#ifndef __WINE_D3D9_PRIVATE_H
#define __WINE_D3D9_PRIVATE_H
+#include <config.h>
+
+#include <assert.h>
#include <stdarg.h>
+#define WIN32_NO_STATUS
+#define _INC_WINDOWS
+#define COM_NO_WINDOWS_H
+
#define NONAMELESSUNION
#define NONAMELESSSTRUCT
#define COBJMACROS
-#include "windef.h"
-#include "winbase.h"
-#include "wingdi.h"
-#include "winuser.h"
-#include "wine/debug.h"
-#include "wine/unicode.h"
-
-#include "d3d9.h"
-#include "wine/wined3d.h"
-
-/* ===========================================================================
- Internal use
- =========================================================================== */
-extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
+#include <windef.h>
+#include <winbase.h>
+#include <winuser.h>
+#include <wingdi.h>
+
+#include <wine/debug.h>
+WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
+
+#include <d3d9.h>
+#include <wine/wined3d.h>
+
+#define D3DPRESENTFLAGS_MASK 0x00000fffu
+
+extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
+
+HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
+BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
+void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
+ const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
+void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
-/* ===========================================================================
- Macros
- =========================================================================== */
-/* Not nice, but it lets wined3d support different versions of directx */
-#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
- _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
- _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
- _pD3D9Caps->Caps = _pWineCaps->Caps; \
- _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
- _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
- _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
- _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
- _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
- _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
- _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
- _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
- _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
- _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
- _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
- _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
- _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
- _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
- _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
- _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
- _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
- _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
- _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
- _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
- _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
- _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
- _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
- _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
- _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
- _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
- _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
- _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
- _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
- _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
- _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
- _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
- _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
- _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
- _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
- _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
- _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
- _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
- _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
- _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
- _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
- _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
- _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
- _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
- _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
- _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
- _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
- _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
- _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
- _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
- _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
- _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
- _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
- _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
- _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
- _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
- _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
- _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
- _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.Caps; \
- _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.DynamicFlowControlDepth; \
- _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
- _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.NumTemps; \
- _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.StaticFlowControlDepth; \
- _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.Caps; \
- _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.DynamicFlowControlDepth; \
- _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.NumTemps; \
- _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.StaticFlowControlDepth; \
- _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.NumInstructionSlots; \
- _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
- _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
- _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
- _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
- _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
-
-/* ===========================================================================
- D3D9 interfaces
- =========================================================================== */
-
-/* ---------- */
-/* IDirect3D9 */
-/* ---------- */
-
-/*****************************************************************************
- * Predeclare the interface implementation structures
- */
-extern const IDirect3D9ExVtbl Direct3D9_Vtbl DECLSPEC_HIDDEN;
-
-/*****************************************************************************
- * IDirect3D implementation structure
- */
-typedef struct IDirect3D9Impl
+struct d3d9
{
- /* IUnknown fields */
- IDirect3D9Ex IDirect3D9Ex_iface;
- LONG ref;
+ IDirect3D9Ex IDirect3D9Ex_iface;
+ LONG refcount;
+ struct wined3d *wined3d;
+ BOOL extended;
+};
- struct wined3d *WineD3D;
+BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
- /* Created via Direct3DCreate9Ex? Can QI extended interfaces */
- BOOL extended;
-} IDirect3D9Impl;
+struct fvf_declaration
+{
+ struct wined3d_vertex_declaration *decl;
+ DWORD fvf;
+};
-void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
+enum d3d9_device_state
+{
+ D3D9_DEVICE_STATE_OK,
+ D3D9_DEVICE_STATE_LOST,
+ D3D9_DEVICE_STATE_NOT_RESET,
+};
-/*****************************************************************************
- * IDirect3DDevice9 implementation structure
- */
-typedef struct IDirect3DDevice9Impl
+struct d3d9_device
{
IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
struct wined3d_device_parent device_parent;
- LONG ref;
+ LONG refcount;
struct wined3d_device *wined3d_device;
- /* Avoids recursion with nested ReleaseRef to 0 */
- BOOL inDestruction;
+ struct d3d9 *d3d_parent;
- IDirect3DVertexDeclaration9 **convertedDecls;
- unsigned int numConvertedDecls, declArraySize;
+ struct fvf_declaration *fvf_decls;
+ UINT fvf_decl_count, fvf_decl_size;
- BOOL notreset;
-} IDirect3DDevice9Impl;
+ struct wined3d_buffer *vertex_buffer;
+ UINT vertex_buffer_size;
+ UINT vertex_buffer_pos;
+ struct wined3d_buffer *index_buffer;
+ UINT index_buffer_size;
+ UINT index_buffer_pos;
-HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
- HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
+ LONG device_state;
+ BOOL in_destruction;
+ BOOL in_scene;
+ BOOL has_vertex_declaration;
-/*****************************************************************************
- * IDirect3DVolume9 implementation structure
- */
-typedef struct IDirect3DVolume9Impl
+ UINT implicit_swapchain_count;
+ struct d3d9_swapchain **implicit_swapchains;
+};
+
+HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
+ UINT adapter, D3DDEVTYPE device_type, HWND focus_window, DWORD flags,
+ D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode) DECLSPEC_HIDDEN;
+
+struct d3d9_resource
+{
+ LONG refcount;
+ struct wined3d_private_store private_store;
+};
+
+void d3d9_resource_cleanup(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
+HRESULT d3d9_resource_free_private_data(struct d3d9_resource *resource, const GUID *guid) DECLSPEC_HIDDEN;
+HRESULT d3d9_resource_get_private_data(struct d3d9_resource *resource, const GUID *guid,
+ void *data, DWORD *data_size) DECLSPEC_HIDDEN;
+void d3d9_resource_init(struct d3d9_resource *resource) DECLSPEC_HIDDEN;
+HRESULT d3d9_resource_set_private_data(struct d3d9_resource *resource, const GUID *guid,
+ const void *data, DWORD data_size, DWORD flags) DECLSPEC_HIDDEN;
+
+struct d3d9_volume
{
- /* IUnknown fields */
IDirect3DVolume9 IDirect3DVolume9_iface;
- LONG ref;
- struct wined3d_volume *wined3d_volume;
- IUnknown *container;
- IUnknown *forwardReference;
-} IDirect3DVolume9Impl;
-
-HRESULT volume_init(IDirect3DVolume9Impl *volume, IDirect3DDevice9Impl *device, UINT width, UINT height,
- UINT depth, DWORD usage, enum wined3d_format_id format, WINED3DPOOL pool) DECLSPEC_HIDDEN;
+ struct d3d9_resource resource;
+ struct wined3d_texture *wined3d_texture;
+ unsigned int sub_resource_idx;
+ struct d3d9_texture *texture;
+};
-/* ------------------- */
-/* IDirect3DSwapChain9 */
-/* ------------------- */
+void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
+ unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
-/*****************************************************************************
- * IDirect3DSwapChain9 implementation structure
- */
-typedef struct IDirect3DSwapChain9Impl
+struct d3d9_swapchain
{
- /* IUnknown fields */
- const IDirect3DSwapChain9Vtbl *lpVtbl;
- LONG ref;
+ IDirect3DSwapChain9Ex IDirect3DSwapChain9Ex_iface;
+ LONG refcount;
struct wined3d_swapchain *wined3d_swapchain;
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DSwapChain9Impl;
-
-HRESULT swapchain_init(IDirect3DSwapChain9Impl *swapchain, IDirect3DDevice9Impl *device,
- D3DPRESENT_PARAMETERS *present_parameters) DECLSPEC_HIDDEN;
+ IDirect3DDevice9Ex *parent_device;
+};
-/* ----------------- */
-/* IDirect3DSurface9 */
-/* ----------------- */
+HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
+ struct d3d9_swapchain **swapchain) DECLSPEC_HIDDEN;
-/*****************************************************************************
- * IDirect3DSurface9 implementation structure
- */
-typedef struct IDirect3DSurface9Impl
+struct d3d9_surface
{
- /* IUnknown fields */
- const IDirect3DSurface9Vtbl *lpVtbl;
- LONG ref;
- struct wined3d_surface *wined3d_surface;
- IDirect3DDevice9Ex *parentDevice;
-
- /* The surface container */
- IUnknown *container;
-
- /* If set forward refcounting to this object */
- IUnknown *forwardReference;
-
- BOOL getdc_supported;
-} IDirect3DSurface9Impl;
-
-HRESULT surface_init(IDirect3DSurface9Impl *surface, IDirect3DDevice9Impl *device,
- UINT width, UINT height, D3DFORMAT format, BOOL lockable, BOOL discard, UINT level,
- DWORD usage, D3DPOOL pool, D3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality) DECLSPEC_HIDDEN;
-
-/* ---------------------- */
-/* IDirect3DVertexBuffer9 */
-/* ---------------------- */
-
-/*****************************************************************************
- * IDirect3DVertexBuffer9 implementation structure
- */
-typedef struct IDirect3DVertexBuffer9Impl
+ IDirect3DSurface9 IDirect3DSurface9_iface;
+ struct d3d9_resource resource;
+ struct wined3d_texture *wined3d_texture;
+ unsigned int sub_resource_idx;
+ struct list rtv_entry;
+ struct wined3d_rendertarget_view *wined3d_rtv;
+ IDirect3DDevice9Ex *parent_device;
+ IUnknown *container;
+ struct d3d9_texture *texture;
+};
+
+struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
+struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
+void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
+ struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
+void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
+ unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
+struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
+
+struct d3d9_vertexbuffer
{
- /* IUnknown fields */
- const IDirect3DVertexBuffer9Vtbl *lpVtbl;
- LONG ref;
-
- struct wined3d_buffer *wineD3DVertexBuffer;
- IDirect3DDevice9Ex *parentDevice;
+ IDirect3DVertexBuffer9 IDirect3DVertexBuffer9_iface;
+ struct d3d9_resource resource;
+ struct wined3d_buffer *wined3d_buffer;
+ IDirect3DDevice9Ex *parent_device;
DWORD fvf;
-} IDirect3DVertexBuffer9Impl;
+};
-HRESULT vertexbuffer_init(IDirect3DVertexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+HRESULT vertexbuffer_init(struct d3d9_vertexbuffer *buffer, struct d3d9_device *device,
UINT size, UINT usage, DWORD fvf, D3DPOOL pool) DECLSPEC_HIDDEN;
+struct d3d9_vertexbuffer *unsafe_impl_from_IDirect3DVertexBuffer9(IDirect3DVertexBuffer9 *iface) DECLSPEC_HIDDEN;
-/* --------------------- */
-/* IDirect3DIndexBuffer9 */
-/* --------------------- */
-
-/*****************************************************************************
- * IDirect3DIndexBuffer9 implementation structure
- */
-typedef struct IDirect3DIndexBuffer9Impl
+struct d3d9_indexbuffer
{
- /* IUnknown fields */
- const IDirect3DIndexBuffer9Vtbl *lpVtbl;
- LONG ref;
-
- struct wined3d_buffer *wineD3DIndexBuffer;
- IDirect3DDevice9Ex *parentDevice;
+ IDirect3DIndexBuffer9 IDirect3DIndexBuffer9_iface;
+ struct d3d9_resource resource;
+ struct wined3d_buffer *wined3d_buffer;
+ IDirect3DDevice9Ex *parent_device;
enum wined3d_format_id format;
-} IDirect3DIndexBuffer9Impl;
+};
-HRESULT indexbuffer_init(IDirect3DIndexBuffer9Impl *buffer, IDirect3DDevice9Impl *device,
+HRESULT indexbuffer_init(struct d3d9_indexbuffer *buffer, struct d3d9_device *device,
UINT size, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+struct d3d9_indexbuffer *unsafe_impl_from_IDirect3DIndexBuffer9(IDirect3DIndexBuffer9 *iface) DECLSPEC_HIDDEN;
-/* --------------------- */
-/* IDirect3DBaseTexture9 */
-/* --------------------- */
-
-/*****************************************************************************
- * IDirect3DBaseTexture9 implementation structure
- */
-typedef struct IDirect3DBaseTexture9Impl
-{
- const IDirect3DBaseTexture9Vtbl *lpVtbl;
- LONG ref;
- struct wined3d_texture *wined3d_texture;
-} IDirect3DBaseTexture9Impl;
-
-/* --------------------- */
-/* IDirect3DCubeTexture9 */
-/* --------------------- */
-
-/*****************************************************************************
- * IDirect3DCubeTexture9 implementation structure
- */
-typedef struct IDirect3DCubeTexture9Impl
+struct d3d9_texture
{
- IDirect3DCubeTexture9 IDirect3DCubeTexture9_iface;
- LONG ref;
+ IDirect3DBaseTexture9 IDirect3DBaseTexture9_iface;
+ struct d3d9_resource resource;
struct wined3d_texture *wined3d_texture;
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DCubeTexture9Impl;
+ IDirect3DDevice9Ex *parent_device;
+ struct list rtv_list;
+};
-HRESULT cubetexture_init(IDirect3DCubeTexture9Impl *texture, IDirect3DDevice9Impl *device,
+HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
-
-/* ----------------- */
-/* IDirect3DTexture9 */
-/* ----------------- */
-
-/*****************************************************************************
- * IDirect3DTexture9 implementation structure
- */
-typedef struct IDirect3DTexture9Impl
-{
- IDirect3DTexture9 IDirect3DTexture9_iface;
- LONG ref;
- struct wined3d_texture *wined3d_texture;
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DTexture9Impl;
-
-HRESULT texture_init(IDirect3DTexture9Impl *texture, IDirect3DDevice9Impl *device,
+HRESULT texture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
-
-/* ----------------------- */
-/* IDirect3DVolumeTexture9 */
-/* ----------------------- */
-
-/*****************************************************************************
- * IDirect3DVolumeTexture9 implementation structure
- */
-typedef struct IDirect3DVolumeTexture9Impl
-{
- IDirect3DVolumeTexture9 IDirect3DVolumeTexture9_iface;
- LONG ref;
- struct wined3d_texture *wined3d_texture;
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DVolumeTexture9Impl;
-
-HRESULT volumetexture_init(IDirect3DVolumeTexture9Impl *texture, IDirect3DDevice9Impl *device,
+HRESULT volumetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool) DECLSPEC_HIDDEN;
+struct d3d9_texture *unsafe_impl_from_IDirect3DBaseTexture9(IDirect3DBaseTexture9 *iface) DECLSPEC_HIDDEN;
-/* ----------------------- */
-/* IDirect3DStateBlock9 */
-/* ----------------------- */
-
-/*****************************************************************************
- * IDirect3DStateBlock9 implementation structure
- */
-typedef struct IDirect3DStateBlock9Impl {
- IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
- LONG ref;
-
- /* IDirect3DStateBlock9 fields */
+struct d3d9_stateblock
+{
+ IDirect3DStateBlock9 IDirect3DStateBlock9_iface;
+ LONG refcount;
struct wined3d_stateblock *wined3d_stateblock;
+ IDirect3DDevice9Ex *parent_device;
+};
- /* Parent reference */
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DStateBlock9Impl;
-
-HRESULT stateblock_init(IDirect3DStateBlock9Impl *stateblock, IDirect3DDevice9Impl *device,
+HRESULT stateblock_init(struct d3d9_stateblock *stateblock, struct d3d9_device *device,
D3DSTATEBLOCKTYPE type, struct wined3d_stateblock *wined3d_stateblock) DECLSPEC_HIDDEN;
-/* --------------------------- */
-/* IDirect3DVertexDeclaration9 */
-/* --------------------------- */
-
-/*****************************************************************************
- * IDirect3DVertexDeclaration implementation structure
- */
-typedef struct IDirect3DVertexDeclaration9Impl {
- /* IUnknown fields */
- const IDirect3DVertexDeclaration9Vtbl *lpVtbl;
- LONG ref;
-
- D3DVERTEXELEMENT9 *elements;
- UINT element_count;
-
- /* IDirect3DVertexDeclaration9 fields */
- struct wined3d_vertex_declaration *wineD3DVertexDeclaration;
- DWORD convFVF;
-
- /* Parent reference */
- LPDIRECT3DDEVICE9EX parentDevice;
-} IDirect3DVertexDeclaration9Impl;
-
-void IDirect3DVertexDeclaration9Impl_Destroy(LPDIRECT3DVERTEXDECLARATION9 iface) DECLSPEC_HIDDEN;
-HRESULT vertexdeclaration_init(IDirect3DVertexDeclaration9Impl *declaration,
- IDirect3DDevice9Impl *device, const D3DVERTEXELEMENT9 *elements) DECLSPEC_HIDDEN;
+struct d3d9_vertex_declaration
+{
+ IDirect3DVertexDeclaration9 IDirect3DVertexDeclaration9_iface;
+ LONG refcount;
+ D3DVERTEXELEMENT9 *elements;
+ UINT element_count;
+ struct wined3d_vertex_declaration *wined3d_declaration;
+ DWORD fvf;
+ IDirect3DDevice9Ex *parent_device;
+};
-/* ---------------------- */
-/* IDirect3DVertexShader9 */
-/* ---------------------- */
+HRESULT d3d9_vertex_declaration_create(struct d3d9_device *device,
+ const D3DVERTEXELEMENT9 *elements, struct d3d9_vertex_declaration **declaration) DECLSPEC_HIDDEN;
+struct d3d9_vertex_declaration *unsafe_impl_from_IDirect3DVertexDeclaration9(
+ IDirect3DVertexDeclaration9 *iface) DECLSPEC_HIDDEN;
-/*****************************************************************************
- * IDirect3DVertexShader implementation structure
- */
-typedef struct IDirect3DVertexShader9Impl {
- /* IUnknown fields */
- const IDirect3DVertexShader9Vtbl *lpVtbl;
- LONG ref;
- struct wined3d_shader *wined3d_shader;
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DVertexShader9Impl;
+struct d3d9_vertexshader
+{
+ IDirect3DVertexShader9 IDirect3DVertexShader9_iface;
+ LONG refcount;
+ struct wined3d_shader *wined3d_shader;
+ IDirect3DDevice9Ex *parent_device;
+};
-HRESULT vertexshader_init(IDirect3DVertexShader9Impl *shader,
- IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+HRESULT vertexshader_init(struct d3d9_vertexshader *shader,
+ struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+struct d3d9_vertexshader *unsafe_impl_from_IDirect3DVertexShader9(IDirect3DVertexShader9 *iface) DECLSPEC_HIDDEN;
#define D3D9_MAX_VERTEX_SHADER_CONSTANTF 256
#define D3D9_MAX_SIMULTANEOUS_RENDERTARGETS 4
-/* --------------------- */
-/* IDirect3DPixelShader9 */
-/* --------------------- */
-
-/*****************************************************************************
- * IDirect3DPixelShader implementation structure
- */
-typedef struct IDirect3DPixelShader9Impl {
- /* IUnknown fields */
- const IDirect3DPixelShader9Vtbl *lpVtbl;
- LONG ref;
+struct d3d9_pixelshader
+{
+ IDirect3DPixelShader9 IDirect3DPixelShader9_iface;
+ LONG refcount;
struct wined3d_shader *wined3d_shader;
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DPixelShader9Impl;
+ IDirect3DDevice9Ex *parent_device;
+};
-HRESULT pixelshader_init(IDirect3DPixelShader9Impl *shader,
- IDirect3DDevice9Impl *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+HRESULT pixelshader_init(struct d3d9_pixelshader *shader,
+ struct d3d9_device *device, const DWORD *byte_code) DECLSPEC_HIDDEN;
+struct d3d9_pixelshader *unsafe_impl_from_IDirect3DPixelShader9(IDirect3DPixelShader9 *iface) DECLSPEC_HIDDEN;
-/* --------------- */
-/* IDirect3DQuery9 */
-/* --------------- */
-
-/*****************************************************************************
- * IDirect3DPixelShader implementation structure
- */
-typedef struct IDirect3DQuery9Impl {
- IDirect3DQuery9 IDirect3DQuery9_iface;
- LONG ref;
-
- /* IDirect3DQuery9 fields */
- struct wined3d_query *wineD3DQuery;
+struct d3d9_query
+{
+ IDirect3DQuery9 IDirect3DQuery9_iface;
+ LONG refcount;
+ struct wined3d_query *wined3d_query;
+ IDirect3DDevice9Ex *parent_device;
+ DWORD data_size;
+};
- /* Parent reference */
- IDirect3DDevice9Ex *parentDevice;
-} IDirect3DQuery9Impl;
+HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;
-HRESULT query_init(IDirect3DQuery9Impl *query, IDirect3DDevice9Impl *device,
- D3DQUERYTYPE type) DECLSPEC_HIDDEN;
+static inline struct d3d9_device *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
+{
+ return CONTAINING_RECORD(iface, struct d3d9_device, IDirect3DDevice9Ex_iface);
+}
#endif /* __WINE_D3D9_PRIVATE_H */