set_unicode() add_definitions(-D_DLL -D__USE_CRTIMP) spec2def(opengl32.dll opengl32.spec) list(APPEND SOURCE font.c gl.c opengl32.c wgl.c ${CMAKE_CURRENT_BINARY_DIR}/opengl32.def) add_library(opengl32 SHARED ${CMAKE_CURRENT_BINARY_DIR}/opengl32_opengl32.h.gch ${SOURCE}) set_module_type(opengl32 win32dll) add_importlibs(opengl32 msvcrt gdi32 user32 advapi32 glu32 kernel32 ntdll) add_pch(opengl32 ${CMAKE_CURRENT_SOURCE_DIR}/opengl32.h ${SOURCE}) add_cab_target(opengl32 1) add_importlib_target(opengl32.spec)