static HRESULT WINAPI IDirect3DVolumeTexture8Impl_QueryInterface(LPDIRECT3DVOLUMETEXTURE8 iface, REFIID riid, LPVOID *ppobj) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
+ TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), ppobj);
+
if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IDirect3DResource8)
|| IsEqualGUID(riid, &IID_IDirect3DBaseTexture8)
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
ULONG ref = InterlockedIncrement(&This->ref);
- TRACE("(%p) : AddRef from %d\n", This, ref - 1);
+ TRACE("%p increasing refcount to %u.\n", iface, ref);
+
+ if (ref == 1)
+ {
+ IDirect3DDevice8_AddRef(This->parentDevice);
+ wined3d_mutex_lock();
+ IWineD3DVolumeTexture_AddRef(This->wineD3DVolumeTexture);
+ wined3d_mutex_unlock();
+ }
return ref;
}
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
ULONG ref = InterlockedDecrement(&This->ref);
- TRACE("(%p) : ReleaseRef to %d\n", This, ref);
+ TRACE("%p decreasing refcount to %u.\n", iface, ref);
if (ref == 0) {
- EnterCriticalSection(&d3d8_cs);
- IWineD3DVolumeTexture_Destroy(This->wineD3DVolumeTexture, D3D8CB_DestroyVolume);
- LeaveCriticalSection(&d3d8_cs);
- IUnknown_Release(This->parentDevice);
- HeapFree(GetProcessHeap(), 0, This);
+ IDirect3DDevice8 *parentDevice = This->parentDevice;
+
+ wined3d_mutex_lock();
+ IWineD3DVolumeTexture_Release(This->wineD3DVolumeTexture);
+ wined3d_mutex_unlock();
+
+ /* Release the device last, as it may cause the device to be destroyed. */
+ IDirect3DDevice8_Release(parentDevice);
}
return ref;
}
/* IDirect3DVolumeTexture8 IDirect3DResource8 Interface follow: */
-static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(LPDIRECT3DVOLUMETEXTURE8 iface, IDirect3DDevice8 **ppDevice) {
+static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetDevice(IDirect3DVolumeTexture8 *iface, IDirect3DDevice8 **device)
+{
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
- hr = IDirect3DResource8Impl_GetDevice((LPDIRECT3DRESOURCE8) This, ppDevice);
- LeaveCriticalSection(&d3d8_cs);
- return hr;
+ TRACE("iface %p, device %p.\n", iface, device);
+
+ *device = (IDirect3DDevice8 *)This->parentDevice;
+ IDirect3DDevice8_AddRef(*device);
+
+ TRACE("Returning device %p.\n", *device);
+
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_SetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, CONST void* pData, DWORD SizeOfData, DWORD Flags) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
+ iface, debugstr_guid(refguid), pData, SizeOfData, Flags);
+
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_SetPrivateData(This->wineD3DVolumeTexture, refguid, pData, SizeOfData, Flags);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetPrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid, void *pData, DWORD *pSizeOfData) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, guid %s, data %p, data_size %p.\n",
+ iface, debugstr_guid(refguid), pData, pSizeOfData);
+
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetPrivateData(This->wineD3DVolumeTexture, refguid, pData, pSizeOfData);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_FreePrivateData(LPDIRECT3DVOLUMETEXTURE8 iface, REFGUID refguid) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, guid %s.\n", iface, debugstr_guid(refguid));
+
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_FreePrivateData(This->wineD3DVolumeTexture, refguid);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetPriority(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD PriorityNew) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, priority %u.\n", iface, PriorityNew);
+
+ wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_SetPriority(This->wineD3DVolumeTexture, PriorityNew);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetPriority(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_GetPriority(This->wineD3DVolumeTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return ret;
}
static void WINAPI IDirect3DVolumeTexture8Impl_PreLoad(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
IWineD3DVolumeTexture_PreLoad(This->wineD3DVolumeTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
}
static D3DRESOURCETYPE WINAPI IDirect3DVolumeTexture8Impl_GetType(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
D3DRESOURCETYPE type;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
type = IWineD3DVolumeTexture_GetType(This->wineD3DVolumeTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return type;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_SetLOD(LPDIRECT3DVOLUMETEXTURE8 iface, DWORD LODNew) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, lod %u.\n", iface, LODNew);
+
+ wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_SetLOD(This->wineD3DVolumeTexture, LODNew);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLOD(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_GetLOD(This->wineD3DVolumeTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return ret;
}
static DWORD WINAPI IDirect3DVolumeTexture8Impl_GetLevelCount(LPDIRECT3DVOLUMETEXTURE8 iface) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
DWORD ret;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p.\n", iface);
+
+ wined3d_mutex_lock();
ret = IWineD3DVolumeTexture_GetLevelCount(This->wineD3DVolumeTexture);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return ret;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_GetLevelDesc(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DVOLUME_DESC* pDesc) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
WINED3DVOLUME_DESC wined3ddesc;
- UINT tmpInt = -1;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, level %u, desc %p.\n", iface, Level, pDesc);
- /* As d3d8 and d3d8 structures differ, pass in ptrs to where data needs to go */
- wined3ddesc.Format = (WINED3DFORMAT *)&pDesc->Format;
- wined3ddesc.Type = (WINED3DRESOURCETYPE *)&pDesc->Type;
- wined3ddesc.Usage = &pDesc->Usage;
- wined3ddesc.Pool = (WINED3DPOOL *) &pDesc->Pool;
- wined3ddesc.Size = &tmpInt;
- wined3ddesc.Width = &pDesc->Width;
- wined3ddesc.Height = &pDesc->Height;
- wined3ddesc.Depth = &pDesc->Depth;
-
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_GetLevelDesc(This->wineD3DVolumeTexture, Level, &wined3ddesc);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
+ if (SUCCEEDED(hr))
+ {
+ pDesc->Format = d3dformat_from_wined3dformat(wined3ddesc.Format);
+ pDesc->Type = wined3ddesc.Type;
+ pDesc->Usage = wined3ddesc.Usage;
+ pDesc->Pool = wined3ddesc.Pool;
+ pDesc->Size = wined3ddesc.Size;
+ pDesc->Width = wined3ddesc.Width;
+ pDesc->Height = wined3ddesc.Height;
+ pDesc->Depth = wined3ddesc.Depth;
+ }
+
return hr;
}
HRESULT hrc = D3D_OK;
IWineD3DVolume *myVolume = NULL;
- TRACE("(%p) Relay\n", This);
+ TRACE("iface %p, level %u, volume %p.\n", iface, Level, ppVolumeLevel);
- EnterCriticalSection(&d3d8_cs);
+ wined3d_mutex_lock();
hrc = IWineD3DVolumeTexture_GetVolumeLevel(This->wineD3DVolumeTexture, Level, &myVolume);
if (hrc == D3D_OK && NULL != ppVolumeLevel) {
IWineD3DVolumeTexture_GetParent(myVolume, (IUnknown **)ppVolumeLevel);
IWineD3DVolumeTexture_Release(myVolume);
}
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hrc;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_LockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level, D3DLOCKED_BOX *pLockedVolume, CONST D3DBOX *pBox, DWORD Flags) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay %p %p %p %d\n", This, This->wineD3DVolumeTexture, pLockedVolume, pBox,Flags);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, level %u, locked_box %p, box %p, flags %#x.\n",
+ iface, Level, pLockedVolume, pBox, Flags);
+
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_LockBox(This->wineD3DVolumeTexture, Level, (WINED3DLOCKED_BOX *) pLockedVolume, (CONST WINED3DBOX *) pBox, Flags);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_UnlockBox(LPDIRECT3DVOLUMETEXTURE8 iface, UINT Level) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay %p %d\n", This, This->wineD3DVolumeTexture, Level);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, level %u.\n", iface, Level);
+
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_UnlockBox(This->wineD3DVolumeTexture, Level);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
static HRESULT WINAPI IDirect3DVolumeTexture8Impl_AddDirtyBox(LPDIRECT3DVOLUMETEXTURE8 iface, CONST D3DBOX *pDirtyBox) {
IDirect3DVolumeTexture8Impl *This = (IDirect3DVolumeTexture8Impl *)iface;
HRESULT hr;
- TRACE("(%p) Relay\n", This);
- EnterCriticalSection(&d3d8_cs);
+ TRACE("iface %p, dirty_box %p.\n", iface, pDirtyBox);
+
+ wined3d_mutex_lock();
hr = IWineD3DVolumeTexture_AddDirtyBox(This->wineD3DVolumeTexture, (CONST WINED3DBOX *) pDirtyBox);
- LeaveCriticalSection(&d3d8_cs);
+ wined3d_mutex_unlock();
+
return hr;
}
-
-const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
+static const IDirect3DVolumeTexture8Vtbl Direct3DVolumeTexture8_Vtbl =
{
/* IUnknown */
IDirect3DVolumeTexture8Impl_QueryInterface,
IDirect3DVolumeTexture8Impl_UnlockBox,
IDirect3DVolumeTexture8Impl_AddDirtyBox
};
+
+static void STDMETHODCALLTYPE volumetexture_wined3d_object_destroyed(void *parent)
+{
+ HeapFree(GetProcessHeap(), 0, parent);
+}
+
+static const struct wined3d_parent_ops d3d8_volumetexture_wined3d_parent_ops =
+{
+ volumetexture_wined3d_object_destroyed,
+};
+
+HRESULT volumetexture_init(IDirect3DVolumeTexture8Impl *texture, IDirect3DDevice8Impl *device,
+ UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
+{
+ HRESULT hr;
+
+ texture->lpVtbl = &Direct3DVolumeTexture8_Vtbl;
+ texture->ref = 1;
+
+ wined3d_mutex_lock();
+ hr = IWineD3DDevice_CreateVolumeTexture(device->WineD3DDevice, width, height, depth, levels,
+ usage & WINED3DUSAGE_MASK, wined3dformat_from_d3dformat(format), pool,
+ &texture->wineD3DVolumeTexture, (IUnknown *)texture, &d3d8_volumetexture_wined3d_parent_ops);
+ wined3d_mutex_unlock();
+ if (FAILED(hr))
+ {
+ WARN("Failed to create wined3d volume texture, hr %#x.\n", hr);
+ return hr;
+ }
+
+ texture->parentDevice = (IDirect3DDevice8 *)device;
+ IDirect3DDevice8_AddRef(texture->parentDevice);
+
+ return D3D_OK;
+}