- Merge from trunk up to r45543
[reactos.git] / dll / directx / wine / d3d8 / vertexbuffer.c
index 5dda94f..476fcc4 100644 (file)
@@ -27,6 +27,8 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d8);
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_QueryInterface(LPDIRECT3DVERTEXBUFFER8 iface, REFIID riid, LPVOID *ppobj) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
 
+    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
     if (IsEqualGUID(riid, &IID_IUnknown)
         || IsEqualGUID(riid, &IID_IDirect3DResource8)
         || IsEqualGUID(riid, &IID_IDirect3DVertexBuffer8)) {
@@ -45,7 +47,15 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_AddRef(LPDIRECT3DVERTEXBUFFER8 if
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     ULONG ref = InterlockedIncrement(&This->ref);
 
-    TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+    TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+    if (ref == 1)
+    {
+        IDirect3DDevice8_AddRef(This->parentDevice);
+        wined3d_mutex_lock();
+        IWineD3DBuffer_AddRef(This->wineD3DVertexBuffer);
+        wined3d_mutex_unlock();
+    }
 
     return ref;
 }
@@ -54,141 +64,173 @@ static ULONG WINAPI IDirect3DVertexBuffer8Impl_Release(LPDIRECT3DVERTEXBUFFER8 i
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     ULONG ref = InterlockedDecrement(&This->ref);
 
-    TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+    TRACE("%p decreasing refcount to %u.\n", iface, ref);
 
     if (ref == 0) {
-        EnterCriticalSection(&d3d8_cs);
-        IWineD3DVertexBuffer_Release(This->wineD3DVertexBuffer);
-        LeaveCriticalSection(&d3d8_cs);
-        IUnknown_Release(This->parentDevice);
-        HeapFree(GetProcessHeap(), 0, This);
+        IDirect3DDevice8 *parentDevice = This->parentDevice;
+
+        wined3d_mutex_lock();
+        IWineD3DBuffer_Release(This->wineD3DVertexBuffer);
+        wined3d_mutex_unlock();
+
+        /* Release the device last, as it may cause the device to be destroyed. */
+        IDirect3DDevice8_Release(parentDevice);
     }
 
     return ref;
 }
 
 /* IDirect3DVertexBuffer8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(LPDIRECT3DVERTEXBUFFER8 iface, IDirect3DDevice8 **ppDevice) {
+static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDevice(IDirect3DVertexBuffer8 *iface, IDirect3DDevice8 **device)
+{
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
-    LeaveCriticalSection(&d3d8_cs);
-    return hr;
+    TRACE("iface %p, device %p.\n", iface, device);
+
+    *device = (IDirect3DDevice8 *)This->parentDevice;
+    IDirect3DDevice8_AddRef(*device);
+
+    TRACE("Returning device %p.\n", *device);
+
+    return D3D_OK;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_SetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, CONST void *pData, DWORD SizeOfData, DWORD Flags) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IWineD3DVertexBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+            iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_SetPrivateData(This->wineD3DVertexBuffer, refguid, pData, SizeOfData, Flags);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetPrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IWineD3DVertexBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+            iface, debugstr_guid(refguid), pData, pSizeOfData);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetPrivateData(This->wineD3DVertexBuffer, refguid, pData, pSizeOfData);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_FreePrivateData(LPDIRECT3DVERTEXBUFFER8 iface, REFGUID refguid) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IWineD3DVertexBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_FreePrivateData(This->wineD3DVertexBuffer, refguid);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static DWORD WINAPI IDirect3DVertexBuffer8Impl_SetPriority(LPDIRECT3DVERTEXBUFFER8 iface, DWORD PriorityNew) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    ret = IWineD3DVertexBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p, priority %u.\n", iface, PriorityNew);
+
+    wined3d_mutex_lock();
+    ret = IWineD3DBuffer_SetPriority(This->wineD3DVertexBuffer, PriorityNew);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 static DWORD WINAPI IDirect3DVertexBuffer8Impl_GetPriority(LPDIRECT3DVERTEXBUFFER8 iface) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     DWORD ret;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    ret = IWineD3DVertexBuffer_GetPriority(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    ret = IWineD3DBuffer_GetPriority(This->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+
     return ret;
 }
 
 static void WINAPI IDirect3DVertexBuffer8Impl_PreLoad(LPDIRECT3DVERTEXBUFFER8 iface) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    IWineD3DVertexBuffer_PreLoad(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    IWineD3DBuffer_PreLoad(This->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
 }
 
-static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(LPDIRECT3DVERTEXBUFFER8 iface) {
-    IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
-    D3DRESOURCETYPE type;
-    TRACE("(%p) Relay\n", This);
+static D3DRESOURCETYPE WINAPI IDirect3DVertexBuffer8Impl_GetType(IDirect3DVertexBuffer8 *iface)
+{
+    TRACE("iface %p.\n", iface);
 
-    EnterCriticalSection(&d3d8_cs);
-    type = IWineD3DVertexBuffer_GetType(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d8_cs);
-    return type;
+    return D3DRTYPE_VERTEXBUFFER;
 }
 
 /* IDirect3DVertexBuffer8 Interface follow: */
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Lock(LPDIRECT3DVERTEXBUFFER8 iface, UINT OffsetToLock, UINT SizeToLock, BYTE **ppbData, DWORD Flags) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IWineD3DVertexBuffer_Lock(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
+            iface, OffsetToLock, SizeToLock, ppbData, Flags);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Map(This->wineD3DVertexBuffer, OffsetToLock, SizeToLock, ppbData, Flags);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_Unlock(LPDIRECT3DVERTEXBUFFER8 iface) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IWineD3DVertexBuffer_Unlock(This->wineD3DVertexBuffer);
-    LeaveCriticalSection(&d3d8_cs);
+    TRACE("iface %p.\n", iface);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_Unmap(This->wineD3DVertexBuffer);
+    wined3d_mutex_unlock();
+
     return hr;
 }
 
 static HRESULT WINAPI IDirect3DVertexBuffer8Impl_GetDesc(LPDIRECT3DVERTEXBUFFER8 iface, D3DVERTEXBUFFER_DESC *pDesc) {
     IDirect3DVertexBuffer8Impl *This = (IDirect3DVertexBuffer8Impl *)iface;
     HRESULT hr;
-    TRACE("(%p) Relay\n", This);
+    WINED3DBUFFER_DESC desc;
+
+    TRACE("iface %p, desc %p.\n", iface, pDesc);
+
+    wined3d_mutex_lock();
+    hr = IWineD3DBuffer_GetDesc(This->wineD3DVertexBuffer, &desc);
+    wined3d_mutex_unlock();
+
+    if (SUCCEEDED(hr)) {
+        pDesc->Type = D3DRTYPE_VERTEXBUFFER;
+        pDesc->Usage = desc.Usage;
+        pDesc->Pool = desc.Pool;
+        pDesc->Size = desc.Size;
+        pDesc->FVF = This->fvf;
+        pDesc->Format = D3DFMT_VERTEXDATA;
+    }
 
-    EnterCriticalSection(&d3d8_cs);
-    hr = IWineD3DVertexBuffer_GetDesc(This->wineD3DVertexBuffer, (WINED3DVERTEXBUFFER_DESC *) pDesc);
-    LeaveCriticalSection(&d3d8_cs);
     return hr;
 }
 
-const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
+static const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
 {
     /* IUnknown */
     IDirect3DVertexBuffer8Impl_QueryInterface,
@@ -208,3 +250,39 @@ const IDirect3DVertexBuffer8Vtbl Direct3DVertexBuffer8_Vtbl =
     IDirect3DVertexBuffer8Impl_Unlock,
     IDirect3DVertexBuffer8Impl_GetDesc
 };
+
+static void STDMETHODCALLTYPE d3d8_vertexbuffer_wined3d_object_destroyed(void *parent)
+{
+    HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_vertexbuffer_wined3d_parent_ops =
+{
+    d3d8_vertexbuffer_wined3d_object_destroyed,
+};
+
+HRESULT vertexbuffer_init(IDirect3DVertexBuffer8Impl *buffer, IDirect3DDevice8Impl *device,
+        UINT size, DWORD usage, DWORD fvf, D3DPOOL pool)
+{
+    HRESULT hr;
+
+    buffer->lpVtbl = &Direct3DVertexBuffer8_Vtbl;
+    buffer->ref = 1;
+    buffer->fvf = fvf;
+
+    wined3d_mutex_lock();
+    hr = IWineD3DDevice_CreateVertexBuffer(device->WineD3DDevice, size,
+            usage & WINED3DUSAGE_MASK, (WINED3DPOOL)pool, &buffer->wineD3DVertexBuffer,
+            (IUnknown *)buffer, &d3d8_vertexbuffer_wined3d_parent_ops);
+    wined3d_mutex_unlock();
+    if (FAILED(hr))
+    {
+        WARN("Failed to create wined3d buffer, hr %#x.\n", hr);
+        return hr;
+    }
+
+    buffer->parentDevice = (IDirect3DDevice8 *)device;
+    IUnknown_AddRef(buffer->parentDevice);
+
+    return D3D_OK;
+}