* Sync up to trunk HEAD (r62975).
[reactos.git] / dll / directx / wine / d3d8 / d3d8_main.c
index 51e5991..a4dc5e6 100644 (file)
@@ -132,3 +132,81 @@ HRESULT WINAPI ValidatePixelShader(DWORD* pixelshader, DWORD* reserved1, BOOL bo
         }
   return ret;
 }
+
+void d3d8_resource_cleanup(struct d3d8_resource *resource)
+{
+    wined3d_private_store_cleanup(&resource->private_store);
+}
+
+HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
+{
+    struct wined3d_private_data *entry;
+
+    wined3d_mutex_lock();
+    entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
+    if (!entry)
+    {
+        wined3d_mutex_unlock();
+        return D3DERR_NOTFOUND;
+    }
+
+    wined3d_private_store_free_private_data(&resource->private_store, entry);
+    wined3d_mutex_unlock();
+
+    return D3D_OK;
+}
+
+HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
+        void *data, DWORD *data_size)
+{
+    const struct wined3d_private_data *stored_data;
+    DWORD size_in;
+    HRESULT hr;
+
+    wined3d_mutex_lock();
+    stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
+    if (!stored_data)
+    {
+        hr = D3DERR_NOTFOUND;
+        goto done;
+    }
+
+    size_in = *data_size;
+    *data_size = stored_data->size;
+    if (!data)
+    {
+        hr = D3D_OK;
+        goto done;
+    }
+    if (size_in < stored_data->size)
+    {
+        hr = D3DERR_MOREDATA;
+        goto done;
+    }
+
+    if (stored_data->flags & WINED3DSPD_IUNKNOWN)
+        IUnknown_AddRef(stored_data->content.object);
+    memcpy(data, stored_data->content.data, stored_data->size);
+    hr = D3D_OK;
+
+done:
+    wined3d_mutex_unlock();
+    return hr;
+}
+
+void d3d8_resource_init(struct d3d8_resource *resource)
+{
+    resource->refcount = 1;
+    wined3d_private_store_init(&resource->private_store);
+}
+
+HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
+        const void *data, DWORD data_size, DWORD flags)
+{
+    HRESULT hr;
+
+    wined3d_mutex_lock();
+    hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
+    wined3d_mutex_unlock();
+    return hr;
+}