-
+set_rc_compiler()
set_unicode()
add_definitions(-D__WINESRC__)
spec2def(d3d8.dll d3d8.spec)
-add_library(d3d8 SHARED
+list(APPEND SOURCE
+ buffer.c
cubetexture.c
d3d8_main.c
device.c
directx.c
- #indexbuffer.c
- #pixelshader.c
+ shader.c
surface.c
swapchain.c
texture.c
- #vertexbuffer.c
vertexdeclaration.c
- vertexshader.c
volume.c
volumetexture.c
version.rc
- ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
+ d3d8.def)
+
+add_library(d3d8 SHARED ${SOURCE})
set_module_type(d3d8 win32dll)
user32
gdi32
advapi32
- wined3d)
+ wined3d
+ msvcrt
+ kernel32
+ ntdll)
add_dependencies(d3d8 wineheaders)
add_cab_target(d3d8 1)