@ stub GlmfBeginGlsBlock @ stub GlmfCloseMetaFile @ stub GlmfEndGlsBlock @ stub GlmfEndPlayback @ stub GlmfInitPlayback @ stub GlmfPlayGlsRecord @ stdcall glAccum( long long ) @ stdcall glAlphaFunc( long long ) @ stdcall glAreTexturesResident( long ptr ptr ) @ stdcall glArrayElement( long ) @ stdcall glBegin( long ) @ stdcall glBindTexture( long long ) @ stdcall glBitmap( long long long long long long ptr ) @ stdcall glBlendFunc( long long ) @ stdcall glCallList( long ) @ stdcall glCallLists( long long ptr ) @ stdcall glClear( long ) @ stdcall glClearAccum( long long long long ) @ stdcall glClearColor( long long long long ) @ stdcall glClearDepth( double ) @ stdcall glClearIndex( long ) @ stdcall glClearStencil( long ) @ stdcall glClipPlane( long ptr ) @ stdcall glColor3b( long long long ) @ stdcall glColor3bv( ptr ) @ stdcall glColor3d( double double double ) @ stdcall glColor3dv( ptr ) @ stdcall glColor3f( long long long ) @ stdcall glColor3fv( ptr ) @ stdcall glColor3i( long long long ) @ stdcall glColor3iv( ptr ) @ stdcall glColor3s( long long long ) @ stdcall glColor3sv( ptr ) @ stdcall glColor3ub( long long long ) @ stdcall glColor3ubv( ptr ) @ stdcall glColor3ui( long long long ) @ stdcall glColor3uiv( ptr ) @ stdcall glColor3us( long long long ) @ stdcall glColor3usv( ptr ) @ stdcall glColor4b( long long long long ) @ stdcall glColor4bv( ptr ) @ stdcall glColor4d( double double double double ) @ stdcall glColor4dv( ptr ) @ stdcall glColor4f( long long long long ) @ stdcall glColor4fv( ptr ) @ stdcall glColor4i( long long long long ) @ stdcall glColor4iv( ptr ) @ stdcall glColor4s( long long long long ) @ stdcall glColor4sv( ptr ) @ stdcall glColor4ub( long long long long ) @ stdcall glColor4ubv( ptr ) @ stdcall glColor4ui( long long long long ) @ stdcall glColor4uiv( ptr ) @ stdcall glColor4us( long long long long ) @ stdcall glColor4usv( ptr ) @ stdcall glColorMask( long long long long ) @ stdcall glColorMaterial( long long ) @ stdcall glColorPointer( long long long ptr ) @ stdcall glCopyPixels( long long long long long ) @ stdcall glCopyTexImage1D( long long long long long long long ) @ stdcall glCopyTexImage2D( long long long long long long long long ) @ stdcall glCopyTexSubImage1D( long long long long long long ) @ stdcall glCopyTexSubImage2D( long long long long long long long long ) @ stdcall glCullFace( long ) @ stdcall glDebugEntry(long long) @ stdcall glDeleteLists( long long ) @ stdcall glDeleteTextures( long ptr ) @ stdcall glDepthFunc( long ) @ stdcall glDepthMask( long ) @ stdcall glDepthRange( double double ) @ stdcall glDisable( long ) @ stdcall glDisableClientState( long ) @ stdcall glDrawArrays( long long long ) @ stdcall glDrawBuffer( long ) @ stdcall glDrawElements( long long long ptr ) @ stdcall glDrawPixels( long long long long ptr ) @ stdcall glEdgeFlag( long ) @ stdcall glEdgeFlagPointer( long ptr ) @ stdcall glEdgeFlagv( ptr ) @ stdcall glEnable( long ) @ stdcall glEnableClientState( long ) @ stdcall glEnd( ) @ stdcall glEndList( ) @ stdcall glEvalCoord1d( double ) @ stdcall glEvalCoord1dv( ptr ) @ stdcall glEvalCoord1f( long ) @ stdcall glEvalCoord1fv( ptr ) @ stdcall glEvalCoord2d( double double ) @ stdcall glEvalCoord2dv( ptr ) @ stdcall glEvalCoord2f( long long ) @ stdcall glEvalCoord2fv( ptr ) @ stdcall glEvalMesh1( long long long ) @ stdcall glEvalMesh2( long long long long long ) @ stdcall glEvalPoint1( long ) @ stdcall glEvalPoint2( long long ) @ stdcall glFeedbackBuffer( long long ptr ) @ stdcall glFinish( ) @ stdcall glFlush( ) @ stdcall glFogf( long long ) @ stdcall glFogfv( long ptr ) @ stdcall glFogi( long long ) @ stdcall glFogiv( long ptr ) @ stdcall glFrontFace( long ) @ stdcall glFrustum( double double double double double double ) @ stdcall glGenLists( long ) @ stdcall glGenTextures( long ptr ) @ stdcall glGetBooleanv( long ptr ) @ stdcall glGetClipPlane( long ptr ) @ stdcall glGetDoublev( long ptr ) @ stdcall glGetError( ) @ stdcall glGetFloatv( long ptr ) @ stdcall glGetIntegerv( long ptr ) @ stdcall glGetLightfv( long long ptr ) @ stdcall glGetLightiv( long long ptr ) @ stdcall glGetMapdv( long long ptr ) @ stdcall glGetMapfv( long long ptr ) @ stdcall glGetMapiv( long long ptr ) @ stdcall glGetMaterialfv( long long ptr ) @ stdcall glGetMaterialiv( long long ptr ) @ stdcall glGetPixelMapfv( long ptr ) @ stdcall glGetPixelMapuiv( long ptr ) @ stdcall glGetPixelMapusv( long ptr ) @ stdcall glGetPointerv( long ptr ) @ stdcall glGetPolygonStipple( ptr ) @ stdcall glGetString( long ) @ stdcall glGetTexEnvfv( long long ptr ) @ stdcall glGetTexEnviv( long long ptr ) @ stdcall glGetTexGendv( long long ptr ) @ stdcall glGetTexGenfv( long long ptr ) @ stdcall glGetTexGeniv( long long ptr ) @ stdcall glGetTexImage( long long long long ptr ) @ stdcall glGetTexLevelParameterfv( long long long ptr ) @ stdcall glGetTexLevelParameteriv( long long long ptr ) @ stdcall glGetTexParameterfv( long long ptr ) @ stdcall glGetTexParameteriv( long long ptr ) @ stdcall glHint( long long ) @ stdcall glIndexMask( long ) @ stdcall glIndexPointer( long long ptr ) @ stdcall glIndexd( double ) @ stdcall glIndexdv( ptr ) @ stdcall glIndexf( long ) @ stdcall glIndexfv( ptr ) @ stdcall glIndexi( long ) @ stdcall glIndexiv( ptr ) @ stdcall glIndexs( long ) @ stdcall glIndexsv( ptr ) @ stdcall glIndexub( long ) @ stdcall glIndexubv( ptr ) @ stdcall glInitNames( ) @ stdcall glInterleavedArrays( long long ptr ) @ stdcall glIsEnabled( long ) @ stdcall glIsList( long ) @ stdcall glIsTexture( long ) @ stdcall glLightModelf( long long ) @ stdcall glLightModelfv( long ptr ) @ stdcall glLightModeli( long long ) @ stdcall glLightModeliv( long ptr ) @ stdcall glLightf( long long long ) @ stdcall glLightfv( long long ptr ) @ stdcall glLighti( long long long ) @ stdcall glLightiv( long long ptr ) @ stdcall glLineStipple( long long ) @ stdcall glLineWidth( long ) @ stdcall glListBase( long ) @ stdcall glLoadIdentity( ) @ stdcall glLoadMatrixd( ptr ) @ stdcall glLoadMatrixf( ptr ) @ stdcall glLoadName( long ) @ stdcall glLogicOp( long ) @ stdcall glMap1d( long double double long long ptr ) @ stdcall glMap1f( long long long long long ptr ) @ stdcall glMap2d( long double double long long double double long long ptr ) @ stdcall glMap2f( long long long long long long long long long ptr ) @ stdcall glMapGrid1d( long double double ) @ stdcall glMapGrid1f( long long long ) @ stdcall glMapGrid2d( long double double long double double ) @ stdcall glMapGrid2f( long long long long long long ) @ stdcall glMaterialf( long long long ) @ stdcall glMaterialfv( long long ptr ) @ stdcall glMateriali( long long long ) @ stdcall glMaterialiv( long long ptr ) @ stdcall glMatrixMode( long ) @ stdcall glMultMatrixd( ptr ) @ stdcall glMultMatrixf( ptr ) @ stdcall glNewList( long long ) @ stdcall glNormal3b( long long long ) @ stdcall glNormal3bv( ptr ) @ stdcall glNormal3d( double double double ) @ stdcall glNormal3dv( ptr ) @ stdcall glNormal3f( long long long ) @ stdcall glNormal3fv( ptr ) @ stdcall glNormal3i( long long long ) @ stdcall glNormal3iv( ptr ) @ stdcall glNormal3s( long long long ) @ stdcall glNormal3sv( ptr ) @ stdcall glNormalPointer( long long ptr ) @ stdcall glOrtho( double double double double double double ) @ stdcall glPassThrough( long ) @ stdcall glPixelMapfv( long long ptr ) @ stdcall glPixelMapuiv( long long ptr ) @ stdcall glPixelMapusv( long long ptr ) @ stdcall glPixelStoref( long long ) @ stdcall glPixelStorei( long long ) @ stdcall glPixelTransferf( long long ) @ stdcall glPixelTransferi( long long ) @ stdcall glPixelZoom( long long ) @ stdcall glPointSize( long ) @ stdcall glPolygonMode( long long ) @ stdcall glPolygonOffset( long long ) @ stdcall glPolygonStipple( ptr ) @ stdcall glPopAttrib( ) @ stdcall glPopClientAttrib( ) @ stdcall glPopMatrix( ) @ stdcall glPopName( ) @ stdcall glPrioritizeTextures( long ptr ptr ) @ stdcall glPushAttrib( long ) @ stdcall glPushClientAttrib( long ) @ stdcall glPushMatrix( ) @ stdcall glPushName( long ) @ stdcall glRasterPos2d( double double ) @ stdcall glRasterPos2dv( ptr ) @ stdcall glRasterPos2f( long long ) @ stdcall glRasterPos2fv( ptr ) @ stdcall glRasterPos2i( long long ) @ stdcall glRasterPos2iv( ptr ) @ stdcall glRasterPos2s( long long ) @ stdcall glRasterPos2sv( ptr ) @ stdcall glRasterPos3d( double double double ) @ stdcall glRasterPos3dv( ptr ) @ stdcall glRasterPos3f( long long long ) @ stdcall glRasterPos3fv( ptr ) @ stdcall glRasterPos3i( long long long ) @ stdcall glRasterPos3iv( ptr ) @ stdcall glRasterPos3s( long long long ) @ stdcall glRasterPos3sv( ptr ) @ stdcall glRasterPos4d( double double double double ) @ stdcall glRasterPos4dv( ptr ) @ stdcall glRasterPos4f( long long long long ) @ stdcall glRasterPos4fv( ptr ) @ stdcall glRasterPos4i( long long long long ) @ stdcall glRasterPos4iv( ptr ) @ stdcall glRasterPos4s( long long long long ) @ stdcall glRasterPos4sv( ptr ) @ stdcall glReadBuffer( long ) @ stdcall glReadPixels( long long long long long long ptr ) @ stdcall glRectd( double double double double ) @ stdcall glRectdv( ptr ptr ) @ stdcall glRectf( long long long long ) @ stdcall glRectfv( ptr ptr ) @ stdcall glRecti( long long long long ) @ stdcall glRectiv( ptr ptr ) @ stdcall glRects( long long long long ) @ stdcall glRectsv( ptr ptr ) @ stdcall glRenderMode( long ) @ stdcall glRotated( double double double double ) @ stdcall glRotatef( long long long long ) @ stdcall glScaled( double double double ) @ stdcall glScalef( long long long ) @ stdcall glScissor( long long long long ) @ stdcall glSelectBuffer( long ptr ) @ stdcall glShadeModel( long ) @ stdcall glStencilFunc( long long long ) @ stdcall glStencilMask( long ) @ stdcall glStencilOp( long long long ) @ stdcall glTexCoord1d( double ) @ stdcall glTexCoord1dv( ptr ) @ stdcall glTexCoord1f( long ) @ stdcall glTexCoord1fv( ptr ) @ stdcall glTexCoord1i( long ) @ stdcall glTexCoord1iv( ptr ) @ stdcall glTexCoord1s( long ) @ stdcall glTexCoord1sv( ptr ) @ stdcall glTexCoord2d( double double ) @ stdcall glTexCoord2dv( ptr ) @ stdcall glTexCoord2f( long long ) @ stdcall glTexCoord2fv( ptr ) @ stdcall glTexCoord2i( long long ) @ stdcall glTexCoord2iv( ptr ) @ stdcall glTexCoord2s( long long ) @ stdcall glTexCoord2sv( ptr ) @ stdcall glTexCoord3d( double double double ) @ stdcall glTexCoord3dv( ptr ) @ stdcall glTexCoord3f( long long long ) @ stdcall glTexCoord3fv( ptr ) @ stdcall glTexCoord3i( long long long ) @ stdcall glTexCoord3iv( ptr ) @ stdcall glTexCoord3s( long long long ) @ stdcall glTexCoord3sv( ptr ) @ stdcall glTexCoord4d( double double double double ) @ stdcall glTexCoord4dv( ptr ) @ stdcall glTexCoord4f( long long long long ) @ stdcall glTexCoord4fv( ptr ) @ stdcall glTexCoord4i( long long long long ) @ stdcall glTexCoord4iv( ptr ) @ stdcall glTexCoord4s( long long long long ) @ stdcall glTexCoord4sv( ptr ) @ stdcall glTexCoordPointer( long long long ptr ) @ stdcall glTexEnvf( long long long ) @ stdcall glTexEnvfv( long long ptr ) @ stdcall glTexEnvi( long long long ) @ stdcall glTexEnviv( long long ptr ) @ stdcall glTexGend( long long double ) @ stdcall glTexGendv( long long ptr ) @ stdcall glTexGenf( long long long ) @ stdcall glTexGenfv( long long ptr ) @ stdcall glTexGeni( long long long ) @ stdcall glTexGeniv( long long ptr ) @ stdcall glTexImage1D( long long long long long long long ptr ) @ stdcall glTexImage2D( long long long long long long long long ptr ) @ stdcall glTexParameterf( long long long ) @ stdcall glTexParameterfv( long long ptr ) @ stdcall glTexParameteri( long long long ) @ stdcall glTexParameteriv( long long ptr ) @ stdcall glTexSubImage1D( long long long long long long ptr ) @ stdcall glTexSubImage2D( long long long long long long long long ptr ) @ stdcall glTranslated( double double double ) @ stdcall glTranslatef( long long long ) @ stdcall glVertex2d( double double ) @ stdcall glVertex2dv( ptr ) @ stdcall glVertex2f( long long ) @ stdcall glVertex2fv( ptr ) @ stdcall glVertex2i( long long ) @ stdcall glVertex2iv( ptr ) @ stdcall glVertex2s( long long ) @ stdcall glVertex2sv( ptr ) @ stdcall glVertex3d( double double double ) @ stdcall glVertex3dv( ptr ) @ stdcall glVertex3f( long long long ) @ stdcall glVertex3fv( ptr ) @ stdcall glVertex3i( long long long ) @ stdcall glVertex3iv( ptr ) @ stdcall glVertex3s( long long long ) @ stdcall glVertex3sv( ptr ) @ stdcall glVertex4d( double double double double ) @ stdcall glVertex4dv( ptr ) @ stdcall glVertex4f( long long long long ) @ stdcall glVertex4fv( ptr ) @ stdcall glVertex4i( long long long long ) @ stdcall glVertex4iv( ptr ) @ stdcall glVertex4s( long long long long ) @ stdcall glVertex4sv( ptr ) @ stdcall glVertexPointer( long long long ptr ) @ stdcall glViewport( long long long long ) @ stdcall wglChoosePixelFormat(long ptr) @ stdcall wglCopyContext(long long long) @ stdcall wglCreateContext(long) @ stdcall wglCreateLayerContext(long long) @ stdcall wglDeleteContext(long) @ stdcall wglDescribeLayerPlane(long long long long ptr) @ stdcall wglDescribePixelFormat(long long long ptr) @ stdcall wglGetCurrentContext() @ stdcall wglGetCurrentDC() @ stdcall wglGetDefaultProcAddress(str) @ stdcall wglGetLayerPaletteEntries(long long long long ptr) @ stdcall wglGetPixelFormat(long) @ stdcall wglGetProcAddress(str) @ stdcall wglMakeCurrent(long long) @ stdcall wglRealizeLayerPalette(long long long) @ stdcall wglSetLayerPaletteEntries(long long long long ptr) @ stdcall wglSetPixelFormat(long long ptr) @ stdcall wglShareLists(long long) @ stdcall wglSwapBuffers(long) @ stdcall wglSwapLayerBuffers(long long) @ stdcall wglSwapMultipleBuffers(long ptr) @ stdcall wglUseFontBitmapsA(long long long long) @ stdcall wglUseFontBitmapsW(long long long long) @ stdcall wglUseFontOutlinesA(long long long long long long long ptr) @ stdcall wglUseFontOutlinesW(long long long long long long long ptr)