#define COBJMACROS
#include <windef.h>
#include <winbase.h>
+#include <winuser.h>
#include <wingdi.h>
#include <wine/debug.h>
#include <d3d9.h>
#include <wine/wined3d.h>
-extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
+#define D3DPRESENTFLAGS_MASK 0x00000fffu
+
+extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
+
+HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
+BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
-
-#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
- _pD3D9Caps->DeviceType = (D3DDEVTYPE) _pWineCaps->DeviceType; \
- _pD3D9Caps->AdapterOrdinal = _pWineCaps->AdapterOrdinal; \
- _pD3D9Caps->Caps = _pWineCaps->Caps; \
- _pD3D9Caps->Caps2 = _pWineCaps->Caps2; \
- _pD3D9Caps->Caps3 = _pWineCaps->Caps3; \
- _pD3D9Caps->PresentationIntervals = _pWineCaps->PresentationIntervals; \
- _pD3D9Caps->CursorCaps = _pWineCaps->CursorCaps; \
- _pD3D9Caps->DevCaps = _pWineCaps->DevCaps; \
- _pD3D9Caps->PrimitiveMiscCaps = _pWineCaps->PrimitiveMiscCaps; \
- _pD3D9Caps->RasterCaps = _pWineCaps->RasterCaps; \
- _pD3D9Caps->ZCmpCaps = _pWineCaps->ZCmpCaps; \
- _pD3D9Caps->SrcBlendCaps = _pWineCaps->SrcBlendCaps; \
- _pD3D9Caps->DestBlendCaps = _pWineCaps->DestBlendCaps; \
- _pD3D9Caps->AlphaCmpCaps = _pWineCaps->AlphaCmpCaps; \
- _pD3D9Caps->ShadeCaps = _pWineCaps->ShadeCaps; \
- _pD3D9Caps->TextureCaps = _pWineCaps->TextureCaps; \
- _pD3D9Caps->TextureFilterCaps = _pWineCaps->TextureFilterCaps; \
- _pD3D9Caps->CubeTextureFilterCaps = _pWineCaps->CubeTextureFilterCaps; \
- _pD3D9Caps->VolumeTextureFilterCaps = _pWineCaps->VolumeTextureFilterCaps; \
- _pD3D9Caps->TextureAddressCaps = _pWineCaps->TextureAddressCaps; \
- _pD3D9Caps->VolumeTextureAddressCaps = _pWineCaps->VolumeTextureAddressCaps; \
- _pD3D9Caps->LineCaps = _pWineCaps->LineCaps; \
- _pD3D9Caps->MaxTextureWidth = _pWineCaps->MaxTextureWidth; \
- _pD3D9Caps->MaxTextureHeight = _pWineCaps->MaxTextureHeight; \
- _pD3D9Caps->MaxVolumeExtent = _pWineCaps->MaxVolumeExtent; \
- _pD3D9Caps->MaxTextureRepeat = _pWineCaps->MaxTextureRepeat; \
- _pD3D9Caps->MaxTextureAspectRatio = _pWineCaps->MaxTextureAspectRatio; \
- _pD3D9Caps->MaxAnisotropy = _pWineCaps->MaxAnisotropy; \
- _pD3D9Caps->MaxVertexW = _pWineCaps->MaxVertexW; \
- _pD3D9Caps->GuardBandLeft = _pWineCaps->GuardBandLeft; \
- _pD3D9Caps->GuardBandTop = _pWineCaps->GuardBandTop; \
- _pD3D9Caps->GuardBandRight = _pWineCaps->GuardBandRight; \
- _pD3D9Caps->GuardBandBottom = _pWineCaps->GuardBandBottom; \
- _pD3D9Caps->ExtentsAdjust = _pWineCaps->ExtentsAdjust; \
- _pD3D9Caps->StencilCaps = _pWineCaps->StencilCaps; \
- _pD3D9Caps->FVFCaps = _pWineCaps->FVFCaps; \
- _pD3D9Caps->TextureOpCaps = _pWineCaps->TextureOpCaps; \
- _pD3D9Caps->MaxTextureBlendStages = _pWineCaps->MaxTextureBlendStages; \
- _pD3D9Caps->MaxSimultaneousTextures = _pWineCaps->MaxSimultaneousTextures; \
- _pD3D9Caps->VertexProcessingCaps = _pWineCaps->VertexProcessingCaps; \
- _pD3D9Caps->MaxActiveLights = _pWineCaps->MaxActiveLights; \
- _pD3D9Caps->MaxUserClipPlanes = _pWineCaps->MaxUserClipPlanes; \
- _pD3D9Caps->MaxVertexBlendMatrices = _pWineCaps->MaxVertexBlendMatrices; \
- _pD3D9Caps->MaxVertexBlendMatrixIndex = _pWineCaps->MaxVertexBlendMatrixIndex; \
- _pD3D9Caps->MaxPointSize = _pWineCaps->MaxPointSize; \
- _pD3D9Caps->MaxPrimitiveCount = _pWineCaps->MaxPrimitiveCount; \
- _pD3D9Caps->MaxVertexIndex = _pWineCaps->MaxVertexIndex; \
- _pD3D9Caps->MaxStreams = _pWineCaps->MaxStreams; \
- _pD3D9Caps->MaxStreamStride = _pWineCaps->MaxStreamStride; \
- _pD3D9Caps->VertexShaderVersion = _pWineCaps->VertexShaderVersion; \
- _pD3D9Caps->MaxVertexShaderConst = _pWineCaps->MaxVertexShaderConst; \
- _pD3D9Caps->PixelShaderVersion = _pWineCaps->PixelShaderVersion; \
- _pD3D9Caps->PixelShader1xMaxValue = _pWineCaps->PixelShader1xMaxValue; \
- _pD3D9Caps->DevCaps2 = _pWineCaps->DevCaps2; \
- _pD3D9Caps->MaxNpatchTessellationLevel = _pWineCaps->MaxNpatchTessellationLevel; \
- _pD3D9Caps->MasterAdapterOrdinal = _pWineCaps->MasterAdapterOrdinal; \
- _pD3D9Caps->AdapterOrdinalInGroup = _pWineCaps->AdapterOrdinalInGroup; \
- _pD3D9Caps->NumberOfAdaptersInGroup = _pWineCaps->NumberOfAdaptersInGroup; \
- _pD3D9Caps->DeclTypes = _pWineCaps->DeclTypes; \
- _pD3D9Caps->NumSimultaneousRTs = _pWineCaps->NumSimultaneousRTs; \
- _pD3D9Caps->StretchRectFilterCaps = _pWineCaps->StretchRectFilterCaps; \
- _pD3D9Caps->VS20Caps.Caps = _pWineCaps->VS20Caps.caps; \
- _pD3D9Caps->VS20Caps.DynamicFlowControlDepth = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
- _pD3D9Caps->VS20Caps.NumTemps = _pWineCaps->VS20Caps.temp_count; \
- _pD3D9Caps->VS20Caps.StaticFlowControlDepth = _pWineCaps->VS20Caps.static_flow_control_depth; \
- _pD3D9Caps->PS20Caps.Caps = _pWineCaps->PS20Caps.caps; \
- _pD3D9Caps->PS20Caps.DynamicFlowControlDepth = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
- _pD3D9Caps->PS20Caps.NumTemps = _pWineCaps->PS20Caps.temp_count; \
- _pD3D9Caps->PS20Caps.StaticFlowControlDepth = _pWineCaps->PS20Caps.static_flow_control_depth; \
- _pD3D9Caps->PS20Caps.NumInstructionSlots = _pWineCaps->PS20Caps.instruction_slot_count; \
- _pD3D9Caps->VertexTextureFilterCaps = _pWineCaps->VertexTextureFilterCaps; \
- _pD3D9Caps->MaxVShaderInstructionsExecuted = _pWineCaps->MaxVShaderInstructionsExecuted; \
- _pD3D9Caps->MaxPShaderInstructionsExecuted = _pWineCaps->MaxPShaderInstructionsExecuted; \
- _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
- _pD3D9Caps->MaxPixelShader30InstructionSlots = _pWineCaps->MaxPixelShader30InstructionSlots;
+void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
struct d3d9
{
};
BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
-void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
struct fvf_declaration
{
LONG device_state;
BOOL in_destruction;
BOOL in_scene;
+ BOOL has_vertex_declaration;
+
+ UINT implicit_swapchain_count;
+ struct d3d9_swapchain **implicit_swapchains;
};
HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
{
IDirect3DVolume9 IDirect3DVolume9_iface;
struct d3d9_resource resource;
- struct wined3d_volume *wined3d_volume;
+ struct wined3d_texture *wined3d_texture;
+ unsigned int sub_resource_idx;
struct d3d9_texture *texture;
};
-void volume_init(struct d3d9_volume *volume, struct d3d9_texture *texture,
- struct wined3d_volume *wined3d_volume, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
+void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
+ unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_swapchain
{
{
IDirect3DSurface9 IDirect3DSurface9_iface;
struct d3d9_resource resource;
- struct wined3d_surface *wined3d_surface;
+ struct wined3d_texture *wined3d_texture;
+ unsigned int sub_resource_idx;
struct list rtv_entry;
struct wined3d_rendertarget_view *wined3d_rtv;
IDirect3DDevice9Ex *parent_device;
IUnknown *container;
struct d3d9_texture *texture;
- BOOL getdc_supported;
};
-struct wined3d_rendertarget_view *d3d9_surface_get_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
-void surface_init(struct d3d9_surface *surface, IUnknown *container_parent,
- struct wined3d_surface *wined3d_surface, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
+struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
+struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
+void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
+ struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
+void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
+ unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
struct d3d9_vertexbuffer
LONG refcount;
struct wined3d_query *wined3d_query;
IDirect3DDevice9Ex *parent_device;
+ DWORD data_size;
};
HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;