set_unicode()
-add_definitions(-D__WINESRC__)
-add_definitions(-DUSE_WIN32_OPENGL)
+add_definitions(
+ -D__WINESRC__
+ -DUSE_WIN32_OPENGL)
+
include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
-spec2def(d3d8 ${CMAKE_CURRENT_SOURCE_DIR}/d3d8.spec ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
+if(MSVC)
+ add_definitions(-FImsvchelper.h)
+endif()
+
+set_rc_compiler()
-add_library(d3d8 SHARED
+spec2def(d3d8.dll d3d8.spec)
+
+list(APPEND SOURCE
+ buffer.c
cubetexture.c
d3d8_main.c
device.c
directx.c
- indexbuffer.c
- pixelshader.c
+ shader.c
surface.c
swapchain.c
texture.c
- vertexbuffer.c
vertexdeclaration.c
- vertexshader.c
volume.c
volumetexture.c
- version.rc)
+ version.rc
+ #${REACTOS_BINARY_DIR}/include/reactos/wine/wined3d_i.c
+ ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
+
+add_library(d3d8 SHARED ${SOURCE})
set_module_type(d3d8 win32dll)
-target_link_libraries(d3d8
- ${CMAKE_CURRENT_BINARY_DIR}/d3d8.def
- uuid
- wine)
+target_link_libraries(d3d8 uuid wine)
add_importlibs(d3d8
user32
gdi32
advapi32
- wined3d)
+ wined3d
+ msvcrt
+ kernel32
+ ntdll)
-add_dependencies(d3d8 d3d8_def wineheaders)
-add_cab_target(d3d8 1)
+add_dependencies(d3d8 wineheaders)
+add_cd_file(TARGET d3d8 DESTINATION reactos/system32)