CoordinateX = (DspGraphicalConsole->DisplayMode.HRes / 2) - (BmpWidth / 2);
CoordinateY = (DspGraphicalConsole->DisplayMode.VRes / 2) - (BmpHeight / 2);
BlMmTranslateVirtualAddress(GopBlt, &GopBltPhys);
- GopBlt = (PVOID)GopBltPhys.LowPart;
+ GopBlt = PhysicalAddressToPtr(GopBltPhys);
/* Make the screen black */
RtlFillMemory(DspGraphicalConsole->FrameBuffer,