include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
-if(MSVC)
- add_definitions(-FImsvchelper.h)
-endif()
-
set_rc_compiler()
spec2def(d3d8.dll d3d8.spec)
volume.c
volumetexture.c
version.rc
- #${REACTOS_BINARY_DIR}/include/reactos/wine/wined3d_i.c
${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
add_library(d3d8 SHARED ${SOURCE})
ntdll)
add_dependencies(d3d8 wineheaders)
-add_cab_target(d3d8 1)
+add_pch(d3d8 d3d8_private.h)
+add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)