#include #include "resources.h" #define REACTOS_VERSION_DLL #define REACTOS_STR_FILE_DESCRIPTION "SAM server DLL" #define REACTOS_STR_INTERNAL_NAME "samsrv" #define REACTOS_STR_ORIGINAL_FILENAME "samsrv.dll" #define REACTOS_FILEVERSION 5,1,2600,0 #define REACTOS_STR_FILE_VERSION "5.1.2600" #include LANGUAGE LANG_NEUTRAL, SUBLANG_NEUTRAL /* * Everything specific to any language goes in one of the specific * files. Note that you can and may override resources which also have * a neutral version. This is to get localized bitmaps for example. */ /* UTF-8 */ #pragma code_page(65001) #ifdef LANGUAGE_DE_DE #include "lang/de-DE.rc" #endif #ifdef LANGUAGE_EN_US #include "lang/en-US.rc" #endif #ifdef LANGUAGE_ES_ES #include "lang/es-ES.rc" #endif #ifdef LANGUAGE_EU_ES #include "lang/eu-ES.rc" #endif #ifdef LANGUAGE_HI_IN #include "lang/hi-IN.rc" #endif #ifdef LANGUAGE_HU_HU #include "lang/hu-HU.rc" #endif #ifdef LANGUAGE_IT_IT #include "lang/it-IT.rc" #endif #ifdef LANGUAGE_JA_JP #include "lang/ja-JP.rc" #endif #ifdef LANGUAGE_PL_PL #include "lang/pl-PL.rc" #endif #ifdef LANGUAGE_PT_PT #include "lang/pt-PT.rc" #endif #ifdef LANGUAGE_RO_RO #include "lang/ro-RO.rc" #endif #ifdef LANGUAGE_RU_RU #include "lang/ru-RU.rc" #endif #ifdef LANGUAGE_SQ_AL #include "lang/sq-AL.rc" #endif #ifdef LANGUAGE_TR_TR #include "lang/tr-TR.rc" #endif #ifdef LANGUAGE_ZH_CN #include "lang/zh-CN.rc" #endif #ifdef LANGUAGE_ZH_HK #include "lang/zh-HK.rc" #endif #ifdef LANGUAGE_ZH_TW #include "lang/zh-TW.rc" #endif