spec2def(opengl32.dll opengl32.spec ADD_IMPORTLIB) add_definitions( -D_GDI32_ # prevent gl* being declared __declspec(dllimport) in MS headers -DBUILD_GL32 # declare gl* as __declspec(dllexport) in Mesa headers ) list(APPEND SOURCE font.c gl.c opengl32.c wgl.c ${CMAKE_CURRENT_BINARY_DIR}/opengl32_stubs.c ${CMAKE_CURRENT_BINARY_DIR}/opengl32.def) add_library(opengl32 SHARED ${SOURCE}) target_link_libraries(opengl32 wine) set_module_type(opengl32 win32dll UNICODE) add_importlibs(opengl32 gdi32 user32 advapi32 msvcrt kernel32 ntdll) add_pch(opengl32 opengl32.h) add_cd_file(TARGET opengl32 DESTINATION reactos/system32 FOR all)