[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3d9 / buffer.c
index d9a5564..462ef3b 100644 (file)
  * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
  */
 
-#include "config.h"
 #include "d3d9_private.h"
 
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
+{
+    return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
+}
 
-static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
+static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
 {
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
 
     if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
             || IsEqualGUID(riid, &IID_IDirect3DResource9)
             || IsEqualGUID(riid, &IID_IUnknown))
     {
         IDirect3DVertexBuffer9_AddRef(iface);
-        *object = iface;
+        *out = iface;
         return S_OK;
     }
 
     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 
-    *object = NULL;
+    *out = NULL;
     return E_NOINTERFACE;
 }
 
 static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
 {
-    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
-    ULONG refcount = InterlockedIncrement(&buffer->ref);
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
 
     TRACE("%p increasing refcount to %u.\n", iface, refcount);
 
     if (refcount == 1)
     {
-        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+        IDirect3DDevice9Ex_AddRef(buffer->parent_device);
         wined3d_mutex_lock();
-        wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
+        wined3d_buffer_incref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
     }
 
@@ -62,17 +64,17 @@ static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
 
 static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
 {
-    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
-    ULONG refcount = InterlockedDecrement(&buffer->ref);
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
 
     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 
     if (!refcount)
     {
-        IDirect3DDevice9Ex *device = buffer->parentDevice;
+        IDirect3DDevice9Ex *device = buffer->parent_device;
 
         wined3d_mutex_lock();
-        wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
+        wined3d_buffer_decref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
 
         /* Release the device last, as it may cause the device to be destroyed. */
@@ -84,9 +86,11 @@ static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
 
 static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
 {
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+
     TRACE("iface %p, device %p.\n", iface, device);
 
-    *device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
+    *device = (IDirect3DDevice9 *)buffer->parent_device;
     IDirect3DDevice9_AddRef(*device);
 
     TRACE("Returning device %p.\n", *device);
@@ -97,56 +101,42 @@ static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface,
 static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
-    HRESULT hr;
-
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_set_private_data(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
-            guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
 }
 
 static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
         REFGUID guid, void *data, DWORD *data_size)
 {
-    HRESULT hr;
-
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_get_private_data(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
-            guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
 }
 
 static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
 {
-    HRESULT hr;
-
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_free_private_data(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_free_private_data(&buffer->resource, guid);
 }
 
 static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
 {
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    struct wined3d_resource *resource;
     DWORD previous;
 
     TRACE("iface %p, priority %u.\n", iface, priority);
 
     wined3d_mutex_lock();
-    previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    previous = wined3d_resource_set_priority(resource, priority);
     wined3d_mutex_unlock();
 
     return previous;
@@ -154,12 +144,15 @@ static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface,
 
 static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
 {
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    const struct wined3d_resource *resource;
     DWORD priority;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    priority = wined3d_resource_get_priority(resource);
     wined3d_mutex_unlock();
 
     return priority;
@@ -167,10 +160,12 @@ static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
 
 static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
 {
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_preload(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
     wined3d_mutex_unlock();
 }
 
@@ -181,48 +176,57 @@ static D3DRESOURCETYPE WINAPI d3d9_vertexbuffer_GetType(IDirect3DVertexBuffer9 *
     return D3DRTYPE_VERTEXBUFFER;
 }
 
-static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
-        UINT offset, UINT size, void **data, DWORD flags)
+static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
+        void **data, DWORD flags)
 {
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+    struct wined3d_map_desc wined3d_map_desc;
+    struct wined3d_box wined3d_box = {0};
     HRESULT hr;
 
     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
             iface, offset, size, data, flags);
 
+    wined3d_box.left = offset;
+    wined3d_box.right = offset + size;
     wined3d_mutex_lock();
-    hr = wined3d_buffer_map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
-            offset, size, (BYTE **)data, flags);
+    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+            0, &wined3d_map_desc, &wined3d_box, flags);
     wined3d_mutex_unlock();
+    *data = wined3d_map_desc.data;
 
     return hr;
 }
 
 static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
 {
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
     wined3d_mutex_unlock();
 
     return D3D_OK;
 }
 
-static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
+static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
+        D3DVERTEXBUFFER_DESC *desc)
 {
-    IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
+    struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
     struct wined3d_resource_desc wined3d_desc;
     struct wined3d_resource *wined3d_resource;
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
     wined3d_mutex_unlock();
 
     desc->Format = D3DFMT_VERTEXDATA;
-    desc->Usage = wined3d_desc.usage;
+    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
     desc->Type = D3DRTYPE_VERTEXBUFFER;
@@ -254,7 +258,9 @@ static const IDirect3DVertexBuffer9Vtbl d3d9_vertexbuffer_vtbl =
 
 static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
 {
-    HeapFree(GetProcessHeap(), 0, parent);
+    struct d3d9_vertexbuffer *buffer = parent;
+    d3d9_resource_cleanup(&buffer->resource);
+    HeapFree(GetProcessHeap(), 0, buffer);
 }
 
 static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
@@ -262,18 +268,18 @@ static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
     d3d9_vertexbuffer_wined3d_object_destroyed,
 };
 
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
         UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
 {
     HRESULT hr;
 
-    buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
-    buffer->ref = 1;
+    buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
     buffer->fvf = fvf;
+    d3d9_resource_init(&buffer->resource);
 
     wined3d_mutex_lock();
     hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
-            (WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
+            (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
@@ -281,43 +287,57 @@ HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Im
         return hr;
     }
 
-    buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
-    IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+    buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
+    IDirect3DDevice9Ex_AddRef(buffer->parent_device);
 
     return D3D_OK;
 }
 
-static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
+struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
+
+    return impl_from_IDirect3DVertexBuffer9(iface);
+}
+
+static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
 {
-    TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+    return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
+{
+    TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
 
     if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
             || IsEqualGUID(riid, &IID_IDirect3DResource9)
             || IsEqualGUID(riid, &IID_IUnknown))
     {
         IDirect3DIndexBuffer9_AddRef(iface);
-        *object = iface;
+        *out = iface;
         return S_OK;
     }
 
     WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
 
-    *object = NULL;
+    *out = NULL;
     return E_NOINTERFACE;
 }
 
 static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
 {
-    IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
-    ULONG refcount = InterlockedIncrement(&buffer->ref);
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
 
     TRACE("%p increasing refcount to %u.\n", iface, refcount);
 
     if (refcount == 1)
     {
-        IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+        IDirect3DDevice9Ex_AddRef(buffer->parent_device);
         wined3d_mutex_lock();
-        wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
+        wined3d_buffer_incref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
     }
 
@@ -326,17 +346,17 @@ static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
 
 static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
 {
-    IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
-    ULONG refcount = InterlockedDecrement(&buffer->ref);
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
 
     TRACE("%p decreasing refcount to %u.\n", iface, refcount);
 
     if (!refcount)
     {
-        IDirect3DDevice9Ex *device = buffer->parentDevice;
+        IDirect3DDevice9Ex *device = buffer->parent_device;
 
         wined3d_mutex_lock();
-        wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
+        wined3d_buffer_decref(buffer->wined3d_buffer);
         wined3d_mutex_unlock();
 
         /* Release the device last, as it may cause the device to be destroyed. */
@@ -348,9 +368,11 @@ static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
 
 static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
 {
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+
     TRACE("iface %p, device %p.\n", iface, device);
 
-    *device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
+    *device = (IDirect3DDevice9 *)buffer->parent_device;
     IDirect3DDevice9_AddRef(*device);
 
     TRACE("Returning device %p.\n", *device);
@@ -361,56 +383,42 @@ static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, I
 static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
         REFGUID guid, const void *data, DWORD data_size, DWORD flags)
 {
-    HRESULT hr;
-
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_set_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
-            guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
 }
 
 static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
         REFGUID guid, void *data, DWORD *data_size)
 {
-    HRESULT hr;
-
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_get_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
-            guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
 }
 
 static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
 {
-    HRESULT hr;
-
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
-    wined3d_mutex_lock();
-    hr = wined3d_buffer_free_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_free_private_data(&buffer->resource, guid);
 }
 
 static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
 {
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    struct wined3d_resource *resource;
     DWORD previous;
 
     TRACE("iface %p, priority %u.\n", iface, priority);
 
     wined3d_mutex_lock();
-    previous = wined3d_buffer_set_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    previous = wined3d_resource_set_priority(resource, priority);
     wined3d_mutex_unlock();
 
     return previous;
@@ -418,12 +426,15 @@ static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, D
 
 static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
 {
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    const struct wined3d_resource *resource;
     DWORD priority;
 
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    priority = wined3d_buffer_get_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+    resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+    priority = wined3d_resource_get_priority(resource);
     wined3d_mutex_unlock();
 
     return priority;
@@ -431,10 +442,12 @@ static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
 
 static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
 {
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_preload(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
     wined3d_mutex_unlock();
 }
 
@@ -448,25 +461,33 @@ static D3DRESOURCETYPE WINAPI d3d9_indexbuffer_GetType(IDirect3DIndexBuffer9 *if
 static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
         UINT offset, UINT size, void **data, DWORD flags)
 {
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+    struct wined3d_map_desc wined3d_map_desc;
+    struct wined3d_box wined3d_box = {0};
     HRESULT hr;
 
     TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
             iface, offset, size, data, flags);
 
+    wined3d_box.left = offset;
+    wined3d_box.right = offset + size;
     wined3d_mutex_lock();
-    hr = wined3d_buffer_map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
-            offset, size, (BYTE **)data, flags);
+    hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+            0, &wined3d_map_desc, &wined3d_box, flags);
     wined3d_mutex_unlock();
+    *data = wined3d_map_desc.data;
 
     return hr;
 }
 
 static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
 {
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    wined3d_buffer_unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+    wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
     wined3d_mutex_unlock();
 
     return D3D_OK;
@@ -474,19 +495,19 @@ static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
 
 static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
 {
-    IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
+    struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
     struct wined3d_resource_desc wined3d_desc;
     struct wined3d_resource *wined3d_resource;
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
+    wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
     wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
     wined3d_mutex_unlock();
 
     desc->Format = d3dformat_from_wined3dformat(buffer->format);
-    desc->Usage = wined3d_desc.usage;
+    desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Size = wined3d_desc.size;
     desc->Type = D3DRTYPE_INDEXBUFFER;
@@ -517,7 +538,9 @@ static const IDirect3DIndexBuffer9Vtbl d3d9_indexbuffer_vtbl =
 
 static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
 {
-    HeapFree(GetProcessHeap(), 0, parent);
+    struct d3d9_indexbuffer *buffer = parent;
+    d3d9_resource_cleanup(&buffer->resource);
+    HeapFree(GetProcessHeap(), 0, buffer);
 }
 
 static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
@@ -525,18 +548,18 @@ static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
     d3d9_indexbuffer_wined3d_object_destroyed,
 };
 
-HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
         UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
 {
     HRESULT hr;
 
-    buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
-    buffer->ref = 1;
+    buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
     buffer->format = wined3dformat_from_d3dformat(format);
+    d3d9_resource_init(&buffer->resource);
 
     wined3d_mutex_lock();
     hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
-            (WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
+            (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
     wined3d_mutex_unlock();
     if (FAILED(hr))
     {
@@ -544,8 +567,17 @@ HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl
         return hr;
     }
 
-    buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
-    IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+    buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
+    IDirect3DDevice9Ex_AddRef(buffer->parent_device);
 
     return D3D_OK;
 }
+
+struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
+{
+    if (!iface)
+        return NULL;
+    assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
+
+    return impl_from_IDirect3DIndexBuffer9(iface);
+}