add_definitions( -D__WINESRC__ -DUSE_WIN32_OPENGL) include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine) spec2def(d3d8.dll d3d8.spec) list(APPEND SOURCE buffer.c d3d8_main.c device.c directx.c shader.c surface.c swapchain.c texture.c vertexdeclaration.c volume.c precomp.h) add_library(d3d8 SHARED ${SOURCE} guid.c version.rc ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def) set_module_type(d3d8 win32dll UNICODE) target_link_libraries(d3d8 uuid wine) add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll) add_pch(d3d8 precomp.h SOURCE) add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)