/* Start up direct hal or hel
* iface = a pointer to the com object
- * pGUID = guid hardware acclations or software acclation this can be NULL
+ * pGUID = guid hardware accelerations or software acceleration this can be NULL
* reenable = FALSE if we whant create a new directdraw com
* = TRUE if we really whant rebuild the whole com interface (not in use)
*/
/* DirectDraw Cleanup code only internal use */
VOID Cleanup(LPDDRAWI_DIRECTDRAW_INT iface);
-/* own macro to alloc memmory */
+/* own macro to alloc memory */
/*
#define DxHeapMemAlloc(m) HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, m)
/*
use this macro to close
- down the debuger text complete
+ down the debugger text complete
no debuging at all, it will
- crash ms debuger in VS
+ crash ms debugger in VS
*/
//#define DX_WINDBG_trace()
/*
- Use this macro if you want deboug in visual studio or
+ Use this macro if you want debug in visual studio or
if you have a program to look at the _INT struct from
ReactOS ddraw.dll or ms ddraw.dll, so you can see what
value ms are being setup.
- This macro will create allot warings and can not be help when you compile
+ This macro will create allot warnings and can not be help when you compile
*/
so you can figout what going wrong and what
api are being call or if it hel or is it hal
- This marco does not create warings when you compile
+ This marco does not create warnings when you compile
*/
#define DX_STUB \