-
add_definitions(
-D__WINESRC__
-DUSE_WIN32_OPENGL)
-include_directories(${REACTOS_SOURCE_DIR}/include/reactos/wine)
-
-set_rc_compiler()
-
+include_directories(${REACTOS_SOURCE_DIR}/sdk/include/reactos/wine)
spec2def(d3d8.dll d3d8.spec)
list(APPEND SOURCE
texture.c
vertexdeclaration.c
volume.c
+ precomp.h)
+
+add_library(d3d8 MODULE
+ ${SOURCE}
+ guid.c
version.rc
${CMAKE_CURRENT_BINARY_DIR}/d3d8.def)
-add_library(d3d8 SHARED ${SOURCE})
-
set_module_type(d3d8 win32dll UNICODE)
-
target_link_libraries(d3d8 uuid wine)
-
-add_importlibs(d3d8
- user32
- gdi32
- advapi32
- wined3d
- msvcrt
- kernel32
- ntdll)
-
-add_dependencies(d3d8 wineheaders)
-add_pch(d3d8 d3d8_private.h)
+add_importlibs(d3d8 d3dwine msvcrt kernel32 ntdll)
+add_pch(d3d8 precomp.h SOURCE)
add_cd_file(TARGET d3d8 DESTINATION reactos/system32 FOR all)