}
return ret;
}
+
+void d3d8_resource_cleanup(struct d3d8_resource *resource)
+{
+ wined3d_private_store_cleanup(&resource->private_store);
+}
+
+HRESULT d3d8_resource_free_private_data(struct d3d8_resource *resource, const GUID *guid)
+{
+ struct wined3d_private_data *entry;
+
+ wined3d_mutex_lock();
+ entry = wined3d_private_store_get_private_data(&resource->private_store, guid);
+ if (!entry)
+ {
+ wined3d_mutex_unlock();
+ return D3DERR_NOTFOUND;
+ }
+
+ wined3d_private_store_free_private_data(&resource->private_store, entry);
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
+}
+
+HRESULT d3d8_resource_get_private_data(struct d3d8_resource *resource, const GUID *guid,
+ void *data, DWORD *data_size)
+{
+ const struct wined3d_private_data *stored_data;
+ DWORD size_in;
+ HRESULT hr;
+
+ wined3d_mutex_lock();
+ stored_data = wined3d_private_store_get_private_data(&resource->private_store, guid);
+ if (!stored_data)
+ {
+ hr = D3DERR_NOTFOUND;
+ goto done;
+ }
+
+ size_in = *data_size;
+ *data_size = stored_data->size;
+ if (!data)
+ {
+ hr = D3D_OK;
+ goto done;
+ }
+ if (size_in < stored_data->size)
+ {
+ hr = D3DERR_MOREDATA;
+ goto done;
+ }
+
+ if (stored_data->flags & WINED3DSPD_IUNKNOWN)
+ IUnknown_AddRef(stored_data->content.object);
+ memcpy(data, stored_data->content.data, stored_data->size);
+ hr = D3D_OK;
+
+done:
+ wined3d_mutex_unlock();
+ return hr;
+}
+
+void d3d8_resource_init(struct d3d8_resource *resource)
+{
+ resource->refcount = 1;
+ wined3d_private_store_init(&resource->private_store);
+}
+
+HRESULT d3d8_resource_set_private_data(struct d3d8_resource *resource, const GUID *guid,
+ const void *data, DWORD data_size, DWORD flags)
+{
+ HRESULT hr;
+
+ wined3d_mutex_lock();
+ hr = wined3d_private_store_set_private_data(&resource->private_store, guid, data, data_size, flags);
+ wined3d_mutex_unlock();
+ return hr;
+}