c widl gendib cabman fatten hpp isohybrid mkhive mkisofs obj2bin spec2def geninc mkshelllink utf16le xml2sdb) if(NOT MSVC) list(APPEND NATIVE_TARGETS rsym pefixup) endif() install(TARGETS ${NATIVE_TARGETS}) else() # Add host tools target include(sdk/cmake/host-tools.cmake) setup_host_tools() # We don't need CMake importlib handling. unset(CMAKE_IMPORT_LIBRARY_SUFFIX) # Print build type(s) if(CMAKE_CONFIGURATION_TYPES) # Multi-config generators, like Visual Studio (MSBuild). message("-- Configuration types: ${CMAKE_CONFIGURATION_TYPES}") else() # Single-configuration generators, like Ninja. message("-- Build type: ${CMAKE_BUILD_TYPE}") endif() # Always add /MT in VS CMAKE_GENERATOR and define _SBCS otherwise VS thinks it's a multi-byte or whatever project if (MSVC_IDE) add_compile_options("/MT") add_compile_definitions(_SBCS) endif() # adjust the default behaviour of the FIND_XXX() commands: # search headers and libraries in the target environment, search # programs in the host environment set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER) set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER) # Add our own target properties # General module definitions define_property(TARGET PROPERTY REACTOS_MODULE_TYPE BRIEF_DOCS "The type of this module" FULL_DOCS [[ The type of this module. One of "nativecui", "nativedll", "kernelmodedriver", "wdmdriver", "kerneldll", "win32cui", "win32gui", "win32dll", "win32ocx", "cpl" or "module"]]) # C++ define_property(TARGET PROPERTY WITH_CXX_EXCEPTIONS BRIEF_DOCS "Enable C++ exceptions on this target" FULL_DOCS [[ Enables C++ exception handling. Enable this if the module uses try/catch or throw. You might also need this if you use a standard operator new (the one without nothrow).]]) define_property(TARGET PROPERTY WITH_CXX_RTTI BRIEF_DOCS "Enable C++ RTTI on this target" FULL_DOCS [[ Enables run-time type information. Enable this if the module uses typeid or dynamic_cast. You will probably need to link yith cpprt as well, if you are not already using STL.]]) if(DBG) add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE) else() add_definitions(-DDBG=0) endif() if(KDBG) add_definitions(-DKDBG) endif() if(_WINKD_) add_definitions(-D_WINKD_) endif() if(ENABLE_CCACHE) message(WARNING "-- Disabling precompiled headers support (ccache).") option(PCH "Whether to use precompiled headers" OFF) set_property(GLOBAL PROPERTY RULE_LAUNCH_COMPILE ccache) elseif(CMAKE_C_COMPILER_ID STREQUAL "GNU") message(WARNING "-- Disabling precompiled headers on GCC by default CORE-17108.") option(PCH "Whether to use precompiled headers" OFF) else() option(PCH "Whether to use precompiled headers" ON) endif() # Version Options add_definitions(-DWINVER=0x502 -D_WIN32_IE=0x600 -D_WIN32_WINNT=0x502 -D_WIN32_WINDOWS=0x502 -D_SETUPAPI_VER=0x502 -DMINGW_HAS_SECURE_API=1) # Arch Options if(ARCH STREQUAL "i386") # clang-cl defines this one for itself if(NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang")) add_definitions(-D_M_IX86) endif() add_definitions(-D_X86_ -D__i386__ -Di386) if(SARCH STREQUAL "xbox") add_definitions(-DSARCH_XBOX) elseif(SARCH STREQUAL "pc98") add_definitions(-DSARCH_PC98) endif() elseif(ARCH STREQUAL "amd64") # clang-cl defines this one for itself if (NOT (MSVC AND CMAKE_C_COMPILER_ID STREQUAL "Clang")) add_compile_definitions(_M_AMD64) endif() add_definitions(-D_AMD64_ -D__x86_64__ -D_WIN64) elseif(ARCH STREQUAL "arm") # _M_ARM is already defined by toolchain add_definitions(-D_ARM_ -D__arm__ -DWIN32) if(SARCH STREQUAL "omap3-zoom2") add_definitions(-D_ZOOM2_) endif() elseif(ARCH STREQUAL "arm64") # GNU tools refer to arm64 as aarch64 add_definitions(-D_ARM64_ -D__arm64__ -D__aarch64__ -D_WIN64) endif() # Other add_definitions(-D_NEW_DELETE_OPERATORS_) if(ARCH STREQUAL "i386") add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T) elseif(ARCH STREQUAL "amd64") add_compile_definitions(USE_COMPILER_EXCEPTIONS) elseif(ARCH STREQUAL "arm") add_compile_definitions(USE_COMPILER_EXCEPTIONS) elseif(ARCH STREQUAL "arm64") add_compile_definitions(USE_COMPILER_EXCEPTIONS) endif() # Activate support for assembly source files if (MSVC) enable_language(ASM_MASM) else() enable_language(ASM) endif() # Activate language support for resource files enable_language(RC) # Localization definitions include(sdk/cmake/localization.cmake) set(I18N_DEFS "") # This will set I18N_DEFS for later use set_i18n_language(${I18N_LANG}) # Compiler specific definitions and macros if(MSVC) include(sdk/cmake/msvc.cmake) else() include(sdk/cmake/gcc.cmake) endif() # Generic macros include(sdk/cmake/CMakeMacros.cmake) # IDL macros for widl/midl # We're using widl now for both MSVC and GCC builds include(sdk/cmake/widl-support.cmake) include_directories( sdk/include sdk/include/psdk sdk/include/dxsdk ${REACTOS_BINARY_DIR}/sdk/include ${REACTOS_BINARY_DIR}/sdk/include/psdk ${REACTOS_BINARY_DIR}/sdk/include/dxsdk ${REACTOS_BINARY_DIR}/sdk/include/ddk ${REACTOS_BINARY_DIR}/sdk/include/reactos ${REACTOS_BINARY_DIR}/sdk/include/reactos/mc sdk/include/crt sdk/include/ddk sdk/include/ndk sdk/include/reactos sdk/include/reactos/libs) if(ARCH STREQUAL "arm") include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/arm) endif() add_dependency_header() add_subdirectory(sdk/include/ndk/tests) add_subdirectory(sdk/include/xdk) add_subdirectory(sdk/include/psdk) add_subdirectory(sdk/include/dxsdk) add_subdirectory(sdk/include/reactos/wine) add_subdirectory(sdk/include/reactos/mc) add_subdirectory(sdk/include/asm) if(NO_ROSSYM) include(sdk/cmake/baseaddress_dwarf.cmake) elseif(MSVC) if (ARCH STREQUAL "amd64") include(sdk/cmake/baseaddress_msvc_x64.cmake) else() include(sdk/cmake/baseaddress_msvc.cmake) endif() else() include(sdk/cmake/baseaddress.cmake) endif() # For MSVC builds, this puts all debug symbols file in the same directory. if(MSVC) set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb") elseif(SEPARATE_DBG) set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/symbols") endif() #begin with boot so reactos_cab target is defined before all other modules add_subdirectory(boot) add_subdirectory(base) add_subdirectory(dll) add_subdirectory(drivers) add_subdirectory(hal) add_subdirectory(sdk/lib) add_subdirectory(media) add_subdirectory(modules) add_subdirectory(ntoskrnl) add_subdirectory(subsystems) add_subdirectory(sdk/tools/wpp) add_subdirectory(win32ss) # Create the registry hives create_registry_hives() # Create {bootcd, livecd, bootcdregtest}.lst create_iso_lists() file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/sdk/include/reactos) add_dependency_footer() endif()