* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "config.h"
+#include <config.h>
#include "quartz_private.h"
-#include "control_private.h"
#include "pin.h"
-#include "uuids.h"
-#include "vfwmsgs.h"
-#include "windef.h"
-#include "winbase.h"
-#include "dshow.h"
-#include "evcode.h"
-#include "strmif.h"
-#include "dsound.h"
-#include "amaudio.h"
+//#include "uuids.h"
+//#include "vfwmsgs.h"
+//#include "windef.h"
+//#include "winbase.h"
+//#include "dshow.h"
+//#include "evcode.h"
+//#include "strmif.h"
+//#include "dsound.h"
+//#include "amaudio.h"
-#include "wine/unicode.h"
-#include "wine/debug.h"
+#include <wine/unicode.h>
+#include <wine/debug.h>
WINE_DEFAULT_DEBUG_CHANNEL(quartz);
-static const WCHAR wcsInputPinName[] = {'i','n','p','u','t',' ','p','i','n',0};
+/* NOTE: buffer can still be filled completely,
+ * but we start waiting until only this amount is buffered
+ */
+static const REFERENCE_TIME DSoundRenderer_Max_Fill = 150 * 10000;
static const IBaseFilterVtbl DSoundRender_Vtbl;
-static const IPinVtbl DSoundRender_InputPin_Vtbl;
static const IBasicAudioVtbl IBasicAudio_Vtbl;
static const IReferenceClockVtbl IReferenceClock_Vtbl;
static const IMediaSeekingVtbl IMediaSeeking_Vtbl;
static const IAMDirectSoundVtbl IAMDirectSound_Vtbl;
+static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl;
typedef struct DSoundRenderImpl
{
- const IBaseFilterVtbl * lpVtbl;
- const IBasicAudioVtbl *IBasicAudio_vtbl;
- const IReferenceClockVtbl *IReferenceClock_vtbl;
- const IAMDirectSoundVtbl *IAMDirectSound_vtbl;
-
- LONG refCount;
- CRITICAL_SECTION csFilter;
- FILTER_STATE state;
- REFERENCE_TIME rtStreamStart, rtLastStop;
- IReferenceClock * pClock;
- FILTER_INFO filterInfo;
+ BaseRenderer renderer;
+ BasicAudio basicAudio;
- InputPin * pInputPin;
+ IReferenceClock IReferenceClock_iface;
+ IAMDirectSound IAMDirectSound_iface;
+ IAMFilterMiscFlags IAMFilterMiscFlags_iface;
IDirectSound8 *dsound;
LPDIRECTSOUNDBUFFER dsbuffer;
DWORD buf_size;
- DWORD write_pos;
- DWORD write_loops;
-
- DWORD last_play_pos;
- DWORD play_loops;
+ DWORD in_loop;
+ DWORD last_playpos, writepos;
REFERENCE_TIME play_time;
- MediaSeekingImpl mediaSeeking;
- HANDLE state_change, blocked;
+ HANDLE blocked;
- long volume;
- long pan;
+ LONG volume;
+ LONG pan;
+
+ DWORD threadid;
+ HANDLE advisethread, thread_wait;
} DSoundRenderImpl;
-/* Seeking is not needed for a renderer, rely on newsegment for the appropriate changes */
-static HRESULT sound_mod_stop(IBaseFilter *iface)
+static inline DSoundRenderImpl *impl_from_BaseRenderer(BaseRenderer *iface)
{
- TRACE("(%p)\n", iface);
- return S_OK;
+ return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer);
}
-static HRESULT sound_mod_start(IBaseFilter *iface)
+static inline DSoundRenderImpl *impl_from_IBaseFilter(IBaseFilter *iface)
{
- TRACE("(%p)\n", iface);
-
- return S_OK;
+ return CONTAINING_RECORD(iface, DSoundRenderImpl, renderer.filter.IBaseFilter_iface);
}
-static HRESULT sound_mod_rate(IBaseFilter *iface)
+static inline DSoundRenderImpl *impl_from_IBasicAudio(IBasicAudio *iface)
{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
-
- WAVEFORMATEX *format = (WAVEFORMATEX*)This->pInputPin->pin.mtCurrent.pbFormat;
- DWORD freq = format->nSamplesPerSec;
- double rate = This->mediaSeeking.dRate;
-
- freq = (DWORD)((double)freq * rate);
-
- TRACE("(%p)\n", iface);
-
- if (freq > DSBFREQUENCY_MAX)
- return VFW_E_UNSUPPORTED_AUDIO;
+ return CONTAINING_RECORD(iface, DSoundRenderImpl, basicAudio.IBasicAudio_iface);
+}
- if (freq < DSBFREQUENCY_MIN)
- return VFW_E_UNSUPPORTED_AUDIO;
+static inline DSoundRenderImpl *impl_from_IReferenceClock(IReferenceClock *iface)
+{
+ return CONTAINING_RECORD(iface, DSoundRenderImpl, IReferenceClock_iface);
+}
- return S_OK;
+static inline DSoundRenderImpl *impl_from_IAMDirectSound(IAMDirectSound *iface)
+{
+ return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMDirectSound_iface);
}
-static inline HRESULT DSoundRender_GetPos(DSoundRenderImpl *This, DWORD *pPlayPos, REFERENCE_TIME *pRefTime)
+static inline DSoundRenderImpl *impl_from_IAMFilterMiscFlags(IAMFilterMiscFlags *iface)
{
- HRESULT hr;
+ return CONTAINING_RECORD(iface, DSoundRenderImpl, IAMFilterMiscFlags_iface);
+}
- EnterCriticalSection(&This->csFilter);
- {
- DWORD state;
- DWORD write_pos;
+static REFERENCE_TIME time_from_pos(DSoundRenderImpl *This, DWORD pos) {
+ WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
+ REFERENCE_TIME ret = 10000000;
+ ret = ret * pos / wfx->nAvgBytesPerSec;
+ return ret;
+}
- hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
- if (SUCCEEDED(hr) && !(state & DSBSTATUS_PLAYING) && This->state == State_Running)
- {
- TRACE("Not playing, kickstarting the engine\n");
+static DWORD pos_from_time(DSoundRenderImpl *This, REFERENCE_TIME time) {
+ WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
+ REFERENCE_TIME ret = time;
+ ret *= wfx->nSamplesPerSec;
+ ret /= 10000000;
+ ret *= wfx->nBlockAlign;
+ return ret;
+}
- hr = IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
- if (FAILED(hr))
- ERR("Can't play sound buffer (%x)\n", hr);
+static void DSoundRender_UpdatePositions(DSoundRenderImpl *This, DWORD *seqwritepos, DWORD *minwritepos) {
+ WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
+ BYTE *buf1, *buf2;
+ DWORD size1, size2, playpos, writepos, old_writepos, old_playpos, adv;
+ BOOL writepos_set = This->writepos < This->buf_size;
+
+ /* Update position and zero */
+ old_writepos = This->writepos;
+ old_playpos = This->last_playpos;
+ if (old_writepos <= old_playpos)
+ old_writepos += This->buf_size;
+
+ IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, &playpos, &writepos);
+ if (old_playpos > playpos) {
+ adv = This->buf_size + playpos - old_playpos;
+ This->play_time += time_from_pos(This, This->buf_size);
+ } else
+ adv = playpos - old_playpos;
+ This->last_playpos = playpos;
+ if (adv) {
+ TRACE("Moving from %u to %u: clearing %u bytes\n", old_playpos, playpos, adv);
+ IDirectSoundBuffer_Lock(This->dsbuffer, old_playpos, adv, (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
+ memset(buf1, wfx->wBitsPerSample == 8 ? 128 : 0, size1);
+ memset(buf2, wfx->wBitsPerSample == 8 ? 128 : 0, size2);
+ IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
+ }
+ *minwritepos = writepos;
+ if (!writepos_set || old_writepos < writepos) {
+ if (writepos_set) {
+ This->writepos = This->buf_size;
+ FIXME("Underrun of data occurred!\n");
}
+ *seqwritepos = writepos;
+ } else
+ *seqwritepos = This->writepos;
+}
- if (SUCCEEDED(hr))
- hr = IDirectSoundBuffer_GetCurrentPosition(This->dsbuffer, pPlayPos, &write_pos);
- if (hr == S_OK)
- {
- DWORD play_pos = *pPlayPos;
-
- if (play_pos < This->last_play_pos)
- This->play_loops++;
- This->last_play_pos = play_pos;
-
- /* If we really fell behind, start at the next possible position
- * Also happens when just starting playback for the first time,
- * or when flushing
- */
- if ((This->play_loops*This->buf_size)+play_pos >=
- (This->write_loops*This->buf_size)+This->write_pos)
- This->write_pos = write_pos;
+static HRESULT DSoundRender_GetWritePos(DSoundRenderImpl *This, DWORD *ret_writepos, REFERENCE_TIME write_at, DWORD *pfree, DWORD *skip)
+{
+ WAVEFORMATEX *wfx = (WAVEFORMATEX*)This->renderer.pInputPin->pin.mtCurrent.pbFormat;
+ DWORD writepos, min_writepos, playpos;
+ REFERENCE_TIME max_lag = 50 * 10000;
+ REFERENCE_TIME min_lag = 25 * 10000;
+ REFERENCE_TIME cur, writepos_t, delta_t;
+
+ DSoundRender_UpdatePositions(This, &writepos, &min_writepos);
+ playpos = This->last_playpos;
+ if (This->renderer.filter.pClock == &This->IReferenceClock_iface) {
+ max_lag = min_lag;
+ cur = This->play_time + time_from_pos(This, playpos);
+ cur -= This->renderer.filter.rtStreamStart;
+ } else if (This->renderer.filter.pClock) {
+ IReferenceClock_GetTime(This->renderer.filter.pClock, &cur);
+ cur -= This->renderer.filter.rtStreamStart;
+ } else
+ write_at = -1;
+
+ if (writepos == min_writepos)
+ max_lag = 0;
+
+ *skip = 0;
+ if (write_at < 0) {
+ *ret_writepos = writepos;
+ goto end;
+ }
- if (pRefTime)
- {
- REFERENCE_TIME play_time;
- play_time = ((REFERENCE_TIME)This->play_loops*10000000) +
- ((REFERENCE_TIME)play_pos*10000000/This->buf_size);
+ if (writepos >= playpos)
+ writepos_t = cur + time_from_pos(This, writepos - playpos);
+ else
+ writepos_t = cur + time_from_pos(This, This->buf_size + writepos - playpos);
+
+ /* write_at: Starting time of sample */
+ /* cur: current time of play position */
+ /* writepos_t: current time of our pointer play position */
+ delta_t = write_at - writepos_t;
+ if (delta_t >= -max_lag && delta_t <= max_lag) {
+ TRACE("Continuing from old position\n");
+ *ret_writepos = writepos;
+ } else if (delta_t < 0) {
+ REFERENCE_TIME past, min_writepos_t;
+ WARN("Delta too big %i/%i, overwriting old data or even skipping\n", (int)delta_t / 10000, (int)max_lag / 10000);
+ if (min_writepos >= playpos)
+ min_writepos_t = cur + time_from_pos(This, min_writepos - playpos);
+ else
+ min_writepos_t = cur + time_from_pos(This, This->buf_size - playpos + min_writepos);
+ past = min_writepos_t - write_at;
+ if (past >= 0) {
+ DWORD skipbytes = pos_from_time(This, past);
+ WARN("Skipping %u bytes\n", skipbytes);
+ *skip = skipbytes;
+ *ret_writepos = min_writepos;
+ } else {
+ DWORD aheadbytes = pos_from_time(This, -past);
+ WARN("Advancing %u bytes\n", aheadbytes);
+ *ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
+ }
+ } else /* delta_t > 0 */ {
+ DWORD aheadbytes;
+ WARN("Delta too big %i/%i, too far ahead\n", (int)delta_t / 10000, (int)max_lag / 10000);
+ aheadbytes = pos_from_time(This, delta_t);
+ WARN("Advancing %u bytes\n", aheadbytes);
+ if (delta_t >= DSoundRenderer_Max_Fill)
+ return S_FALSE;
+ *ret_writepos = (min_writepos + aheadbytes) % This->buf_size;
+ }
+end:
+ if (playpos > *ret_writepos)
+ *pfree = playpos - *ret_writepos;
+ else if (playpos == *ret_writepos)
+ *pfree = This->buf_size - wfx->nBlockAlign;
+ else
+ *pfree = This->buf_size + playpos - *ret_writepos;
+ if (time_from_pos(This, This->buf_size - *pfree) >= DSoundRenderer_Max_Fill) {
+ TRACE("Blocked: too full %i / %i\n", (int)(time_from_pos(This, This->buf_size - *pfree)/10000), (int)(DSoundRenderer_Max_Fill / 10000));
+ return S_FALSE;
+ }
+ return S_OK;
+}
- /* Don't let time run backwards */
- if(play_time-This->play_time > 0)
- This->play_time = play_time;
- else
- hr = S_FALSE;
+static HRESULT DSoundRender_HandleEndOfStream(DSoundRenderImpl *This)
+{
+ while (1)
+ {
+ DWORD pos1, pos2;
+ DSoundRender_UpdatePositions(This, &pos1, &pos2);
+ if (pos1 == pos2)
+ break;
- *pRefTime = This->play_time;
- }
- }
+ This->in_loop = 1;
+ LeaveCriticalSection(&This->renderer.filter.csFilter);
+ LeaveCriticalSection(&This->renderer.csRenderLock);
+ WaitForSingleObject(This->blocked, 10);
+ EnterCriticalSection(&This->renderer.filter.csFilter);
+ EnterCriticalSection(&This->renderer.csRenderLock);
+ This->in_loop = 0;
}
- LeaveCriticalSection(&This->csFilter);
- return hr;
+ return S_OK;
}
-static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, const BYTE *data, DWORD size)
+static HRESULT DSoundRender_SendSampleData(DSoundRenderImpl* This, REFERENCE_TIME tStart, REFERENCE_TIME tStop, const BYTE *data, DWORD size)
{
- HRESULT hr = S_OK;
- LPBYTE lpbuf1 = NULL;
- LPBYTE lpbuf2 = NULL;
- DWORD dwsize1 = 0;
- DWORD dwsize2 = 0;
- DWORD size2;
- DWORD play_pos,buf_free;
+ HRESULT hr;
- do {
+ while (size && This->renderer.filter.state != State_Stopped) {
+ DWORD writepos, skip = 0, free, size1, size2, ret;
+ BYTE *buf1, *buf2;
- hr = DSoundRender_GetPos(This, &play_pos, NULL);
- if (hr != DS_OK)
- {
- ERR("GetPos returned error: %x\n", hr);
- break;
- }
- if (This->write_pos <= play_pos)
- buf_free = play_pos-This->write_pos;
+ if (This->renderer.filter.state == State_Running)
+ hr = DSoundRender_GetWritePos(This, &writepos, tStart, &free, &skip);
else
- buf_free = This->buf_size - This->write_pos + play_pos;
-
- /* Wait for enough of the buffer to empty before filling it */
- if(buf_free < This->buf_size/4)
- {
- Sleep(50);
+ hr = S_FALSE;
+
+ if (hr != S_OK) {
+ This->in_loop = 1;
+ LeaveCriticalSection(&This->renderer.csRenderLock);
+ ret = WaitForSingleObject(This->blocked, 10);
+ EnterCriticalSection(&This->renderer.csRenderLock);
+ This->in_loop = 0;
+ if (This->renderer.pInputPin->flushing ||
+ This->renderer.filter.state == State_Stopped) {
+ return This->renderer.filter.state == State_Paused ? S_OK : VFW_E_WRONG_STATE;
+ }
+ if (ret != WAIT_TIMEOUT)
+ ERR("%x\n", ret);
continue;
}
+ tStart = -1;
+
+ if (skip)
+ FIXME("Sample dropped %u of %u bytes\n", skip, size);
+ if (skip >= size)
+ return S_OK;
+ data += skip;
+ size -= skip;
- size2 = min(buf_free, size);
- hr = IDirectSoundBuffer_Lock(This->dsbuffer, This->write_pos, size2, (LPVOID *)&lpbuf1, &dwsize1, (LPVOID *)&lpbuf2, &dwsize2, 0);
+ hr = IDirectSoundBuffer_Lock(This->dsbuffer, writepos, min(free, size), (void**)&buf1, &size1, (void**)&buf2, &size2, 0);
if (hr != DS_OK) {
ERR("Unable to lock sound buffer! (%x)\n", hr);
break;
}
- /* TRACE("write_pos=%d, size=%d, sz1=%d, sz2=%d\n", This->write_pos, size2, dwsize1, dwsize2); */
-
- memcpy(lpbuf1, data, dwsize1);
- if (dwsize2)
- memcpy(lpbuf2, data + dwsize1, dwsize2);
-
- hr = IDirectSoundBuffer_Unlock(This->dsbuffer, lpbuf1, dwsize1, lpbuf2, dwsize2);
- if (hr != DS_OK)
- ERR("Unable to unlock sound buffer! (%x)\n", hr);
-
- size -= dwsize1 + dwsize2;
- data += dwsize1 + dwsize2;
- This->write_pos += dwsize1 + dwsize2;
- if (This->write_pos >= This->buf_size)
- {
- This->write_pos -= This->buf_size;
- This->write_loops++;
- }
- } while (size && This->state == State_Running);
+ memcpy(buf1, data, size1);
+ if (size2)
+ memcpy(buf2, data+size1, size2);
+ IDirectSoundBuffer_Unlock(This->dsbuffer, buf1, size1, buf2, size2);
+ This->writepos = (writepos + size1 + size2) % This->buf_size;
+ TRACE("Wrote %u bytes at %u, next at %u - (%u/%u)\n", size1+size2, writepos, This->writepos, free, size);
+ data += size1 + size2;
+ size -= size1 + size2;
+ }
+ return S_OK;
+}
- return hr;
+static HRESULT WINAPI DSoundRender_ShouldDrawSampleNow(BaseRenderer *This, IMediaSample *pMediaSample, REFERENCE_TIME *pStartTime, REFERENCE_TIME *pEndTime)
+{
+ /* We time ourselves do not use the base renderers timing */
+ return S_OK;
}
-static HRESULT DSoundRender_Sample(LPVOID iface, IMediaSample * pSample)
+
+static HRESULT WINAPI DSoundRender_PrepareReceive(BaseRenderer *iface, IMediaSample *pSample)
{
- DSoundRenderImpl *This = iface;
- LPBYTE pbSrcStream = NULL;
- long cbSrcStream = 0;
- REFERENCE_TIME tStart, tStop;
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
HRESULT hr;
AM_MEDIA_TYPE *amt;
- TRACE("%p %p\n", iface, pSample);
-
- /* Slightly incorrect, Pause completes when a frame is received so we should signal
- * pause completion here, but for sound playing a single frame doesn't make sense
- */
-
- EnterCriticalSection(&This->csFilter);
-
- if (This->pInputPin->end_of_stream || This->pInputPin->flushing)
- {
- LeaveCriticalSection(&This->csFilter);
- return S_FALSE;
- }
-
- if (This->state == State_Stopped)
- {
- LeaveCriticalSection(&This->csFilter);
- return VFW_E_WRONG_STATE;
- }
-
if (IMediaSample_GetMediaType(pSample, &amt) == S_OK)
{
- AM_MEDIA_TYPE *orig = &This->pInputPin->pin.mtCurrent;
+ AM_MEDIA_TYPE *orig = &This->renderer.pInputPin->pin.mtCurrent;
WAVEFORMATEX *origfmt = (WAVEFORMATEX *)orig->pbFormat;
WAVEFORMATEX *newfmt = (WAVEFORMATEX *)amt->pbFormat;
hr = IDirectSoundBuffer_SetFrequency(This->dsbuffer,
newfmt->nSamplesPerSec);
if (FAILED(hr))
- {
- LeaveCriticalSection(&This->csFilter);
return VFW_E_TYPE_NOT_ACCEPTED;
- }
FreeMediaType(orig);
CopyMediaType(orig, amt);
IMediaSample_SetMediaType(pSample, NULL);
}
}
else
- {
- LeaveCriticalSection(&This->csFilter);
return VFW_E_TYPE_NOT_ACCEPTED;
- }
}
+ return S_OK;
+}
+
+static HRESULT WINAPI DSoundRender_DoRenderSample(BaseRenderer *iface, IMediaSample * pSample)
+{
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
+ LPBYTE pbSrcStream = NULL;
+ LONG cbSrcStream = 0;
+ REFERENCE_TIME tStart, tStop;
+ HRESULT hr;
- SetEvent(This->state_change);
+ TRACE("%p %p\n", iface, pSample);
+
+ /* Slightly incorrect, Pause completes when a frame is received so we should signal
+ * pause completion here, but for sound playing a single frame doesn't make sense
+ */
hr = IMediaSample_GetPointer(pSample, &pbSrcStream);
if (FAILED(hr))
{
ERR("Cannot get pointer to sample data (%x)\n", hr);
- LeaveCriticalSection(&This->csFilter);
return hr;
}
hr = IMediaSample_GetTime(pSample, &tStart, &tStop);
- if (FAILED(hr))
+ if (FAILED(hr)) {
ERR("Cannot get sample time (%x)\n", hr);
+ tStart = tStop = -1;
+ }
- if (This->rtLastStop != tStart && (IMediaSample_IsDiscontinuity(pSample) == S_FALSE))
- WARN("Unexpected discontinuity: Last: %u.%03u, tStart: %u.%03u\n",
- (DWORD)(This->rtLastStop / 10000000), (DWORD)((This->rtLastStop / 10000)%1000),
- (DWORD)(tStart / 10000000), (DWORD)((tStart / 10000)%1000));
- This->rtLastStop = tStop;
+ IMediaSample_IsDiscontinuity(pSample);
if (IMediaSample_IsPreroll(pSample) == S_OK)
{
TRACE("Preroll!\n");
- LeaveCriticalSection(&This->csFilter);
return S_OK;
}
- if (This->state == State_Paused)
- {
- LeaveCriticalSection(&This->csFilter);
- WaitForSingleObject(This->blocked, INFINITE);
- EnterCriticalSection(&This->csFilter);
- if (This->state == State_Stopped)
- {
- LeaveCriticalSection(&This->csFilter);
- return VFW_E_WRONG_STATE;
- }
-
- if (This->state == State_Paused)
- {
- /* Assuming we return because of flushing */
- TRACE("Flushing\n");
- LeaveCriticalSection(&This->csFilter);
- return S_OK;
- }
- }
-
cbSrcStream = IMediaSample_GetActualDataLength(pSample);
- TRACE("Sample data ptr = %p, size = %ld\n", pbSrcStream, cbSrcStream);
-
-#if 0 /* For debugging purpose */
- {
- int i;
- for(i = 0; i < cbSrcStream; i++)
- {
- if ((i!=0) && !(i%16))
- TRACE("\n");
- TRACE("%02x ", pbSrcStream[i]);
- }
- TRACE("\n");
+ TRACE("Sample data ptr = %p, size = %d\n", pbSrcStream, cbSrcStream);
+
+ hr = DSoundRender_SendSampleData(This, tStart, tStop, pbSrcStream, cbSrcStream);
+ if (This->renderer.filter.state == State_Running && This->renderer.filter.pClock && tStart >= 0) {
+ REFERENCE_TIME jitter, now = 0;
+ Quality q;
+ IReferenceClock_GetTime(This->renderer.filter.pClock, &now);
+ jitter = now - This->renderer.filter.rtStreamStart - tStart;
+ if (jitter <= -DSoundRenderer_Max_Fill)
+ jitter += DSoundRenderer_Max_Fill;
+ else if (jitter < 0)
+ jitter = 0;
+ q.Type = (jitter > 0 ? Famine : Flood);
+ q.Proportion = 1.;
+ q.Late = jitter;
+ q.TimeStamp = tStart;
+ IQualityControl_Notify((IQualityControl *)This->renderer.qcimpl, (IBaseFilter*)This, q);
}
-#endif
-
- hr = DSoundRender_SendSampleData(This, pbSrcStream, cbSrcStream);
- LeaveCriticalSection(&This->csFilter);
return hr;
}
-static HRESULT DSoundRender_QueryAccept(LPVOID iface, const AM_MEDIA_TYPE * pmt)
+static HRESULT WINAPI DSoundRender_CheckMediaType(BaseRenderer *iface, const AM_MEDIA_TYPE * pmt)
{
WAVEFORMATEX* format;
return S_OK;
}
-HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
+static VOID WINAPI DSoundRender_OnStopStreaming(BaseRenderer * iface)
{
- HRESULT hr;
- PIN_INFO piInput;
- DSoundRenderImpl * pDSoundRender;
-
- TRACE("(%p, %p)\n", pUnkOuter, ppv);
-
- *ppv = NULL;
-
- if (pUnkOuter)
- return CLASS_E_NOAGGREGATION;
-
- pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl));
- if (!pDSoundRender)
- return E_OUTOFMEMORY;
- ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
-
- pDSoundRender->lpVtbl = &DSoundRender_Vtbl;
- pDSoundRender->IBasicAudio_vtbl = &IBasicAudio_Vtbl;
- pDSoundRender->IReferenceClock_vtbl = &IReferenceClock_Vtbl;
- pDSoundRender->IAMDirectSound_vtbl = &IAMDirectSound_Vtbl;
- pDSoundRender->refCount = 1;
- InitializeCriticalSection(&pDSoundRender->csFilter);
- pDSoundRender->csFilter.DebugInfo->Spare[0] = (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter");
- pDSoundRender->state = State_Stopped;
-
- /* construct input pin */
- piInput.dir = PINDIR_INPUT;
- piInput.pFilter = (IBaseFilter *)pDSoundRender;
- lstrcpynW(piInput.achName, wcsInputPinName, sizeof(piInput.achName) / sizeof(piInput.achName[0]));
- hr = InputPin_Construct(&DSoundRender_InputPin_Vtbl, &piInput, DSoundRender_Sample, pDSoundRender, DSoundRender_QueryAccept, NULL, &pDSoundRender->csFilter, NULL, (IPin **)&pDSoundRender->pInputPin);
-
- if (SUCCEEDED(hr))
- {
- hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL);
- if (FAILED(hr))
- ERR("Cannot create Direct Sound object (%x)\n", hr);
- else
- IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
- }
-
- if (SUCCEEDED(hr))
- {
- MediaSeekingImpl_Init((IBaseFilter*)pDSoundRender, sound_mod_stop, sound_mod_start, sound_mod_rate, &pDSoundRender->mediaSeeking, &pDSoundRender->csFilter);
- pDSoundRender->mediaSeeking.lpVtbl = &IMediaSeeking_Vtbl;
-
- pDSoundRender->state_change = CreateEventW(NULL, TRUE, TRUE, NULL);
- pDSoundRender->blocked = CreateEventW(NULL, FALSE, FALSE, NULL);
-
- if (!pDSoundRender->state_change || !pDSoundRender->blocked)
- {
- IUnknown_Release((IUnknown *)pDSoundRender);
- return HRESULT_FROM_WIN32(GetLastError());
- }
-
- *ppv = pDSoundRender;
- }
- else
- {
- if (pDSoundRender->pInputPin)
- IPin_Release((IPin*)pDSoundRender->pInputPin);
- pDSoundRender->csFilter.DebugInfo->Spare[0] = 0;
- DeleteCriticalSection(&pDSoundRender->csFilter);
- CoTaskMemFree(pDSoundRender);
- }
-
- return hr;
-}
-
-static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
- TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv);
-
- *ppv = NULL;
-
- if (IsEqualIID(riid, &IID_IUnknown))
- *ppv = This;
- else if (IsEqualIID(riid, &IID_IPersist))
- *ppv = This;
- else if (IsEqualIID(riid, &IID_IMediaFilter))
- *ppv = This;
- else if (IsEqualIID(riid, &IID_IBaseFilter))
- *ppv = This;
- else if (IsEqualIID(riid, &IID_IBasicAudio))
- *ppv = &This->IBasicAudio_vtbl;
- else if (IsEqualIID(riid, &IID_IReferenceClock))
- *ppv = &This->IReferenceClock_vtbl;
- else if (IsEqualIID(riid, &IID_IMediaSeeking))
- *ppv = &This->mediaSeeking.lpVtbl;
- else if (IsEqualIID(riid, &IID_IAMDirectSound))
- *ppv = &This->IAMDirectSound_vtbl;
-
- if (*ppv)
- {
- IUnknown_AddRef((IUnknown *)(*ppv));
- return S_OK;
- }
-
- if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow))
- FIXME("No interface for %s!\n", qzdebugstr_guid(riid));
-
- return E_NOINTERFACE;
-}
-
-static ULONG WINAPI DSoundRender_AddRef(IBaseFilter * iface)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
- ULONG refCount = InterlockedIncrement(&This->refCount);
-
- TRACE("(%p/%p)->() AddRef from %d\n", This, iface, refCount - 1);
-
- return refCount;
-}
-
-static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
- ULONG refCount = InterlockedDecrement(&This->refCount);
-
- TRACE("(%p)->() Release from %d\n", This, refCount + 1);
-
- if (!refCount)
- {
- IPin *pConnectedTo;
-
- if (This->pClock)
- IReferenceClock_Release(This->pClock);
-
- if (This->dsbuffer)
- IDirectSoundBuffer_Release(This->dsbuffer);
- This->dsbuffer = NULL;
- if (This->dsound)
- IDirectSound_Release(This->dsound);
- This->dsound = NULL;
-
- if (SUCCEEDED(IPin_ConnectedTo((IPin *)This->pInputPin, &pConnectedTo)))
- {
- IPin_Disconnect(pConnectedTo);
- IPin_Release(pConnectedTo);
- }
- IPin_Disconnect((IPin *)This->pInputPin);
-
- IPin_Release((IPin *)This->pInputPin);
-
- This->lpVtbl = NULL;
- This->IBasicAudio_vtbl = NULL;
-
- This->csFilter.DebugInfo->Spare[0] = 0;
- DeleteCriticalSection(&This->csFilter);
-
- CloseHandle(This->state_change);
- CloseHandle(This->blocked);
-
- TRACE("Destroying Audio Renderer\n");
- CoTaskMemFree(This);
-
- return 0;
- }
- else
- return refCount;
-}
-
-/** IPersist methods **/
-
-static HRESULT WINAPI DSoundRender_GetClassID(IBaseFilter * iface, CLSID * pClsid)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
- TRACE("(%p/%p)->(%p)\n", This, iface, pClsid);
-
- *pClsid = CLSID_DSoundRender;
-
- return S_OK;
-}
-
-/** IMediaFilter methods **/
-
-static HRESULT WINAPI DSoundRender_Stop(IBaseFilter * iface)
-{
- HRESULT hr = S_OK;
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
TRACE("(%p/%p)->()\n", This, iface);
- EnterCriticalSection(&This->csFilter);
- {
- DWORD state = 0;
- if (This->dsbuffer)
- {
- hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
- if (SUCCEEDED(hr))
- {
- if (state & DSBSTATUS_PLAYING)
- hr = IDirectSoundBuffer_Stop(This->dsbuffer);
- }
- }
- if (SUCCEEDED(hr))
- This->state = State_Stopped;
-
- /* Complete our transition */
- SetEvent(This->state_change);
- SetEvent(This->blocked);
- }
- LeaveCriticalSection(&This->csFilter);
-
- return hr;
+ IDirectSoundBuffer_Stop(This->dsbuffer);
+ This->writepos = This->buf_size;
+ SetEvent(This->blocked);
}
-static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
+static VOID WINAPI DSoundRender_OnStartStreaming(BaseRenderer * iface)
{
- HRESULT hr = S_OK;
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
-
- TRACE("(%p/%p)->()\n", This, iface);
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
- EnterCriticalSection(&This->csFilter);
- if (This->state != State_Paused)
- {
- DWORD state = 0;
- if (This->state == State_Stopped)
- {
- This->pInputPin->end_of_stream = 0;
- }
+ TRACE("(%p)\n", This);
- if (This->dsbuffer)
+ if (This->renderer.pInputPin->pin.pConnectedTo)
+ {
+ if (This->renderer.filter.state == State_Paused)
{
- hr = IDirectSoundBuffer_GetStatus(This->dsbuffer, &state);
- if (SUCCEEDED(hr))
- {
- if (state & DSBSTATUS_PLAYING)
- hr = IDirectSoundBuffer_Stop(This->dsbuffer);
- }
+ /* Unblock our thread, state changing from paused to running doesn't need a reset for state change */
+ SetEvent(This->blocked);
}
- if (SUCCEEDED(hr))
- This->state = State_Paused;
-
+ IDirectSoundBuffer_Play(This->dsbuffer, 0, 0, DSBPLAY_LOOPING);
ResetEvent(This->blocked);
- ResetEvent(This->state_change);
}
- LeaveCriticalSection(&This->csFilter);
-
- return hr;
}
-static HRESULT WINAPI DSoundRender_Run(IBaseFilter * iface, REFERENCE_TIME tStart)
+static HRESULT WINAPI DSoundRender_CompleteConnect(BaseRenderer * iface, IPin * pReceivePin)
{
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
+ const AM_MEDIA_TYPE * pmt = &This->renderer.pInputPin->pin.mtCurrent;
HRESULT hr = S_OK;
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ WAVEFORMATEX *format;
+ DSBUFFERDESC buf_desc;
- TRACE("(%p/%p)->(%s)\n", This, iface, wine_dbgstr_longlong(tStart));
+ TRACE("(%p)->(%p)\n", This, pReceivePin);
+ dump_AM_MEDIA_TYPE(pmt);
- EnterCriticalSection(&This->csFilter);
- {
- This->rtStreamStart = tStart;
- if (This->state == State_Paused)
- {
- /* Unblock our thread, state changing from paused to running doesn't need a reset for state change */
- SetEvent(This->blocked);
- }
- else if (This->state == State_Stopped)
- {
- ResetEvent(This->state_change);
- This->pInputPin->end_of_stream = 0;
- }
+ TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype));
+ TRACE("SubType %s\n", debugstr_guid(&pmt->subtype));
+ TRACE("Format %s\n", debugstr_guid(&pmt->formattype));
+ TRACE("Size %d\n", pmt->cbFormat);
- This->state = State_Running;
- }
- LeaveCriticalSection(&This->csFilter);
+ format = (WAVEFORMATEX*)pmt->pbFormat;
- return hr;
-}
+ This->buf_size = format->nAvgBytesPerSec;
-static HRESULT WINAPI DSoundRender_GetState(IBaseFilter * iface, DWORD dwMilliSecsTimeout, FILTER_STATE *pState)
-{
- HRESULT hr;
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ memset(&buf_desc,0,sizeof(DSBUFFERDESC));
+ buf_desc.dwSize = sizeof(DSBUFFERDESC);
+ buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
+ DSBCAPS_CTRLFREQUENCY | DSBCAPS_GLOBALFOCUS |
+ DSBCAPS_GETCURRENTPOSITION2;
+ buf_desc.dwBufferBytes = This->buf_size;
+ buf_desc.lpwfxFormat = format;
+ hr = IDirectSound_CreateSoundBuffer(This->dsound, &buf_desc, &This->dsbuffer, NULL);
+ This->writepos = This->buf_size;
+ if (FAILED(hr))
+ ERR("Can't create sound buffer (%x)\n", hr);
- TRACE("(%p/%p)->(%d, %p)\n", This, iface, dwMilliSecsTimeout, pState);
+ if (SUCCEEDED(hr))
+ {
+ hr = IDirectSoundBuffer_SetVolume(This->dsbuffer, This->volume);
+ if (FAILED(hr))
+ ERR("Can't set volume to %d (%x)\n", This->volume, hr);
- if (WaitForSingleObject(This->state_change, dwMilliSecsTimeout) == WAIT_TIMEOUT)
- hr = VFW_S_STATE_INTERMEDIATE;
- else
+ hr = IDirectSoundBuffer_SetPan(This->dsbuffer, This->pan);
+ if (FAILED(hr))
+ ERR("Can't set pan to %d (%x)\n", This->pan, hr);
hr = S_OK;
-
- EnterCriticalSection(&This->csFilter);
- {
- *pState = This->state;
}
- LeaveCriticalSection(&This->csFilter);
-
- return S_OK;
-}
-
-static HRESULT WINAPI DSoundRender_SetSyncSource(IBaseFilter * iface, IReferenceClock *pClock)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
-
- TRACE("(%p/%p)->(%p)\n", This, iface, pClock);
- EnterCriticalSection(&This->csFilter);
+ if (FAILED(hr) && hr != VFW_E_ALREADY_CONNECTED)
{
- if (This->pClock)
- IReferenceClock_Release(This->pClock);
- This->pClock = pClock;
- if (This->pClock)
- IReferenceClock_AddRef(This->pClock);
+ if (This->dsbuffer)
+ IDirectSoundBuffer_Release(This->dsbuffer);
+ This->dsbuffer = NULL;
}
- LeaveCriticalSection(&This->csFilter);
- return S_OK;
+ return hr;
}
-static HRESULT WINAPI DSoundRender_GetSyncSource(IBaseFilter * iface, IReferenceClock **ppClock)
+static HRESULT WINAPI DSoundRender_BreakConnect(BaseRenderer* iface)
{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
- TRACE("(%p/%p)->(%p)\n", This, iface, ppClock);
+ TRACE("(%p)->()\n", iface);
- EnterCriticalSection(&This->csFilter);
- {
- *ppClock = This->pClock;
- if (This->pClock)
- IReferenceClock_AddRef(This->pClock);
+ if (This->threadid) {
+ PostThreadMessageW(This->threadid, WM_APP, 0, 0);
+ LeaveCriticalSection(This->renderer.pInputPin->pin.pCritSec);
+ WaitForSingleObject(This->advisethread, INFINITE);
+ EnterCriticalSection(This->renderer.pInputPin->pin.pCritSec);
+ CloseHandle(This->advisethread);
}
- LeaveCriticalSection(&This->csFilter);
-
- return S_OK;
-}
-
-/** IBaseFilter implementation **/
-
-static HRESULT DSoundRender_GetPin(IBaseFilter *iface, ULONG pos, IPin **pin, DWORD *lastsynctick)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
-
- /* Our pins are static, not changing so setting static tick count is ok */
- *lastsynctick = 0;
-
- if (pos >= 1)
- return S_FALSE;
+ if (This->dsbuffer)
+ IDirectSoundBuffer_Release(This->dsbuffer);
+ This->dsbuffer = NULL;
- *pin = (IPin *)This->pInputPin;
- IPin_AddRef(*pin);
return S_OK;
}
-static HRESULT WINAPI DSoundRender_EnumPins(IBaseFilter * iface, IEnumPins **ppEnum)
+static HRESULT WINAPI DSoundRender_EndOfStream(BaseRenderer* iface)
{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
-
- TRACE("(%p/%p)->(%p)\n", This, iface, ppEnum);
-
- return IEnumPinsImpl_Construct(ppEnum, DSoundRender_GetPin, iface);
-}
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
+ HRESULT hr;
-static HRESULT WINAPI DSoundRender_FindPin(IBaseFilter * iface, LPCWSTR Id, IPin **ppPin)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ TRACE("(%p)->()\n",iface);
- TRACE("(%p/%p)->(%s,%p)\n", This, iface, debugstr_w(Id), ppPin);
-
- FIXME("DSoundRender::FindPin(...)\n");
+ hr = BaseRendererImpl_EndOfStream(iface);
+ if (hr != S_OK)
+ {
+ ERR("%08x\n", hr);
+ return hr;
+ }
- /* FIXME: critical section */
+ hr = DSoundRender_HandleEndOfStream(This);
- return E_NOTIMPL;
+ return hr;
}
-static HRESULT WINAPI DSoundRender_QueryFilterInfo(IBaseFilter * iface, FILTER_INFO *pInfo)
+static HRESULT WINAPI DSoundRender_BeginFlush(BaseRenderer* iface)
{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
- TRACE("(%p/%p)->(%p)\n", This, iface, pInfo);
-
- strcpyW(pInfo->achName, This->filterInfo.achName);
- pInfo->pGraph = This->filterInfo.pGraph;
+ TRACE("\n");
+ BaseRendererImpl_BeginFlush(iface);
+ SetEvent(This->blocked);
- if (pInfo->pGraph)
- IFilterGraph_AddRef(pInfo->pGraph);
-
return S_OK;
}
-static HRESULT WINAPI DSoundRender_JoinFilterGraph(IBaseFilter * iface, IFilterGraph *pGraph, LPCWSTR pName)
+static HRESULT WINAPI DSoundRender_EndFlush(BaseRenderer* iface)
{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
+ DSoundRenderImpl *This = impl_from_BaseRenderer(iface);
+
+ TRACE("\n");
- TRACE("(%p/%p)->(%p, %s)\n", This, iface, pGraph, debugstr_w(pName));
+ BaseRendererImpl_EndFlush(iface);
+ if (This->renderer.filter.state != State_Stopped)
+ ResetEvent(This->blocked);
- EnterCriticalSection(&This->csFilter);
+ if (This->dsbuffer)
{
- if (pName)
- strcpyW(This->filterInfo.achName, pName);
- else
- *This->filterInfo.achName = '\0';
- This->filterInfo.pGraph = pGraph; /* NOTE: do NOT increase ref. count */
+ LPBYTE buffer;
+ DWORD size;
+
+ /* Force a reset */
+ IDirectSoundBuffer_Lock(This->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
+ memset(buffer, 0, size);
+ IDirectSoundBuffer_Unlock(This->dsbuffer, buffer, size, NULL, 0);
+ This->writepos = This->buf_size;
}
- LeaveCriticalSection(&This->csFilter);
return S_OK;
}
-static HRESULT WINAPI DSoundRender_QueryVendorInfo(IBaseFilter * iface, LPWSTR *pVendorInfo)
-{
- DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
- TRACE("(%p/%p)->(%p)\n", This, iface, pVendorInfo);
- return E_NOTIMPL;
-}
-
-static const IBaseFilterVtbl DSoundRender_Vtbl =
-{
- DSoundRender_QueryInterface,
- DSoundRender_AddRef,
- DSoundRender_Release,
- DSoundRender_GetClassID,
- DSoundRender_Stop,
- DSoundRender_Pause,
- DSoundRender_Run,
- DSoundRender_GetState,
- DSoundRender_SetSyncSource,
- DSoundRender_GetSyncSource,
- DSoundRender_EnumPins,
- DSoundRender_FindPin,
- DSoundRender_QueryFilterInfo,
- DSoundRender_JoinFilterGraph,
- DSoundRender_QueryVendorInfo
+static const BaseRendererFuncTable BaseFuncTable = {
+ DSoundRender_CheckMediaType,
+ DSoundRender_DoRenderSample,
+ /**/
+ NULL,
+ NULL,
+ NULL,
+ DSoundRender_OnStartStreaming,
+ DSoundRender_OnStopStreaming,
+ NULL,
+ NULL,
+ NULL,
+ DSoundRender_ShouldDrawSampleNow,
+ DSoundRender_PrepareReceive,
+ /**/
+ DSoundRender_CompleteConnect,
+ DSoundRender_BreakConnect,
+ DSoundRender_EndOfStream,
+ DSoundRender_BeginFlush,
+ DSoundRender_EndFlush,
};
-static HRESULT WINAPI DSoundRender_InputPin_ReceiveConnection(IPin * iface, IPin * pReceivePin, const AM_MEDIA_TYPE * pmt)
+HRESULT DSoundRender_create(IUnknown * pUnkOuter, LPVOID * ppv)
{
- InputPin *This = (InputPin *)iface;
- PIN_DIRECTION pindirReceive;
- DSoundRenderImpl *DSImpl;
- HRESULT hr = S_OK;
+ HRESULT hr;
+ DSoundRenderImpl * pDSoundRender;
- TRACE("(%p)->(%p, %p)\n", This, pReceivePin, pmt);
- dump_AM_MEDIA_TYPE(pmt);
+ TRACE("(%p, %p)\n", pUnkOuter, ppv);
- EnterCriticalSection(This->pin.pCritSec);
- {
- DSImpl = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
- DSImpl->rtLastStop = -1;
+ *ppv = NULL;
- if (This->pin.pConnectedTo)
- hr = VFW_E_ALREADY_CONNECTED;
+ if (pUnkOuter)
+ return CLASS_E_NOAGGREGATION;
- if (SUCCEEDED(hr) && This->pin.fnQueryAccept(This->pin.pUserData, pmt) != S_OK)
- hr = VFW_E_TYPE_NOT_ACCEPTED;
+ pDSoundRender = CoTaskMemAlloc(sizeof(DSoundRenderImpl));
+ if (!pDSoundRender)
+ return E_OUTOFMEMORY;
+ ZeroMemory(pDSoundRender, sizeof(DSoundRenderImpl));
- if (SUCCEEDED(hr))
- {
- IPin_QueryDirection(pReceivePin, &pindirReceive);
+ hr = BaseRenderer_Init(&pDSoundRender->renderer, &DSoundRender_Vtbl, (IUnknown*)pDSoundRender, &CLSID_DSoundRender, (DWORD_PTR)(__FILE__ ": DSoundRenderImpl.csFilter"), &BaseFuncTable);
- if (pindirReceive != PINDIR_OUTPUT)
- {
- ERR("Can't connect from non-output pin\n");
- hr = VFW_E_INVALID_DIRECTION;
- }
- }
+ BasicAudio_Init(&pDSoundRender->basicAudio,&IBasicAudio_Vtbl);
+ pDSoundRender->IReferenceClock_iface.lpVtbl = &IReferenceClock_Vtbl;
+ pDSoundRender->IAMDirectSound_iface.lpVtbl = &IAMDirectSound_Vtbl;
+ pDSoundRender->IAMFilterMiscFlags_iface.lpVtbl = &IAMFilterMiscFlags_Vtbl;
- if (SUCCEEDED(hr))
- {
- WAVEFORMATEX *format;
+ if (SUCCEEDED(hr))
+ {
+ hr = DirectSoundCreate8(NULL, &pDSoundRender->dsound, NULL);
+ if (FAILED(hr))
+ ERR("Cannot create Direct Sound object (%x)\n", hr);
+ else
+ hr = IDirectSound_SetCooperativeLevel(pDSoundRender->dsound, GetDesktopWindow(), DSSCL_PRIORITY);
+ if (SUCCEEDED(hr)) {
+ IDirectSoundBuffer *buf;
DSBUFFERDESC buf_desc;
-
- TRACE("MajorType %s\n", debugstr_guid(&pmt->majortype));
- TRACE("SubType %s\n", debugstr_guid(&pmt->subtype));
- TRACE("Format %s\n", debugstr_guid(&pmt->formattype));
- TRACE("Size %d\n", pmt->cbFormat);
-
- format = (WAVEFORMATEX*)pmt->pbFormat;
-
- DSImpl->buf_size = format->nAvgBytesPerSec;
-
memset(&buf_desc,0,sizeof(DSBUFFERDESC));
buf_desc.dwSize = sizeof(DSBUFFERDESC);
- buf_desc.dwFlags = DSBCAPS_CTRLVOLUME | DSBCAPS_CTRLPAN |
- DSBCAPS_CTRLFREQUENCY |
- DSBCAPS_GETCURRENTPOSITION2;
- buf_desc.dwBufferBytes = DSImpl->buf_size;
- buf_desc.lpwfxFormat = format;
- hr = IDirectSound_CreateSoundBuffer(DSImpl->dsound, &buf_desc, &DSImpl->dsbuffer, NULL);
- if (FAILED(hr))
- ERR("Can't create sound buffer (%x)\n", hr);
- }
-
- if (SUCCEEDED(hr))
- {
- hr = IDirectSoundBuffer_SetVolume(DSImpl->dsbuffer, DSImpl->volume);
- if (FAILED(hr))
- ERR("Can't set volume to %ld (%x)\n", DSImpl->volume, hr);
-
- hr = IDirectSoundBuffer_SetPan(DSImpl->dsbuffer, DSImpl->pan);
- if (FAILED(hr))
- ERR("Can't set pan to %ld (%x)\n", DSImpl->pan, hr);
-
- DSImpl->write_pos = 0;
+ buf_desc.dwFlags = DSBCAPS_PRIMARYBUFFER;
+ hr = IDirectSound_CreateSoundBuffer(pDSoundRender->dsound, &buf_desc, &buf, NULL);
+ if (SUCCEEDED(hr)) {
+ IDirectSoundBuffer_Play(buf, 0, 0, DSBPLAY_LOOPING);
+ IDirectSoundBuffer_Release(buf);
+ }
hr = S_OK;
}
+ }
- if (SUCCEEDED(hr))
- {
- CopyMediaType(&This->pin.mtCurrent, pmt);
- This->pin.pConnectedTo = pReceivePin;
- IPin_AddRef(pReceivePin);
- }
- else if (hr != VFW_E_ALREADY_CONNECTED)
+ if (SUCCEEDED(hr))
+ {
+ pDSoundRender->blocked = CreateEventW(NULL, TRUE, TRUE, NULL);
+
+ if (!pDSoundRender->blocked || FAILED(hr))
{
- if (DSImpl->dsbuffer)
- IDirectSoundBuffer_Release(DSImpl->dsbuffer);
- DSImpl->dsbuffer = NULL;
+ IUnknown_Release((IUnknown *)pDSoundRender);
+ return HRESULT_FROM_WIN32(GetLastError());
}
+
+ *ppv = pDSoundRender;
+ }
+ else
+ {
+ BaseRendererImpl_Release(&pDSoundRender->renderer.filter.IBaseFilter_iface);
+ CoTaskMemFree(pDSoundRender);
}
- LeaveCriticalSection(This->pin.pCritSec);
return hr;
}
-static HRESULT WINAPI DSoundRender_InputPin_Disconnect(IPin * iface)
-{
- IPinImpl *This = (IPinImpl*)iface;
- DSoundRenderImpl *DSImpl;
-
- TRACE("(%p)->()\n", iface);
-
- DSImpl = (DSoundRenderImpl*)This->pinInfo.pFilter;
- if (DSImpl->dsbuffer)
- IDirectSoundBuffer_Release(DSImpl->dsbuffer);
- DSImpl->dsbuffer = NULL;
-
- return IPinImpl_Disconnect(iface);
-}
-
-static HRESULT WINAPI DSoundRender_InputPin_EndOfStream(IPin * iface)
+static HRESULT WINAPI DSoundRender_QueryInterface(IBaseFilter * iface, REFIID riid, LPVOID * ppv)
{
- InputPin* This = (InputPin*)iface;
- DSoundRenderImpl *me = (DSoundRenderImpl*)This->pin.pinInfo.pFilter;
- IMediaEventSink* pEventSink;
- HRESULT hr;
+ DSoundRenderImpl *This = impl_from_IBaseFilter(iface);
+ TRACE("(%p, %p)->(%s, %p)\n", This, iface, qzdebugstr_guid(riid), ppv);
- EnterCriticalSection(This->pin.pCritSec);
+ *ppv = NULL;
- TRACE("(%p/%p)->()\n", This, iface);
- hr = InputPin_EndOfStream(iface);
- if (hr != S_OK)
+ if (IsEqualIID(riid, &IID_IBasicAudio))
+ *ppv = &This->basicAudio.IBasicAudio_iface;
+ else if (IsEqualIID(riid, &IID_IReferenceClock))
+ *ppv = &This->IReferenceClock_iface;
+ else if (IsEqualIID(riid, &IID_IAMDirectSound))
+ *ppv = &This->IAMDirectSound_iface;
+ else if (IsEqualIID(riid, &IID_IAMFilterMiscFlags))
+ *ppv = &This->IAMFilterMiscFlags_iface;
+ else
{
- ERR("%08x\n", hr);
- LeaveCriticalSection(This->pin.pCritSec);
- return hr;
+ HRESULT hr;
+ hr = BaseRendererImpl_QueryInterface(iface, riid, ppv);
+ if (SUCCEEDED(hr))
+ return hr;
}
- hr = IFilterGraph_QueryInterface(me->filterInfo.pGraph, &IID_IMediaEventSink, (LPVOID*)&pEventSink);
- if (SUCCEEDED(hr))
+ if (*ppv)
{
- BYTE * silence;
-
- silence = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, me->buf_size);
- if (silence)
- {
- memset(silence, 0, me->buf_size);
- DSoundRender_SendSampleData((DSoundRenderImpl*)This->pin.pinInfo.pFilter, silence, me->buf_size);
- HeapFree(GetProcessHeap(), 0, silence);
- }
-
- hr = IMediaEventSink_Notify(pEventSink, EC_COMPLETE, S_OK, 0);
- IMediaEventSink_Release(pEventSink);
+ IUnknown_AddRef((IUnknown *)(*ppv));
+ return S_OK;
}
- LeaveCriticalSection(This->pin.pCritSec);
- return hr;
+ if (!IsEqualIID(riid, &IID_IPin) && !IsEqualIID(riid, &IID_IVideoWindow))
+ FIXME("No interface for %s!\n", qzdebugstr_guid(riid));
+
+ return E_NOINTERFACE;
}
-static HRESULT WINAPI DSoundRender_InputPin_BeginFlush(IPin * iface)
+static ULONG WINAPI DSoundRender_Release(IBaseFilter * iface)
{
- InputPin *This = (InputPin *)iface;
- DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter;
- HRESULT hr;
- LPBYTE buffer;
- DWORD size;
+ DSoundRenderImpl *This = impl_from_IBaseFilter(iface);
+ ULONG refCount = BaseRendererImpl_Release(iface);
- TRACE("\n");
-
- EnterCriticalSection(This->pin.pCritSec);
- hr = InputPin_BeginFlush(iface);
+ TRACE("(%p)->() Release from %d\n", This, refCount + 1);
- if (pFilter->dsbuffer)
+ if (!refCount)
{
- IDirectSoundBuffer_Stop(pFilter->dsbuffer);
+ if (This->threadid) {
+ PostThreadMessageW(This->threadid, WM_APP, 0, 0);
+ WaitForSingleObject(This->advisethread, INFINITE);
+ CloseHandle(This->advisethread);
+ }
- /* Force a reset */
- IDirectSoundBuffer_SetCurrentPosition(pFilter->dsbuffer, 0);
- pFilter->write_pos = pFilter->last_play_pos = 0;
- ++pFilter->play_loops;
- pFilter->write_loops = pFilter->play_loops;
+ if (This->dsbuffer)
+ IDirectSoundBuffer_Release(This->dsbuffer);
+ This->dsbuffer = NULL;
+ if (This->dsound)
+ IDirectSound_Release(This->dsound);
+ This->dsound = NULL;
- IDirectSoundBuffer_Lock(pFilter->dsbuffer, 0, 0, (LPVOID *)&buffer, &size, NULL, NULL, DSBLOCK_ENTIREBUFFER);
- memset(buffer, 0, size);
- IDirectSoundBuffer_Unlock(pFilter->dsbuffer, buffer, size, NULL, 0);
- }
+ BasicAudio_Destroy(&This->basicAudio);
+ CloseHandle(This->blocked);
- if (pFilter->state == State_Paused)
- SetEvent(pFilter->blocked);
- LeaveCriticalSection(This->pin.pCritSec);
+ TRACE("Destroying Audio Renderer\n");
+ CoTaskMemFree(This);
- return hr;
+ return 0;
+ }
+ else
+ return refCount;
}
-static HRESULT WINAPI DSoundRender_InputPin_EndFlush(IPin * iface)
+static HRESULT WINAPI DSoundRender_Pause(IBaseFilter * iface)
{
- InputPin *This = (InputPin *)iface;
- DSoundRenderImpl *pFilter = (DSoundRenderImpl *)This->pin.pinInfo.pFilter;
- HRESULT hr;
+ HRESULT hr = S_OK;
+ DSoundRenderImpl *This = (DSoundRenderImpl *)iface;
- TRACE("\n");
+ TRACE("(%p/%p)->()\n", This, iface);
- EnterCriticalSection(This->pin.pCritSec);
- hr = InputPin_EndFlush(iface);
+ EnterCriticalSection(&This->renderer.csRenderLock);
+ if (This->renderer.filter.state != State_Paused)
+ {
+ if (This->renderer.filter.state == State_Stopped)
+ {
+ if (This->renderer.pInputPin->pin.pConnectedTo)
+ ResetEvent(This->renderer.evComplete);
+ This->renderer.pInputPin->end_of_stream = 0;
+ }
+
+ hr = IDirectSoundBuffer_Stop(This->dsbuffer);
+ if (SUCCEEDED(hr))
+ This->renderer.filter.state = State_Paused;
- if (pFilter->state == State_Paused)
- SetEvent(pFilter->blocked);
- LeaveCriticalSection(This->pin.pCritSec);
+ ResetEvent(This->blocked);
+ ResetEvent(This->renderer.RenderEvent);
+ }
+ ResetEvent(This->renderer.ThreadSignal);
+ LeaveCriticalSection(&This->renderer.csRenderLock);
return hr;
}
-static const IPinVtbl DSoundRender_InputPin_Vtbl =
+static const IBaseFilterVtbl DSoundRender_Vtbl =
{
- InputPin_QueryInterface,
- IPinImpl_AddRef,
- InputPin_Release,
- InputPin_Connect,
- DSoundRender_InputPin_ReceiveConnection,
- DSoundRender_InputPin_Disconnect,
- IPinImpl_ConnectedTo,
- IPinImpl_ConnectionMediaType,
- IPinImpl_QueryPinInfo,
- IPinImpl_QueryDirection,
- IPinImpl_QueryId,
- IPinImpl_QueryAccept,
- IPinImpl_EnumMediaTypes,
- IPinImpl_QueryInternalConnections,
- DSoundRender_InputPin_EndOfStream,
- DSoundRender_InputPin_BeginFlush,
- DSoundRender_InputPin_EndFlush,
- InputPin_NewSegment
+ DSoundRender_QueryInterface,
+ BaseFilterImpl_AddRef,
+ DSoundRender_Release,
+ BaseFilterImpl_GetClassID,
+ BaseRendererImpl_Stop,
+ DSoundRender_Pause,
+ BaseRendererImpl_Run,
+ BaseRendererImpl_GetState,
+ BaseRendererImpl_SetSyncSource,
+ BaseFilterImpl_GetSyncSource,
+ BaseFilterImpl_EnumPins,
+ BaseRendererImpl_FindPin,
+ BaseFilterImpl_QueryFilterInfo,
+ BaseFilterImpl_JoinFilterGraph,
+ BaseFilterImpl_QueryVendorInfo
};
/*** IUnknown methods ***/
static HRESULT WINAPI Basicaudio_QueryInterface(IBasicAudio *iface,
REFIID riid,
LPVOID*ppvObj) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
- return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
+ return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj);
}
static ULONG WINAPI Basicaudio_AddRef(IBasicAudio *iface) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->()\n", This, iface);
- return DSoundRender_AddRef((IBaseFilter*)This);
+ return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI Basicaudio_Release(IBasicAudio *iface) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->()\n", This, iface);
- return DSoundRender_Release((IBaseFilter*)This);
-}
-
-/*** IDispatch methods ***/
-static HRESULT WINAPI Basicaudio_GetTypeInfoCount(IBasicAudio *iface,
- UINT*pctinfo) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
-
- TRACE("(%p/%p)->(%p): stub !!!\n", This, iface, pctinfo);
-
- return S_OK;
-}
-
-static HRESULT WINAPI Basicaudio_GetTypeInfo(IBasicAudio *iface,
- UINT iTInfo,
- LCID lcid,
- ITypeInfo**ppTInfo) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
-
- TRACE("(%p/%p)->(%d, %d, %p): stub !!!\n", This, iface, iTInfo, lcid, ppTInfo);
-
- return S_OK;
-}
-
-static HRESULT WINAPI Basicaudio_GetIDsOfNames(IBasicAudio *iface,
- REFIID riid,
- LPOLESTR*rgszNames,
- UINT cNames,
- LCID lcid,
- DISPID*rgDispId) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
-
- TRACE("(%p/%p)->(%s (%p), %p, %d, %d, %p): stub !!!\n", This, iface, debugstr_guid(riid), riid, rgszNames, cNames, lcid, rgDispId);
-
- return S_OK;
-}
-
-static HRESULT WINAPI Basicaudio_Invoke(IBasicAudio *iface,
- DISPID dispIdMember,
- REFIID riid,
- LCID lcid,
- WORD wFlags,
- DISPPARAMS*pDispParams,
- VARIANT*pVarResult,
- EXCEPINFO*pExepInfo,
- UINT*puArgErr) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
-
- TRACE("(%p/%p)->(%d, %s (%p), %d, %04x, %p, %p, %p, %p): stub !!!\n", This, iface, dispIdMember, debugstr_guid(riid), riid, lcid, wFlags, pDispParams, pVarResult, pExepInfo, puArgErr);
-
- return S_OK;
+ return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface);
}
/*** IBasicAudio methods ***/
static HRESULT WINAPI Basicaudio_put_Volume(IBasicAudio *iface,
LONG lVolume) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lVolume);
static HRESULT WINAPI Basicaudio_get_Volume(IBasicAudio *iface,
LONG *plVolume) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plVolume);
static HRESULT WINAPI Basicaudio_put_Balance(IBasicAudio *iface,
LONG lBalance) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%d)\n", This, iface, lBalance);
static HRESULT WINAPI Basicaudio_get_Balance(IBasicAudio *iface,
LONG *plBalance) {
- ICOM_THIS_MULTI(DSoundRenderImpl, IBasicAudio_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IBasicAudio(iface);
TRACE("(%p/%p)->(%p)\n", This, iface, plBalance);
Basicaudio_QueryInterface,
Basicaudio_AddRef,
Basicaudio_Release,
- Basicaudio_GetTypeInfoCount,
- Basicaudio_GetTypeInfo,
- Basicaudio_GetIDsOfNames,
- Basicaudio_Invoke,
+ BasicAudioImpl_GetTypeInfoCount,
+ BasicAudioImpl_GetTypeInfo,
+ BasicAudioImpl_GetIDsOfNames,
+ BasicAudioImpl_Invoke,
Basicaudio_put_Volume,
Basicaudio_get_Volume,
Basicaudio_put_Balance,
Basicaudio_get_Balance
};
+struct dsoundrender_timer {
+ struct dsoundrender_timer *next;
+ REFERENCE_TIME start;
+ REFERENCE_TIME periodicity;
+ HANDLE handle;
+ DWORD cookie;
+};
+static LONG cookie_counter = 1;
+
+static DWORD WINAPI DSoundAdviseThread(LPVOID lpParam) {
+ DSoundRenderImpl *This = lpParam;
+ struct dsoundrender_timer head = {0};
+ MSG msg;
+
+ TRACE("(%p): Main Loop\n", This);
+
+ PeekMessageW(&msg, NULL, WM_USER, WM_USER, PM_NOREMOVE);
+ SetEvent(This->thread_wait);
+
+ while (1)
+ {
+ HRESULT hr;
+ REFERENCE_TIME curtime = 0;
+ BOOL ret;
+ struct dsoundrender_timer *prev = &head, *cur;
+
+ hr = IReferenceClock_GetTime(&This->IReferenceClock_iface, &curtime);
+ if (SUCCEEDED(hr)) {
+ TRACE("Time: %s\n", wine_dbgstr_longlong(curtime));
+ while (prev->next) {
+ cur = prev->next;
+ if (cur->start > curtime) {
+ TRACE("Skipping %p\n", cur);
+ prev = cur;
+ } else if (cur->periodicity) {
+ while (cur->start <= curtime) {
+ cur->start += cur->periodicity;
+ ReleaseSemaphore(cur->handle, 1, NULL);
+ }
+ prev = cur;
+ } else {
+ struct dsoundrender_timer *next = cur->next;
+ TRACE("Firing %p %s < %s\n", cur, wine_dbgstr_longlong(cur->start), wine_dbgstr_longlong(curtime));
+ SetEvent(cur->handle);
+ HeapFree(GetProcessHeap(), 0, cur);
+ prev->next = next;
+ }
+ }
+ }
+ if (!head.next)
+ ret = GetMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4);
+ else
+ ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE);
+ while (ret) {
+ switch (LOWORD(msg.message) - WM_APP) {
+ case 0: TRACE("Exiting\n"); return 0;
+ case 1:
+ case 2: {
+ struct dsoundrender_timer *t = (struct dsoundrender_timer *)msg.wParam;
+ if (LOWORD(msg.message) - WM_APP == 1)
+ TRACE("Adding one-shot timer %p\n", t);
+ else
+ TRACE("Adding periodic timer %p\n", t);
+ t->next = head.next;
+ head.next = t;
+ break;
+ }
+ case 3:
+ prev = &head;
+ while (prev->next) {
+ cur = prev->next;
+ if (cur->cookie == msg.wParam) {
+ struct dsoundrender_timer *next = cur->next;
+ HeapFree(GetProcessHeap(), 0, cur);
+ prev->next = next;
+ break;
+ }
+ prev = cur;
+ }
+ break;
+ }
+ ret = PeekMessageW(&msg, INVALID_HANDLE_VALUE, WM_APP, WM_APP + 4, PM_REMOVE);
+ }
+ MsgWaitForMultipleObjects(0, NULL, 5, QS_POSTMESSAGE, 0);
+ }
+ return 0;
+}
/*** IUnknown methods ***/
static HRESULT WINAPI ReferenceClock_QueryInterface(IReferenceClock *iface,
REFIID riid,
LPVOID*ppvObj)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
- return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
+ return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj);
}
static ULONG WINAPI ReferenceClock_AddRef(IReferenceClock *iface)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->()\n", This, iface);
- return DSoundRender_AddRef((IBaseFilter*)This);
+ return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI ReferenceClock_Release(IReferenceClock *iface)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
TRACE("(%p/%p)->()\n", This, iface);
- return DSoundRender_Release((IBaseFilter*)This);
+ return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface);
}
/*** IReferenceClock methods ***/
static HRESULT WINAPI ReferenceClock_GetTime(IReferenceClock *iface,
REFERENCE_TIME *pTime)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
HRESULT hr = E_FAIL;
- DWORD play_pos;
TRACE("(%p/%p)->(%p)\n", This, iface, pTime);
+ if (!pTime)
+ return E_POINTER;
- if (This->dsbuffer)
- hr = DSoundRender_GetPos(This, &play_pos, pTime);
+ if (This->dsbuffer) {
+ DWORD writepos1, writepos2;
+ EnterCriticalSection(&This->renderer.filter.csFilter);
+ DSoundRender_UpdatePositions(This, &writepos1, &writepos2);
+ if (This->renderer.pInputPin && This->renderer.pInputPin->pin.mtCurrent.pbFormat)
+ {
+ *pTime = This->play_time + time_from_pos(This, This->last_playpos);
+ hr = S_OK;
+ }
+ else
+ {
+ ERR("pInputPin Disconncted\n");
+ hr = E_FAIL;
+ }
+ LeaveCriticalSection(&This->renderer.filter.csFilter);
+ }
if (FAILED(hr))
- ERR("Could not get reference time (%x)!\n", hr);
+ WARN("Could not get reference time (%x)!\n", hr);
return hr;
}
HEVENT hEvent,
DWORD_PTR *pdwAdviseCookie)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
+ REFERENCE_TIME when = rtBaseTime + rtStreamTime;
+ REFERENCE_TIME future;
+ TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie);
- FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hEvent, pdwAdviseCookie);
+ if (when <= 0)
+ return E_INVALIDARG;
- return E_NOTIMPL;
+ if (!pdwAdviseCookie)
+ return E_POINTER;
+
+ EnterCriticalSection(&This->renderer.filter.csFilter);
+ future = when - This->play_time;
+ if (!This->threadid && This->dsbuffer) {
+ This->thread_wait = CreateEventW(0, 0, 0, 0);
+ This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid);
+ WaitForSingleObject(This->thread_wait, INFINITE);
+ CloseHandle(This->thread_wait);
+ }
+ LeaveCriticalSection(&This->renderer.filter.csFilter);
+ /* If it's in the past or the next millisecond, trigger immediately */
+ if (future <= 10000) {
+ SetEvent((HANDLE)hEvent);
+ *pdwAdviseCookie = 0;
+ } else {
+ struct dsoundrender_timer *t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t));
+ t->next = NULL;
+ t->start = when;
+ t->periodicity = 0;
+ t->handle = (HANDLE)hEvent;
+ t->cookie = InterlockedIncrement(&cookie_counter);
+ PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0);
+ *pdwAdviseCookie = t->cookie;
+ }
+
+ return S_OK;
}
static HRESULT WINAPI ReferenceClock_AdvisePeriodic(IReferenceClock *iface,
- REFERENCE_TIME rtBaseTime,
- REFERENCE_TIME rtStreamTime,
+ REFERENCE_TIME rtStartTime,
+ REFERENCE_TIME rtPeriodTime,
HSEMAPHORE hSemaphore,
DWORD_PTR *pdwAdviseCookie)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
+ struct dsoundrender_timer *t;
- FIXME("(%p/%p)->(%s, %s, %p, %p): stub!\n", This, iface, wine_dbgstr_longlong(rtBaseTime), wine_dbgstr_longlong(rtStreamTime), (void*)hSemaphore, pdwAdviseCookie);
+ TRACE("(%p/%p)->(%s, %s, %p, %p)\n", This, iface, wine_dbgstr_longlong(rtStartTime), wine_dbgstr_longlong(rtPeriodTime), (void*)hSemaphore, pdwAdviseCookie);
- return E_NOTIMPL;
+ if (rtStartTime <= 0 || rtPeriodTime <= 0)
+ return E_INVALIDARG;
+
+ if (!pdwAdviseCookie)
+ return E_POINTER;
+
+ EnterCriticalSection(&This->renderer.filter.csFilter);
+ if (!This->threadid && This->dsbuffer) {
+ This->thread_wait = CreateEventW(0, 0, 0, 0);
+ This->advisethread = CreateThread(NULL, 0, DSoundAdviseThread, This, 0, &This->threadid);
+ WaitForSingleObject(This->thread_wait, INFINITE);
+ CloseHandle(This->thread_wait);
+ }
+ LeaveCriticalSection(&This->renderer.filter.csFilter);
+
+ t = HeapAlloc(GetProcessHeap(), 0, sizeof(*t));
+ t->next = NULL;
+ t->start = rtStartTime;
+ t->periodicity = rtPeriodTime;
+ t->handle = (HANDLE)hSemaphore;
+ t->cookie = InterlockedIncrement(&cookie_counter);
+ PostThreadMessageW(This->threadid, WM_APP+1, (WPARAM)t, 0);
+ *pdwAdviseCookie = t->cookie;
+
+ return S_OK;
}
static HRESULT WINAPI ReferenceClock_Unadvise(IReferenceClock *iface,
DWORD_PTR dwAdviseCookie)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IReferenceClock_vtbl, iface);
-
- FIXME("(%p/%p)->(%p): stub!\n", This, iface, (void*)dwAdviseCookie);
+ DSoundRenderImpl *This = impl_from_IReferenceClock(iface);
- return S_FALSE;
+ TRACE("(%p/%p)->(%p)\n", This, iface, (void*)dwAdviseCookie);
+ if (!This->advisethread || !dwAdviseCookie)
+ return S_FALSE;
+ PostThreadMessageW(This->threadid, WM_APP+3, dwAdviseCookie, 0);
+ return S_OK;
}
static const IReferenceClockVtbl IReferenceClock_Vtbl =
ReferenceClock_Unadvise
};
-static inline DSoundRenderImpl *impl_from_IMediaSeeking( IMediaSeeking *iface )
-{
- return (DSoundRenderImpl *)((char*)iface - FIELD_OFFSET(DSoundRenderImpl, mediaSeeking.lpVtbl));
-}
-
-static HRESULT WINAPI sound_seek_QueryInterface(IMediaSeeking * iface, REFIID riid, LPVOID * ppv)
-{
- DSoundRenderImpl *This = impl_from_IMediaSeeking(iface);
-
- return IUnknown_QueryInterface((IUnknown *)This, riid, ppv);
-}
-
-static ULONG WINAPI sound_seek_AddRef(IMediaSeeking * iface)
-{
- DSoundRenderImpl *This = impl_from_IMediaSeeking(iface);
-
- return IUnknown_AddRef((IUnknown *)This);
-}
-
-static ULONG WINAPI sound_seek_Release(IMediaSeeking * iface)
-{
- DSoundRenderImpl *This = impl_from_IMediaSeeking(iface);
-
- return IUnknown_Release((IUnknown *)This);
-}
-
-static const IMediaSeekingVtbl IMediaSeeking_Vtbl =
-{
- sound_seek_QueryInterface,
- sound_seek_AddRef,
- sound_seek_Release,
- MediaSeekingImpl_GetCapabilities,
- MediaSeekingImpl_CheckCapabilities,
- MediaSeekingImpl_IsFormatSupported,
- MediaSeekingImpl_QueryPreferredFormat,
- MediaSeekingImpl_GetTimeFormat,
- MediaSeekingImpl_IsUsingTimeFormat,
- MediaSeekingImpl_SetTimeFormat,
- MediaSeekingImpl_GetDuration,
- MediaSeekingImpl_GetStopPosition,
- MediaSeekingImpl_GetCurrentPosition,
- MediaSeekingImpl_ConvertTimeFormat,
- MediaSeekingImpl_SetPositions,
- MediaSeekingImpl_GetPositions,
- MediaSeekingImpl_GetAvailable,
- MediaSeekingImpl_SetRate,
- MediaSeekingImpl_GetRate,
- MediaSeekingImpl_GetPreroll
-};
-
/*** IUnknown methods ***/
static HRESULT WINAPI AMDirectSound_QueryInterface(IAMDirectSound *iface,
REFIID riid,
LPVOID*ppvObj)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->(%s (%p), %p)\n", This, iface, debugstr_guid(riid), riid, ppvObj);
- return DSoundRender_QueryInterface((IBaseFilter*)This, riid, ppvObj);
+ return DSoundRender_QueryInterface(&This->renderer.filter.IBaseFilter_iface, riid, ppvObj);
}
static ULONG WINAPI AMDirectSound_AddRef(IAMDirectSound *iface)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->()\n", This, iface);
- return DSoundRender_AddRef((IBaseFilter*)This);
+ return BaseFilterImpl_AddRef(&This->renderer.filter.IBaseFilter_iface);
}
static ULONG WINAPI AMDirectSound_Release(IAMDirectSound *iface)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
TRACE("(%p/%p)->()\n", This, iface);
- return DSoundRender_Release((IBaseFilter*)This);
+ return DSoundRender_Release(&This->renderer.filter.IBaseFilter_iface);
}
/*** IAMDirectSound methods ***/
static HRESULT WINAPI AMDirectSound_GetDirectSoundInterface(IAMDirectSound *iface, IDirectSound **ds)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
static HRESULT WINAPI AMDirectSound_GetPrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
static HRESULT WINAPI AMDirectSound_GetSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer **buf)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
static HRESULT WINAPI AMDirectSound_ReleaseDirectSoundInterface(IAMDirectSound *iface, IDirectSound *ds)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, ds);
static HRESULT WINAPI AMDirectSound_ReleasePrimaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
static HRESULT WINAPI AMDirectSound_ReleaseSecondaryBufferInterface(IAMDirectSound *iface, IDirectSoundBuffer *buf)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
FIXME("(%p/%p)->(%p): stub\n", This, iface, buf);
return E_NOTIMPL;
}
-static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgsilent)
+static HRESULT WINAPI AMDirectSound_SetFocusWindow(IAMDirectSound *iface, HWND hwnd, BOOL bgaudible)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
- FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgsilent);
+ FIXME("(%p/%p)->(%p,%d): stub\n", This, iface, hwnd, bgaudible);
return E_NOTIMPL;
}
-static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND hwnd)
+static HRESULT WINAPI AMDirectSound_GetFocusWindow(IAMDirectSound *iface, HWND *hwnd, BOOL *bgaudible)
{
- ICOM_THIS_MULTI(DSoundRenderImpl, IAMDirectSound_vtbl, iface);
+ DSoundRenderImpl *This = impl_from_IAMDirectSound(iface);
- FIXME("(%p/%p)->(%p): stub\n", This, iface, hwnd);
+ FIXME("(%p/%p)->(%p,%p): stub\n", This, iface, hwnd, bgaudible);
return E_NOTIMPL;
}
AMDirectSound_SetFocusWindow,
AMDirectSound_GetFocusWindow
};
+
+static HRESULT WINAPI AMFilterMiscFlags_QueryInterface(IAMFilterMiscFlags *iface, REFIID riid, void **ppv) {
+ DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface);
+ return IUnknown_QueryInterface((IUnknown*)This, riid, ppv);
+}
+
+static ULONG WINAPI AMFilterMiscFlags_AddRef(IAMFilterMiscFlags *iface) {
+ DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface);
+ return IUnknown_AddRef((IUnknown*)This);
+}
+
+static ULONG WINAPI AMFilterMiscFlags_Release(IAMFilterMiscFlags *iface) {
+ DSoundRenderImpl *This = impl_from_IAMFilterMiscFlags(iface);
+ return IUnknown_Release((IUnknown*)This);
+}
+
+static ULONG WINAPI AMFilterMiscFlags_GetMiscFlags(IAMFilterMiscFlags *iface) {
+ return AM_FILTER_MISC_FLAGS_IS_RENDERER;
+}
+
+static const IAMFilterMiscFlagsVtbl IAMFilterMiscFlags_Vtbl = {
+ AMFilterMiscFlags_QueryInterface,
+ AMFilterMiscFlags_AddRef,
+ AMFilterMiscFlags_Release,
+ AMFilterMiscFlags_GetMiscFlags
+};