add_definitions( -D__WINESRC__ -DUSE_WIN32_OPENGL) include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine) spec2def(d3d9.dll d3d9.spec ADD_IMPORTLIB) list(APPEND SOURCE buffer.c d3d9_main.c device.c directx.c query.c shader.c stateblock.c surface.c swapchain.c texture.c vertexdeclaration.c volume.c) list(APPEND PCH_SKIP_SOURCE guid.c) add_library(d3d9 MODULE ${SOURCE} ${PCH_SKIP_SOURCE} version.rc ${CMAKE_CURRENT_BINARY_DIR}/d3d9_stubs.c ${CMAKE_CURRENT_BINARY_DIR}/d3d9.def) set_module_type(d3d9 win32dll UNICODE) target_link_libraries(d3d9 wine) add_importlibs(d3d9 d3dwine user32 msvcrt kernel32 ntdll) add_pch(d3d9 precomp.h "${PCH_SKIP_SOURCE}") add_cd_file(TARGET d3d9 DESTINATION reactos/system32 FOR all)