[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3d9 / buffer.c
index 0711f9e..462ef3b 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include <config.h>
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-
 static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
 {
     return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
@@ -50,7 +47,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *i
 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
-    ULONG refcount = InterlockedIncrement(&buffer->refcount);
+    ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
 
     TRACE("%p increasing refcount to %u.\n", iface, refcount);
 
@@ -68,7 +65,7 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
-    ULONG refcount = InterlockedDecrement(&buffer->refcount);
+    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
 
     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 
@@ -105,63 +102,41 @@ static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *i
         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
 }
 
 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
         REFGUID guid, void *data, DWORD *data_size)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
 }
 
 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    hr = wined3d_resource_free_private_data(resource, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_free_private_data(&buffer->resource, guid);
 }
 
 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    struct wined3d_resource *resource;
     DWORD previous;
 
     TRACE("iface %p, priority %u.\n", iface, priority);
 
     wined3d_mutex_lock();
-    previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    previous = wined3d_resource_set_priority(resource, priority);
     wined3d_mutex_unlock();
 
     return previous;
@@ -170,12 +145,14 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface,
 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    const struct wined3d_resource *resource;
     DWORD priority;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    priority = wined3d_resource_get_priority(resource);
     wined3d_mutex_unlock();
 
     return priority;
@@ -188,7 +165,7 @@ static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_preload(buffer->wined3d_buffer);
+    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
     wined3d_mutex_unlock();
 }
 
@@ -203,14 +180,20 @@ static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT
         void **data, DWORD flags)
 {
     struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    struct wined3d_map_desc wined3d_map_desc;
+    struct wined3d_box wined3d_box = {0};
     HRESULT hr;
 
     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
             iface, offset, size, data, flags);
 
+    wined3d_box.left = offset;
+    wined3d_box.right = offset + size;
     wined3d_mutex_lock();
-    hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
+    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+            0, &wined3d_map_desc, &wined3d_box, flags);
     wined3d_mutex_unlock();
+    *data = wined3d_map_desc.data;
 
     return hr;
 }
@@ -222,7 +205,7 @@ static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(buffer->wined3d_buffer);
+    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -275,7 +258,9 @@ static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
 
 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
 {
-    HeapFree(GetProcessHeap(), 0, parent);
+    struct d3d9_vertexbuffer *buffer = parent;
+    d3d9_resource_cleanup(&buffer->resource);
+    HeapFree(GetProcessHeap(), 0, buffer);
 }
 
 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
@@ -289,8 +274,8 @@ HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *
     HRESULT hr;
 
     buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
-    buffer->refcount = 1;
     buffer->fvf = fvf;
+    d3d9_resource_init(&buffer->resource);
 
     wined3d_mutex_lock();
     hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
@@ -344,7 +329,7 @@ static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *ifa
 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
-    ULONG refcount = InterlockedIncrement(&buffer->refcount);
+    ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
 
     TRACE("%p increasing refcount to %u.\n", iface, refcount);
 
@@ -362,7 +347,7 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
-    ULONG refcount = InterlockedDecrement(&buffer->refcount);
+    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
 
     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 
@@ -399,63 +384,41 @@ static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *ifa
         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
 }
 
 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
         REFGUID guid, void *data, DWORD *data_size)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
 }
 
 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
-    wined3d_mutex_lock();
-    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
-    hr = wined3d_resource_free_private_data(resource, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_free_private_data(&buffer->resource, guid);
 }
 
 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    struct wined3d_resource *resource;
     DWORD previous;
 
     TRACE("iface %p, priority %u.\n", iface, priority);
 
     wined3d_mutex_lock();
-    previous = wined3d_buffer_set_priority(buffer->wined3d_buffer, priority);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    previous = wined3d_resource_set_priority(resource, priority);
     wined3d_mutex_unlock();
 
     return previous;
@@ -464,12 +427,14 @@ static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, D
 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    const struct wined3d_resource *resource;
     DWORD priority;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    priority = wined3d_buffer_get_priority(buffer->wined3d_buffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    priority = wined3d_resource_get_priority(resource);
     wined3d_mutex_unlock();
 
     return priority;
@@ -482,7 +447,7 @@ static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_preload(buffer->wined3d_buffer);
+    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
     wined3d_mutex_unlock();
 }
 
@@ -497,14 +462,20 @@ static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
         UINT offset, UINT size, void **data, DWORD flags)
 {
     struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    struct wined3d_map_desc wined3d_map_desc;
+    struct wined3d_box wined3d_box = {0};
     HRESULT hr;
 
     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
             iface, offset, size, data, flags);
 
+    wined3d_box.left = offset;
+    wined3d_box.right = offset + size;
     wined3d_mutex_lock();
-    hr = wined3d_buffer_map(buffer->wined3d_buffer, offset, size, (BYTE **)data, flags);
+    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+            0, &wined3d_map_desc, &wined3d_box, flags);
     wined3d_mutex_unlock();
+    *data = wined3d_map_desc.data;
 
     return hr;
 }
@@ -516,7 +487,7 @@ static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(buffer->wined3d_buffer);
+    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -567,7 +538,9 @@ static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
 
 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
 {
-    HeapFree(GetProcessHeap(), 0, parent);
+    struct d3d9_indexbuffer *buffer = parent;
+    d3d9_resource_cleanup(&buffer->resource);
+    HeapFree(GetProcessHeap(), 0, buffer);
 }
 
 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
@@ -581,8 +554,8 @@ HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *de
     HRESULT hr;
 
     buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
-    buffer->refcount = 1;
     buffer->format = wined3dformat_from_d3dformat(format);
+    d3d9_resource_init(&buffer->resource);
 
     wined3d_mutex_lock();
     hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,