add_definitions( -D__WINESRC__ -D_USE_MATH_DEFINES -DUSE_WIN32_OPENGL) include_directories(BEFORE ${REACTOS_SOURCE_DIR}/include/reactos/wine) spec2def(wined3d.dll wined3d.spec ADD_IMPORTLIB) list(APPEND SOURCE arb_program_shader.c ati_fragment_shader.c buffer.c context.c cs.c device.c directx.c drawprim.c gl_compat.c glsl_shader.c nvidia_texture_shader.c palette.c query.c resource.c sampler.c shader.c shader_sm1.c shader_sm4.c state.c stateblock.c surface.c swapchain.c texture.c utils.c vertexdeclaration.c view.c volume.c wined3d_main.c wined3d_private.h) add_library(wined3d SHARED ${SOURCE} version.rc ${CMAKE_CURRENT_BINARY_DIR}/wined3d.def) set_module_type(wined3d win32dll) target_link_libraries(wined3d wine) add_importlibs(wined3d user32 opengl32 gdi32 advapi32 msvcrt kernel32 ntdll) add_pch(wined3d wined3d_private.h SOURCE) add_cd_file(TARGET wined3d DESTINATION reactos/system32 FOR all)