/* * PROJECT: ReactOS OpenGL Configuration Control Panel * LICENSE: GPL-2.0-or-later (https://spdx.org/licenses/GPL-2.0-or-later) * PURPOSE: Chinese (Traditional) resource file * TRANSLATORS: Copyright 2019 Luke Luo * Copyright 2021 Chan Chilung */ LANGUAGE LANG_CHINESE, SUBLANG_CHINESE_TRADITIONAL IDD_PROPPAGEGENERAL DIALOGEX 0, 0, 246, 228 STYLE DS_SHELLFONT | WS_CHILD | WS_DISABLED | WS_CAPTION CAPTION "一般" FONT 9, "新細明體" BEGIN ICON IDI_CPLICON, IDI_CPLICON, 8, 0, 21, 20 GROUPBOX "轉譯器設定", -1, 5, 25, 230, 90 LTEXT "轉譯器(&R):", -1, 15, 42, 37, 10 COMBOBOX IDC_RENDERER, 55, 40, 160, 10, WS_TABSTOP | WS_VSCROLL | CBS_DROPDOWNLIST LTEXT "這將覆蓋圖形驅動程式的預設設定!您可選擇「預設」來恢復到預設設定。", -1, 15, 60, 210, 40 GROUPBOX "除錯", -1, 5, 125, 230, 90 LTEXT "除錯頻道:", -1, 15, 142, 65, 10 COMBOBOX IDC_DEBUG_OUTPUT, 80, 140, 135, 10, WS_TABSTOP | WS_VSCROLL | CBS_DROPDOWNLIST LTEXT "啟用或停用來自 opengl32 的除錯輸出。\n\n警告:選擇[設定]或[清除]將會覆蓋目前 DEBUGCHANNEL 環境變量的内容!", -1, 15, 165, 210, 40 END STRINGTABLE BEGIN IDS_RENDERER_DEFAULT "系統預設值" IDS_RENDERER_RSWR "ReactOS Software Implementation" IDS_CPLNAME "OpenGL 設定" IDS_CPLDESCRIPTION "設定 OpenGL 轉譯器。" IDS_DEBUG_SET "設定" IDS_DEBUG_CLEAR "清除" IDS_DEBUG_DNM "請勿修改" END