{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3D8)) {
IUnknown_AddRef(iface);
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
- TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
TRACE("Releasing wined3d %p\n", This->WineD3D);
static HRESULT WINAPI IDirect3D8Impl_RegisterSoftwareDevice (LPDIRECT3D8 iface, void* pInitializeFunction) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)->(%p)\n", This, pInitializeFunction);
+
+ TRACE("iface %p, init_function %p.\n", iface, pInitializeFunction);
wined3d_mutex_lock();
hr = IWineD3D_RegisterSoftwareDevice(This->WineD3D, pInitializeFunction);
static UINT WINAPI IDirect3D8Impl_GetAdapterCount (LPDIRECT3D8 iface) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)\n", This);
+
+ TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterCount(This->WineD3D);
WINED3DADAPTER_IDENTIFIER adapter_id;
HRESULT hr;
- TRACE("(%p)->(%d,%08x, %p\n", This, Adapter, Flags, pIdentifier);
+ TRACE("iface %p, adapter %u, flags %#x, identifier %p.\n",
+ iface, Adapter, Flags, pIdentifier);
adapter_id.driver = pIdentifier->Driver;
adapter_id.driver_size = sizeof(pIdentifier->Driver);
static UINT WINAPI IDirect3D8Impl_GetAdapterModeCount (LPDIRECT3D8 iface,UINT Adapter) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)->(%d)\n", This, Adapter);
+
+ TRACE("iface %p, adapter %u.\n", iface, Adapter);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterModeCount(This->WineD3D, Adapter, 0 /* format */);
static HRESULT WINAPI IDirect3D8Impl_EnumAdapterModes (LPDIRECT3D8 iface, UINT Adapter, UINT Mode, D3DDISPLAYMODE* pMode) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)->(%d, %d, %p)\n", This, Adapter, Mode, pMode);
+
+ TRACE("iface %p, adapter %u, mode_idx %u, mode %p.\n",
+ iface, Adapter, Mode, pMode);
wined3d_mutex_lock();
hr = IWineD3D_EnumAdapterModes(This->WineD3D, Adapter, WINED3DFMT_UNKNOWN, Mode, (WINED3DDISPLAYMODE *) pMode);
static HRESULT WINAPI IDirect3D8Impl_GetAdapterDisplayMode (LPDIRECT3D8 iface, UINT Adapter, D3DDISPLAYMODE* pMode) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)->(%d,%p)\n", This, Adapter, pMode);
+
+ TRACE("iface %p, adapter %u, mode %p.\n",
+ iface, Adapter, pMode);
wined3d_mutex_lock();
hr = IWineD3D_GetAdapterDisplayMode(This->WineD3D, Adapter, (WINED3DDISPLAYMODE *) pMode);
D3DFORMAT BackBufferFormat, BOOL Windowed) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)->(%d, %d, %d, %d, %s)\n", This, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed ? "true" : "false");
+
+ TRACE("iface %p, adapter %u, device_type %#x, display_format %#x, backbuffer_format %#x, windowed %#x.\n",
+ iface, Adapter, CheckType, DisplayFormat, BackBufferFormat, Windowed);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceType(This->WineD3D, Adapter, CheckType, wined3dformat_from_d3dformat(DisplayFormat),
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
WINED3DRESOURCETYPE WineD3DRType;
- TRACE("(%p)->(%d, %d, %d, %08x, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
+
+ TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, usage %#x, resource_type %#x, format %#x.\n",
+ iface, Adapter, DeviceType, AdapterFormat, Usage, RType, CheckFormat);
if(CheckFormat == D3DFMT_R8G8B8)
{
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)-<(%d, %d, %d, %s, %d)\n", This, Adapter, DeviceType, SurfaceFormat, Windowed ? "true" : "false", MultiSampleType);
+
+ TRACE("iface %p, adapter %u, device_type %#x, format %#x, windowed %#x, multisample_type %#x.\n",
+ iface, Adapter, DeviceType, SurfaceFormat, Windowed, MultiSampleType);
wined3d_mutex_lock();
hr = IWineD3D_CheckDeviceMultiSampleType(This->WineD3D, Adapter, DeviceType,
{
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HRESULT hr;
- TRACE("(%p)-<(%d, %d, %d, %d, %d)\n", This, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
+
+ TRACE("iface %p, adapter %u, device_type %#x, adapter_format %#x, rt_format %#x, ds_format %#x.\n",
+ iface, Adapter, DeviceType, AdapterFormat, RenderTargetFormat, DepthStencilFormat);
wined3d_mutex_lock();
hr = IWineD3D_CheckDepthStencilMatch(This->WineD3D, Adapter, DeviceType,
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
- TRACE("(%p) Relay %d %u %p\n", This, Adapter, DeviceType, pCaps);
+ TRACE("iface %p, adapter %u, device_type %#x, caps %p.\n", iface, Adapter, DeviceType, pCaps);
if(NULL == pCaps){
return D3DERR_INVALIDCALL;
static HMONITOR WINAPI IDirect3D8Impl_GetAdapterMonitor(LPDIRECT3D8 iface, UINT Adapter) {
IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
HMONITOR ret;
- TRACE("(%p)->(%d)\n", This, Adapter);
+
+ TRACE("iface %p, adapter %u.\n", iface, Adapter);
wined3d_mutex_lock();
ret = IWineD3D_GetAdapterMonitor(This->WineD3D, Adapter);
return ret;
}
-ULONG WINAPI D3D8CB_DestroySwapChain(IWineD3DSwapChain *pSwapChain) {
- IUnknown* swapChainParent;
- TRACE("(%p) call back\n", pSwapChain);
-
- IWineD3DSwapChain_GetParent(pSwapChain, &swapChainParent);
- IUnknown_Release(swapChainParent);
- return IUnknown_Release(swapChainParent);
-}
-
-static HRESULT WINAPI IDirect3D8Impl_CreateDevice(LPDIRECT3D8 iface, UINT Adapter, D3DDEVTYPE DeviceType, HWND hFocusWindow,
- DWORD BehaviourFlags, D3DPRESENT_PARAMETERS* pPresentationParameters,
- IDirect3DDevice8** ppReturnedDeviceInterface) {
-
- IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
- IDirect3DDevice8Impl *object = NULL;
- WINED3DPRESENT_PARAMETERS localParameters;
+static HRESULT WINAPI IDirect3D8Impl_CreateDevice(IDirect3D8 *iface, UINT adapter, D3DDEVTYPE device_type,
+ HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, IDirect3DDevice8 **device)
+{
+ IDirect3D8Impl *This = (IDirect3D8Impl *)iface;
+ IDirect3DDevice8Impl *object;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- /* Check the validity range of the adapter parameter */
- if (Adapter >= IDirect3D8Impl_GetAdapterCount(iface)) {
- *ppReturnedDeviceInterface = NULL;
- return D3DERR_INVALIDCALL;
- }
+ TRACE("iface %p, adapter %u, device_type %#x, focus_window %p, flags %#x, parameters %p, device %p.\n",
+ iface, adapter, device_type, focus_window, flags, parameters, device);
- /* Allocate the storage for the device object */
- object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DDevice8Impl));
- if (NULL == object) {
- FIXME("Allocation of memory failed\n");
- *ppReturnedDeviceInterface = NULL;
- return D3DERR_OUTOFVIDEOMEMORY;
+ object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
+ if (!object)
+ {
+ ERR("Failed to allocate device memory.\n");
+ return E_OUTOFMEMORY;
}
- object->lpVtbl = &Direct3DDevice8_Vtbl;
- object->device_parent_vtbl = &d3d8_wined3d_device_parent_vtbl;
- object->ref = 1;
- object->handle_table.entries = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY,
- D3D8_INITIAL_HANDLE_TABLE_SIZE * sizeof(*object->handle_table.entries));
- object->handle_table.table_size = D3D8_INITIAL_HANDLE_TABLE_SIZE;
- *ppReturnedDeviceInterface = (IDirect3DDevice8 *)object;
-
- /* Allocate an associated WineD3DDevice object */
- wined3d_mutex_lock();
- hr = IWineD3D_CreateDevice(This->WineD3D, Adapter, DeviceType, hFocusWindow, BehaviourFlags,
- (IUnknown *)object, (IWineD3DDeviceParent *)&object->device_parent_vtbl, &object->WineD3DDevice);
-
- if (hr != D3D_OK) {
+ hr = device_init(object, This->WineD3D, adapter, device_type, focus_window, flags, parameters);
+ if (FAILED(hr))
+ {
+ WARN("Failed to initialize device, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
- *ppReturnedDeviceInterface = NULL;
- wined3d_mutex_unlock();
-
return hr;
}
- TRACE("(%p) : Created Device %p\n", This, object);
-
- localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
- localParameters.BackBufferHeight = pPresentationParameters->BackBufferHeight;
- localParameters.BackBufferFormat = wined3dformat_from_d3dformat(pPresentationParameters->BackBufferFormat);
- localParameters.BackBufferCount = pPresentationParameters->BackBufferCount;
- localParameters.MultiSampleType = pPresentationParameters->MultiSampleType;
- localParameters.MultiSampleQuality = 0; /* d3d9 only */
- localParameters.SwapEffect = pPresentationParameters->SwapEffect;
- localParameters.hDeviceWindow = pPresentationParameters->hDeviceWindow;
- localParameters.Windowed = pPresentationParameters->Windowed;
- localParameters.EnableAutoDepthStencil = pPresentationParameters->EnableAutoDepthStencil;
- localParameters.AutoDepthStencilFormat = wined3dformat_from_d3dformat(pPresentationParameters->AutoDepthStencilFormat);
- localParameters.Flags = pPresentationParameters->Flags;
- localParameters.FullScreen_RefreshRateInHz = pPresentationParameters->FullScreen_RefreshRateInHz;
- localParameters.PresentationInterval = pPresentationParameters->FullScreen_PresentationInterval;
- localParameters.AutoRestoreDisplayMode = TRUE;
-
- if(BehaviourFlags & D3DCREATE_MULTITHREADED) {
- IWineD3DDevice_SetMultithreaded(object->WineD3DDevice);
- }
+ TRACE("Created device %p.\n", object);
+ *device = (IDirect3DDevice8 *)object;
- hr = IWineD3DDevice_Init3D(object->WineD3DDevice, &localParameters);
- wined3d_mutex_unlock();
-
- pPresentationParameters->BackBufferWidth = localParameters.BackBufferWidth;
- pPresentationParameters->BackBufferHeight = localParameters.BackBufferHeight;
- pPresentationParameters->BackBufferFormat = d3dformat_from_wined3dformat(localParameters.BackBufferFormat);
- pPresentationParameters->BackBufferCount = localParameters.BackBufferCount;
- pPresentationParameters->MultiSampleType = localParameters.MultiSampleType;
- pPresentationParameters->SwapEffect = localParameters.SwapEffect;
- pPresentationParameters->hDeviceWindow = localParameters.hDeviceWindow;
- pPresentationParameters->Windowed = localParameters.Windowed;
- pPresentationParameters->EnableAutoDepthStencil = localParameters.EnableAutoDepthStencil;
- pPresentationParameters->AutoDepthStencilFormat = d3dformat_from_wined3dformat(localParameters.AutoDepthStencilFormat);
- pPresentationParameters->Flags = localParameters.Flags;
- pPresentationParameters->FullScreen_RefreshRateInHz = localParameters.FullScreen_RefreshRateInHz;
- pPresentationParameters->FullScreen_PresentationInterval = localParameters.PresentationInterval;
-
- if (hr != D3D_OK) {
- FIXME("(%p) D3D Initialization failed for WineD3DDevice %p\n", This, object->WineD3DDevice);
- HeapFree(GetProcessHeap(), 0, object);
- *ppReturnedDeviceInterface = NULL;
- }
-
- object->declArraySize = 16;
- object->decls = HeapAlloc(GetProcessHeap(), 0, object->declArraySize * sizeof(*object->decls));
- if(!object->decls) {
- ERR("Out of memory\n");
-
- wined3d_mutex_lock();
- IWineD3DDevice_Release(object->WineD3DDevice);
- wined3d_mutex_unlock();
-
- HeapFree(GetProcessHeap(), 0, object);
- *ppReturnedDeviceInterface = NULL;
- hr = E_OUTOFMEMORY;
- }
- return hr;
+ return D3D_OK;
}
const IDirect3D8Vtbl Direct3D8_Vtbl =