cmake_minimum_required(VERSION 2.6)
-if(${CMAKE_VERSION} VERSION_GREATER "2.8.3")
+if(POLICY CMP0017)
# Shadow cmake provided modules
cmake_policy(SET CMP0017 OLD)
endif()
project(REACTOS)
-#versioning
+# Versioning
include(include/reactos/version.cmake)
# Don't escape preprocessor definition values added via add_definitions
cmake_policy(SET CMP0005 OLD)
+cmake_policy(SET CMP0002 NEW)
+if(POLICY CMP0018)
+ cmake_policy(SET CMP0018 OLD)
+endif()
set(CMAKE_INCLUDE_CURRENT_DIR ON)
set(CMAKE_INCLUDE_DIRECTORIES_PROJECT_BEFORE ON)
set(CMAKE_SKIP_PREPROCESSED_SOURCE_RULES TRUE)
set(CMAKE_SKIP_ASSEMBLY_SOURCE_RULES TRUE)
set(CMAKE_COLOR_MAKEFILE OFF)
-set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
+#set_property(GLOBAL PROPERTY RULE_MESSAGES OFF)
+set(CMAKE_SKIP_INSTALL_RULES ON)
+
+if(NOT CMAKE_VERSION STREQUAL "2.8.12.1-ReactOS")
+ set(CMAKE_DISABLE_NINJA_DEPSLOG TRUE)
+endif()
if(NOT ARCH)
set(ARCH i386)
endif()
+# Now the ARCH variable will be in lowercase.
+# It is needed because STREQUAL comparison
+# is case-sensitive.
+# See http://cmake.3232098.n2.nabble.com/Case-insensitive-string-compare-td7580269.html
+# for more information.
string(TOLOWER ${ARCH} ARCH)
# Compile options
-if(ARCH MATCHES i386)
- include(config.cmake)
-elseif(ARCH MATCHES amd64)
- include(config-amd64.cmake)
-elseif(ARCH MATCHES arm)
- include(config-arm.cmake)
+if(ARCH STREQUAL "i386")
+ include(cmake/config.cmake)
+elseif(ARCH STREQUAL "amd64")
+ include(cmake/config-amd64.cmake)
+elseif(ARCH STREQUAL "arm")
+ include(cmake/config-arm.cmake)
endif()
+# Compiler flags handling
+include(cmake/compilerflags.cmake)
+
add_definitions(-D__REACTOS__)
if(NOT CMAKE_CROSSCOMPILING)
add_definitions(-DTARGET_${ARCH})
if(MSVC)
- add_definitions(-Dinline=__inline)
+ if(ARCH STREQUAL "i386")
+ add_definitions(/D_X86_ /DWIN32 /D_WINDOWS)
+ endif()
+ if(MSVC_VERSION GREATER 1699)
+ add_definitions(/D_ALLOW_KEYWORD_MACROS)
+ endif()
+ add_definitions(/Dinline=__inline)
else()
- add_definitions(-fshort-wchar)
+ add_compile_flags("-fshort-wchar -Wno-multichar")
endif()
- include_directories(
- ${REACTOS_SOURCE_DIR}/tools/unicode
- include
- include/host
- ${REACTOS_BINARY_DIR}/include)
+ include_directories(include/host)
+ if(NOT MSVC)
+ add_subdirectory(dll/win32/dbghelp)
+ endif()
add_subdirectory(tools)
add_subdirectory(lib)
if(NOT MSVC)
- export(TARGETS widl gendib cabman cdmake mkhive spec2def geninc FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
+ export(TARGETS bin2c widl gendib cabman cdmake mkhive obj2bin spec2def geninc rsym mkshelllink utf16le FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
else()
- export(TARGETS gendib cabman cdmake mkhive spec2def geninc FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
+ export(TARGETS bin2c widl gendib cabman cdmake mkhive obj2bin spec2def geninc mkshelllink utf16le FILE ${CMAKE_BINARY_DIR}/ImportExecutables.cmake NAMESPACE native- )
endif()
else()
# search headers and libraries in the target environment, search
# programs in the host environment
set(CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
- set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
- set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
+ set(CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
+ set(CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
+
+ #useful stuff!
+ include(CMakeParseArguments)
+
+ if(ENABLE_CCACHE)
+ set(CMAKE_C_USE_RESPONSE_FILE_FOR_INCLUDES OFF)
+ set(CMAKE_CXX_USE_RESPONSE_FILE_FOR_INCLUDES OFF)
+ endif()
+
+ # Default to Debug for the build type
+ set(CMAKE_BUILD_TYPE "Debug" CACHE STRING
+"Choose the type of build, options are: None(CMAKE_CXX_FLAGS or CMAKE_C_FLAGS used) Debug Release RelWithDebInfo MinSizeRel." FORCE)
# Do some cleanup
file(REMOVE
set(IMPORT_EXECUTABLES "${REACTOS_BUILD_TOOLS_DIR}/ImportExecutables.cmake" CACHE FILEPATH "Host executables")
include(${IMPORT_EXECUTABLES})
- # Compiler specific definitions and macros
- if(MSVC)
- include(msc.cmake)
- else()
- include(gcc.cmake)
- endif()
-
- # Generic macros
- include(CMakeMacros.cmake)
-
- # IDL macros for widl/midl
- include(cmake/idl-support.cmake)
-
- #Some useful variables
- set(LIVECD_DIR "${REACTOS_BINARY_DIR}/boot/livecd")
- set(BOOTCD_DIR "${REACTOS_BINARY_DIR}/boot/bootcd")
-
- # Activate support for assembly source files
- enable_language(ASM)
-
- # Activate language support for resource files
- enable_language(RC)
-
if(DBG)
add_definitions(-DDBG=1 -D_SEH_ENABLE_TRACE)
+ else()
+ add_definitions(-DDBG=0)
endif()
if(KDBG)
add_definitions(-D_WINKD_=1)
endif()
+ if((NOT DEFINED PCH) AND (CMAKE_VERSION STREQUAL "2.8.12.1-ReactOS") AND (NOT CMAKE_C_COMPILER_ID STREQUAL "Clang"))
+ set(PCH 1)
+ else()
+ set(PCH 0)
+ endif()
+
# Version Options
add_definitions(-DWINVER=0x502
-D_WIN32_IE=0x600
-D_SETUPAPI_VER=0x502)
# Arch Options
- if(ARCH MATCHES i386)
- add_definitions(-D_M_IX86 -D_X86_ -D__i386__)
- elseif(ARCH MATCHES amd64)
+ if(ARCH STREQUAL "i386")
+ add_definitions(-D_M_IX86 -D_X86_ -D__i386__ -Di386)
+ elseif(ARCH STREQUAL "amd64")
add_definitions(-D_M_AMD64 -D_AMD64_ -D__x86_64__ -D_WIN64)
- elseif(ARCH MATCHES arm)
+ elseif(ARCH STREQUAL "arm")
# _M_ARM is already defined by toolchain
add_definitions(-D_ARM_ -D__arm__)
endif()
# Other
- if(ARCH MATCHES i386)
+ if(ARCH STREQUAL "i386")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -D_USE_32BIT_TIME_T)
- elseif(ARCH MATCHES amd64)
+ elseif(ARCH STREQUAL "amd64")
add_definitions(-DUSE_COMPILER_EXCEPTIONS -DNO_UNDERSCORE_PREFIX)
- elseif(ARCH MATCHES arm)
+ elseif(ARCH STREQUAL "arm")
add_definitions(-DUSE_COMPILER_EXCEPTIONS)
endif()
+ # Activate support for assembly source files
+ enable_language(ASM)
+
+ # Activate language support for resource files
+ enable_language(RC)
+
+ # Localization definitions
+ include(cmake/localization.cmake)
+ set(I18N_DEFS "")
+ # This will set I18N_DEFS for later use
+ set_i18n_language(${I18N_LANG})
+
+ # Compiler specific definitions and macros
+ if(MSVC)
+ include(cmake/msvc.cmake)
+ else()
+ include(cmake/gcc.cmake)
+ endif()
+
+ # Generic macros
+ include(cmake/CMakeMacros.cmake)
+
+ # IDL macros for widl/midl
+ # We're using widl now for both MSVC and GCC builds
+ include(cmake/widl-support.cmake)
+
include_directories(
include
include/psdk
include/dxsdk
${REACTOS_BINARY_DIR}/include
- ${REACTOS_BINARY_DIR}/include/dxsdk
${REACTOS_BINARY_DIR}/include/psdk
+ ${REACTOS_BINARY_DIR}/include/dxsdk
${REACTOS_BINARY_DIR}/include/reactos
include/crt
include/ddk
include/reactos
include/reactos/libs)
- if(ARCH MATCHES arm)
+ if(ARCH STREQUAL "arm")
include_directories(${REACTOS_SOURCE_DIR}/include/reactos/arm)
endif()
- if(MSVC)
- include_directories(include/crt/msc)
- else()
- include_directories(include/crt/mingw32)
- endif()
-
add_dependency_header()
add_subdirectory(include/psdk)
add_subdirectory(include/dxsdk)
- add_subdirectory(include/reactos/idl)
add_subdirectory(include/reactos/wine)
add_subdirectory(include/reactos/mc)
add_subdirectory(include/asm)
- include(baseaddress.cmake)
+ include(cmake/baseaddress.cmake)
- add_subdirectory(base)
+ # For MSVC builds, this puts all debug symbols file in the same directory.
+ set(CMAKE_PDB_OUTPUT_DIRECTORY "${REACTOS_BINARY_DIR}/msvc_pdb")
+
+ #begin with boot so reactos_cab target is defined before all other modules
add_subdirectory(boot)
+ add_subdirectory(base)
add_subdirectory(dll)
add_subdirectory(drivers)
add_subdirectory(hal)
add_subdirectory(modules)
add_subdirectory(ntoskrnl)
add_subdirectory(subsystems)
+ add_subdirectory(tools/wpp)
+ add_subdirectory(win32ss)
- file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/include/reactos)
+ # Create {bootcd, livecd, bootcdregtest}.lst
+ create_iso_lists()
- file(MAKE_DIRECTORY ${CMAKE_BINARY_DIR}/importlibs)
-
- #bootcd and livecd
- include(ros_cd.cmake)
+ file(MAKE_DIRECTORY ${REACTOS_BINARY_DIR}/include/reactos)
add_dependency_footer()
-
endif()