TRACE("sdk_version %#x.\n", sdk_version);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
- {
- ERR("Failed to allocate d3d9 object memory.\n");
return NULL;
- }
if (!d3d9_init(object, FALSE))
{
TRACE("sdk_version %#x, d3d9ex %p.\n", sdk_version, d3d9ex);
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
- {
- ERR("Failed to allocate d3d9 object memory.\n");
return E_OUTOFMEMORY;
- }
if (!d3d9_init(object, TRUE))
{