add_definitions( -D__WINESRC__ -D_USE_MATH_DEFINES -DUSE_WIN32_OPENGL -D__ROS_LONG64__ -Dcopysignf=_copysignf) include_directories(BEFORE ${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine) # We name this d3dwine.dll, because the Virtualbox additions ship with a custom wined3d.dll # and it breaks everything if it is installed. spec2def(d3dwine.dll wined3d.spec ADD_IMPORTLIB) list(APPEND SOURCE arb_program_shader.c ati_fragment_shader.c buffer.c context.c cs.c device.c directx.c dxtn.c gl_compat.c glsl_shader.c nvidia_texture_shader.c palette.c query.c resource.c sampler.c shader.c shader_sm1.c shader_sm4.c state.c stateblock.c surface.c swapchain.c texture.c utils.c vertexdeclaration.c view.c wined3d_main.c precomp.h) add_library(d3dwine MODULE ${SOURCE} version.rc ${CMAKE_CURRENT_BINARY_DIR}/d3dwine.def) set_module_type(d3dwine win32dll) target_link_libraries(d3dwine wine) add_importlibs(d3dwine user32 opengl32 gdi32 gdi32_vista advapi32 msvcrt kernel32 ntdll) add_pch(d3dwine precomp.h SOURCE) add_cd_file(TARGET d3dwine DESTINATION reactos/system32 FOR all) if(CMAKE_C_COMPILER_ID STREQUAL "GNU") target_compile_options(d3dwine PRIVATE -Wno-format-overflow) endif()