[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3d9 / d3d9_private.h
index fb8d166..2649a5b 100644 (file)
@@ -37,6 +37,7 @@
 #define COBJMACROS
 #include <windef.h>
 #include <winbase.h>
+#include <winuser.h>
 #include <wingdi.h>
 
 #include <wine/debug.h>
@@ -45,88 +46,17 @@ WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
 #include <d3d9.h>
 #include <wine/wined3d.h>
 
-extern HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
+#define D3DPRESENTFLAGS_MASK 0x00000fffu
+
+extern const struct wined3d_parent_ops d3d9_null_wined3d_parent_ops DECLSPEC_HIDDEN;
+
+HRESULT vdecl_convert_fvf(DWORD FVF, D3DVERTEXELEMENT9 **ppVertexElements) DECLSPEC_HIDDEN;
 D3DFORMAT d3dformat_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
+BOOL is_gdi_compat_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
 enum wined3d_format_id wined3dformat_from_d3dformat(D3DFORMAT format) DECLSPEC_HIDDEN;
 void present_parameters_from_wined3d_swapchain_desc(D3DPRESENT_PARAMETERS *present_parameters,
         const struct wined3d_swapchain_desc *swapchain_desc) DECLSPEC_HIDDEN;
-
-#define WINECAPSTOD3D9CAPS(_pD3D9Caps, _pWineCaps) \
-    _pD3D9Caps->DeviceType                        = (D3DDEVTYPE) _pWineCaps->DeviceType; \
-    _pD3D9Caps->AdapterOrdinal                    = _pWineCaps->AdapterOrdinal; \
-    _pD3D9Caps->Caps                              = _pWineCaps->Caps; \
-    _pD3D9Caps->Caps2                             = _pWineCaps->Caps2; \
-    _pD3D9Caps->Caps3                             = _pWineCaps->Caps3; \
-    _pD3D9Caps->PresentationIntervals             = _pWineCaps->PresentationIntervals; \
-    _pD3D9Caps->CursorCaps                        = _pWineCaps->CursorCaps; \
-    _pD3D9Caps->DevCaps                           = _pWineCaps->DevCaps; \
-    _pD3D9Caps->PrimitiveMiscCaps                 = _pWineCaps->PrimitiveMiscCaps; \
-    _pD3D9Caps->RasterCaps                        = _pWineCaps->RasterCaps; \
-    _pD3D9Caps->ZCmpCaps                          = _pWineCaps->ZCmpCaps; \
-    _pD3D9Caps->SrcBlendCaps                      = _pWineCaps->SrcBlendCaps; \
-    _pD3D9Caps->DestBlendCaps                     = _pWineCaps->DestBlendCaps; \
-    _pD3D9Caps->AlphaCmpCaps                      = _pWineCaps->AlphaCmpCaps; \
-    _pD3D9Caps->ShadeCaps                         = _pWineCaps->ShadeCaps; \
-    _pD3D9Caps->TextureCaps                       = _pWineCaps->TextureCaps; \
-    _pD3D9Caps->TextureFilterCaps                 = _pWineCaps->TextureFilterCaps; \
-    _pD3D9Caps->CubeTextureFilterCaps             = _pWineCaps->CubeTextureFilterCaps; \
-    _pD3D9Caps->VolumeTextureFilterCaps           = _pWineCaps->VolumeTextureFilterCaps; \
-    _pD3D9Caps->TextureAddressCaps                = _pWineCaps->TextureAddressCaps; \
-    _pD3D9Caps->VolumeTextureAddressCaps          = _pWineCaps->VolumeTextureAddressCaps; \
-    _pD3D9Caps->LineCaps                          = _pWineCaps->LineCaps; \
-    _pD3D9Caps->MaxTextureWidth                   = _pWineCaps->MaxTextureWidth; \
-    _pD3D9Caps->MaxTextureHeight                  = _pWineCaps->MaxTextureHeight; \
-    _pD3D9Caps->MaxVolumeExtent                   = _pWineCaps->MaxVolumeExtent; \
-    _pD3D9Caps->MaxTextureRepeat                  = _pWineCaps->MaxTextureRepeat; \
-    _pD3D9Caps->MaxTextureAspectRatio             = _pWineCaps->MaxTextureAspectRatio; \
-    _pD3D9Caps->MaxAnisotropy                     = _pWineCaps->MaxAnisotropy; \
-    _pD3D9Caps->MaxVertexW                        = _pWineCaps->MaxVertexW; \
-    _pD3D9Caps->GuardBandLeft                     = _pWineCaps->GuardBandLeft; \
-    _pD3D9Caps->GuardBandTop                      = _pWineCaps->GuardBandTop; \
-    _pD3D9Caps->GuardBandRight                    = _pWineCaps->GuardBandRight; \
-    _pD3D9Caps->GuardBandBottom                   = _pWineCaps->GuardBandBottom; \
-    _pD3D9Caps->ExtentsAdjust                     = _pWineCaps->ExtentsAdjust; \
-    _pD3D9Caps->StencilCaps                       = _pWineCaps->StencilCaps; \
-    _pD3D9Caps->FVFCaps                           = _pWineCaps->FVFCaps; \
-    _pD3D9Caps->TextureOpCaps                     = _pWineCaps->TextureOpCaps; \
-    _pD3D9Caps->MaxTextureBlendStages             = _pWineCaps->MaxTextureBlendStages; \
-    _pD3D9Caps->MaxSimultaneousTextures           = _pWineCaps->MaxSimultaneousTextures; \
-    _pD3D9Caps->VertexProcessingCaps              = _pWineCaps->VertexProcessingCaps; \
-    _pD3D9Caps->MaxActiveLights                   = _pWineCaps->MaxActiveLights; \
-    _pD3D9Caps->MaxUserClipPlanes                 = _pWineCaps->MaxUserClipPlanes; \
-    _pD3D9Caps->MaxVertexBlendMatrices            = _pWineCaps->MaxVertexBlendMatrices; \
-    _pD3D9Caps->MaxVertexBlendMatrixIndex         = _pWineCaps->MaxVertexBlendMatrixIndex; \
-    _pD3D9Caps->MaxPointSize                      = _pWineCaps->MaxPointSize; \
-    _pD3D9Caps->MaxPrimitiveCount                 = _pWineCaps->MaxPrimitiveCount; \
-    _pD3D9Caps->MaxVertexIndex                    = _pWineCaps->MaxVertexIndex; \
-    _pD3D9Caps->MaxStreams                        = _pWineCaps->MaxStreams; \
-    _pD3D9Caps->MaxStreamStride                   = _pWineCaps->MaxStreamStride; \
-    _pD3D9Caps->VertexShaderVersion               = _pWineCaps->VertexShaderVersion; \
-    _pD3D9Caps->MaxVertexShaderConst              = _pWineCaps->MaxVertexShaderConst; \
-    _pD3D9Caps->PixelShaderVersion                = _pWineCaps->PixelShaderVersion; \
-    _pD3D9Caps->PixelShader1xMaxValue             = _pWineCaps->PixelShader1xMaxValue; \
-    _pD3D9Caps->DevCaps2                          = _pWineCaps->DevCaps2; \
-    _pD3D9Caps->MaxNpatchTessellationLevel        = _pWineCaps->MaxNpatchTessellationLevel; \
-    _pD3D9Caps->MasterAdapterOrdinal              = _pWineCaps->MasterAdapterOrdinal; \
-    _pD3D9Caps->AdapterOrdinalInGroup             = _pWineCaps->AdapterOrdinalInGroup; \
-    _pD3D9Caps->NumberOfAdaptersInGroup           = _pWineCaps->NumberOfAdaptersInGroup; \
-    _pD3D9Caps->DeclTypes                         = _pWineCaps->DeclTypes; \
-    _pD3D9Caps->NumSimultaneousRTs                = _pWineCaps->NumSimultaneousRTs; \
-    _pD3D9Caps->StretchRectFilterCaps             = _pWineCaps->StretchRectFilterCaps; \
-    _pD3D9Caps->VS20Caps.Caps                     = _pWineCaps->VS20Caps.caps; \
-    _pD3D9Caps->VS20Caps.DynamicFlowControlDepth  = _pWineCaps->VS20Caps.dynamic_flow_control_depth; \
-    _pD3D9Caps->VS20Caps.NumTemps                 = _pWineCaps->VS20Caps.temp_count; \
-    _pD3D9Caps->VS20Caps.StaticFlowControlDepth   = _pWineCaps->VS20Caps.static_flow_control_depth; \
-    _pD3D9Caps->PS20Caps.Caps                     = _pWineCaps->PS20Caps.caps; \
-    _pD3D9Caps->PS20Caps.DynamicFlowControlDepth  = _pWineCaps->PS20Caps.dynamic_flow_control_depth; \
-    _pD3D9Caps->PS20Caps.NumTemps                 = _pWineCaps->PS20Caps.temp_count; \
-    _pD3D9Caps->PS20Caps.StaticFlowControlDepth   = _pWineCaps->PS20Caps.static_flow_control_depth; \
-    _pD3D9Caps->PS20Caps.NumInstructionSlots      = _pWineCaps->PS20Caps.instruction_slot_count; \
-    _pD3D9Caps->VertexTextureFilterCaps           = _pWineCaps->VertexTextureFilterCaps; \
-    _pD3D9Caps->MaxVShaderInstructionsExecuted    = _pWineCaps->MaxVShaderInstructionsExecuted; \
-    _pD3D9Caps->MaxPShaderInstructionsExecuted    = _pWineCaps->MaxPShaderInstructionsExecuted; \
-    _pD3D9Caps->MaxVertexShader30InstructionSlots = _pWineCaps->MaxVertexShader30InstructionSlots; \
-    _pD3D9Caps->MaxPixelShader30InstructionSlots  = _pWineCaps->MaxPixelShader30InstructionSlots;
+void d3dcaps_from_wined3dcaps(D3DCAPS9 *caps, const WINED3DCAPS *wined3d_caps) DECLSPEC_HIDDEN;
 
 struct d3d9
 {
@@ -137,7 +67,6 @@ struct d3d9
 };
 
 BOOL d3d9_init(struct d3d9 *d3d9, BOOL extended) DECLSPEC_HIDDEN;
-void filter_caps(D3DCAPS9* pCaps) DECLSPEC_HIDDEN;
 
 struct fvf_declaration
 {
@@ -145,6 +74,13 @@ struct fvf_declaration
     DWORD fvf;
 };
 
+enum d3d9_device_state
+{
+    D3D9_DEVICE_STATE_OK,
+    D3D9_DEVICE_STATE_LOST,
+    D3D9_DEVICE_STATE_NOT_RESET,
+};
+
 struct d3d9_device
 {
     IDirect3DDevice9Ex IDirect3DDevice9Ex_iface;
@@ -163,9 +99,13 @@ struct d3d9_device
     UINT index_buffer_size;
     UINT index_buffer_pos;
 
+    LONG device_state;
     BOOL in_destruction;
-    BOOL not_reset;
     BOOL in_scene;
+    BOOL has_vertex_declaration;
+
+    UINT implicit_swapchain_count;
+    struct d3d9_swapchain **implicit_swapchains;
 };
 
 HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wined3d *wined3d,
@@ -190,13 +130,13 @@ struct d3d9_volume
 {
     IDirect3DVolume9 IDirect3DVolume9_iface;
     struct d3d9_resource resource;
-    struct wined3d_volume *wined3d_volume;
-    IUnknown *container;
-    IUnknown *forwardReference;
+    struct wined3d_texture *wined3d_texture;
+    unsigned int sub_resource_idx;
+    struct d3d9_texture *texture;
 };
 
-void volume_init(struct d3d9_volume *volume, struct wined3d_volume *wined3d_volume,
-        const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
+void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
+        unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
 
 struct d3d9_swapchain
 {
@@ -213,15 +153,21 @@ struct d3d9_surface
 {
     IDirect3DSurface9 IDirect3DSurface9_iface;
     struct d3d9_resource resource;
-    struct wined3d_surface *wined3d_surface;
+    struct wined3d_texture *wined3d_texture;
+    unsigned int sub_resource_idx;
+    struct list rtv_entry;
+    struct wined3d_rendertarget_view *wined3d_rtv;
     IDirect3DDevice9Ex *parent_device;
     IUnknown *container;
-    IUnknown *forwardReference;
-    BOOL getdc_supported;
+    struct d3d9_texture *texture;
 };
 
-void surface_init(struct d3d9_surface *surface, struct wined3d_surface *wined3d_surface,
-        struct d3d9_device *device, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
+struct wined3d_rendertarget_view *d3d9_surface_acquire_rendertarget_view(struct d3d9_surface *surface) DECLSPEC_HIDDEN;
+struct d3d9_device *d3d9_surface_get_device(const struct d3d9_surface *surface) DECLSPEC_HIDDEN;
+void d3d9_surface_release_rendertarget_view(struct d3d9_surface *surface,
+        struct wined3d_rendertarget_view *rtv) DECLSPEC_HIDDEN;
+void surface_init(struct d3d9_surface *surface, struct wined3d_texture *wined3d_texture,
+        unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops) DECLSPEC_HIDDEN;
 struct d3d9_surface *unsafe_impl_from_IDirect3DSurface9(IDirect3DSurface9 *iface) DECLSPEC_HIDDEN;
 
 struct d3d9_vertexbuffer
@@ -256,6 +202,7 @@ struct d3d9_texture
     struct d3d9_resource resource;
     struct wined3d_texture *wined3d_texture;
     IDirect3DDevice9Ex *parent_device;
+    struct list rtv_list;
 };
 
 HRESULT cubetexture_init(struct d3d9_texture *texture, struct d3d9_device *device,
@@ -326,6 +273,7 @@ struct d3d9_query
     LONG refcount;
     struct wined3d_query *wined3d_query;
     IDirect3DDevice9Ex *parent_device;
+    DWORD data_size;
 };
 
 HRESULT query_init(struct d3d9_query *query, struct d3d9_device *device, D3DQUERYTYPE type) DECLSPEC_HIDDEN;