add_definitions(-D__WINESRC__) include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine) spec2def(d3drm.dll d3drm.spec ADD_IMPORTLIB) list(APPEND SOURCE d3drm.c d3drm_main.c device.c face.c frame.c light.c material.c math.c meshbuilder.c texture.c viewport.c precomp.h) add_library(d3drm SHARED ${SOURCE} version.rc ${CMAKE_CURRENT_BINARY_DIR}/d3drm_stubs.c ${CMAKE_CURRENT_BINARY_DIR}/d3drm.def) set_module_type(d3drm win32dll UNICODE) target_link_libraries(d3drm dxguid uuid wine) add_importlibs(d3drm ddraw d3dxof msvcrt kernel32 ntdll) add_pch(d3drm precomp.h SOURCE) add_cd_file(TARGET d3drm DESTINATION reactos/system32 FOR all)