* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include <config.h>
#include "d3d9_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-
static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
- ULONG refcount = InterlockedIncrement(&buffer->refcount);
+ ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
- ULONG refcount = InterlockedDecrement(&buffer->refcount);
+ ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_free_private_data(resource, guid);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_free_private_data(&buffer->resource, guid);
}
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ struct wined3d_resource *resource;
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ previous = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return previous;
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ const struct wined3d_resource *resource;
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ priority = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_preload(buffer->wined3d_buffer);
+ wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
wined3d_mutex_unlock();
}
void **data, DWORD flags)
{
struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ struct wined3d_map_desc wined3d_map_desc;
+ struct wined3d_box wined3d_box = {0};
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
+ wined3d_box.left = offset;
+ wined3d_box.right = offset + size;
wined3d_mutex_lock();
- hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
+ hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+ 0, &wined3d_map_desc, &wined3d_box, flags);
wined3d_mutex_unlock();
+ *data = wined3d_map_desc.data;
return hr;
}
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_unmap(buffer->wined3d_buffer);
+ wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
return D3D_OK;
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
{
- HeapFree(GetProcessHeap(), 0, parent);
+ struct d3d9_vertexbuffer *buffer = parent;
+ d3d9_resource_cleanup(&buffer->resource);
+ HeapFree(GetProcessHeap(), 0, buffer);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
HRESULT hr;
buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
- buffer->refcount = 1;
buffer->fvf = fvf;
+ d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
- ULONG refcount = InterlockedIncrement(&buffer->refcount);
+ ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
- ULONG refcount = InterlockedDecrement(&buffer->refcount);
+ ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
- struct wined3d_resource *resource;
- HRESULT hr;
-
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock();
- resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
- hr = wined3d_resource_free_private_data(resource, guid);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_free_private_data(&buffer->resource, guid);
}
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ struct wined3d_resource *resource;
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ previous = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return previous;
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ const struct wined3d_resource *resource;
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ priority = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_preload(buffer->wined3d_buffer);
+ wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
wined3d_mutex_unlock();
}
UINT offset, UINT size, void **data, DWORD flags)
{
struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ struct wined3d_map_desc wined3d_map_desc;
+ struct wined3d_box wined3d_box = {0};
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
+ wined3d_box.left = offset;
+ wined3d_box.right = offset + size;
wined3d_mutex_lock();
- hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
+ hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+ 0, &wined3d_map_desc, &wined3d_box, flags);
wined3d_mutex_unlock();
+ *data = wined3d_map_desc.data;
return hr;
}
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_unmap(buffer->wined3d_buffer);
+ wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
return D3D_OK;
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
{
- HeapFree(GetProcessHeap(), 0, parent);
+ struct d3d9_indexbuffer *buffer = parent;
+ d3d9_resource_cleanup(&buffer->resource);
+ HeapFree(GetProcessHeap(), 0, buffer);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
HRESULT hr;
buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
- buffer->refcount = 1;
buffer->format = wined3dformat_from_d3dformat(format);
+ d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,