set_unicode() add_definitions(-D__WINESRC__) add_definitions(-DUSE_WIN32_OPENGL) include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine) spec2def(d3d8 ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.spec ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def) add_library(d3d8 SHARED cubetexture.c d3d8_main.c device.c directx.c indexbuffer.c pixelshader.c surface.c swapchain.c texture.c vertexbuffer.c vertexdeclaration.c vertexshader.c volume.c volumetexture.c version.rc) set_module_type(d3d8 win32dll) target_link_libraries(d3d8 ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def uuid wine) add_importlibs(d3d8 user32 gdi32 advapi32 wined3d) add_dependencies(d3d8 d3d8_def wineheaders) add_livecd_target(d3d8 reactos/system32)