set_unicode() add_definitions( -D__WINESRC__ -DUSE_WIN32_OPENGL) include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine) if(MSVC) add_definitions(-FImsvchelper.h) endif() set_rc_compiler() spec2def(d3d8.dll d3d8.spec) list(APPEND SOURCE buffer.c cubetexture.c d3d8_main.c device.c directx.c shader.c surface.c swapchain.c texture.c vertexdeclaration.c volume.c volumetexture.c version.rc #${REACTOS_BINARY_DIR}/include/reactos/wine/wined3d_i.c ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def) add_library(d3d8 SHARED ${SOURCE}) set_module_type(d3d8 win32dll) target_link_libraries(d3d8 uuid wine) add_importlibs(d3d8 user32 gdi32 advapi32 wined3d msvcrt kernel32 ntdll) add_dependencies(d3d8 wineheaders) add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)