-D__WINESRC__
-DUSE_WIN32_OPENGL)
-include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
-
+include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3d8.dll d3d8.spec)
list(APPEND SOURCE
texture.c
vertexdeclaration.c
volume.c
+ precomp.h)
+
+add_library(d3d8 MODULE
+ ${SOURCE}
+ guid.c
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
-add_library(d3d8 SHARED ${SOURCE})
set_module_type(d3d8 win32dll UNICODE)
-target_link_libraries(d3d8 wine)
-add_importlibs(d3d8 wined3d msvcrt kernel32 ntdll)
-add_pch(d3d8 d3d8_private.h)
+target_link_libraries(d3d8 uuid wine)
+add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll)
+add_pch(d3d8 precomp.h SOURCE)
add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)