WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
-/* Shader handle functions */
-static shader_handle *alloc_shader_handle(IDirect3DDevice8Impl *This) {
- if (This->free_shader_handles) {
+D3DFORMAT d3dformat_from_wined3dformat(WINED3DFORMAT format)
+{
+ BYTE *c = (BYTE *)&format;
+
+ /* Don't translate FOURCC formats */
+ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+
+ switch(format)
+ {
+ case WINED3DFMT_UNKNOWN: return D3DFMT_UNKNOWN;
+ case WINED3DFMT_B8G8R8_UNORM: return D3DFMT_R8G8B8;
+ case WINED3DFMT_B8G8R8A8_UNORM: return D3DFMT_A8R8G8B8;
+ case WINED3DFMT_B8G8R8X8_UNORM: return D3DFMT_X8R8G8B8;
+ case WINED3DFMT_B5G6R5_UNORM: return D3DFMT_R5G6B5;
+ case WINED3DFMT_B5G5R5X1_UNORM: return D3DFMT_X1R5G5B5;
+ case WINED3DFMT_B5G5R5A1_UNORM: return D3DFMT_A1R5G5B5;
+ case WINED3DFMT_B4G4R4A4_UNORM: return D3DFMT_A4R4G4B4;
+ case WINED3DFMT_B2G3R3_UNORM: return D3DFMT_R3G3B2;
+ case WINED3DFMT_A8_UNORM: return D3DFMT_A8;
+ case WINED3DFMT_B2G3R3A8_UNORM: return D3DFMT_A8R3G3B2;
+ case WINED3DFMT_B4G4R4X4_UNORM: return D3DFMT_X4R4G4B4;
+ case WINED3DFMT_R10G10B10A2_UNORM: return D3DFMT_A2B10G10R10;
+ case WINED3DFMT_R16G16_UNORM: return D3DFMT_G16R16;
+ case WINED3DFMT_P8_UINT_A8_UNORM: return D3DFMT_A8P8;
+ case WINED3DFMT_P8_UINT: return D3DFMT_P8;
+ case WINED3DFMT_L8_UNORM: return D3DFMT_L8;
+ case WINED3DFMT_L8A8_UNORM: return D3DFMT_A8L8;
+ case WINED3DFMT_L4A4_UNORM: return D3DFMT_A4L4;
+ case WINED3DFMT_R8G8_SNORM: return D3DFMT_V8U8;
+ case WINED3DFMT_R5G5_SNORM_L6_UNORM: return D3DFMT_L6V5U5;
+ case WINED3DFMT_R8G8_SNORM_L8X8_UNORM: return D3DFMT_X8L8V8U8;
+ case WINED3DFMT_R8G8B8A8_SNORM: return D3DFMT_Q8W8V8U8;
+ case WINED3DFMT_R16G16_SNORM: return D3DFMT_V16U16;
+ case WINED3DFMT_R10G11B11_SNORM: return D3DFMT_W11V11U10;
+ case WINED3DFMT_R10G10B10_SNORM_A2_UNORM: return D3DFMT_A2W10V10U10;
+ case WINED3DFMT_D16_LOCKABLE: return D3DFMT_D16_LOCKABLE;
+ case WINED3DFMT_D32_UNORM: return D3DFMT_D32;
+ case WINED3DFMT_S1_UINT_D15_UNORM: return D3DFMT_D15S1;
+ case WINED3DFMT_D24_UNORM_S8_UINT: return D3DFMT_D24S8;
+ case WINED3DFMT_X8D24_UNORM: return D3DFMT_D24X8;
+ case WINED3DFMT_S4X4_UINT_D24_UNORM: return D3DFMT_D24X4S4;
+ case WINED3DFMT_D16_UNORM: return D3DFMT_D16;
+ case WINED3DFMT_VERTEXDATA: return D3DFMT_VERTEXDATA;
+ case WINED3DFMT_R16_UINT: return D3DFMT_INDEX16;
+ case WINED3DFMT_R32_UINT: return D3DFMT_INDEX32;
+ default:
+ FIXME("Unhandled WINED3DFORMAT %#x\n", format);
+ return D3DFMT_UNKNOWN;
+ }
+}
+
+WINED3DFORMAT wined3dformat_from_d3dformat(D3DFORMAT format)
+{
+ BYTE *c = (BYTE *)&format;
+
+ /* Don't translate FOURCC formats */
+ if (isprint(c[0]) && isprint(c[1]) && isprint(c[2]) && isprint(c[3])) return format;
+
+ switch(format)
+ {
+ case D3DFMT_UNKNOWN: return WINED3DFMT_UNKNOWN;
+ case D3DFMT_R8G8B8: return WINED3DFMT_B8G8R8_UNORM;
+ case D3DFMT_A8R8G8B8: return WINED3DFMT_B8G8R8A8_UNORM;
+ case D3DFMT_X8R8G8B8: return WINED3DFMT_B8G8R8X8_UNORM;
+ case D3DFMT_R5G6B5: return WINED3DFMT_B5G6R5_UNORM;
+ case D3DFMT_X1R5G5B5: return WINED3DFMT_B5G5R5X1_UNORM;
+ case D3DFMT_A1R5G5B5: return WINED3DFMT_B5G5R5A1_UNORM;
+ case D3DFMT_A4R4G4B4: return WINED3DFMT_B4G4R4A4_UNORM;
+ case D3DFMT_R3G3B2: return WINED3DFMT_B2G3R3_UNORM;
+ case D3DFMT_A8: return WINED3DFMT_A8_UNORM;
+ case D3DFMT_A8R3G3B2: return WINED3DFMT_B2G3R3A8_UNORM;
+ case D3DFMT_X4R4G4B4: return WINED3DFMT_B4G4R4X4_UNORM;
+ case D3DFMT_A2B10G10R10: return WINED3DFMT_R10G10B10A2_UNORM;
+ case D3DFMT_G16R16: return WINED3DFMT_R16G16_UNORM;
+ case D3DFMT_A8P8: return WINED3DFMT_P8_UINT_A8_UNORM;
+ case D3DFMT_P8: return WINED3DFMT_P8_UINT;
+ case D3DFMT_L8: return WINED3DFMT_L8_UNORM;
+ case D3DFMT_A8L8: return WINED3DFMT_L8A8_UNORM;
+ case D3DFMT_A4L4: return WINED3DFMT_L4A4_UNORM;
+ case D3DFMT_V8U8: return WINED3DFMT_R8G8_SNORM;
+ case D3DFMT_L6V5U5: return WINED3DFMT_R5G5_SNORM_L6_UNORM;
+ case D3DFMT_X8L8V8U8: return WINED3DFMT_R8G8_SNORM_L8X8_UNORM;
+ case D3DFMT_Q8W8V8U8: return WINED3DFMT_R8G8B8A8_SNORM;
+ case D3DFMT_V16U16: return WINED3DFMT_R16G16_SNORM;
+ case D3DFMT_W11V11U10: return WINED3DFMT_R10G11B11_SNORM;
+ case D3DFMT_A2W10V10U10: return WINED3DFMT_R10G10B10_SNORM_A2_UNORM;
+ case D3DFMT_D16_LOCKABLE: return WINED3DFMT_D16_LOCKABLE;
+ case D3DFMT_D32: return WINED3DFMT_D32_UNORM;
+ case D3DFMT_D15S1: return WINED3DFMT_S1_UINT_D15_UNORM;
+ case D3DFMT_D24S8: return WINED3DFMT_D24_UNORM_S8_UINT;
+ case D3DFMT_D24X8: return WINED3DFMT_X8D24_UNORM;
+ case D3DFMT_D24X4S4: return WINED3DFMT_S4X4_UINT_D24_UNORM;
+ case D3DFMT_D16: return WINED3DFMT_D16_UNORM;
+ case D3DFMT_VERTEXDATA: return WINED3DFMT_VERTEXDATA;
+ case D3DFMT_INDEX16: return WINED3DFMT_R16_UINT;
+ case D3DFMT_INDEX32: return WINED3DFMT_R32_UINT;
+ default:
+ FIXME("Unhandled D3DFORMAT %#x\n", format);
+ return WINED3DFMT_UNKNOWN;
+ }
+}
+
+static UINT vertex_count_from_primitive_count(D3DPRIMITIVETYPE primitive_type, UINT primitive_count)
+{
+ switch(primitive_type)
+ {
+ case D3DPT_POINTLIST:
+ return primitive_count;
+
+ case D3DPT_LINELIST:
+ return primitive_count * 2;
+
+ case D3DPT_LINESTRIP:
+ return primitive_count + 1;
+
+ case D3DPT_TRIANGLELIST:
+ return primitive_count * 3;
+
+ case D3DPT_TRIANGLESTRIP:
+ case D3DPT_TRIANGLEFAN:
+ return primitive_count + 2;
+
+ default:
+ FIXME("Unhandled primitive type %#x\n", primitive_type);
+ return 0;
+ }
+}
+
+/* Handle table functions */
+static DWORD d3d8_allocate_handle(struct d3d8_handle_table *t, void *object, enum d3d8_handle_type type)
+{
+ struct d3d8_handle_entry *entry;
+
+ if (t->free_entries)
+ {
/* Use a free handle */
- shader_handle *handle = This->free_shader_handles;
- This->free_shader_handles = *handle;
- return handle;
+ entry = t->free_entries;
+ if (entry->type != D3D8_HANDLE_FREE)
+ {
+ ERR("Handle %u(%p) is in the free list, but has type %#x.\n", (entry - t->entries), entry, entry->type);
+ return D3D8_INVALID_HANDLE;
+ }
+ t->free_entries = entry->object;
+ entry->object = object;
+ entry->type = type;
+
+ return entry - t->entries;
}
- if (!(This->allocated_shader_handles < This->shader_handle_table_size)) {
+
+ if (!(t->entry_count < t->table_size))
+ {
/* Grow the table */
- DWORD new_size = This->shader_handle_table_size + (This->shader_handle_table_size >> 1);
- shader_handle *new_handles = HeapReAlloc(GetProcessHeap(), 0, This->shader_handles, new_size * sizeof(shader_handle));
- if (!new_handles) return NULL;
- This->shader_handles = new_handles;
- This->shader_handle_table_size = new_size;
+ UINT new_size = t->table_size + (t->table_size >> 1);
+ struct d3d8_handle_entry *new_entries = HeapReAlloc(GetProcessHeap(),
+ 0, t->entries, new_size * sizeof(*t->entries));
+ if (!new_entries)
+ {
+ ERR("Failed to grow the handle table.\n");
+ return D3D8_INVALID_HANDLE;
+ }
+ t->entries = new_entries;
+ t->table_size = new_size;
+ }
+
+ entry = &t->entries[t->entry_count];
+ entry->object = object;
+ entry->type = type;
+
+ return t->entry_count++;
+}
+
+static void *d3d8_free_handle(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
+{
+ struct d3d8_handle_entry *entry;
+ void *object;
+
+ if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
+ {
+ WARN("Invalid handle %u passed.\n", handle);
+ return NULL;
+ }
+
+ entry = &t->entries[handle];
+ if (entry->type != type)
+ {
+ WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
+ return NULL;
+ }
+
+ object = entry->object;
+ entry->object = t->free_entries;
+ entry->type = D3D8_HANDLE_FREE;
+ t->free_entries = entry;
+
+ return object;
+}
+
+static void *d3d8_get_object(struct d3d8_handle_table *t, DWORD handle, enum d3d8_handle_type type)
+{
+ struct d3d8_handle_entry *entry;
+
+ if (handle == D3D8_INVALID_HANDLE || handle >= t->entry_count)
+ {
+ WARN("Invalid handle %u passed.\n", handle);
+ return NULL;
+ }
+
+ entry = &t->entries[handle];
+ if (entry->type != type)
+ {
+ WARN("Handle %u(%p) is not of type %#x.\n", handle, entry, type);
+ return NULL;
}
- return &This->shader_handles[This->allocated_shader_handles++];
+ return entry->object;
}
-static void free_shader_handle(IDirect3DDevice8Impl *This, shader_handle *handle) {
- *handle = This->free_shader_handles;
- This->free_shader_handles = handle;
+static ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
+{
+ IUnknown *parent;
+
+ TRACE("swapchain %p.\n", swapchain);
+
+ IWineD3DSwapChain_GetParent(swapchain, &parent);
+ IUnknown_Release(parent);
+ return IUnknown_Release(parent);
}
/* IDirect3D IUnknown parts follow: */
{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ TRACE("iface %p, riid %s, object %p.\n",
+ iface, debugstr_guid(riid), ppobj);
+
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DDevice8)) {
IUnknown_AddRef(iface);
return S_OK;
}
+ if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
+ {
+ IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
+ *ppobj = &This->device_parent_vtbl;
+ return S_OK;
+ }
+
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
if (This->inDestruction) return 0;
ref = InterlockedDecrement(&This->ref);
- TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
unsigned i;
TRACE("Releasing wined3d device %p\n", This->WineD3DDevice);
- EnterCriticalSection(&d3d8_cs);
+
+ wined3d_mutex_lock();
+
This->inDestruction = TRUE;
for(i = 0; i < This->numConvertedDecls; i++) {
- IWineD3DVertexDeclaration_Release(This->decls[i].decl);
+ IDirect3DVertexDeclaration8_Release(This->decls[i].decl);
}
HeapFree(GetProcessHeap(), 0, This->decls);
- IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroyDepthStencilSurface, D3D8CB_DestroySwapChain);
+ IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D8CB_DestroySwapChain);
IWineD3DDevice_Release(This->WineD3DDevice);
- HeapFree(GetProcessHeap(), 0, This->shader_handles);
+ HeapFree(GetProcessHeap(), 0, This->handle_table.entries);
HeapFree(GetProcessHeap(), 0, This);
- LeaveCriticalSection(&d3d8_cs);
+
+ wined3d_mutex_unlock();
}
return ref;
}
/* IDirect3DDevice Interface follow: */
-static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(LPDIRECT3DDEVICE8 iface) {
- IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hr;
+static HRESULT WINAPI IDirect3DDevice8Impl_TestCooperativeLevel(IDirect3DDevice8 *iface)
+{
+ TRACE("iface %p.\n", iface);
- TRACE("(%p) : Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_TestCooperativeLevel(This->WineD3DDevice);
- LeaveCriticalSection(&d3d8_cs);
- return hr;
+ return D3D_OK;
}
static UINT WINAPI IDirect3DDevice8Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE8 iface) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) : Relay bytes(%d)\n", This, Bytes);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, byte_count %u.\n", iface, Bytes);
+ FIXME("Byte count ignored.\n");
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr = D3D_OK;
IWineD3D* pWineD3D;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, d3d8 %p.\n", iface, ppD3D8);
if (NULL == ppD3D8) {
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
if (hr == D3D_OK && pWineD3D != NULL)
{
FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
*ppD3D8 = NULL;
}
+ wined3d_mutex_unlock();
+
TRACE("(%p) returning %p\n",This , *ppD3D8);
- LeaveCriticalSection(&d3d8_cs);
return hr;
}
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
- TRACE("(%p) : Relay pCaps %p\n", This, pCaps);
+ TRACE("iface %p, caps %p.\n", iface, pCaps);
+
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
}
return D3DERR_INVALIDCALL; /* well this is what MSDN says to return */
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
+ fixup_caps(pWineCaps);
WINECAPSTOD3D8CAPS(pCaps, pWineCaps)
HeapFree(GetProcessHeap(), 0, pWineCaps);
- /* D3D8 doesn't support SM 2.0 or higher, so clamp to 1.x */
- if(pCaps->PixelShaderVersion > D3DPS_VERSION(1,4)){
- pCaps->PixelShaderVersion = D3DPS_VERSION(1,4);
- }
- if(pCaps->VertexShaderVersion > D3DVS_VERSION(1,1)){
- pCaps->VertexShaderVersion = D3DVS_VERSION(1,1);
- }
-
TRACE("Returning %p %p\n", This, pCaps);
return hrc;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetDisplayMode(LPDIRECT3DDEVICE8 iface, D3DDISPLAYMODE* pMode) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, mode %p.\n", iface, pMode);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, 0, (WINED3DDISPLAYMODE *) pMode);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
+ if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetCreationParameters(LPDIRECT3DDEVICE8 iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, parameters %p.\n", iface, pParameters);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DSurface8Impl *pSurface = (IDirect3DSurface8Impl*)pCursorBitmap;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
+ iface, XHotSpot, YHotSpot, pCursorBitmap);
+
if(!pCursorBitmap) {
WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
return WINED3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice,XHotSpot,YHotSpot,pSurface->wineD3DSurface);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static void WINAPI IDirect3DDevice8Impl_SetCursorPosition(LPDIRECT3DDEVICE8 iface, UINT XScreenSpace, UINT YScreenSpace, DWORD Flags) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, x %u, y %u, flags %#x.\n",
+ iface, XScreenSpace, YScreenSpace, Flags);
+
+ wined3d_mutex_lock();
IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
}
static BOOL WINAPI IDirect3DDevice8Impl_ShowCursor(LPDIRECT3DDEVICE8 iface, BOOL bShow) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
BOOL ret;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, show %#x.\n", iface, bShow);
+
+ wined3d_mutex_lock();
ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return ret;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters, IDirect3DSwapChain8** pSwapChain) {
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateAdditionalSwapChain(IDirect3DDevice8 *iface,
+ D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain8 **swapchain)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IDirect3DSwapChain8Impl* object;
- HRESULT hrc = D3D_OK;
- WINED3DPRESENT_PARAMETERS localParameters;
-
- TRACE("(%p) Relay\n", This);
+ IDirect3DSwapChain8Impl *object;
+ HRESULT hr;
- /* Fix the back buffer count */
- if(pPresentationParameters->BackBufferCount == 0) {
- pPresentationParameters->BackBufferCount = 1;
- }
+ TRACE("iface %p, present_parameters %p, swapchain %p.\n",
+ iface, present_parameters, swapchain);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
- *pSwapChain = NULL;
- return D3DERR_OUTOFVIDEOMEMORY;
+ if (!object)
+ {
+ ERR("Failed to allocate swapchain memory.\n");
+ return E_OUTOFMEMORY;
}
- object->ref = 1;
- object->lpVtbl = &Direct3DSwapChain8_Vtbl;
-
- /* Allocate an associated WineD3DDevice object */
- localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
- localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
- localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
- localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
- localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
- localParameters.MultiSampleQuality = 0; /* d3d9 only */
- localParameters.SwapEffect = pPresentationParameters->SwapEffect;
- localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
- localParameters.Windowed = pPresentationParameters->Windowed;
- localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
- localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
- localParameters.Flags = pPresentationParameters->Flags;
- localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
- localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_CreateAdditionalSwapChain(This->WineD3DDevice, &localParameters, &object->wineD3DSwapChain, (IUnknown*)object, D3D8CB_CreateRenderTarget, D3D8CB_CreateDepthStencilSurface, SURFACE_OPENGL);
- LeaveCriticalSection(&d3d8_cs);
+ hr = swapchain_init(object, This, present_parameters);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize swapchain, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
+ }
- pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
- pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
- pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
- pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
- pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
- pPresentationParameters->SwapEffect = localParameters.SwapEffect;
- pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
- pPresentationParameters->Windowed = localParameters.Windowed;
- pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
- pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
- pPresentationParameters->Flags = localParameters.Flags;
- pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
- pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
+ TRACE("Created swapchain %p.\n", object);
+ *swapchain = (IDirect3DSwapChain8 *)object;
- if (hrc != D3D_OK) {
- FIXME("(%p) call to IWineD3DDevice_CreateAdditionalSwapChain failed\n", This);
- HeapFree(GetProcessHeap(), 0 , object);
- *pSwapChain = NULL;
- }else{
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *pSwapChain = (IDirect3DSwapChain8 *)object;
- }
- TRACE("(%p) returning %p\n", This, *pSwapChain);
- return hrc;
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_Reset(LPDIRECT3DDEVICE8 iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
- TRACE("(%p) Relay pPresentationParameters(%p)\n", This, pPresentationParameters);
+ TRACE("iface %p, present_parameters %p.\n", iface, pPresentationParameters);
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
- localParameters.BackBufferFormat = pPresentationParameters->BackBufferFormat;
+ localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
localParameters.MultiSampleQuality = 0; /* d3d9 only */
localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
localParameters.Windowed = pPresentationParameters->Windowed;
localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
- localParameters.AutoDepthStencilFormat = pPresentationParameters->AutoDepthStencilFormat;
+ localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
localParameters.Flags = pPresentationParameters->Flags;
localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
+ localParameters.AutoRestoreDisplayMode = TRUE;
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
- LeaveCriticalSection(&d3d8_cs);
+ if(SUCCEEDED(hr)) {
+ hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
+ }
+ wined3d_mutex_unlock();
pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
- pPresentationParameters->BackBufferFormat = localParameters.BackBufferFormat;
+ pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
pPresentationParameters->SwapEffect = localParameters.SwapEffect;
pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
pPresentationParameters->Windowed = localParameters.Windowed;
pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
- pPresentationParameters->AutoDepthStencilFormat = localParameters.AutoDepthStencilFormat;
+ pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
pPresentationParameters->Flags = localParameters.Flags;
pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
static HRESULT WINAPI IDirect3DDevice8Impl_Present(LPDIRECT3DDEVICE8 iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA* pDirtyRegion) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
+ iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
IWineD3DSurface *retSurface = NULL;
HRESULT rc = D3D_OK;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
+ iface, BackBuffer, Type, ppBackBuffer);
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
rc = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, 0, BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
if (rc == D3D_OK && NULL != retSurface && NULL != ppBackBuffer) {
IWineD3DSurface_GetParent(retSurface, (IUnknown **)ppBackBuffer);
IWineD3DSurface_Release(retSurface);
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return rc;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetRasterStatus(LPDIRECT3DDEVICE8 iface, D3DRASTER_STATUS* pRasterStatus) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, raster_status %p.\n", iface, pRasterStatus);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, 0, (WINED3DRASTER_STATUS *) pRasterStatus);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static void WINAPI IDirect3DDevice8Impl_SetGammaRamp(LPDIRECT3DDEVICE8 iface, DWORD Flags, CONST D3DGAMMARAMP* pRamp) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, flags %#x, ramp %p.\n", iface, Flags, pRamp);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, 0, Flags, (CONST WINED3DGAMMARAMP *) pRamp);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
}
static void WINAPI IDirect3DDevice8Impl_GetGammaRamp(LPDIRECT3DDEVICE8 iface, D3DGAMMARAMP* pRamp) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, ramp %p.\n", iface, pRamp);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, 0, (WINED3DGAMMARAMP *) pRamp);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, UINT Levels, DWORD Usage,
- D3DFORMAT Format, D3DPOOL Pool, IDirect3DTexture8 **ppTexture) {
- IDirect3DTexture8Impl *object;
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateTexture(IDirect3DDevice8 *iface,
+ UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, IDirect3DTexture8 **texture)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
-
- TRACE("(%p) : W(%d) H(%d), Lvl(%d) d(%d), Fmt(%u), Pool(%d)\n", This, Width, Height, Levels, Usage, Format, Pool);
+ IDirect3DTexture8Impl *object;
+ HRESULT hr;
- /* Allocate the storage for the device */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DTexture8Impl));
+ TRACE("iface %p, width %u, height %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, width, height, levels, usage, format, pool, texture);
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
-/* *ppTexture = NULL; */
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DTexture8_Vtbl;
- object->ref = 1;
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_CreateTexture(This->WineD3DDevice, Width, Height, Levels, Usage & WINED3DUSAGE_MASK,
- (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DTexture, NULL, (IUnknown *)object, D3D8CB_CreateSurface);
- LeaveCriticalSection(&d3d8_cs);
-
- if (FAILED(hrc)) {
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateTexture failed\n", This);
+ hr = texture_init(object, This, width, height, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
-/* *ppTexture = NULL; */
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppTexture = (LPDIRECT3DTEXTURE8) object;
- TRACE("(%p) Created Texture %p, %p\n",This,object,object->wineD3DTexture);
- }
+ return hr;
+ }
- return hrc;
-}
+ TRACE("Created texture %p.\n", object);
+ *texture = (IDirect3DTexture8 *)object;
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(LPDIRECT3DDEVICE8 iface,
- UINT Width, UINT Height, UINT Depth, UINT Levels, DWORD Usage,
- D3DFORMAT Format, D3DPOOL Pool, IDirect3DVolumeTexture8** ppVolumeTexture) {
+ return D3D_OK;
+}
- IDirect3DVolumeTexture8Impl *object;
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateVolumeTexture(IDirect3DDevice8 *iface,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
+ D3DPOOL pool, IDirect3DVolumeTexture8 **texture)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
+ IDirect3DVolumeTexture8Impl *object;
+ HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, width %u, height %u, depth %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, width, height, depth, levels, usage, format, pool, texture);
- /* Allocate the storage for the device */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVolumeTexture8Impl));
- if (NULL == object) {
- FIXME("(%p) allocation of memory failed\n", This);
- *ppVolumeTexture = NULL;
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate volume texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
- object->ref = 1;
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_CreateVolumeTexture(This->WineD3DDevice, Width, Height, Depth, Levels, Usage & WINED3DUSAGE_MASK,
- (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DVolumeTexture, NULL,
- (IUnknown *)object, D3D8CB_CreateVolume);
- LeaveCriticalSection(&d3d8_cs);
-
- if (hrc != D3D_OK) {
-
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateVolumeTexture failed\n", This);
+ hr = volumetexture_init(object, This, width, height, depth, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize volume texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppVolumeTexture = NULL;
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppVolumeTexture = (LPDIRECT3DVOLUMETEXTURE8) object;
+ return hr;
}
- TRACE("(%p) returning %p\n", This , *ppVolumeTexture);
- return hrc;
-}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(LPDIRECT3DDEVICE8 iface, UINT EdgeLength, UINT Levels, DWORD Usage,
- D3DFORMAT Format, D3DPOOL Pool, IDirect3DCubeTexture8** ppCubeTexture) {
+ TRACE("Created volume texture %p.\n", object);
+ *texture = (IDirect3DVolumeTexture8 *)object;
- IDirect3DCubeTexture8Impl *object;
+ return D3D_OK;
+}
+
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateCubeTexture(IDirect3DDevice8 *iface, UINT edge_length,
+ UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DCubeTexture8 **texture)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hr = D3D_OK;
+ IDirect3DCubeTexture8Impl *object;
+ HRESULT hr;
- TRACE("(%p) : ELen(%d) Lvl(%d) Usage(%d) fmt(%u), Pool(%d)\n" , This, EdgeLength, Levels, Usage, Format, Pool);
+ TRACE("iface %p, edge_length %u, levels %u, usage %#x, format %#x, pool %#x, texture %p.\n",
+ iface, edge_length, levels, usage, format, pool, texture);
- /* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
-
- if (NULL == object) {
- FIXME("(%p) allocation of CubeTexture failed\n", This);
- *ppCubeTexture = NULL;
+ if (!object)
+ {
+ ERR("Failed to allocate cube texture memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DCubeTexture8_Vtbl;
- object->ref = 1;
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_CreateCubeTexture(This->WineD3DDevice, EdgeLength, Levels, Usage & WINED3DUSAGE_MASK,
- (WINED3DFORMAT)Format, (WINED3DPOOL) Pool, &object->wineD3DCubeTexture, NULL, (IUnknown*)object,
- D3D8CB_CreateSurface);
- LeaveCriticalSection(&d3d8_cs);
-
- if (hr != D3D_OK){
-
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateCubeTexture failed\n", This);
+ hr = cubetexture_init(object, This, edge_length, levels, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize cube texture, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppCubeTexture = NULL;
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppCubeTexture = (LPDIRECT3DCUBETEXTURE8) object;
+ return hr;
}
- TRACE("(%p) returning %p\n",This, *ppCubeTexture);
+ TRACE("Created cube texture %p.\n", object);
+ *texture = (IDirect3DCubeTexture8 *)object;
+
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(LPDIRECT3DDEVICE8 iface, UINT Size, DWORD Usage, DWORD FVF, D3DPOOL Pool, IDirect3DVertexBuffer8** ppVertexBuffer) {
- IDirect3DVertexBuffer8Impl *object;
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
+ DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer8 **buffer)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
+ IDirect3DVertexBuffer8Impl *object;
+ HRESULT hr;
- TRACE("(%p) Relay\n", This);
- /* Allocate the storage for the device */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DVertexBuffer8Impl));
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
- *ppVertexBuffer = NULL;
+ TRACE("iface %p, size %u, usage %#x, fvf %#x, pool %#x, buffer %p.\n",
+ iface, size, usage, fvf, pool, buffer);
+
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
- object->ref = 1;
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_CreateVertexBuffer(This->WineD3DDevice, Size, Usage & WINED3DUSAGE_MASK, FVF, (WINED3DPOOL) Pool, &(object->wineD3DVertexBuffer), NULL, (IUnknown *)object);
- LeaveCriticalSection(&d3d8_cs);
-
- if (D3D_OK != hrc) {
-
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateVertexBuffer failed\n", This);
+ hr = vertexbuffer_init(object, This, size, usage, fvf, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppVertexBuffer = NULL;
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppVertexBuffer = (LPDIRECT3DVERTEXBUFFER8) object;
+ return hr;
}
- return hrc;
+
+ TRACE("Created vertex buffer %p.\n", object);
+ *buffer = (IDirect3DVertexBuffer8 *)object;
+
+ return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(LPDIRECT3DDEVICE8 iface, UINT Length, DWORD Usage, D3DFORMAT Format, D3DPOOL Pool, IDirect3DIndexBuffer8** ppIndexBuffer) {
- IDirect3DIndexBuffer8Impl *object;
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateIndexBuffer(IDirect3DDevice8 *iface, UINT size, DWORD usage,
+ D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer8 **buffer)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
+ IDirect3DIndexBuffer8Impl *object;
+ HRESULT hr;
+
+ TRACE("iface %p, size %u, usage %#x, format %#x, pool %#x, buffer %p.\n",
+ iface, size, usage, format, pool, buffer);
- TRACE("(%p) Relay\n", This);
- /* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
- *ppIndexBuffer = NULL;
+ if (!object)
+ {
+ ERR("Failed to allocate buffer memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DIndexBuffer8_Vtbl;
- object->ref = 1;
- TRACE("Calling wined3d create index buffer\n");
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_CreateIndexBuffer(This->WineD3DDevice, Length, Usage & WINED3DUSAGE_MASK, Format, (WINED3DPOOL) Pool, &object->wineD3DIndexBuffer, NULL, (IUnknown *)object);
- LeaveCriticalSection(&d3d8_cs);
-
- if (D3D_OK != hrc) {
-
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateIndexBuffer failed\n", This);
+ hr = indexbuffer_init(object, This, size, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize index buffer, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppIndexBuffer = NULL;
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppIndexBuffer = (LPDIRECT3DINDEXBUFFER8)object;
+ return hr;
}
- return hrc;
+
+ TRACE("Created index buffer %p.\n", object);
+ *buffer = (IDirect3DIndexBuffer8 *)object;
+
+ return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,D3DRESOURCETYPE Type, UINT Usage,D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality) {
- HRESULT hrc;
+static HRESULT IDirect3DDevice8Impl_CreateSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height,
+ D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface8 **ppSurface,
+ UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
+{
+ IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DSurface8Impl *object;
- IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- TRACE("(%p) Relay\n", This);
+ HRESULT hr;
- if(MultisampleQuality > 0){
- FIXME("MultisampleQuality set to %d, substituting 0\n" , MultisampleQuality);
- /*
- MultisampleQuality
- [in] Quality level. The valid range is between zero and one less than the level returned by pQualityLevels used by IDirect3D8::CheckDeviceMultiSampleType. Passing a larger value returns the error D3DERR_INVALIDCALL. The MultisampleQuality values of paired render targets, depth stencil surfaces, and the MultiSample type must all match.
- */
- MultisampleQuality=0;
- }
- /*FIXME: Check MAX bounds of MultisampleQuality*/
+ TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p,\n"
+ "\tusage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
+ iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
+ Usage, Pool, MultiSample, MultisampleQuality);
- /* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface8Impl));
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
- *ppSurface = NULL;
+ if (!object)
+ {
+ FIXME("Failed to allocate surface memory.\n");
return D3DERR_OUTOFVIDEOMEMORY;
}
- object->lpVtbl = &Direct3DSurface8_Vtbl;
- object->ref = 1;
-
- TRACE("(%p) : w(%d) h(%d) fmt(%d) surf@%p\n", This, Width, Height, Format, *ppSurface);
-
- /* Not called from the VTable, no locking needed */
- hrc = IWineD3DDevice_CreateSurface(This->WineD3DDevice, Width, Height, Format, Lockable, Discard, Level, &object->wineD3DSurface, Type, Usage & WINED3DUSAGE_MASK, (WINED3DPOOL) Pool,MultiSample,MultisampleQuality, NULL, SURFACE_OPENGL, (IUnknown *)object);
- if (hrc != D3D_OK || NULL == object->wineD3DSurface) {
- /* free up object */
- FIXME("(%p) call to IWineD3DDevice_CreateSurface failed\n", This);
+ hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
+ Level, Usage, Pool, MultiSample, MultisampleQuality);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize surface, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppSurface = NULL;
- } else {
- IUnknown_AddRef(iface);
- object->parentDevice = iface;
- *ppSurface = (LPDIRECT3DSURFACE8) object;
+ return hr;
}
- return hrc;
+
+ TRACE("Created surface %p.\n", object);
+ *ppSurface = (IDirect3DSurface8 *)object;
+
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateRenderTarget(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, BOOL Lockable, IDirect3DSurface8** ppSurface) {
HRESULT hr;
- TRACE("Relay\n");
- EnterCriticalSection(&d3d8_cs);
- hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */, 0 /* Level */ , ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, lockable %#x, surface %p.\n",
+ iface, Width, Height, Format, MultiSample, Lockable, ppSurface);
+
+ hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
+ 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, 0);
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, IDirect3DSurface8** ppSurface) {
HRESULT hr;
- TRACE("Relay\n");
+
+ TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, surface %p.\n",
+ iface, Width, Height, Format, MultiSample, ppSurface);
/* TODO: Verify that Discard is false */
- EnterCriticalSection(&d3d8_cs);
- hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE, 0 /* Level */
- ,ppSurface, D3DRTYPE_SURFACE, D3DUSAGE_DEPTHSTENCIL,
- D3DPOOL_DEFAULT, MultiSample, 0);
- LeaveCriticalSection(&d3d8_cs);
+ hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE,
+ 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, 0);
+
return hr;
}
/* IDirect3DDevice8Impl::CreateImageSurface returns surface with pool type SYSTEMMEM */
static HRESULT WINAPI IDirect3DDevice8Impl_CreateImageSurface(LPDIRECT3DDEVICE8 iface, UINT Width, UINT Height, D3DFORMAT Format, IDirect3DSurface8** ppSurface) {
HRESULT hr;
- TRACE("Relay\n");
- EnterCriticalSection(&d3d8_cs);
- hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Loackable */ , FALSE /*Discard*/ , 0 /* Level */ , ppSurface,
- D3DRTYPE_SURFACE, 0 /* Usage (undefined/none) */ , D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, width %u, height %u, format %#x, surface %p.\n",
+ iface, Width, Height, Format, ppSurface);
+
+ hr = IDirect3DDevice8Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
+ 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, D3DPOOL_SYSTEMMEM, D3DMULTISAMPLE_NONE,
+ 0 /* MultisampleQuality */);
+
return hr;
}
HRESULT hr = WINED3D_OK;
WINED3DFORMAT srcFormat, destFormat;
- UINT srcWidth, destWidth;
- UINT srcHeight, destHeight;
- UINT srcSize;
WINED3DSURFACE_DESC winedesc;
- TRACE("(%p) pSrcSur=%p, pSourceRects=%p, cRects=%d, pDstSur=%p, pDestPtsArr=%p\n", iface,
- pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
-
+ TRACE("iface %p, src_surface %p, src_rects %p, rect_count %u, dst_surface %p, dst_points %p.\n",
+ iface, pSourceSurface, pSourceRects, cRects, pDestinationSurface, pDestPoints);
- /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the destination texture is in WINED3DPOOL_DEFAULT */
- memset(&winedesc, 0, sizeof(winedesc));
+ /* Check that the source texture is in WINED3DPOOL_SYSTEMMEM and the
+ * destination texture is in WINED3DPOOL_DEFAULT. */
- winedesc.Format = &srcFormat;
- winedesc.Width = &srcWidth;
- winedesc.Height = &srcHeight;
- winedesc.Size = &srcSize;
+ wined3d_mutex_lock();
IWineD3DSurface_GetDesc(Source->wineD3DSurface, &winedesc);
+ srcFormat = winedesc.format;
- winedesc.Format = &destFormat;
- winedesc.Width = &destWidth;
- winedesc.Height = &destHeight;
- winedesc.Size = NULL;
- EnterCriticalSection(&d3d8_cs);
IWineD3DSurface_GetDesc(Dest->wineD3DSurface, &winedesc);
+ destFormat = winedesc.format;
/* Check that the source and destination formats match */
if (srcFormat != destFormat && WINED3DFMT_UNKNOWN != destFormat) {
WARN("(%p) source %p format must match the dest %p format, returning WINED3DERR_INVALIDCALL\n", iface, pSourceSurface, pDestinationSurface);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
return WINED3DERR_INVALIDCALL;
} else if (WINED3DFMT_UNKNOWN == destFormat) {
TRACE("(%p) : Converting destination surface from WINED3DFMT_UNKNOWN to the source format\n", iface);
IWineD3DSurface_SetFormat(Dest->wineD3DSurface, srcFormat);
- destFormat = srcFormat;
}
/* Quick if complete copy ... */
/* Copy rect by rect */
if (NULL != pSourceRects && NULL != pDestPoints) {
for (i = 0; i < cRects; ++i) {
- IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
+ IWineD3DSurface_BltFast(Dest->wineD3DSurface, pDestPoints[i].x, pDestPoints[i].y, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
}
} else {
for (i = 0; i < cRects; ++i) {
- IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, (RECT *) &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
+ IWineD3DSurface_BltFast(Dest->wineD3DSurface, 0, 0, Source->wineD3DSurface, &pSourceRects[i], WINEDDBLTFAST_NOCOLORKEY);
}
}
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_UpdateTexture(LPDIRECT3DDEVICE8 iface, IDirect3DBaseTexture8* pSourceTexture, IDirect3DBaseTexture8* pDestinationTexture) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture8Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture8Impl *)pDestinationTexture)->wineD3DBaseTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
IDirect3DSurface8Impl *destSurface = (IDirect3DSurface8Impl *)pDestSurface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+ TRACE("iface %p, dst_surface %p.\n", iface, pDestSurface);
if (pDestSurface == NULL) {
WARN("(%p) : Caller passed NULL as pDestSurface returning D3DERR_INVALIDCALL\n", This);
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, 0, destSurface->wineD3DSurface);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
IDirect3DSurface8Impl *pZSurface = (IDirect3DSurface8Impl *)pNewZStencil;
IWineD3DSurface *original_ds = NULL;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, render_target %p, depth_stencil %p.\n", iface, pRenderTarget, pNewZStencil);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice, &original_ds);
if (hr == WINED3D_OK || hr == WINED3DERR_NOTFOUND)
{
hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, pZSurface ? pZSurface->wineD3DSurface : NULL);
if (SUCCEEDED(hr) && pSurface)
- hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface);
+ hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, 0, pSurface->wineD3DSurface, TRUE);
if (FAILED(hr)) IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, original_ds);
}
if (original_ds) IWineD3DSurface_Release(original_ds);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
HRESULT hr = D3D_OK;
IWineD3DSurface *pRenderTarget;
- TRACE("(%p) Relay\n" , This);
+ TRACE("iface %p, render_target %p.\n", iface, ppRenderTarget);
if (ppRenderTarget == NULL) {
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetRenderTarget(This->WineD3DDevice, 0, &pRenderTarget);
if (hr == D3D_OK && pRenderTarget != NULL) {
FIXME("Call to IWineD3DDevice_GetRenderTarget failed\n");
*ppRenderTarget = NULL;
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
return hr;
}
HRESULT hr = D3D_OK;
IWineD3DSurface *pZStencilSurface;
- TRACE("(%p) Relay\n" , This);
+ TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
+
if(ppZStencilSurface == NULL){
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr=IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
if (hr == WINED3D_OK) {
IWineD3DSurface_GetParent(pZStencilSurface,(IUnknown**)ppZStencilSurface);
FIXME("Call to IWineD3DDevice_GetDepthStencilSurface failed with 0x%08x\n", hr);
*ppZStencilSurface = NULL;
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_BeginScene(LPDIRECT3DDEVICE8 iface) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_EndScene(LPDIRECT3DDEVICE8 iface) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_Clear(LPDIRECT3DDEVICE8 iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
+ iface, Count, pRects, Flags, Color, Z, Stencil);
/* Note: D3DRECT is compatible with WINED3DRECT */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (CONST WINED3DRECT*) pRects, Flags, Color, Z, Stencil);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State,D3DMATRIX* pMatrix) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_MultiplyTransform(LPDIRECT3DDEVICE8 iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetViewport(LPDIRECT3DDEVICE8 iface, CONST D3DVIEWPORT8* pViewport) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, viewport %p.\n", iface, pViewport);
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetViewport(LPDIRECT3DDEVICE8 iface, D3DVIEWPORT8* pViewport) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, viewport %p.\n", iface, pViewport);
/* Note: D3DVIEWPORT8 is compatible with WINED3DVIEWPORT */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetMaterial(LPDIRECT3DDEVICE8 iface, CONST D3DMATERIAL8* pMaterial) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, material %p.\n", iface, pMaterial);
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetMaterial(LPDIRECT3DDEVICE8 iface, D3DMATERIAL8* pMaterial) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, material %p.\n", iface, pMaterial);
/* Note: D3DMATERIAL8 is compatible with WINED3DMATERIAL */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetLight(LPDIRECT3DDEVICE8 iface, DWORD Index, CONST D3DLIGHT8* pLight) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
-
+
+ TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
+
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetLight(LPDIRECT3DDEVICE8 iface, DWORD Index,D3DLIGHT8* pLight) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
/* Note: D3DLIGHT8 is compatible with WINED3DLIGHT */
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_LightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL Enable) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetLightEnable(LPDIRECT3DDEVICE8 iface, DWORD Index,BOOL* pEnable) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,CONST float* pPlane) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetClipPlane(LPDIRECT3DDEVICE8 iface, DWORD Index,float* pPlane) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD Value) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetRenderState(LPDIRECT3DDEVICE8 iface, D3DRENDERSTATETYPE State,DWORD* pValue) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_BeginStateBlock(LPDIRECT3DDEVICE8 iface) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p)\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_EndStateBlock(LPDIRECT3DDEVICE8 iface, DWORD* pToken) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IWineD3DStateBlock *stateblock;
HRESULT hr;
- IWineD3DStateBlock* wineD3DStateBlock;
- IDirect3DStateBlock8Impl* object;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, token %p.\n", iface, pToken);
/* Tell wineD3D to endstateblock before anything else (in case we run out
* of memory later and cause locking problems)
*/
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &wineD3DStateBlock);
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice , &stateblock);
if (hr != D3D_OK) {
- FIXME("IWineD3DDevice_EndStateBlock returned an error\n");
- LeaveCriticalSection(&d3d8_cs);
+ WARN("IWineD3DDevice_EndStateBlock returned an error\n");
+ wined3d_mutex_unlock();
return hr;
}
- /* allocate a new IDirectD3DStateBlock */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY ,sizeof(IDirect3DStateBlock8Impl));
- object->ref = 1;
- object->lpVtbl = &Direct3DStateBlock8_Vtbl;
+ *pToken = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
+ wined3d_mutex_unlock();
- object->wineD3DStateBlock = wineD3DStateBlock;
+ if (*pToken == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to create a handle\n");
+ wined3d_mutex_lock();
+ IWineD3DStateBlock_Release(stateblock);
+ wined3d_mutex_unlock();
+ return E_FAIL;
+ }
+ ++*pToken;
- *pToken = (DWORD)object;
- TRACE("(%p)Returning %p %p\n", This, object, wineD3DStateBlock);
+ TRACE("Returning %#x (%p).\n", *pToken, stateblock);
- LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_ApplyStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
- IDirect3DStateBlock8Impl *pSB = (IDirect3DStateBlock8Impl*) Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IWineD3DStateBlock *stateblock;
HRESULT hr;
- TRACE("(%p) %p Relay\n", This, pSB);
+ TRACE("iface %p, token %#x.\n", iface, Token);
+
+ wined3d_mutex_lock();
+ stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
+ if (!stateblock)
+ {
+ WARN("Invalid handle (%#x) passed.\n", Token);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ hr = IWineD3DStateBlock_Apply(stateblock);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DStateBlock_Apply(pSB->wineD3DStateBlock);
- LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_CaptureStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
- IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IWineD3DStateBlock *stateblock;
HRESULT hr;
- TRACE("(%p) %p Relay\n", This, pSB);
+ TRACE("iface %p, token %#x.\n", iface, Token);
+
+ wined3d_mutex_lock();
+ stateblock = d3d8_get_object(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
+ if (!stateblock)
+ {
+ WARN("Invalid handle (%#x) passed.\n", Token);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+ hr = IWineD3DStateBlock_Capture(stateblock);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DStateBlock_Capture(pSB->wineD3DStateBlock);
- LeaveCriticalSection(&d3d8_cs);
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DeleteStateBlock(LPDIRECT3DDEVICE8 iface, DWORD Token) {
- IDirect3DStateBlock8Impl* pSB = (IDirect3DStateBlock8Impl *)Token;
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IWineD3DStateBlock *stateblock;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, token %#x.\n", iface, Token);
- EnterCriticalSection(&d3d8_cs);
- while(IUnknown_Release((IUnknown *)pSB));
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
+ stateblock = d3d8_free_handle(&This->handle_table, Token - 1, D3D8_HANDLE_SB);
+
+ if (!stateblock)
+ {
+ WARN("Invalid handle (%#x) passed.\n", Token);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
+ }
+
+ if (IWineD3DStateBlock_Release((IUnknown *)stateblock))
+ {
+ ERR("Stateblock %p has references left, this shouldn't happen.\n", stateblock);
+ }
+ wined3d_mutex_unlock();
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(LPDIRECT3DDEVICE8 iface, D3DSTATEBLOCKTYPE Type, DWORD* pToken) {
- IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IDirect3DStateBlock8Impl *object;
- HRESULT hrc = D3D_OK;
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateStateBlock(IDirect3DDevice8 *iface,
+ D3DSTATEBLOCKTYPE Type, DWORD *handle)
+{
+ IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IWineD3DStateBlock *stateblock;
+ HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, type %#x, handle %p.\n", iface, Type, handle);
- if(Type != D3DSBT_ALL && Type != D3DSBT_PIXELSTATE &&
- Type != D3DSBT_VERTEXSTATE ) {
- WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
- return D3DERR_INVALIDCALL;
- }
+ if (Type != D3DSBT_ALL
+ && Type != D3DSBT_PIXELSTATE
+ && Type != D3DSBT_VERTEXSTATE)
+ {
+ WARN("Unexpected stateblock type, returning D3DERR_INVALIDCALL\n");
+ return D3DERR_INVALIDCALL;
+ }
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DStateBlock8Impl));
- if (NULL == object) {
- *pToken = 0;
- return E_OUTOFMEMORY;
- }
- object->lpVtbl = &Direct3DStateBlock8_Vtbl;
- object->ref = 1;
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type,
+ &stateblock, NULL);
+ if (FAILED(hr))
+ {
+ wined3d_mutex_unlock();
+ ERR("IWineD3DDevice_CreateStateBlock failed, hr %#x\n", hr);
+ return hr;
+ }
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_CreateStateBlock(This->WineD3DDevice, (WINED3DSTATEBLOCKTYPE)Type, &object->wineD3DStateBlock, (IUnknown *)object);
- LeaveCriticalSection(&d3d8_cs);
- if(D3D_OK != hrc){
- FIXME("(%p) Call to IWineD3DDevice_CreateStateBlock failed.\n", This);
- HeapFree(GetProcessHeap(), 0, object);
- *pToken = 0;
- } else {
- *pToken = (DWORD)object;
- TRACE("(%p) returning token (ptr to stateblock) of %p\n", This, object);
- }
+ *handle = d3d8_allocate_handle(&This->handle_table, stateblock, D3D8_HANDLE_SB);
+ wined3d_mutex_unlock();
- return hrc;
+ if (*handle == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate a handle.\n");
+ wined3d_mutex_lock();
+ IWineD3DStateBlock_Release(stateblock);
+ wined3d_mutex_unlock();
+ return E_FAIL;
+ }
+ ++*handle;
+
+ TRACE("Returning %#x (%p).\n", *handle, stateblock);
+
+ return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetClipStatus(LPDIRECT3DDEVICE8 iface, CONST D3DCLIPSTATUS8* pClipStatus) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+
+ TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
/* FIXME: Verify that D3DCLIPSTATUS8 ~= WINED3DCLIPSTATUS */
- EnterCriticalSection(&d3d8_cs);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetClipStatus(LPDIRECT3DDEVICE8 iface, D3DCLIPSTATUS8* pClipStatus) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage,IDirect3DBaseTexture8** ppTexture) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IWineD3DBaseTexture *retTexture = NULL;
- HRESULT rc = D3D_OK;
+ IWineD3DBaseTexture *retTexture;
+ HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+ TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
if(ppTexture == NULL){
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
- rc = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
- if (rc == D3D_OK && NULL != retTexture) {
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
+ if (FAILED(hr))
+ {
+ WARN("Failed to get texture for stage %u, hr %#x.\n", Stage, hr);
+ wined3d_mutex_unlock();
+ *ppTexture = NULL;
+ return hr;
+ }
+
+ if (retTexture)
+ {
IWineD3DBaseTexture_GetParent(retTexture, (IUnknown **)ppTexture);
IWineD3DBaseTexture_Release(retTexture);
- } else {
- FIXME("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
+ }
+ else
+ {
*ppTexture = NULL;
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
- return rc;
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetTexture(LPDIRECT3DDEVICE8 iface, DWORD Stage, IDirect3DBaseTexture8* pTexture) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay %d %p\n" , This, Stage, pTexture);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
pTexture==NULL ? NULL : ((IDirect3DBaseTexture8Impl *)pTexture)->wineD3DBaseTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
+static const struct tss_lookup
+{
+ BOOL sampler_state;
+ DWORD state;
+}
+tss_lookup[] =
+{
+ {FALSE, WINED3DTSS_FORCE_DWORD}, /* 0, unused */
+ {FALSE, WINED3DTSS_COLOROP}, /* 1, D3DTSS_COLOROP */
+ {FALSE, WINED3DTSS_COLORARG1}, /* 2, D3DTSS_COLORARG1 */
+ {FALSE, WINED3DTSS_COLORARG2}, /* 3, D3DTSS_COLORARG2 */
+ {FALSE, WINED3DTSS_ALPHAOP}, /* 4, D3DTSS_ALPHAOP */
+ {FALSE, WINED3DTSS_ALPHAARG1}, /* 5, D3DTSS_ALPHAARG1 */
+ {FALSE, WINED3DTSS_ALPHAARG2}, /* 6, D3DTSS_ALPHAARG2 */
+ {FALSE, WINED3DTSS_BUMPENVMAT00}, /* 7, D3DTSS_BUMPENVMAT00 */
+ {FALSE, WINED3DTSS_BUMPENVMAT01}, /* 8, D3DTSS_BUMPENVMAT01 */
+ {FALSE, WINED3DTSS_BUMPENVMAT10}, /* 9, D3DTSS_BUMPENVMAT10 */
+ {FALSE, WINED3DTSS_BUMPENVMAT11}, /* 10, D3DTSS_BUMPENVMAT11 */
+ {FALSE, WINED3DTSS_TEXCOORDINDEX}, /* 11, D3DTSS_TEXCOORDINDEX */
+ {FALSE, WINED3DTSS_FORCE_DWORD}, /* 12, unused */
+ {TRUE, WINED3DSAMP_ADDRESSU}, /* 13, D3DTSS_ADDRESSU */
+ {TRUE, WINED3DSAMP_ADDRESSV}, /* 14, D3DTSS_ADDRESSV */
+ {TRUE, WINED3DSAMP_BORDERCOLOR}, /* 15, D3DTSS_BORDERCOLOR */
+ {TRUE, WINED3DSAMP_MAGFILTER}, /* 16, D3DTSS_MAGFILTER */
+ {TRUE, WINED3DSAMP_MINFILTER}, /* 17, D3DTSS_MINFILTER */
+ {TRUE, WINED3DSAMP_MIPFILTER}, /* 18, D3DTSS_MIPFILTER */
+ {TRUE, WINED3DSAMP_MIPMAPLODBIAS}, /* 19, D3DTSS_MIPMAPLODBIAS */
+ {TRUE, WINED3DSAMP_MAXMIPLEVEL}, /* 20, D3DTSS_MAXMIPLEVEL */
+ {TRUE, WINED3DSAMP_MAXANISOTROPY}, /* 21, D3DTSS_MAXANISOTROPY */
+ {FALSE, WINED3DTSS_BUMPENVLSCALE}, /* 22, D3DTSS_BUMPENVLSCALE */
+ {FALSE, WINED3DTSS_BUMPENVLOFFSET}, /* 23, D3DTSS_BUMPENVLOFFSET */
+ {FALSE, WINED3DTSS_TEXTURETRANSFORMFLAGS}, /* 24, D3DTSS_TEXTURETRANSFORMFLAGS */
+ {TRUE, WINED3DSAMP_ADDRESSW}, /* 25, D3DTSS_ADDRESSW */
+ {FALSE, WINED3DTSS_COLORARG0}, /* 26, D3DTSS_COLORARG0 */
+ {FALSE, WINED3DTSS_ALPHAARG0}, /* 27, D3DTSS_ALPHAARG0 */
+ {FALSE, WINED3DTSS_RESULTARG}, /* 28, D3DTSS_RESULTARG */
+};
+
static HRESULT WINAPI IDirect3DDevice8Impl_GetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage,D3DTEXTURESTAGESTATETYPE Type,DWORD* pValue) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ const struct tss_lookup *l = &tss_lookup[Type];
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
-
- switch(Type) {
- case D3DTSS_ADDRESSU:
- Type = WINED3DSAMP_ADDRESSU;
- break;
- case D3DTSS_ADDRESSV:
- Type = WINED3DSAMP_ADDRESSV;
- break;
- case D3DTSS_ADDRESSW:
- Type = WINED3DSAMP_ADDRESSW;
- break;
- case D3DTSS_BORDERCOLOR:
- Type = WINED3DSAMP_BORDERCOLOR;
- break;
- case D3DTSS_MAGFILTER:
- Type = WINED3DSAMP_MAGFILTER;
- break;
- case D3DTSS_MAXANISOTROPY:
- Type = WINED3DSAMP_MAXANISOTROPY;
- break;
- case D3DTSS_MAXMIPLEVEL:
- Type = WINED3DSAMP_MAXMIPLEVEL;
- break;
- case D3DTSS_MINFILTER:
- Type = WINED3DSAMP_MINFILTER;
- break;
- case D3DTSS_MIPFILTER:
- Type = WINED3DSAMP_MIPFILTER;
- break;
- case D3DTSS_MIPMAPLODBIAS:
- Type = WINED3DSAMP_MIPMAPLODBIAS;
- break;
- default:
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, Type, pValue);
- LeaveCriticalSection(&d3d8_cs);
- return hr;
- }
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, Type, pValue);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
+
+ wined3d_mutex_lock();
+ if (l->sampler_state) hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Stage, l->state, pValue);
+ else hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, l->state, pValue);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetTextureStageState(LPDIRECT3DDEVICE8 iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ const struct tss_lookup *l = &tss_lookup[Type];
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
-
- switch(Type) {
- case D3DTSS_ADDRESSU:
- Type = WINED3DSAMP_ADDRESSU;
- break;
- case D3DTSS_ADDRESSV:
- Type = WINED3DSAMP_ADDRESSV;
- break;
- case D3DTSS_ADDRESSW:
- Type = WINED3DSAMP_ADDRESSW;
- break;
- case D3DTSS_BORDERCOLOR:
- Type = WINED3DSAMP_BORDERCOLOR;
- break;
- case D3DTSS_MAGFILTER:
- Type = WINED3DSAMP_MAGFILTER;
- break;
- case D3DTSS_MAXANISOTROPY:
- Type = WINED3DSAMP_MAXANISOTROPY;
- break;
- case D3DTSS_MAXMIPLEVEL:
- Type = WINED3DSAMP_MAXMIPLEVEL;
- break;
- case D3DTSS_MINFILTER:
- Type = WINED3DSAMP_MINFILTER;
- break;
- case D3DTSS_MIPFILTER:
- Type = WINED3DSAMP_MIPFILTER;
- break;
- case D3DTSS_MIPMAPLODBIAS:
- Type = WINED3DSAMP_MIPMAPLODBIAS;
- break;
- default:
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, Type, Value);
- LeaveCriticalSection(&d3d8_cs);
- return hr;
- }
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, Type, Value);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
+
+ wined3d_mutex_lock();
+ if (l->sampler_state) hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Stage, l->state, Value);
+ else hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, l->state, Value);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_ValidateDevice(LPDIRECT3DDEVICE8 iface, DWORD* pNumPasses) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(LPDIRECT3DDEVICE8 iface, DWORD DevInfoID, void* pDevInfoStruct, DWORD DevInfoStructSize) {
- IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- FIXME("(%p) : stub\n", This);
+static HRESULT WINAPI IDirect3DDevice8Impl_GetInfo(IDirect3DDevice8 *iface,
+ DWORD info_id, void *info, DWORD info_size)
+{
+ FIXME("iface %p, info_id %#x, info %p, info_size %u stub!\n", iface, info_id, info, info_size);
+
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, CONST PALETTEENTRY* pEntries) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetPaletteEntries(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT PaletteNumber) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE8 iface, UINT *PaletteNumber) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount) {
- IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitive(IDirect3DDevice8 *iface, D3DPRIMITIVETYPE PrimitiveType,
+ UINT StartVertex, UINT PrimitiveCount)
+{
+ IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, PrimitiveType, StartVertex, PrimitiveCount);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
+ iface, PrimitiveType, StartVertex, PrimitiveCount);
+
+ wined3d_mutex_lock();
+ IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
+ hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
+ vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
+ wined3d_mutex_unlock();
+
return hr;
}
UINT MinVertexIndex,UINT NumVertices,UINT startIndex,UINT primCount) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, vertex_count %u, start_idx %u, primitive_count %u.\n",
+ iface, PrimitiveType, MinVertexIndex, NumVertices, startIndex, primCount);
+
+ wined3d_mutex_lock();
+ IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
+ hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
+ vertex_count_from_primitive_count(PrimitiveType, primCount));
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DrawPrimitiveUP(LPDIRECT3DDEVICE8 iface, D3DPRIMITIVETYPE PrimitiveType,UINT PrimitiveCount,CONST void* pVertexStreamZeroData,UINT VertexStreamZeroStride) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
+ iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
+
+ wined3d_mutex_lock();
+ IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
+ hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
+ vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
+ pVertexStreamZeroData, VertexStreamZeroStride);
+ wined3d_mutex_unlock();
+
return hr;
}
UINT VertexStreamZeroStride) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
- pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
- LeaveCriticalSection(&d3d8_cs);
- return hr;
-}
+ TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
+ "index_data %p, index_format %#x, vertex_data %p, vertex_stride %u.\n",
+ iface, PrimitiveType, MinVertexIndex, NumVertexIndices, PrimitiveCount,
+ pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
-static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
- IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hr;
- TRACE("(%p) Relay\n" , This);
+ wined3d_mutex_lock();
+ IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
+ hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
+ vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
+ wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, ((IDirect3DVertexBuffer8Impl *)pDestBuffer)->wineD3DVertexBuffer, NULL, Flags);
- LeaveCriticalSection(&d3d8_cs);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexDeclaration(IDirect3DDevice8 *iface, CONST DWORD *declaration, IDirect3DVertexDeclaration8 **decl_ptr) {
+static HRESULT WINAPI IDirect3DDevice8Impl_ProcessVertices(LPDIRECT3DDEVICE8 iface, UINT SrcStartIndex,UINT DestIndex,UINT VertexCount,IDirect3DVertexBuffer8* pDestBuffer,DWORD Flags) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IDirect3DVertexDeclaration8Impl *object;
- WINED3DVERTEXELEMENT *wined3d_elements;
- UINT wined3d_element_count;
- HRESULT hr = D3D_OK;
-
- TRACE("(%p) : declaration %p\n", This, declaration);
-
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- if (!object) {
- ERR("Memory allocation failed\n");
- *decl_ptr = NULL;
- return D3DERR_OUTOFVIDEOMEMORY;
- }
-
- object->ref_count = 1;
- object->lpVtbl = &Direct3DVertexDeclaration8_Vtbl;
-
- wined3d_element_count = convert_to_wined3d_declaration(declaration, &object->elements_size, &wined3d_elements);
- object->elements = HeapAlloc(GetProcessHeap(), 0, object->elements_size);
- if (!object->elements) {
- ERR("Memory allocation failed\n");
- HeapFree(GetProcessHeap(), 0, wined3d_elements);
- HeapFree(GetProcessHeap(), 0, object);
- *decl_ptr = NULL;
- return D3DERR_OUTOFVIDEOMEMORY;
- }
-
- CopyMemory(object->elements, declaration, object->elements_size);
+ HRESULT hr;
+ IDirect3DVertexBuffer8Impl *dest = (IDirect3DVertexBuffer8Impl *) pDestBuffer;
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_CreateVertexDeclaration(This->WineD3DDevice, &object->wined3d_vertex_declaration,
- (IUnknown *)object, wined3d_elements, wined3d_element_count);
- LeaveCriticalSection(&d3d8_cs);
- HeapFree(GetProcessHeap(), 0, wined3d_elements);
+ TRACE("iface %p, src_start_idx %u, dst_idx %u, vertex_count %u, dst_buffer %p, flags %#x.\n",
+ iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, Flags);
- if (FAILED(hr)) {
- ERR("(%p) : IWineD3DDevice_CreateVertexDeclaration call failed\n", This);
- HeapFree(GetProcessHeap(), 0, object->elements);
- HeapFree(GetProcessHeap(), 0, object);
- } else {
- *decl_ptr = (IDirect3DVertexDeclaration8 *)object;
- TRACE("(%p) : Created vertex declaration %p\n", This, object);
- }
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, NULL, Flags, dest->fvf);
+ wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pDeclaration, CONST DWORD* pFunction, DWORD* ppShader, DWORD Usage) {
+static HRESULT WINAPI IDirect3DDevice8Impl_CreateVertexShader(IDirect3DDevice8 *iface,
+ const DWORD *declaration, const DWORD *byte_code, DWORD *shader, DWORD usage)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
IDirect3DVertexShader8Impl *object;
- IWineD3DVertexDeclaration *wined3d_vertex_declaration;
- const DWORD *token = pDeclaration;
-
- /* Test if the vertex declaration is valid */
- while (D3DVSD_END() != *token) {
- D3DVSD_TOKENTYPE token_type = ((*token & D3DVSD_TOKENTYPEMASK) >> D3DVSD_TOKENTYPESHIFT);
+ DWORD shader_handle;
+ DWORD handle;
+ HRESULT hr;
- if (token_type == D3DVSD_TOKEN_STREAMDATA && !(token_type & 0x10000000)) {
- DWORD type = ((*token & D3DVSD_DATATYPEMASK) >> D3DVSD_DATATYPESHIFT);
- DWORD reg = ((*token & D3DVSD_VERTEXREGMASK) >> D3DVSD_VERTEXREGSHIFT);
+ TRACE("iface %p, declaration %p, byte_code %p, shader %p, usage %#x.\n",
+ iface, declaration, byte_code, shader, usage);
- if(reg == D3DVSDE_NORMAL && type != D3DVSDT_FLOAT3 && !pFunction) {
- WARN("Attempt to use a non-FLOAT3 normal with the fixed function function\n");
- return D3DERR_INVALIDCALL;
- }
- }
- token += parse_token(token);
- }
-
- /* Setup a stub object for now */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
- TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
- *ppShader = 0;
- return D3DERR_OUTOFVIDEOMEMORY;
+ if (!object)
+ {
+ ERR("Failed to allocate vertex shader memory.\n");
+ *shader = 0;
+ return E_OUTOFMEMORY;
}
- object->ref = 1;
- object->lpVtbl = &Direct3DVertexShader8_Vtbl;
-
- EnterCriticalSection(&d3d8_cs);
- hrc = IDirect3DDevice8Impl_CreateVertexDeclaration(iface, pDeclaration, &object->vertex_declaration);
- if (FAILED(hrc)) {
- ERR("(%p) : IDirect3DDeviceImpl_CreateVertexDeclaration call failed\n", This);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
+ handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_VS);
+ wined3d_mutex_unlock();
+ if (handle == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate vertex shader handle.\n");
HeapFree(GetProcessHeap(), 0, object);
- *ppShader = 0;
- return D3DERR_INVALIDCALL;
+ *shader = 0;
+ return E_OUTOFMEMORY;
}
- wined3d_vertex_declaration = ((IDirect3DVertexDeclaration8Impl *)object->vertex_declaration)->wined3d_vertex_declaration;
- /* Usage is missing ... Use SetRenderState to set the sw vp render state in SetVertexShader */
- hrc = IWineD3DDevice_CreateVertexShader(This->WineD3DDevice, wined3d_vertex_declaration, pFunction, &object->wineD3DVertexShader, (IUnknown *)object);
+ shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
- if (FAILED(hrc)) {
- /* free up object */
- FIXME("Call to IWineD3DDevice_CreateVertexShader failed\n");
+ hr = vertexshader_init(object, This, declaration, byte_code, shader_handle, usage);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex shader, hr %#x.\n", hr);
+ wined3d_mutex_lock();
+ d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_VS);
+ wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, object);
- *ppShader = 0;
- } else {
- /* TODO: Store the VS declarations locally so that they can be dereferenced with a value higher than VS_HIGHESTFIXEDFXF */
- shader_handle *handle = alloc_shader_handle(This);
- if (!handle) {
- ERR("Failed to allocate shader handle\n");
- IDirect3DVertexShader8_Release((IUnknown *)object);
- hrc = E_OUTOFMEMORY;
- } else {
- *handle = object;
- object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
- *ppShader = object->handle;
-
- load_local_constants(pDeclaration, object->wineD3DVertexShader);
- TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
- }
+ *shader = 0;
+ return hr;
}
- LeaveCriticalSection(&d3d8_cs);
- return hrc;
+ TRACE("Created vertex shader %p (handle %#x).\n", object, shader_handle);
+ *shader = shader_handle;
+
+ return D3D_OK;
}
-IWineD3DVertexDeclaration *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
+static IDirect3DVertexDeclaration8Impl *IDirect3DDevice8Impl_FindDecl(IDirect3DDevice8Impl *This, DWORD fvf)
{
+ IDirect3DVertexDeclaration8Impl *d3d8_declaration;
HRESULT hr;
- IWineD3DVertexDeclaration* pDecl = NULL;
int p, low, high; /* deliberately signed */
struct FvfToDecl *convertedDecls = This->decls;
TRACE("%d ", p);
if(convertedDecls[p].fvf == fvf) {
TRACE("found %p\n", convertedDecls[p].decl);
- return convertedDecls[p].decl;
+ return (IDirect3DVertexDeclaration8Impl *)convertedDecls[p].decl;
} else if(convertedDecls[p].fvf < fvf) {
low = p + 1;
} else {
}
TRACE("not found. Creating and inserting at position %d.\n", low);
- hr = IWineD3DDevice_CreateVertexDeclarationFromFVF(This->WineD3DDevice,
- &pDecl,
- (IUnknown *) This,
- fvf);
- if (FAILED(hr)) return NULL;
+ d3d8_declaration = HeapAlloc(GetProcessHeap(), 0, sizeof(*d3d8_declaration));
+ if (!d3d8_declaration)
+ {
+ ERR("Memory allocation failed.\n");
+ return NULL;
+ }
+
+ hr = vertexdeclaration_init_fvf(d3d8_declaration, This, fvf);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize vertex declaration, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, d3d8_declaration);
+ return NULL;
+ }
if(This->declArraySize == This->numConvertedDecls) {
int grow = This->declArraySize / 2;
sizeof(convertedDecls[0]) * (This->numConvertedDecls + grow));
if(!convertedDecls) {
/* This will destroy it */
- IWineD3DVertexDeclaration_Release(pDecl);
+ IDirect3DVertexDeclaration8_Release((IDirect3DVertexDeclaration8 *)d3d8_declaration);
return NULL;
}
This->decls = convertedDecls;
}
memmove(convertedDecls + low + 1, convertedDecls + low, sizeof(convertedDecls[0]) * (This->numConvertedDecls - low));
- convertedDecls[low].decl = pDecl;
+ convertedDecls[low].decl = (IDirect3DVertexDeclaration8 *)d3d8_declaration;
convertedDecls[low].fvf = fvf;
This->numConvertedDecls++;
- TRACE("Returning %p. %d decls in array\n", pDecl, This->numConvertedDecls);
- return pDecl;
+ TRACE("Returning %p. %u decls in array\n", d3d8_declaration, This->numConvertedDecls);
+ return d3d8_declaration;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- HRESULT hrc = D3D_OK;
+ IDirect3DVertexShader8Impl *shader;
+ HRESULT hr;
+
+ TRACE("iface %p, shader %#x.\n", iface, pShader);
- TRACE("(%p) : Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
if (VS_HIGHESTFIXEDFXF >= pShader) {
- TRACE("Setting FVF, %d %d\n", VS_HIGHESTFIXEDFXF, pShader);
- IWineD3DDevice_SetFVF(This->WineD3DDevice, pShader);
- IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice, IDirect3DDevice8Impl_FindDecl(This, pShader));
+ TRACE("Setting FVF, %#x\n", pShader);
+
+ wined3d_mutex_lock();
+ IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
+ IDirect3DDevice8Impl_FindDecl(This, pShader)->wined3d_vertex_declaration);
IWineD3DDevice_SetVertexShader(This->WineD3DDevice, NULL);
- } else {
- TRACE("Setting shader\n");
- if (This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
- FIXME("(%p) : Number of shaders exceeds the maximum number of possible shaders\n", This);
- hrc = D3DERR_INVALIDCALL;
- } else {
- IDirect3DVertexShader8Impl *shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
- IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
- shader ? ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration : NULL);
- hrc = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, 0 == shader ? NULL : shader->wineD3DVertexShader);
- }
+ wined3d_mutex_unlock();
+
+ return D3D_OK;
}
- TRACE("(%p) : returning hr(%u)\n", This, hrc);
- LeaveCriticalSection(&d3d8_cs);
- return hrc;
+ TRACE("Setting shader\n");
+
+ wined3d_mutex_lock();
+ shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pShader);
+ wined3d_mutex_unlock();
+
+ return D3DERR_INVALIDCALL;
+ }
+
+ hr = IWineD3DDevice_SetVertexDeclaration(This->WineD3DDevice,
+ ((IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration)->wined3d_vertex_declaration);
+ if (SUCCEEDED(hr)) hr = IWineD3DDevice_SetVertexShader(This->WineD3DDevice, shader->wineD3DVertexShader);
+ wined3d_mutex_unlock();
+
+ TRACE("Returning hr %#x\n", hr);
+
+ return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IWineD3DVertexShader *pShader;
- HRESULT hrc = D3D_OK;
+ IWineD3DVertexDeclaration *wined3d_declaration;
+ IDirect3DVertexDeclaration8 *d3d8_declaration;
+ HRESULT hrc;
- TRACE("(%p) : Relay device@%p\n", This, This->WineD3DDevice);
- EnterCriticalSection(&d3d8_cs);
- hrc = IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &pShader);
- if (D3D_OK == hrc) {
- if(0 != pShader) {
- IDirect3DVertexShader8Impl *d3d8_shader;
- hrc = IWineD3DVertexShader_GetParent(pShader, (IUnknown **)&d3d8_shader);
- IWineD3DVertexShader_Release(pShader);
- *ppShader = d3d8_shader->handle;
- } else {
- *ppShader = 0;
- hrc = D3D_OK;
- }
- } else {
- WARN("(%p) : Call to IWineD3DDevice_GetVertexShader failed %u (device %p)\n", This, hrc, This->WineD3DDevice);
+ TRACE("iface %p, shader %p.\n", iface, ppShader);
+
+ wined3d_mutex_lock();
+ hrc = IWineD3DDevice_GetVertexDeclaration(This->WineD3DDevice, &wined3d_declaration);
+ if (FAILED(hrc))
+ {
+ wined3d_mutex_unlock();
+ WARN("(%p) : Call to IWineD3DDevice_GetVertexDeclaration failed %#x (device %p)\n",
+ This, hrc, This->WineD3DDevice);
+ return hrc;
+ }
+
+ if (!wined3d_declaration)
+ {
+ wined3d_mutex_unlock();
+ *ppShader = 0;
+ return D3D_OK;
}
+
+ hrc = IWineD3DVertexDeclaration_GetParent(wined3d_declaration, (IUnknown **)&d3d8_declaration);
+ IWineD3DVertexDeclaration_Release(wined3d_declaration);
+ wined3d_mutex_unlock();
+ if (SUCCEEDED(hrc))
+ {
+ *ppShader = ((IDirect3DVertexDeclaration8Impl *)d3d8_declaration)->shader_handle;
+ IDirect3DVertexDeclaration8_Release(d3d8_declaration);
+ }
+
TRACE("(%p) : returning %#x\n", This, *ppShader);
- LeaveCriticalSection(&d3d8_cs);
return hrc;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DeleteVertexShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IDirect3DVertexShader8Impl *shader;
+ IWineD3DVertexShader *cur = NULL;
- TRACE("(%p) : pShader %#x\n", This, pShader);
+ TRACE("iface %p, shader %#x.\n", iface, pShader);
+
+ wined3d_mutex_lock();
+ shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pShader);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
- ERR("(%p) : Trying to delete an invalid handle\n", This);
- LeaveCriticalSection(&d3d8_cs);
return D3DERR_INVALIDCALL;
- } else {
- IWineD3DVertexShader *cur = NULL;
- shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
- IDirect3DVertexShader8Impl *shader = *handle;
-
- IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
- if(cur) {
- if(cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
- IWineD3DVertexShader_Release(cur);
- }
+ }
- while(IUnknown_Release((IUnknown *)shader));
- free_shader_handle(This, handle);
+ IWineD3DDevice_GetVertexShader(This->WineD3DDevice, &cur);
+
+ if (cur)
+ {
+ if (cur == shader->wineD3DVertexShader) IDirect3DDevice8_SetVertexShader(iface, 0);
+ IWineD3DVertexShader_Release(cur);
+ }
+
+ wined3d_mutex_unlock();
+
+ if (IUnknown_Release((IUnknown *)shader))
+ {
+ ERR("Shader %p has references left, this shouldn't happen.\n", shader);
}
- LeaveCriticalSection(&d3d8_cs);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) : Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, register %u, data %p, count %u.\n",
+ iface, Register, pConstantData, ConstantCount);
+
+ if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
+ WARN("Trying to access %u constants, but d3d8 only supports %u\n",
+ Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_SetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) : Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, register %u, data %p, count %u.\n",
+ iface, Register, pConstantData, ConstantCount);
+
+ if(Register + ConstantCount > D3D8_MAX_VERTEX_SHADER_CONSTANTF) {
+ WARN("Trying to access %u constants, but d3d8 only supports %u\n",
+ Register + ConstantCount, D3D8_MAX_VERTEX_SHADER_CONSTANTF);
+ return D3DERR_INVALIDCALL;
+ }
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_GetVertexShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetVertexShaderDeclaration(LPDIRECT3DDEVICE8 iface, DWORD pVertexShader, void* pData, DWORD* pSizeOfData) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DVertexDeclaration8Impl *declaration;
- IDirect3DVertexShader8Impl *shader = NULL;
+ IDirect3DVertexShader8Impl *shader;
+
+ TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+ iface, pVertexShader, pData, pSizeOfData);
- TRACE("(%p) : pVertexShader 0x%08x, pData %p, *pSizeOfData %u\n", This, pVertexShader, pData, *pSizeOfData);
+ wined3d_mutex_lock();
+ shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
- ERR("Passed an invalid shader handle.\n");
- LeaveCriticalSection(&d3d8_cs);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pVertexShader);
return D3DERR_INVALIDCALL;
}
-
- shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
declaration = (IDirect3DVertexDeclaration8Impl *)shader->vertex_declaration;
/* If pData is NULL, we just return the required size of the buffer. */
if (!pData) {
*pSizeOfData = declaration->elements_size;
- LeaveCriticalSection(&d3d8_cs);
return D3D_OK;
}
* we should write the required size and return D3DERR_MOREDATA.
* That's not actually true. */
if (*pSizeOfData < declaration->elements_size) {
- LeaveCriticalSection(&d3d8_cs);
return D3DERR_INVALIDCALL;
}
CopyMemory(pData, declaration->elements, declaration->elements_size);
- LeaveCriticalSection(&d3d8_cs);
return D3D_OK;
}
IDirect3DVertexShader8Impl *shader = NULL;
HRESULT hr;
- TRACE("(%p) : pVertexShader %#x, pData %p, pSizeOfData %p\n", This, pVertexShader, pData, pSizeOfData);
+ TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+ iface, pVertexShader, pData, pSizeOfData);
+
+ wined3d_mutex_lock();
+ shader = d3d8_get_object(&This->handle_table, pVertexShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_VS);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pVertexShader);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- if (pVertexShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pVertexShader - (VS_HIGHESTFIXEDFXF + 1)) {
- ERR("Passed an invalid shader handle.\n");
- LeaveCriticalSection(&d3d8_cs);
return D3DERR_INVALIDCALL;
}
- shader = This->shader_handles[pVertexShader - (VS_HIGHESTFIXEDFXF + 1)];
+ if (!shader->wineD3DVertexShader)
+ {
+ wined3d_mutex_unlock();
+ *pSizeOfData = 0;
+ return D3D_OK;
+ }
+
hr = IWineD3DVertexShader_GetFunction(shader->wineD3DVertexShader, pData, pSizeOfData);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8* pIndexData, UINT baseVertexIndex) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ IDirect3DIndexBuffer8Impl *ib = (IDirect3DIndexBuffer8Impl *)pIndexData;
+
+ TRACE("iface %p, buffer %p, base_vertex_idx %u.\n", iface, pIndexData, baseVertexIndex);
- EnterCriticalSection(&d3d8_cs);
/* WineD3D takes an INT(due to d3d9), but d3d8 uses UINTs. Do I have to add a check here that
* the UINT doesn't cause an overflow in the INT? It seems rather unlikely because such large
* vertex buffers can't be created to address them with an index that requires the 32nd bit
* (4 Byte minimum vertex size * 2^31-1 -> 8 gb buffer. The index sign would be the least
* problem)
*/
+ wined3d_mutex_lock();
IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, baseVertexIndex);
- hr = IWineD3DDevice_SetIndices(This->WineD3DDevice,
- pIndexData ? ((IDirect3DIndexBuffer8Impl *)pIndexData)->wineD3DIndexBuffer : NULL);
- LeaveCriticalSection(&d3d8_cs);
+ hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
+ ib ? ib->wineD3DIndexBuffer : NULL,
+ ib ? ib->format : WINED3DFMT_UNKNOWN);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetIndices(LPDIRECT3DDEVICE8 iface, IDirect3DIndexBuffer8** ppIndexData,UINT* pBaseVertexIndex) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IWineD3DIndexBuffer *retIndexData = NULL;
+ IWineD3DBuffer *retIndexData = NULL;
HRESULT rc = D3D_OK;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, buffer %p, base_vertex_index %p.\n", iface, ppIndexData, pBaseVertexIndex);
if(ppIndexData == NULL){
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
/* The case from UINT to INT is safe because d3d8 will never set negative values */
+ wined3d_mutex_lock();
IWineD3DDevice_GetBaseVertexIndex(This->WineD3DDevice, (INT *) pBaseVertexIndex);
- rc = IWineD3DDevice_GetIndices(This->WineD3DDevice, &retIndexData);
+ rc = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
if (SUCCEEDED(rc) && retIndexData) {
- IWineD3DIndexBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
- IWineD3DIndexBuffer_Release(retIndexData);
+ IWineD3DBuffer_GetParent(retIndexData, (IUnknown **)ppIndexData);
+ IWineD3DBuffer_Release(retIndexData);
} else {
if (FAILED(rc)) FIXME("Call to GetIndices failed\n");
*ppIndexData = NULL;
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
return rc;
}
-static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(LPDIRECT3DDEVICE8 iface, CONST DWORD* pFunction, DWORD* ppShader) {
+
+static HRESULT WINAPI IDirect3DDevice8Impl_CreatePixelShader(IDirect3DDevice8 *iface,
+ const DWORD *byte_code, DWORD *shader)
+{
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IDirect3DPixelShader8Impl *object;
- HRESULT hrc = D3D_OK;
+ DWORD shader_handle;
+ DWORD handle;
+ HRESULT hr;
- TRACE("(%p) : pFunction(%p), ppShader(%p)\n", This, pFunction, ppShader);
+ TRACE("iface %p, byte_code %p, shader %p.\n", iface, byte_code, shader);
- if (NULL == ppShader) {
+ if (!shader)
+ {
TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL;
}
+
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate pixel shader memmory.\n");
+ return E_OUTOFMEMORY;
+ }
- if (NULL == object) {
+ wined3d_mutex_lock();
+ handle = d3d8_allocate_handle(&This->handle_table, object, D3D8_HANDLE_PS);
+ wined3d_mutex_unlock();
+ if (handle == D3D8_INVALID_HANDLE)
+ {
+ ERR("Failed to allocate pixel shader handle.\n");
+ HeapFree(GetProcessHeap(), 0, object);
return E_OUTOFMEMORY;
- } else {
- EnterCriticalSection(&d3d8_cs);
-
- object->ref = 1;
- object->lpVtbl = &Direct3DPixelShader8_Vtbl;
- hrc = IWineD3DDevice_CreatePixelShader(This->WineD3DDevice, pFunction, &object->wineD3DPixelShader , (IUnknown *)object);
- if (D3D_OK != hrc) {
- FIXME("(%p) call to IWineD3DDevice_CreatePixelShader failed\n", This);
- HeapFree(GetProcessHeap(), 0 , object);
- *ppShader = 0;
- } else {
- shader_handle *handle = alloc_shader_handle(This);
- if (!handle) {
- ERR("Failed to allocate shader handle\n");
- IDirect3DVertexShader8_Release((IUnknown *)object);
- hrc = E_OUTOFMEMORY;
- } else {
- *handle = object;
- object->handle = (handle - This->shader_handles) + VS_HIGHESTFIXEDFXF + 1;
- *ppShader = object->handle;
- TRACE("(%p) : returning %p (handle %#x)\n", This, object, *ppShader);
- }
- }
- LeaveCriticalSection(&d3d8_cs);
}
- return hrc;
+ shader_handle = handle + VS_HIGHESTFIXEDFXF + 1;
+
+ hr = pixelshader_init(object, This, byte_code, shader_handle);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize pixel shader, hr %#x.\n", hr);
+ wined3d_mutex_lock();
+ d3d8_free_handle(&This->handle_table, handle, D3D8_HANDLE_PS);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, object);
+ *shader = 0;
+ return hr;
+ }
+
+ TRACE("Created pixel shader %p (handle %#x).\n", object, shader_handle);
+ *shader = shader_handle;
+
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IDirect3DPixelShader8Impl *shader = NULL;
+ IDirect3DPixelShader8Impl *shader;
HRESULT hr;
- TRACE("(%p) : pShader %#x\n", This, pShader);
+ TRACE("iface %p, shader %#x.\n", iface, pShader);
+
+ wined3d_mutex_lock();
- EnterCriticalSection(&d3d8_cs);
- if (pShader > VS_HIGHESTFIXEDFXF && This->allocated_shader_handles > pShader - (VS_HIGHESTFIXEDFXF + 1)) {
- shader = This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
- } else if (pShader) {
- ERR("Trying to set an invalid handle.\n");
+ if (!pShader)
+ {
+ hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, NULL);
+ wined3d_mutex_unlock();
+ return hr;
+ }
+
+ shader = d3d8_get_object(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pShader);
+ wined3d_mutex_unlock();
+ return D3DERR_INVALIDCALL;
}
TRACE("(%p) : Setting shader %p\n", This, shader);
- hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader == NULL ? NULL :shader->wineD3DPixelShader);
- LeaveCriticalSection(&d3d8_cs);
+ hr = IWineD3DDevice_SetPixelShader(This->WineD3DDevice, shader->wineD3DPixelShader);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShader(LPDIRECT3DDEVICE8 iface, DWORD* ppShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
IWineD3DPixelShader *object;
-
HRESULT hrc = D3D_OK;
- TRACE("(%p) Relay\n", This);
+
+ TRACE("iface %p, shader %p.\n", iface, ppShader);
+
if (NULL == ppShader) {
TRACE("(%p) Invalid call\n", This);
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &object);
if (D3D_OK == hrc && NULL != object) {
IDirect3DPixelShader8Impl *d3d8_shader;
hrc = IWineD3DPixelShader_GetParent(object, (IUnknown **)&d3d8_shader);
IWineD3DPixelShader_Release(object);
*ppShader = d3d8_shader->handle;
+ IDirect3DPixelShader8_Release((IDirect3DPixelShader8 *)d3d8_shader);
} else {
- *ppShader = (DWORD)NULL;
+ *ppShader = 0;
}
+ wined3d_mutex_unlock();
TRACE("(%p) : returning %#x\n", This, *ppShader);
- LeaveCriticalSection(&d3d8_cs);
+
return hrc;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePixelShader(LPDIRECT3DDEVICE8 iface, DWORD pShader) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
+ IDirect3DPixelShader8Impl *shader;
+ IWineD3DPixelShader *cur = NULL;
+
+ TRACE("iface %p, shader %#x.\n", iface, pShader);
- TRACE("(%p) : pShader %#x\n", This, pShader);
+ wined3d_mutex_lock();
- EnterCriticalSection(&d3d8_cs);
- if (pShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pShader - (VS_HIGHESTFIXEDFXF + 1)) {
- ERR("(%p) : Trying to delete an invalid handle\n", This);
- LeaveCriticalSection(&d3d8_cs);
+ shader = d3d8_free_handle(&This->handle_table, pShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pShader);
+ wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
- } else {
- IWineD3DPixelShader *cur = NULL;
- shader_handle *handle = &This->shader_handles[pShader - (VS_HIGHESTFIXEDFXF + 1)];
- IDirect3DPixelShader8Impl *shader = *handle;
-
- IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
- if(cur) {
- if(cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
- IWineD3DPixelShader_Release(cur);
- }
+ }
+
+ IWineD3DDevice_GetPixelShader(This->WineD3DDevice, &cur);
- while(IUnknown_Release((IUnknown *)shader));
- free_shader_handle(This, handle);
+ if (cur)
+ {
+ if (cur == shader->wineD3DPixelShader) IDirect3DDevice8_SetPixelShader(iface, 0);
+ IWineD3DPixelShader_Release(cur);
+ }
+
+ wined3d_mutex_unlock();
+
+ if (IUnknown_Release((IUnknown *)shader))
+ {
+ ERR("Shader %p has references left, this shouldn't happen.\n", shader);
}
- LeaveCriticalSection(&d3d8_cs);
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, CONST void* pConstantData, DWORD ConstantCount) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, (CONST float *)pConstantData, ConstantCount);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, register %u, data %p, count %u.\n",
+ iface, Register, pConstantData, ConstantCount);
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_SetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetPixelShaderConstant(LPDIRECT3DDEVICE8 iface, DWORD Register, void* pConstantData, DWORD ConstantCount) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
- hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, (float *)pConstantData, ConstantCount);
- LeaveCriticalSection(&d3d8_cs);
+ TRACE("iface %p, register %u, data %p, count %u.\n",
+ iface, Register, pConstantData, ConstantCount);
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_GetPixelShaderConstantF(This->WineD3DDevice, Register, pConstantData, ConstantCount);
+ wined3d_mutex_unlock();
+
return hr;
}
IDirect3DPixelShader8Impl *shader = NULL;
HRESULT hr;
- TRACE("(%p) : pPixelShader %#x, pData %p, pSizeOfData %p\n", This, pPixelShader, pData, pSizeOfData);
+ TRACE("iface %p, shader %#x, data %p, data_size %p.\n",
+ iface, pPixelShader, pData, pSizeOfData);
+
+ wined3d_mutex_lock();
+ shader = d3d8_get_object(&This->handle_table, pPixelShader - (VS_HIGHESTFIXEDFXF + 1), D3D8_HANDLE_PS);
+ if (!shader)
+ {
+ WARN("Invalid handle (%#x) passed.\n", pPixelShader);
+ wined3d_mutex_unlock();
- EnterCriticalSection(&d3d8_cs);
- if (pPixelShader <= VS_HIGHESTFIXEDFXF || This->allocated_shader_handles <= pPixelShader - (VS_HIGHESTFIXEDFXF + 1)) {
- ERR("Passed an invalid shader handle.\n");
- LeaveCriticalSection(&d3d8_cs);
return D3DERR_INVALIDCALL;
}
- shader = This->shader_handles[pPixelShader - (VS_HIGHESTFIXEDFXF + 1)];
hr = IWineD3DPixelShader_GetFunction(shader->wineD3DPixelShader, pData, pSizeOfData);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DrawRectPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
+ iface, Handle, pNumSegs, pRectPatchInfo);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DrawTriPatch(LPDIRECT3DDEVICE8 iface, UINT Handle,CONST float* pNumSegs,CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
+ iface, Handle, pNumSegs, pTriPatchInfo);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_DeletePatch(LPDIRECT3DDEVICE8 iface, UINT Handle) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, handle %#x.\n", iface, Handle);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_SetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8* pStreamData,UINT Stride) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n" , This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, stream_idx %u, buffer %p, stride %u.\n",
+ iface, StreamNumber, pStreamData, Stride);
+
+ wined3d_mutex_lock();
hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
NULL == pStreamData ? NULL : ((IDirect3DVertexBuffer8Impl *)pStreamData)->wineD3DVertexBuffer,
0/* Offset in bytes */, Stride);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DDevice8Impl_GetStreamSource(LPDIRECT3DDEVICE8 iface, UINT StreamNumber,IDirect3DVertexBuffer8** pStream,UINT* pStride) {
IDirect3DDevice8Impl *This = (IDirect3DDevice8Impl *)iface;
- IWineD3DVertexBuffer *retStream = NULL;
+ IWineD3DBuffer *retStream = NULL;
HRESULT rc = D3D_OK;
- TRACE("(%p) Relay\n" , This);
+ TRACE("iface %p, stream_idx %u, buffer %p, stride %p.\n",
+ iface, StreamNumber, pStream, pStride);
if(pStream == NULL){
return D3DERR_INVALIDCALL;
}
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
rc = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, 0 /* Offset in bytes */, pStride);
if (rc == D3D_OK && NULL != retStream) {
- IWineD3DVertexBuffer_GetParent(retStream, (IUnknown **)pStream);
- IWineD3DVertexBuffer_Release(retStream);
+ IWineD3DBuffer_GetParent(retStream, (IUnknown **)pStream);
+ IWineD3DBuffer_Release(retStream);
}else{
if (rc != D3D_OK){
FIXME("Call to GetStreamSource failed %p\n", pStride);
}
*pStream = NULL;
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
return rc;
}
-
-const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
+static const IDirect3DDevice8Vtbl Direct3DDevice8_Vtbl =
{
IDirect3DDevice8Impl_QueryInterface,
IDirect3DDevice8Impl_AddRef,
IDirect3DDevice8Impl_DeletePatch
};
-/* Internal function called back during the CreateDevice to create a render target */
-HRESULT WINAPI D3D8CB_CreateSurface(IUnknown *device, IUnknown *pSuperior, UINT Width, UINT Height,
- WINED3DFORMAT Format, DWORD Usage, WINED3DPOOL Pool, UINT Level,
- WINED3DCUBEMAP_FACES Face, IWineD3DSurface **ppSurface,
- HANDLE *pSharedHandle) {
+/* IWineD3DDeviceParent IUnknown methods */
- HRESULT res = D3D_OK;
- IDirect3DSurface8Impl *d3dSurface = NULL;
- BOOL Lockable = TRUE;
+static inline struct IDirect3DDevice8Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
+{
+ return (struct IDirect3DDevice8Impl *)((char*)iface
+ - FIELD_OFFSET(struct IDirect3DDevice8Impl, device_parent_vtbl));
+}
- if((WINED3DPOOL_DEFAULT == Pool && WINED3DUSAGE_DYNAMIC != Usage))
- Lockable = FALSE;
+static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ return IDirect3DDevice8Impl_QueryInterface((IDirect3DDevice8 *)This, riid, object);
+}
- TRACE("relay\n");
- res = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)device, Width, Height, (D3DFORMAT)Format, Lockable, FALSE/*Discard*/, Level, (IDirect3DSurface8 **)&d3dSurface, D3DRTYPE_SURFACE, Usage, Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
+static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ return IDirect3DDevice8Impl_AddRef((IDirect3DDevice8 *)This);
+}
- if (SUCCEEDED(res)) {
- *ppSurface = d3dSurface->wineD3DSurface;
- d3dSurface->container = pSuperior;
- IUnknown_Release(d3dSurface->parentDevice);
- d3dSurface->parentDevice = NULL;
- d3dSurface->forwardReference = pSuperior;
- } else {
- FIXME("(%p) IDirect3DDevice8_CreateSurface failed\n", device);
+static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ return IDirect3DDevice8Impl_Release((IDirect3DDevice8 *)This);
+}
+
+/* IWineD3DDeviceParent methods */
+
+static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
+{
+ TRACE("iface %p, device %p\n", iface, device);
+}
+
+static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
+ IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, DWORD usage,
+ WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ IDirect3DSurface8Impl *d3d_surface;
+ BOOL lockable = TRUE;
+ HRESULT hr;
+
+ TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
+ "\tpool %#x, level %u, face %u, surface %p\n",
+ iface, superior, width, height, format, usage, pool, level, face, surface);
+
+
+ if (pool == WINED3DPOOL_DEFAULT && !(usage & WINED3DUSAGE_DYNAMIC)) lockable = FALSE;
+
+ hr = IDirect3DDevice8Impl_CreateSurface((IDirect3DDevice8 *)This, width, height,
+ d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
+ (IDirect3DSurface8 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
+ if (FAILED(hr))
+ {
+ ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
+ return hr;
+ }
+
+ *surface = d3d_surface->wineD3DSurface;
+ IWineD3DSurface_AddRef(*surface);
+
+ d3d_surface->container = superior;
+ IUnknown_Release(d3d_surface->parentDevice);
+ d3d_surface->parentDevice = NULL;
+
+ IDirect3DSurface8_Release((IDirect3DSurface8 *)d3d_surface);
+ d3d_surface->forwardReference = superior;
+
+ return hr;
+}
+
+static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
+ IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality, BOOL lockable, IWineD3DSurface **surface)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ IDirect3DSurface8Impl *d3d_surface;
+ HRESULT hr;
+
+ TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
+ "\tmultisample_quality %u, lockable %u, surface %p\n",
+ iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
+
+ hr = IDirect3DDevice8_CreateRenderTarget((IDirect3DDevice8 *)This, width, height,
+ d3dformat_from_wined3dformat(format), multisample_type, lockable, (IDirect3DSurface8 **)&d3d_surface);
+ if (FAILED(hr))
+ {
+ ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
+ return hr;
+ }
+
+ *surface = d3d_surface->wineD3DSurface;
+ IWineD3DSurface_AddRef(*surface);
+
+ d3d_surface->container = (IUnknown *)This;
+ /* Implicit surfaces are created with an refcount of 0 */
+ IUnknown_Release((IUnknown *)d3d_surface);
+
+ return hr;
+}
+
+static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
+ IUnknown *superior, UINT width, UINT height, WINED3DFORMAT format, WINED3DMULTISAMPLE_TYPE multisample_type,
+ DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ IDirect3DSurface8Impl *d3d_surface;
+ HRESULT hr;
+
+ TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
+ "\tmultisample_quality %u, discard %u, surface %p\n",
+ iface, superior, width, height, format, multisample_type, multisample_quality, discard, surface);
+
+ hr = IDirect3DDevice8_CreateDepthStencilSurface((IDirect3DDevice8 *)This, width, height,
+ d3dformat_from_wined3dformat(format), multisample_type, (IDirect3DSurface8 **)&d3d_surface);
+ if (FAILED(hr))
+ {
+ ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
+ return hr;
+ }
+
+ *surface = d3d_surface->wineD3DSurface;
+ IWineD3DSurface_AddRef(*surface);
+
+ d3d_surface->container = (IUnknown *)This;
+ /* Implicit surfaces are created with an refcount of 0 */
+ IUnknown_Release((IUnknown *)d3d_surface);
+
+ return hr;
+}
+
+static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
+ IUnknown *superior, UINT width, UINT height, UINT depth, WINED3DFORMAT format,
+ WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ IDirect3DVolume8Impl *object;
+ HRESULT hr;
+
+ TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
+ iface, superior, width, height, depth, format, pool, usage, volume);
+
+ /* Allocate the storage for the device */
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ FIXME("Allocation of memory failed\n");
+ *volume = NULL;
+ return D3DERR_OUTOFVIDEOMEMORY;
+ }
+
+ hr = volume_init(object, This, width, height, depth, usage, format, pool);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize volume, hr %#x.\n", hr);
+ HeapFree(GetProcessHeap(), 0, object);
+ return hr;
}
- return res;
+
+ *volume = object->wineD3DVolume;
+ IWineD3DVolume_AddRef(*volume);
+ IDirect3DVolume8_Release((IDirect3DVolume8 *)object);
+
+ object->container = superior;
+ object->forwardReference = superior;
+
+ TRACE("(%p) Created volume %p\n", iface, object);
+
+ return hr;
}
-ULONG WINAPI D3D8CB_DestroySurface(IWineD3DSurface *pSurface) {
- IDirect3DSurface8Impl* surfaceParent;
- TRACE("(%p) call back\n", pSurface);
+static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
+ WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
+{
+ struct IDirect3DDevice8Impl *This = device_from_device_parent(iface);
+ IDirect3DSwapChain8Impl *d3d_swapchain;
+ D3DPRESENT_PARAMETERS local_parameters;
+ HRESULT hr;
+
+ TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
+
+ /* Copy the presentation parameters */
+ local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
+ local_parameters.BackBufferHeight = present_parameters->BackBufferHeight;
+ local_parameters.BackBufferFormat = d3dformat_from_wined3dformat(present_parameters->BackBufferFormat);
+ local_parameters.BackBufferCount = present_parameters->BackBufferCount;
+ local_parameters.MultiSampleType = present_parameters->MultiSampleType;
+ local_parameters.SwapEffect = present_parameters->SwapEffect;
+ local_parameters.hDeviceWindow = present_parameters->hDeviceWindow;
+ local_parameters.Windowed = present_parameters->Windowed;
+ local_parameters.EnableAutoDepthStencil = present_parameters->EnableAutoDepthStencil;
+ local_parameters.AutoDepthStencilFormat = d3dformat_from_wined3dformat(present_parameters->AutoDepthStencilFormat);
+ local_parameters.Flags = present_parameters->Flags;
+ local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
+ local_parameters.FullScreen_PresentationInterval = present_parameters->PresentationInterval;
+
+ hr = IDirect3DDevice8_CreateAdditionalSwapChain((IDirect3DDevice8 *)This,
+ &local_parameters, (IDirect3DSwapChain8 **)&d3d_swapchain);
+ if (FAILED(hr))
+ {
+ ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
+ *swapchain = NULL;
+ return hr;
+ }
+
+ *swapchain = d3d_swapchain->wineD3DSwapChain;
+ IUnknown_Release(d3d_swapchain->parentDevice);
+ d3d_swapchain->parentDevice = NULL;
- IWineD3DSurface_GetParent(pSurface, (IUnknown **) &surfaceParent);
- /* GetParent's AddRef was forwarded to an object in destruction.
- * Releasing it here again would cause an endless recursion. */
- surfaceParent->forwardReference = NULL;
- return IDirect3DSurface8_Release((IDirect3DSurface8*) surfaceParent);
+ /* Copy back the presentation parameters */
+ present_parameters->BackBufferWidth = local_parameters.BackBufferWidth;
+ present_parameters->BackBufferHeight = local_parameters.BackBufferHeight;
+ present_parameters->BackBufferFormat = wined3dformat_from_d3dformat(local_parameters.BackBufferFormat);
+ present_parameters->BackBufferCount = local_parameters.BackBufferCount;
+ present_parameters->MultiSampleType = local_parameters.MultiSampleType;
+ present_parameters->SwapEffect = local_parameters.SwapEffect;
+ present_parameters->hDeviceWindow = local_parameters.hDeviceWindow;
+ present_parameters->Windowed = local_parameters.Windowed;
+ present_parameters->EnableAutoDepthStencil = local_parameters.EnableAutoDepthStencil;
+ present_parameters->AutoDepthStencilFormat = wined3dformat_from_d3dformat(local_parameters.AutoDepthStencilFormat);
+ present_parameters->Flags = local_parameters.Flags;
+ present_parameters->FullScreen_RefreshRateInHz = local_parameters.FullScreen_RefreshRateInHz;
+ present_parameters->PresentationInterval = local_parameters.FullScreen_PresentationInterval;
+
+ return hr;
+}
+
+static const IWineD3DDeviceParentVtbl d3d8_wined3d_device_parent_vtbl =
+{
+ /* IUnknown methods */
+ device_parent_QueryInterface,
+ device_parent_AddRef,
+ device_parent_Release,
+ /* IWineD3DDeviceParent methods */
+ device_parent_WineD3DDeviceCreated,
+ device_parent_CreateSurface,
+ device_parent_CreateRenderTarget,
+ device_parent_CreateDepthStencilSurface,
+ device_parent_CreateVolume,
+ device_parent_CreateSwapChain,
+};
+
+HRESULT device_init(IDirect3DDevice8Impl *device, IWineD3D *wined3d, UINT adapter,
+ D3DDEVTYPE device_type, HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
+{
+ WINED3DPRESENT_PARAMETERS wined3d_parameters;
+ HRESULT hr;
+
+ device->lpVtbl = &Direct3DDevice8_Vtbl;
+ device->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
+ device->ref = 1;
+ device->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
+ D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*device->handle_table.entries));
+ if (!device->handle_table.entries)
+ {
+ ERR("Failed to allocate handle table memory.\n");
+ return E_OUTOFMEMORY;
+ }
+ device->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
+
+ wined3d_mutex_lock();
+ hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags, (IUnknown *)device,
+ (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d device, hr %#x.\n", hr);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
+ }
+
+ if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
+
+ wined3d_parameters.BackBufferWidth = parameters->BackBufferWidth;
+ wined3d_parameters.BackBufferHeight = parameters->BackBufferHeight;
+ wined3d_parameters.BackBufferFormat = wined3dformat_from_d3dformat(parameters->BackBufferFormat);
+ wined3d_parameters.BackBufferCount = parameters->BackBufferCount;
+ wined3d_parameters.MultiSampleType = parameters->MultiSampleType;
+ wined3d_parameters.MultiSampleQuality = 0; /* d3d9 only */
+ wined3d_parameters.SwapEffect = parameters->SwapEffect;
+ wined3d_parameters.hDeviceWindow = parameters->hDeviceWindow;
+ wined3d_parameters.Windowed = parameters->Windowed;
+ wined3d_parameters.EnableAutoDepthStencil = parameters->EnableAutoDepthStencil;
+ wined3d_parameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(parameters->AutoDepthStencilFormat);
+ wined3d_parameters.Flags = parameters->Flags;
+ wined3d_parameters.FullScreen_RefreshRateInHz = parameters->FullScreen_RefreshRateInHz;
+ wined3d_parameters.PresentationInterval = parameters->FullScreen_PresentationInterval;
+ wined3d_parameters.AutoRestoreDisplayMode = TRUE;
+
+ hr = IWineD3DDevice_Init3D(device->WineD3DDevice, &wined3d_parameters);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize 3D, hr %#x.\n", hr);
+ IWineD3DDevice_Release(device->WineD3DDevice);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
+ }
+
+ hr = IWineD3DDevice_SetRenderState(device->WineD3DDevice, WINED3DRS_POINTSIZE_MIN, 0);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ ERR("Failed to set minimum pointsize, hr %#x.\n", hr);
+ goto err;
+ }
+
+ parameters->BackBufferWidth = wined3d_parameters.BackBufferWidth;
+ parameters->BackBufferHeight = wined3d_parameters.BackBufferHeight;
+ parameters->BackBufferFormat = d3dformat_from_wined3dformat(wined3d_parameters.BackBufferFormat);
+ parameters->BackBufferCount = wined3d_parameters.BackBufferCount;
+ parameters->MultiSampleType = wined3d_parameters.MultiSampleType;
+ parameters->SwapEffect = wined3d_parameters.SwapEffect;
+ parameters->hDeviceWindow = wined3d_parameters.hDeviceWindow;
+ parameters->Windowed = wined3d_parameters.Windowed;
+ parameters->EnableAutoDepthStencil = wined3d_parameters.EnableAutoDepthStencil;
+ parameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(wined3d_parameters.AutoDepthStencilFormat);
+ parameters->Flags = wined3d_parameters.Flags;
+ parameters->FullScreen_RefreshRateInHz = wined3d_parameters.FullScreen_RefreshRateInHz;
+ parameters->FullScreen_PresentationInterval = wined3d_parameters.PresentationInterval;
+
+ device->declArraySize = 16;
+ device->decls = HeapAlloc(GetProcessHeap(), 0, device->declArraySize * sizeof(*device->decls));
+ if (!device->decls)
+ {
+ ERR("Failed to allocate FVF vertex delcaration map memory.\n");
+ hr = E_OUTOFMEMORY;
+ goto err;
+ }
+
+ return D3D_OK;
+
+err:
+ wined3d_mutex_lock();
+ IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D8CB_DestroySwapChain);
+ IWineD3DDevice_Release(device->WineD3DDevice);
+ wined3d_mutex_unlock();
+ HeapFree(GetProcessHeap(), 0, device->handle_table.entries);
+ return hr;
}