set_rc_compiler() set_unicode() add_definitions(-D__WINESRC__) add_definitions(-DUSE_WIN32_OPENGL) include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine) spec2def(d3d9.dll d3d9.spec) list(APPEND SOURCE buffer.c cubetexture.c d3d9_main.c device.c directx.c query.c shader.c stateblock.c surface.c swapchain.c texture.c vertexdeclaration.c volume.c volumetexture.c version.rc d3d9.def) add_library(d3d9 SHARED ${SOURCE}) set_module_type(d3d9 win32dll) target_link_libraries(d3d9 uuid wine) add_importlibs(d3d9 user32 gdi32 advapi32 wined3d msvcrt kernel32 ntdll) add_dependencies(d3d9 wineheaders) add_cab_target(d3d9 1) add_importlib_target(d3d9.spec)