* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "config.h"
#include "d3d9_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+static inline struct d3d9_vertexbuffer *impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d9_vertexbuffer, IDirect3DVertexBuffer9_iface);
+}
-static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **object)
+static HRESULT WINAPI d3d9_vertexbuffer_QueryInterface(IDirect3DVertexBuffer9 *iface, REFIID riid, void **out)
{
- TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DVertexBuffer9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DVertexBuffer9_AddRef(iface);
- *object = iface;
+ *out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
- *object = NULL;
+ *out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_vertexbuffer_AddRef(IDirect3DVertexBuffer9 *iface)
{
- IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
- ULONG refcount = InterlockedIncrement(&buffer->ref);
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
- IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+ IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
- wined3d_buffer_incref(buffer->wineD3DVertexBuffer);
+ wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
static ULONG WINAPI d3d9_vertexbuffer_Release(IDirect3DVertexBuffer9 *iface)
{
- IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
- ULONG refcount = InterlockedDecrement(&buffer->ref);
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
- IDirect3DDevice9Ex *device = buffer->parentDevice;
+ IDirect3DDevice9Ex *device = buffer->parent_device;
wined3d_mutex_lock();
- wined3d_buffer_decref(buffer->wineD3DVertexBuffer);
+ wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
static HRESULT WINAPI d3d9_vertexbuffer_GetDevice(IDirect3DVertexBuffer9 *iface, IDirect3DDevice9 **device)
{
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+
TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice9 *)((IDirect3DVertexBuffer9Impl *)iface)->parentDevice;
+ *device = (IDirect3DDevice9 *)buffer->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
static HRESULT WINAPI d3d9_vertexbuffer_SetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
- HRESULT hr;
-
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock();
- hr = wined3d_buffer_set_private_data(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
- guid, data, data_size, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_vertexbuffer_GetPrivateData(IDirect3DVertexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
- HRESULT hr;
-
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock();
- hr = wined3d_buffer_get_private_data(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
- guid, data, data_size);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_vertexbuffer_FreePrivateData(IDirect3DVertexBuffer9 *iface, REFGUID guid)
{
- HRESULT hr;
-
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock();
- hr = wined3d_buffer_free_private_data(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, guid);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_free_private_data(&buffer->resource, guid);
}
static DWORD WINAPI d3d9_vertexbuffer_SetPriority(IDirect3DVertexBuffer9 *iface, DWORD priority)
{
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ struct wined3d_resource *resource;
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- previous = wined3d_buffer_set_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer, priority);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ previous = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return previous;
static DWORD WINAPI d3d9_vertexbuffer_GetPriority(IDirect3DVertexBuffer9 *iface)
{
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ const struct wined3d_resource *resource;
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- priority = wined3d_buffer_get_priority(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ priority = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return priority;
static void WINAPI d3d9_vertexbuffer_PreLoad(IDirect3DVertexBuffer9 *iface)
{
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_preload(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+ wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
wined3d_mutex_unlock();
}
return D3DRTYPE_VERTEXBUFFER;
}
-static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface,
- UINT offset, UINT size, void **data, DWORD flags)
+static HRESULT WINAPI d3d9_vertexbuffer_Lock(IDirect3DVertexBuffer9 *iface, UINT offset, UINT size,
+ void **data, DWORD flags)
{
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+ struct wined3d_map_desc wined3d_map_desc;
+ struct wined3d_box wined3d_box = {0};
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
+ wined3d_box.left = offset;
+ wined3d_box.right = offset + size;
wined3d_mutex_lock();
- hr = wined3d_buffer_map(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer,
- offset, size, (BYTE **)data, flags);
+ hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+ 0, &wined3d_map_desc, &wined3d_box, flags);
wined3d_mutex_unlock();
+ *data = wined3d_map_desc.data;
return hr;
}
static HRESULT WINAPI d3d9_vertexbuffer_Unlock(IDirect3DVertexBuffer9 *iface)
{
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
+
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_unmap(((IDirect3DVertexBuffer9Impl *)iface)->wineD3DVertexBuffer);
+ wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
return D3D_OK;
}
-static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface, D3DVERTEXBUFFER_DESC *desc)
+static HRESULT WINAPI d3d9_vertexbuffer_GetDesc(IDirect3DVertexBuffer9 *iface,
+ D3DVERTEXBUFFER_DESC *desc)
{
- IDirect3DVertexBuffer9Impl *buffer = (IDirect3DVertexBuffer9Impl *)iface;
+ struct d3d9_vertexbuffer *buffer = impl_from_IDirect3DVertexBuffer9(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
- wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DVertexBuffer);
+ wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = D3DFMT_VERTEXDATA;
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Type = D3DRTYPE_VERTEXBUFFER;
static void STDMETHODCALLTYPE d3d9_vertexbuffer_wined3d_object_destroyed(void *parent)
{
- HeapFree(GetProcessHeap(), 0, parent);
+ struct d3d9_vertexbuffer *buffer = parent;
+ d3d9_resource_cleanup(&buffer->resource);
+ HeapFree(GetProcessHeap(), 0, buffer);
}
static const struct wined3d_parent_ops d3d9_vertexbuffer_wined3d_parent_ops =
d3d9_vertexbuffer_wined3d_object_destroyed,
};
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool)
{
HRESULT hr;
- buffer->lpVtbl = &d3d9_vertexbuffer_vtbl;
- buffer->ref = 1;
+ buffer->IDirect3DVertexBuffer9_iface.lpVtbl = &d3d9_vertexbuffer_vtbl;
buffer->fvf = fvf;
+ d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
hr = wined3d_buffer_create_vb(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
- (WINED3DPOOL)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wineD3DVertexBuffer);
+ (enum wined3d_pool)pool, buffer, &d3d9_vertexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
return hr;
}
- buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
- IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+ buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
+ IDirect3DDevice9Ex_AddRef(buffer->parent_device);
return D3D_OK;
}
-static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **object)
+struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d9_vertexbuffer_vtbl);
+
+ return impl_from_IDirect3DVertexBuffer9(iface);
+}
+
+static inline struct d3d9_indexbuffer *impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
{
- TRACE("iface %p, riid %s, object %p.\n", iface, debugstr_guid(riid), object);
+ return CONTAINING_RECORD(iface, struct d3d9_indexbuffer, IDirect3DIndexBuffer9_iface);
+}
+
+static HRESULT WINAPI d3d9_indexbuffer_QueryInterface(IDirect3DIndexBuffer9 *iface, REFIID riid, void **out)
+{
+ TRACE("iface %p, riid %s, out %p.\n", iface, debugstr_guid(riid), out);
if (IsEqualGUID(riid, &IID_IDirect3DIndexBuffer9)
|| IsEqualGUID(riid, &IID_IDirect3DResource9)
|| IsEqualGUID(riid, &IID_IUnknown))
{
IDirect3DIndexBuffer9_AddRef(iface);
- *object = iface;
+ *out = iface;
return S_OK;
}
WARN("%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid(riid));
- *object = NULL;
+ *out = NULL;
return E_NOINTERFACE;
}
static ULONG WINAPI d3d9_indexbuffer_AddRef(IDirect3DIndexBuffer9 *iface)
{
- IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
- ULONG refcount = InterlockedIncrement(&buffer->ref);
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ ULONG refcount = InterlockedIncrement(&buffer->resource.refcount);
TRACE("%p increasing refcount to %u.\n", iface, refcount);
if (refcount == 1)
{
- IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+ IDirect3DDevice9Ex_AddRef(buffer->parent_device);
wined3d_mutex_lock();
- wined3d_buffer_incref(buffer->wineD3DIndexBuffer);
+ wined3d_buffer_incref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
}
static ULONG WINAPI d3d9_indexbuffer_Release(IDirect3DIndexBuffer9 *iface)
{
- IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
- ULONG refcount = InterlockedDecrement(&buffer->ref);
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ ULONG refcount = InterlockedDecrement(&buffer->resource.refcount);
TRACE("%p decreasing refcount to %u.\n", iface, refcount);
if (!refcount)
{
- IDirect3DDevice9Ex *device = buffer->parentDevice;
+ IDirect3DDevice9Ex *device = buffer->parent_device;
wined3d_mutex_lock();
- wined3d_buffer_decref(buffer->wineD3DIndexBuffer);
+ wined3d_buffer_decref(buffer->wined3d_buffer);
wined3d_mutex_unlock();
/* Release the device last, as it may cause the device to be destroyed. */
static HRESULT WINAPI d3d9_indexbuffer_GetDevice(IDirect3DIndexBuffer9 *iface, IDirect3DDevice9 **device)
{
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+
TRACE("iface %p, device %p.\n", iface, device);
- *device = (IDirect3DDevice9 *)((IDirect3DIndexBuffer9Impl *)iface)->parentDevice;
+ *device = (IDirect3DDevice9 *)buffer->parent_device;
IDirect3DDevice9_AddRef(*device);
TRACE("Returning device %p.\n", *device);
static HRESULT WINAPI d3d9_indexbuffer_SetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, const void *data, DWORD data_size, DWORD flags)
{
- HRESULT hr;
-
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
iface, debugstr_guid(guid), data, data_size, flags);
- wined3d_mutex_lock();
- hr = wined3d_buffer_set_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
- guid, data, data_size, flags);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_set_private_data(&buffer->resource, guid, data, data_size, flags);
}
static HRESULT WINAPI d3d9_indexbuffer_GetPrivateData(IDirect3DIndexBuffer9 *iface,
REFGUID guid, void *data, DWORD *data_size)
{
- HRESULT hr;
-
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p, guid %s, data %p, data_size %p.\n",
iface, debugstr_guid(guid), data, data_size);
- wined3d_mutex_lock();
- hr = wined3d_buffer_get_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
- guid, data, data_size);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_get_private_data(&buffer->resource, guid, data, data_size);
}
static HRESULT WINAPI d3d9_indexbuffer_FreePrivateData(IDirect3DIndexBuffer9 *iface, REFGUID guid)
{
- HRESULT hr;
-
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
- wined3d_mutex_lock();
- hr = wined3d_buffer_free_private_data(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, guid);
- wined3d_mutex_unlock();
-
- return hr;
+ return d3d9_resource_free_private_data(&buffer->resource, guid);
}
static DWORD WINAPI d3d9_indexbuffer_SetPriority(IDirect3DIndexBuffer9 *iface, DWORD priority)
{
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ struct wined3d_resource *resource;
DWORD previous;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- previous = wined3d_buffer_set_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer, priority);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ previous = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return previous;
static DWORD WINAPI d3d9_indexbuffer_GetPriority(IDirect3DIndexBuffer9 *iface)
{
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ const struct wined3d_resource *resource;
DWORD priority;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- priority = wined3d_buffer_get_priority(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+ resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
+ priority = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return priority;
static void WINAPI d3d9_indexbuffer_PreLoad(IDirect3DIndexBuffer9 *iface)
{
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_preload(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+ wined3d_resource_preload(wined3d_buffer_get_resource(buffer->wined3d_buffer));
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_indexbuffer_Lock(IDirect3DIndexBuffer9 *iface,
UINT offset, UINT size, void **data, DWORD flags)
{
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+ struct wined3d_map_desc wined3d_map_desc;
+ struct wined3d_box wined3d_box = {0};
HRESULT hr;
TRACE("iface %p, offset %u, size %u, data %p, flags %#x.\n",
iface, offset, size, data, flags);
+ wined3d_box.left = offset;
+ wined3d_box.right = offset + size;
wined3d_mutex_lock();
- hr = wined3d_buffer_map(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer,
- offset, size, (BYTE **)data, flags);
+ hr = wined3d_resource_map(wined3d_buffer_get_resource(buffer->wined3d_buffer),
+ 0, &wined3d_map_desc, &wined3d_box, flags);
wined3d_mutex_unlock();
+ *data = wined3d_map_desc.data;
return hr;
}
static HRESULT WINAPI d3d9_indexbuffer_Unlock(IDirect3DIndexBuffer9 *iface)
{
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
+
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_buffer_unmap(((IDirect3DIndexBuffer9Impl *)iface)->wineD3DIndexBuffer);
+ wined3d_resource_unmap(wined3d_buffer_get_resource(buffer->wined3d_buffer), 0);
wined3d_mutex_unlock();
return D3D_OK;
static HRESULT WINAPI d3d9_indexbuffer_GetDesc(IDirect3DIndexBuffer9 *iface, D3DINDEXBUFFER_DESC *desc)
{
- IDirect3DIndexBuffer9Impl *buffer = (IDirect3DIndexBuffer9Impl *)iface;
+ struct d3d9_indexbuffer *buffer = impl_from_IDirect3DIndexBuffer9(iface);
struct wined3d_resource_desc wined3d_desc;
struct wined3d_resource *wined3d_resource;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
- wined3d_resource = wined3d_buffer_get_resource(buffer->wineD3DIndexBuffer);
+ wined3d_resource = wined3d_buffer_get_resource(buffer->wined3d_buffer);
wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(buffer->format);
- desc->Usage = wined3d_desc.usage;
+ desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Size = wined3d_desc.size;
desc->Type = D3DRTYPE_INDEXBUFFER;
static void STDMETHODCALLTYPE d3d9_indexbuffer_wined3d_object_destroyed(void *parent)
{
- HeapFree(GetProcessHeap(), 0, parent);
+ struct d3d9_indexbuffer *buffer = parent;
+ d3d9_resource_cleanup(&buffer->resource);
+ HeapFree(GetProcessHeap(), 0, buffer);
}
static const struct wined3d_parent_ops d3d9_indexbuffer_wined3d_parent_ops =
d3d9_indexbuffer_wined3d_object_destroyed,
};
-HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
HRESULT hr;
- buffer->lpVtbl = &d3d9_indexbuffer_vtbl;
- buffer->ref = 1;
+ buffer->IDirect3DIndexBuffer9_iface.lpVtbl = &d3d9_indexbuffer_vtbl;
buffer->format = wined3dformat_from_d3dformat(format);
+ d3d9_resource_init(&buffer->resource);
wined3d_mutex_lock();
hr = wined3d_buffer_create_ib(device->wined3d_device, size, usage & WINED3DUSAGE_MASK,
- (WINED3DPOOL)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wineD3DIndexBuffer);
+ (enum wined3d_pool)pool, buffer, &d3d9_indexbuffer_wined3d_parent_ops, &buffer->wined3d_buffer);
wined3d_mutex_unlock();
if (FAILED(hr))
{
return hr;
}
- buffer->parentDevice = &device->IDirect3DDevice9Ex_iface;
- IDirect3DDevice9Ex_AddRef(buffer->parentDevice);
+ buffer->parent_device = &device->IDirect3DDevice9Ex_iface;
+ IDirect3DDevice9Ex_AddRef(buffer->parent_device);
return D3D_OK;
}
+
+struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface)
+{
+ if (!iface)
+ return NULL;
+ assert(iface->lpVtbl == &d3d9_indexbuffer_vtbl);
+
+ return impl_from_IDirect3DIndexBuffer9(iface);
+}