}
}
-static ULONG WINAPI D3D9CB_DestroySwapChain(IWineD3DSwapChain *swapchain)
+static inline IDirect3DDevice9Impl *impl_from_IDirect3DDevice9Ex(IDirect3DDevice9Ex *iface)
{
- IDirect3DSwapChain9Impl *parent;
-
- TRACE("swapchain %p.\n", swapchain);
-
- parent = IWineD3DSwapChain_GetParent(swapchain);
- parent->isImplicit = FALSE;
- IDirect3DSwapChain9_AddRef((IDirect3DSwapChain9 *)parent);
- return IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)parent);
+ return CONTAINING_RECORD(iface, IDirect3DDevice9Impl, IDirect3DDevice9Ex_iface);
}
-/* IDirect3D IUnknown parts follow: */
-static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(LPDIRECT3DDEVICE9EX iface, REFIID riid, LPVOID* ppobj) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_QueryInterface(IDirect3DDevice9Ex *iface, REFIID riid,
+ void **ppobj)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3D9 *d3d;
IDirect3D9Impl *d3dimpl;
}
}
- if (IsEqualGUID(riid, &IID_IWineD3DDeviceParent))
- {
- IUnknown_AddRef((IUnknown *)&This->device_parent_vtbl);
- *ppobj = &This->device_parent_vtbl;
- return S_OK;
- }
-
WARN("(%p)->(%s,%p),not found\n", This, debugstr_guid(riid), ppobj);
*ppobj = NULL;
return E_NOINTERFACE;
}
-static ULONG WINAPI IDirect3DDevice9Impl_AddRef(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static ULONG WINAPI IDirect3DDevice9Impl_AddRef(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
ULONG ref = InterlockedIncrement(&This->ref);
TRACE("%p increasing refcount to %u.\n", iface, ref);
return ref;
}
-static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static ULONG WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Release(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
ULONG ref;
if (This->inDestruction) return 0;
}
HeapFree(GetProcessHeap(), 0, This->convertedDecls);
- IWineD3DDevice_Uninit3D(This->WineD3DDevice, D3D9CB_DestroySwapChain);
- IWineD3DDevice_ReleaseFocusWindow(This->WineD3DDevice);
- IWineD3DDevice_Release(This->WineD3DDevice);
+ wined3d_device_uninit_3d(This->wined3d_device);
+ wined3d_device_release_focus_window(This->wined3d_device);
+ wined3d_device_decref(This->wined3d_device);
wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, This);
return ref;
}
-/* IDirect3DDevice Interface follow: */
static HRESULT WINAPI IDirect3DDevice9Impl_TestCooperativeLevel(IDirect3DDevice9Ex *iface)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p.\n", iface);
return D3D_OK;
}
-static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static UINT WINAPI IDirect3DDevice9Impl_GetAvailableTextureMem(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetAvailableTextureMem(This->WineD3DDevice);
+ hr = wined3d_device_get_available_texture_mem(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_EvictManagedResources(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = IWineD3DDevice_EvictManagedResources(This->WineD3DDevice);
+ hr = wined3d_device_evict_managed_resources(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(LPDIRECT3DDEVICE9EX iface, IDirect3D9** ppD3D9) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDirect3D(IDirect3DDevice9Ex *iface,
+ IDirect3D9 **ppD3D9)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d *wined3d;
HRESULT hr = D3D_OK;
- IWineD3D* pWineD3D;
TRACE("iface %p, d3d9 %p.\n", iface, ppD3D9);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetDirect3D(This->WineD3DDevice, &pWineD3D);
- if (hr == D3D_OK && pWineD3D != NULL)
+ hr = wined3d_device_get_wined3d(This->wined3d_device, &wined3d);
+ if (hr == D3D_OK && wined3d)
{
- *ppD3D9 = IWineD3D_GetParent(pWineD3D);
+ *ppD3D9 = wined3d_get_parent(wined3d);
IDirect3D9_AddRef(*ppD3D9);
- IWineD3D_Release(pWineD3D);
- } else {
+ wined3d_decref(wined3d);
+ }
+ else
+ {
FIXME("Call to IWineD3DDevice_GetDirect3D failed\n");
*ppD3D9 = NULL;
}
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(LPDIRECT3DDEVICE9EX iface, D3DCAPS9* pCaps) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDeviceCaps(IDirect3DDevice9Ex *iface, D3DCAPS9 *pCaps)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hrc = D3D_OK;
WINED3DCAPS *pWineCaps;
memset(pCaps, 0, sizeof(*pCaps));
wined3d_mutex_lock();
- hrc = IWineD3DDevice_GetDeviceCaps(This->WineD3DDevice, pWineCaps);
+ hrc = wined3d_device_get_device_caps(This->wined3d_device, pWineCaps);
wined3d_mutex_unlock();
WINECAPSTOD3D9CAPS(pCaps, pWineCaps)
return hrc;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DDISPLAYMODE* pMode) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetDisplayMode(IDirect3DDevice9Ex *iface,
+ UINT iSwapChain, D3DDISPLAYMODE *pMode)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, mode %p.\n", iface, iSwapChain, pMode);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetDisplayMode(This->WineD3DDevice, iSwapChain, (WINED3DDISPLAYMODE *) pMode);
+ hr = wined3d_device_get_display_mode(This->wined3d_device, iSwapChain, (WINED3DDISPLAYMODE *)pMode);
wined3d_mutex_unlock();
if (SUCCEEDED(hr)) pMode->Format = d3dformat_from_wined3dformat(pMode->Format);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(LPDIRECT3DDEVICE9EX iface, D3DDEVICE_CREATION_PARAMETERS *pParameters) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetCreationParameters(IDirect3DDevice9Ex *iface,
+ D3DDEVICE_CREATION_PARAMETERS *pParameters)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, parameters %p.\n", iface, pParameters);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetCreationParameters(This->WineD3DDevice, (WINED3DDEVICE_CREATION_PARAMETERS *) pParameters);
+ hr = wined3d_device_get_creation_parameters(This->wined3d_device,
+ (WINED3DDEVICE_CREATION_PARAMETERS *)pParameters);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(LPDIRECT3DDEVICE9EX iface, UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9* pCursorBitmap) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetCursorProperties(IDirect3DDevice9Ex *iface,
+ UINT XHotSpot, UINT YHotSpot, IDirect3DSurface9 *pCursorBitmap)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pCursorBitmap;
HRESULT hr;
TRACE("iface %p, hotspot_x %u, hotspot_y %u, bitmap %p.\n",
iface, XHotSpot, YHotSpot, pCursorBitmap);
- if(!pCursorBitmap) {
- WARN("No cursor bitmap, returning WINED3DERR_INVALIDCALL\n");
- return WINED3DERR_INVALIDCALL;
+ if (!pCursorBitmap)
+ {
+ WARN("No cursor bitmap, returning D3DERR_INVALIDCALL.\n");
+ return D3DERR_INVALIDCALL;
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetCursorProperties(This->WineD3DDevice, XHotSpot, YHotSpot, pSurface->wineD3DSurface);
+ hr = wined3d_device_set_cursor_properties(This->wined3d_device, XHotSpot, YHotSpot, pSurface->wined3d_surface);
wined3d_mutex_unlock();
return hr;
}
-static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(LPDIRECT3DDEVICE9EX iface, int XScreenSpace, int YScreenSpace, DWORD Flags) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static void WINAPI IDirect3DDevice9Impl_SetCursorPosition(IDirect3DDevice9Ex *iface,
+ int XScreenSpace, int YScreenSpace, DWORD Flags)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, x %u, y %u, flags %#x.\n", iface, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_lock();
- IWineD3DDevice_SetCursorPosition(This->WineD3DDevice, XScreenSpace, YScreenSpace, Flags);
+ wined3d_device_set_cursor_position(This->wined3d_device, XScreenSpace, YScreenSpace, Flags);
wined3d_mutex_unlock();
}
-static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(LPDIRECT3DDEVICE9EX iface, BOOL bShow) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static BOOL WINAPI IDirect3DDevice9Impl_ShowCursor(IDirect3DDevice9Ex *iface, BOOL bShow)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p, show %#x.\n", iface, bShow);
wined3d_mutex_lock();
- ret = IWineD3DDevice_ShowCursor(This->WineD3DDevice, bShow);
+ ret = wined3d_device_show_cursor(This->wined3d_device, bShow);
wined3d_mutex_unlock();
return ret;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_CreateAdditionalSwapChain(IDirect3DDevice9Ex *iface,
D3DPRESENT_PARAMETERS *present_parameters, IDirect3DSwapChain9 **swapchain)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSwapChain9Impl *object;
HRESULT hr;
static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_GetSwapChain(IDirect3DDevice9Ex *iface,
UINT swapchain_idx, IDirect3DSwapChain9 **swapchain)
{
- IWineD3DSwapChain *wined3d_swapchain = NULL;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_swapchain *wined3d_swapchain = NULL;
HRESULT hr;
TRACE("iface %p, swapchain_idx %u, swapchain %p.\n", iface, swapchain_idx, swapchain);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetSwapChain(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
- swapchain_idx, &wined3d_swapchain);
- if (SUCCEEDED(hr) && swapchain)
+ hr = wined3d_device_get_swapchain(This->wined3d_device, swapchain_idx, &wined3d_swapchain);
+ if (SUCCEEDED(hr) && wined3d_swapchain)
{
- *swapchain = IWineD3DSwapChain_GetParent(wined3d_swapchain);
+ *swapchain = wined3d_swapchain_get_parent(wined3d_swapchain);
IDirect3DSwapChain9_AddRef(*swapchain);
- IWineD3DSwapChain_Release(wined3d_swapchain);
+ wined3d_swapchain_decref(wined3d_swapchain);
}
else
{
static UINT WINAPI IDirect3DDevice9Impl_GetNumberOfSwapChains(IDirect3DDevice9Ex *iface)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
UINT count;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- count = IWineD3DDevice_GetNumberOfSwapChains(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+ count = wined3d_device_get_swapchain_count(This->wined3d_device);
wined3d_mutex_unlock();
return count;
}
-static HRESULT WINAPI reset_enum_callback(IWineD3DResource *resource, void *data) {
+static HRESULT WINAPI reset_enum_callback(struct wined3d_resource *resource, void *data)
+{
+ struct wined3d_resource_desc desc;
BOOL *resources_ok = data;
- D3DRESOURCETYPE type;
- HRESULT ret = S_OK;
- WINED3DSURFACE_DESC surface_desc;
- WINED3DVOLUME_DESC volume_desc;
- D3DINDEXBUFFER_DESC index_desc;
- D3DVERTEXBUFFER_DESC vertex_desc;
- WINED3DPOOL pool;
- IDirect3DResource9 *parent;
-
- parent = IWineD3DResource_GetParent(resource);
- type = IDirect3DResource9_GetType(parent);
- switch(type) {
- case D3DRTYPE_SURFACE:
- IWineD3DSurface_GetDesc((IWineD3DSurface *) resource, &surface_desc);
- pool = surface_desc.pool;
- break;
-
- case D3DRTYPE_VOLUME:
- IWineD3DVolume_GetDesc((IWineD3DVolume *) resource, &volume_desc);
- pool = volume_desc.Pool;
- break;
-
- case D3DRTYPE_INDEXBUFFER:
- IDirect3DIndexBuffer9_GetDesc((IDirect3DIndexBuffer9 *) parent, &index_desc);
- pool = index_desc.Pool;
- break;
-
- case D3DRTYPE_VERTEXBUFFER:
- IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9 *)parent, &vertex_desc);
- pool = vertex_desc.Pool;
- break;
-
- /* No need to check for textures. If there is a D3DPOOL_DEFAULT texture, there
- * is a D3DPOOL_DEFAULT surface or volume as well
- */
- default:
- pool = WINED3DPOOL_SCRATCH; /* a harmless pool */
- break;
- }
- if (pool == WINED3DPOOL_DEFAULT)
+ wined3d_resource_get_desc(resource, &desc);
+ if (desc.pool == WINED3DPOOL_DEFAULT)
{
- IDirect3DResource9_AddRef(parent);
- if (IUnknown_Release(parent) == 0)
+ IDirect3DSurface9 *surface;
+
+ if (desc.resource_type != WINED3DRTYPE_SURFACE)
{
- TRACE("Parent %p is an implicit resource with ref 0\n", parent);
- } else {
- WARN("Resource %p(wineD3D %p) with pool D3DPOOL_DEFAULT blocks the Reset call\n", parent, resource);
- ret = S_FALSE;
+ WARN("Resource %p in pool D3DPOOL_DEFAULT blocks the Reset call.\n", resource);
*resources_ok = FALSE;
+ return S_FALSE;
}
+
+ surface = wined3d_resource_get_parent(resource);
+
+ IDirect3DSurface9_AddRef(surface);
+ if (IDirect3DSurface9_Release(surface))
+ {
+ WARN("Surface %p (resource %p) in pool D3DPOOL_DEFAULT blocks the Reset call.\n", surface, resource);
+ *resources_ok = FALSE;
+ return S_FALSE;
+ }
+
+ WARN("Surface %p (resource %p) is an implicit resource with ref 0.\n", surface, resource);
}
- IWineD3DResource_Release(resource);
- return ret;
+ return S_OK;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(LPDIRECT3DDEVICE9EX iface, D3DPRESENT_PARAMETERS* pPresentationParameters) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Reset(IDirect3DDevice9Ex *iface,
+ D3DPRESENT_PARAMETERS *pPresentationParameters)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
WINED3DPRESENT_PARAMETERS localParameters;
HRESULT hr;
BOOL resources_ok = TRUE;
* below fails, the device is considered "lost", and _Reset and _Release are the only allowed calls
*/
wined3d_mutex_lock();
- IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice, NULL, WINED3DFMT_UNKNOWN);
- for(i = 0; i < 16; i++) {
- IWineD3DDevice_SetStreamSource(This->WineD3DDevice, i, NULL, 0, 0);
+ wined3d_device_set_index_buffer(This->wined3d_device, NULL, WINED3DFMT_UNKNOWN);
+ for (i = 0; i < 16; ++i)
+ {
+ wined3d_device_set_stream_source(This->wined3d_device, i, NULL, 0, 0);
}
- for(i = 0; i < 16; i++) {
- IWineD3DDevice_SetTexture(This->WineD3DDevice, i, NULL);
+ for (i = 0; i < 16; ++i)
+ {
+ wined3d_device_set_texture(This->wined3d_device, i, NULL);
}
- IWineD3DDevice_EnumResources(This->WineD3DDevice, reset_enum_callback, &resources_ok);
- if(!resources_ok) {
+ wined3d_device_enum_resources(This->wined3d_device, reset_enum_callback, &resources_ok);
+ if (!resources_ok)
+ {
WARN("The application is holding D3DPOOL_DEFAULT resources, rejecting reset\n");
This->notreset = TRUE;
wined3d_mutex_unlock();
- return WINED3DERR_INVALIDCALL;
+ return D3DERR_INVALIDCALL;
}
localParameters.BackBufferWidth = pPresentationParameters->BackBufferWidth;
localParameters.PresentationInterval = pPresentationParameters->PresentationInterval;
localParameters.AutoRestoreDisplayMode = TRUE;
- hr = IWineD3DDevice_Reset(This->WineD3DDevice, &localParameters);
+ hr = wined3d_device_reset(This->wined3d_device, &localParameters);
if(FAILED(hr)) {
This->notreset = TRUE;
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(LPDIRECT3DDEVICE9EX iface, CONST RECT* pSourceRect,CONST RECT* pDestRect,HWND hDestWindowOverride,CONST RGNDATA*
- pDirtyRegion) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_Present(IDirect3DDevice9Ex *iface,
+ const RECT *pSourceRect, const RECT *pDestRect, HWND hDestWindowOverride,
+ const RGNDATA *pDirtyRegion)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p.\n",
iface, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_lock();
- hr = IWineD3DDevice_Present(This->WineD3DDevice, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
+ hr = wined3d_device_present(This->wined3d_device, pSourceRect, pDestRect, hDestWindowOverride, pDirtyRegion);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetBackBuffer(IDirect3DDevice9Ex *iface,
UINT iSwapChain, UINT BackBuffer, D3DBACKBUFFER_TYPE Type, IDirect3DSurface9 **ppBackBuffer)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DSurface *retSurface = NULL;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_surface *wined3d_surface = NULL;
HRESULT hr;
TRACE("iface %p, swapchain %u, backbuffer_idx %u, backbuffer_type %#x, backbuffer %p.\n",
iface, iSwapChain, BackBuffer, Type, ppBackBuffer);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetBackBuffer(This->WineD3DDevice, iSwapChain,
- BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &retSurface);
- if (SUCCEEDED(hr) && retSurface && ppBackBuffer)
+ hr = wined3d_device_get_back_buffer(This->wined3d_device, iSwapChain,
+ BackBuffer, (WINED3DBACKBUFFER_TYPE) Type, &wined3d_surface);
+ if (SUCCEEDED(hr) && wined3d_surface && ppBackBuffer)
{
- *ppBackBuffer = IWineD3DSurface_GetParent(retSurface);
+ *ppBackBuffer = wined3d_surface_get_parent(wined3d_surface);
IDirect3DSurface9_AddRef(*ppBackBuffer);
- IWineD3DSurface_Release(retSurface);
+ wined3d_surface_decref(wined3d_surface);
}
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DRASTER_STATUS* pRasterStatus) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetRasterStatus(IDirect3DDevice9Ex *iface,
+ UINT iSwapChain, D3DRASTER_STATUS *pRasterStatus)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, swapchain %u, raster_status %p.\n", iface, iSwapChain, pRasterStatus);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetRasterStatus(This->WineD3DDevice, iSwapChain, (WINED3DRASTER_STATUS *) pRasterStatus);
+ hr = wined3d_device_get_raster_status(This->wined3d_device, iSwapChain, (WINED3DRASTER_STATUS *)pRasterStatus);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(LPDIRECT3DDEVICE9EX iface, BOOL bEnableDialogs) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetDialogBoxMode(IDirect3DDevice9Ex *iface,
+ BOOL bEnableDialogs)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, enable %#x.\n", iface, bEnableDialogs);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetDialogBoxMode(This->WineD3DDevice, bEnableDialogs);
+ hr = wined3d_device_set_dialog_box_mode(This->wined3d_device, bEnableDialogs);
wined3d_mutex_unlock();
return hr;
static void WINAPI IDirect3DDevice9Impl_SetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
DWORD Flags, const D3DGAMMARAMP *pRamp)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, flags %#x, ramp %p.\n", iface, iSwapChain, Flags, pRamp);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
- IWineD3DDevice_SetGammaRamp(This->WineD3DDevice, iSwapChain, Flags, (CONST WINED3DGAMMARAMP *)pRamp);
+ wined3d_device_set_gamma_ramp(This->wined3d_device, iSwapChain, Flags, (const WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
-static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, D3DGAMMARAMP* pRamp) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static void WINAPI IDirect3DDevice9Impl_GetGammaRamp(IDirect3DDevice9Ex *iface, UINT iSwapChain,
+ D3DGAMMARAMP *pRamp)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
TRACE("iface %p, swapchain %u, ramp %p.\n", iface, iSwapChain, pRamp);
/* Note: D3DGAMMARAMP is compatible with WINED3DGAMMARAMP */
wined3d_mutex_lock();
- IWineD3DDevice_GetGammaRamp(This->WineD3DDevice, iSwapChain, (WINED3DGAMMARAMP *) pRamp);
+ wined3d_device_get_gamma_ramp(This->wined3d_device, iSwapChain, (WINED3DGAMMARAMP *)pRamp);
wined3d_mutex_unlock();
}
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DTexture9 **texture, HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DTexture9Impl *object;
HRESULT hr;
}
TRACE("Created texture %p.\n", object);
- *texture = (IDirect3DTexture9 *)object;
+ *texture = &object->IDirect3DTexture9_iface;
return D3D_OK;
}
UINT width, UINT height, UINT depth, UINT levels, DWORD usage, D3DFORMAT format,
D3DPOOL pool, IDirect3DVolumeTexture9 **texture, HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVolumeTexture9Impl *object;
HRESULT hr;
}
TRACE("Created volume texture %p.\n", object);
- *texture = (IDirect3DVolumeTexture9 *)object;
+ *texture = &object->IDirect3DVolumeTexture9_iface;
return D3D_OK;
}
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool,
IDirect3DCubeTexture9 **texture, HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DCubeTexture9Impl *object;
HRESULT hr;
}
TRACE("Created cube texture %p.\n", object);
- *texture = (IDirect3DCubeTexture9 *)object;
+ *texture = &object->IDirect3DCubeTexture9_iface;
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
- DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer, HANDLE *shared_handle)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexBuffer(IDirect3DDevice9Ex *iface, UINT size,
+ DWORD usage, DWORD fvf, D3DPOOL pool, IDirect3DVertexBuffer9 **buffer,
+ HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexBuffer9Impl *object;
HRESULT hr;
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size, DWORD usage,
- D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer, HANDLE *shared_handle)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateIndexBuffer(IDirect3DDevice9Ex *iface, UINT size,
+ DWORD usage, D3DFORMAT format, D3DPOOL pool, IDirect3DIndexBuffer9 **buffer,
+ HANDLE *shared_handle)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DIndexBuffer9Impl *object;
HRESULT hr;
return D3D_OK;
}
-static HRESULT IDirect3DDevice9Impl_CreateSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
- D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level, IDirect3DSurface9 **ppSurface,
- UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality)
+static HRESULT IDirect3DDevice9Impl_CreateSurface(IDirect3DDevice9Impl *device, UINT Width,
+ UINT Height, D3DFORMAT Format, BOOL Lockable, BOOL Discard, UINT Level,
+ IDirect3DSurface9 **ppSurface, UINT Usage, D3DPOOL Pool, D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
IDirect3DSurface9Impl *object;
HRESULT hr;
- TRACE("iface %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
+ TRACE("device %p, width %u, height %u, format %#x, lockable %#x, discard %#x, level %u, surface %p.\n"
"usage %#x, pool %#x, multisample_type %#x, multisample_quality %u.\n",
- iface, Width, Height, Format, Lockable, Discard, Level, ppSurface,
- Usage, Pool, MultiSample, MultisampleQuality);
+ device, Width, Height, Format, Lockable, Discard, Level, ppSurface, Usage, Pool,
+ MultiSample, MultisampleQuality);
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(IDirect3DSurface9Impl));
if (!object)
return D3DERR_OUTOFVIDEOMEMORY;
}
- hr = surface_init(object, This, Width, Height, Format, Lockable, Discard,
- Level, Usage, Pool, MultiSample, MultisampleQuality);
+ hr = surface_init(object, device, Width, Height, Format, Lockable, Discard, Level, Usage, Pool,
+ MultiSample, MultisampleQuality);
if (FAILED(hr))
{
WARN("Failed to initialize surface, hr %#x.\n", hr);
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width, UINT Height,
- D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality, BOOL Lockable,
- IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateRenderTarget(IDirect3DDevice9Ex *iface, UINT Width,
+ UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample, DWORD MultisampleQuality,
+ BOOL Lockable, IDirect3DSurface9 **ppSurface, HANDLE *pSharedHandle)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
iface, Width, Height, Format, MultiSample, MultisampleQuality,
Lockable, ppSurface, pSharedHandle);
- hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, Lockable, FALSE /* Discard */,
- 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
+ hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, Lockable,
+ FALSE /* Discard */, 0 /* Level */, ppSurface, D3DUSAGE_RENDERTARGET, D3DPOOL_DEFAULT,
+ MultiSample, MultisampleQuality);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height,
- D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
- DWORD MultisampleQuality, BOOL Discard,
- IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateDepthStencilSurface(IDirect3DDevice9Ex *iface,
+ UINT Width, UINT Height, D3DFORMAT Format, D3DMULTISAMPLE_TYPE MultiSample,
+ DWORD MultisampleQuality, BOOL Discard, IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x, multisample_quality %u.\n"
iface, Width, Height, Format, MultiSample, MultisampleQuality,
Discard, ppSurface, pSharedHandle);
- hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, Discard,
- 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample, MultisampleQuality);
+ hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
+ Discard, 0 /* Level */, ppSurface, D3DUSAGE_DEPTHSTENCIL, D3DPOOL_DEFAULT, MultiSample,
+ MultisampleQuality);
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pSourceSurface, CONST RECT* pSourceRect, IDirect3DSurface9* pDestinationSurface, CONST POINT* pDestPoint) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_UpdateSurface(IDirect3DDevice9Ex *iface,
+ IDirect3DSurface9 *pSourceSurface, const RECT *pSourceRect,
+ IDirect3DSurface9 *pDestinationSurface, const POINT *pDestPoint)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, src_surface %p, src_rect %p, dst_surface %p, dst_point %p.\n",
iface, pSourceSurface, pSourceRect, pDestinationSurface, pDestPoint);
wined3d_mutex_lock();
- hr = IWineD3DDevice_UpdateSurface(This->WineD3DDevice, ((IDirect3DSurface9Impl *)pSourceSurface)->wineD3DSurface, pSourceRect, ((IDirect3DSurface9Impl *)pDestinationSurface)->wineD3DSurface, pDestPoint);
+ hr = wined3d_device_update_surface(This->wined3d_device,
+ ((IDirect3DSurface9Impl *)pSourceSurface)->wined3d_surface, pSourceRect,
+ ((IDirect3DSurface9Impl *)pDestinationSurface)->wined3d_surface, pDestPoint);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(LPDIRECT3DDEVICE9EX iface, IDirect3DBaseTexture9* pSourceTexture, IDirect3DBaseTexture9* pDestinationTexture) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_UpdateTexture(IDirect3DDevice9Ex *iface,
+ IDirect3DBaseTexture9 *src_texture, IDirect3DBaseTexture9 *dst_texture)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
- TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, pSourceTexture, pDestinationTexture);
+ TRACE("iface %p, src_texture %p, dst_texture %p.\n", iface, src_texture, dst_texture);
wined3d_mutex_lock();
- hr = IWineD3DDevice_UpdateTexture(This->WineD3DDevice, ((IDirect3DBaseTexture9Impl *)pSourceTexture)->wineD3DBaseTexture, ((IDirect3DBaseTexture9Impl *)pDestinationTexture)->wineD3DBaseTexture);
+ hr = wined3d_device_update_texture(This->wined3d_device,
+ ((IDirect3DBaseTexture9Impl *)src_texture)->wined3d_texture,
+ ((IDirect3DBaseTexture9Impl *)dst_texture)->wined3d_texture);
wined3d_mutex_unlock();
return hr;
TRACE("iface %p, render_target %p, dst_surface %p.\n", iface, pRenderTarget, pDestSurface);
wined3d_mutex_lock();
- hr = IWineD3DSurface_BltFast(destSurface->wineD3DSurface, 0, 0, renderTarget->wineD3DSurface, NULL, WINEDDBLTFAST_NOCOLORKEY);
+ hr = wined3d_surface_bltfast(destSurface->wined3d_surface, 0, 0,
+ renderTarget->wined3d_surface, NULL, WINEDDBLTFAST_NOCOLORKEY);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(LPDIRECT3DDEVICE9EX iface, UINT iSwapChain, IDirect3DSurface9* pDestSurface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetFrontBufferData(IDirect3DDevice9Ex *iface,
+ UINT iSwapChain, IDirect3DSurface9 *pDestSurface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *destSurface = (IDirect3DSurface9Impl *)pDestSurface;
HRESULT hr;
TRACE("iface %p, swapchain %u, dst_surface %p.\n", iface, iSwapChain, pDestSurface);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetFrontBufferData(This->WineD3DDevice, iSwapChain, destSurface->wineD3DSurface);
+ hr = wined3d_device_get_front_buffer_data(This->wined3d_device, iSwapChain, destSurface->wined3d_surface);
wined3d_mutex_unlock();
return hr;
iface, pSourceSurface, pSourceRect, pDestSurface, pDestRect, Filter);
wined3d_mutex_lock();
- hr = IWineD3DSurface_Blt(dst->wineD3DSurface, pDestRect, src->wineD3DSurface, pSourceRect, 0, NULL, Filter);
+ hr = wined3d_surface_blt(dst->wined3d_surface, pDestRect, src->wined3d_surface, pSourceRect, 0, NULL, Filter);
wined3d_mutex_unlock();
return hr;
(color & 0xff) / 255.0f,
((color >> 24) & 0xff) / 255.0f,
};
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *surface = (IDirect3DSurface9Impl *)pSurface;
- WINED3DPOOL pool;
- WINED3DRESOURCETYPE restype;
- DWORD usage;
- WINED3DSURFACE_DESC desc;
+ struct wined3d_resource *wined3d_resource;
+ struct wined3d_resource_desc desc;
HRESULT hr;
TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, pSurface, pRect, color);
wined3d_mutex_lock();
- IWineD3DSurface_GetDesc(surface->wineD3DSurface, &desc);
- usage = desc.usage;
- pool = desc.pool;
- restype = desc.resource_type;
+ wined3d_resource = wined3d_surface_get_resource(surface->wined3d_surface);
+ wined3d_resource_get_desc(wined3d_resource, &desc);
- /* This method is only allowed with surfaces that are render targets, or offscreen plain surfaces
- * in D3DPOOL_DEFAULT
- */
- if(!(usage & WINED3DUSAGE_RENDERTARGET) && (pool != WINED3DPOOL_DEFAULT || restype != WINED3DRTYPE_SURFACE)) {
+ /* This method is only allowed with surfaces that are render targets, or
+ * offscreen plain surfaces in D3DPOOL_DEFAULT. */
+ if (!(desc.usage & WINED3DUSAGE_RENDERTARGET) && desc.pool != WINED3DPOOL_DEFAULT)
+ {
wined3d_mutex_unlock();
WARN("Surface is not a render target, or not a stand-alone D3DPOOL_DEFAULT surface\n");
return D3DERR_INVALIDCALL;
}
/* Colorfill can only be used on rendertarget surfaces, or offscreen plain surfaces in D3DPOOL_DEFAULT */
- hr = IWineD3DDevice_ColorFill(This->WineD3DDevice, surface->wineD3DSurface, pRect, &c);
+ hr = wined3d_device_color_fill(This->wined3d_device, surface->wined3d_surface, pRect, &c);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(LPDIRECT3DDEVICE9EX iface, UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface, HANDLE* pSharedHandle) {
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateOffscreenPlainSurface(IDirect3DDevice9Ex *iface,
+ UINT Width, UINT Height, D3DFORMAT Format, D3DPOOL Pool, IDirect3DSurface9 **ppSurface,
+ HANDLE *pSharedHandle)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p.\n",
Why, their always lockable?
should I change the usage to dynamic?
*/
- hr = IDirect3DDevice9Impl_CreateSurface(iface, Width, Height, Format, TRUE /* Lockable */, FALSE /* Discard */,
- 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */, (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE,
- 0 /* MultisampleQuality */);
+ hr = IDirect3DDevice9Impl_CreateSurface(This, Width, Height, Format, TRUE /* Lockable */,
+ FALSE /* Discard */, 0 /* Level */, ppSurface, 0 /* Usage (undefined/none) */,
+ (WINED3DPOOL)Pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
return hr;
}
/* TODO: move to wineD3D */
-static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(LPDIRECT3DDEVICE9EX iface, DWORD RenderTargetIndex, IDirect3DSurface9* pRenderTarget) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetRenderTarget(IDirect3DDevice9Ex *iface,
+ DWORD RenderTargetIndex, IDirect3DSurface9 *pRenderTarget)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface = (IDirect3DSurface9Impl*)pRenderTarget;
HRESULT hr;
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetRenderTarget(This->WineD3DDevice, RenderTargetIndex, pSurface ? pSurface->wineD3DSurface : NULL, TRUE);
+ hr = wined3d_device_set_render_target(This->wined3d_device, RenderTargetIndex,
+ pSurface ? pSurface->wined3d_surface : NULL, TRUE);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderTarget(IDirect3DDevice9Ex *iface,
DWORD RenderTargetIndex, IDirect3DSurface9 **ppRenderTarget)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DSurface *pRenderTarget;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_surface *wined3d_surface;
HRESULT hr;
TRACE("iface %p, idx %u, surface %p.\n", iface, RenderTargetIndex, ppRenderTarget);
wined3d_mutex_lock();
- hr=IWineD3DDevice_GetRenderTarget(This->WineD3DDevice,RenderTargetIndex,&pRenderTarget);
+ hr = wined3d_device_get_render_target(This->wined3d_device, RenderTargetIndex, &wined3d_surface);
if (FAILED(hr))
{
FIXME("Call to IWineD3DDevice_GetRenderTarget failed, hr %#x\n", hr);
}
- else if (!pRenderTarget)
+ else if (!wined3d_surface)
{
*ppRenderTarget = NULL;
}
else
{
- *ppRenderTarget = IWineD3DSurface_GetParent(pRenderTarget);
+ *ppRenderTarget = wined3d_surface_get_parent(wined3d_surface);
IDirect3DSurface9_AddRef(*ppRenderTarget);
- IWineD3DSurface_Release(pRenderTarget);
+ wined3d_surface_decref(wined3d_surface);
}
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(LPDIRECT3DDEVICE9EX iface, IDirect3DSurface9* pZStencilSurface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetDepthStencilSurface(IDirect3DDevice9Ex *iface,
+ IDirect3DSurface9 *pZStencilSurface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DSurface9Impl *pSurface;
HRESULT hr;
pSurface = (IDirect3DSurface9Impl*)pZStencilSurface;
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetDepthStencilSurface(This->WineD3DDevice, NULL==pSurface ? NULL : pSurface->wineD3DSurface);
+ hr = wined3d_device_set_depth_stencil(This->wined3d_device, pSurface ? pSurface->wined3d_surface : NULL);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetDepthStencilSurface(IDirect3DDevice9Ex *iface,
IDirect3DSurface9 **ppZStencilSurface)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DSurface *pZStencilSurface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_surface *wined3d_surface;
HRESULT hr;
TRACE("iface %p, depth_stencil %p.\n", iface, ppZStencilSurface);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetDepthStencilSurface(This->WineD3DDevice,&pZStencilSurface);
+ hr = wined3d_device_get_depth_stencil(This->wined3d_device, &wined3d_surface);
if (SUCCEEDED(hr))
{
- *ppZStencilSurface = IWineD3DSurface_GetParent(pZStencilSurface);
+ *ppZStencilSurface = wined3d_surface_get_parent(wined3d_surface);
IDirect3DSurface9_AddRef(*ppZStencilSurface);
- IWineD3DSurface_Release(pZStencilSurface);
+ wined3d_surface_decref(wined3d_surface);
}
else
{
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_BeginScene(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = IWineD3DDevice_BeginScene(This->WineD3DDevice);
+ hr = wined3d_device_begin_scene(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_EndScene(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = IWineD3DDevice_EndScene(This->WineD3DDevice);
+ hr = wined3d_device_end_scene(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_Clear(LPDIRECT3DDEVICE9EX iface, DWORD Count, CONST D3DRECT* pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_Clear(IDirect3DDevice9Ex *iface, DWORD Count,
+ const D3DRECT *pRects, DWORD Flags, D3DCOLOR Color, float Z, DWORD Stencil)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect_count %u, rects %p, flags %#x, color 0x%08x, z %.8e, stencil %u.\n",
/* Note: D3DRECT is compatible with WINED3DRECT */
wined3d_mutex_lock();
- hr = IWineD3DDevice_Clear(This->WineD3DDevice, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
+ hr = wined3d_device_clear(This->wined3d_device, Count, (const RECT *)pRects, Flags, Color, Z, Stencil);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* lpMatrix) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetTransform(IDirect3DDevice9Ex *iface,
+ D3DTRANSFORMSTATETYPE State, const D3DMATRIX *lpMatrix)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, lpMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) lpMatrix);
+ hr = wined3d_device_set_transform(This->wined3d_device, State, (const WINED3DMATRIX *)lpMatrix);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, D3DMATRIX* pMatrix) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetTransform(IDirect3DDevice9Ex *iface,
+ D3DTRANSFORMSTATETYPE State, D3DMATRIX *pMatrix)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetTransform(This->WineD3DDevice, State, (WINED3DMATRIX*) pMatrix);
+ hr = wined3d_device_get_transform(This->wined3d_device, State, (WINED3DMATRIX *)pMatrix);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(LPDIRECT3DDEVICE9EX iface, D3DTRANSFORMSTATETYPE State, CONST D3DMATRIX* pMatrix) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_MultiplyTransform(IDirect3DDevice9Ex *iface,
+ D3DTRANSFORMSTATETYPE State, const D3DMATRIX *pMatrix)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, matrix %p.\n", iface, State, pMatrix);
/* Note: D3DMATRIX is compatible with WINED3DMATRIX */
wined3d_mutex_lock();
- hr = IWineD3DDevice_MultiplyTransform(This->WineD3DDevice, State, (CONST WINED3DMATRIX*) pMatrix);
+ hr = wined3d_device_multiply_transform(This->wined3d_device, State, (const WINED3DMATRIX *)pMatrix);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(LPDIRECT3DDEVICE9EX iface, CONST D3DVIEWPORT9* pViewport) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetViewport(IDirect3DDevice9Ex *iface,
+ const D3DVIEWPORT9 *pViewport)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, pViewport);
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetViewport(This->WineD3DDevice, (const WINED3DVIEWPORT *)pViewport);
+ hr = wined3d_device_set_viewport(This->wined3d_device, (const WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(LPDIRECT3DDEVICE9EX iface, D3DVIEWPORT9* pViewport) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetViewport(IDirect3DDevice9Ex *iface,
+ D3DVIEWPORT9 *pViewport)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, viewport %p.\n", iface, pViewport);
/* Note: D3DVIEWPORT9 is compatible with WINED3DVIEWPORT */
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetViewport(This->WineD3DDevice, (WINED3DVIEWPORT *)pViewport);
+ hr = wined3d_device_get_viewport(This->wined3d_device, (WINED3DVIEWPORT *)pViewport);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(LPDIRECT3DDEVICE9EX iface, CONST D3DMATERIAL9* pMaterial) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetMaterial(IDirect3DDevice9Ex *iface,
+ const D3DMATERIAL9 *pMaterial)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, pMaterial);
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetMaterial(This->WineD3DDevice, (const WINED3DMATERIAL *)pMaterial);
+ hr = wined3d_device_set_material(This->wined3d_device, (const WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(LPDIRECT3DDEVICE9EX iface, D3DMATERIAL9* pMaterial) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetMaterial(IDirect3DDevice9Ex *iface,
+ D3DMATERIAL9 *pMaterial)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, material %p.\n", iface, pMaterial);
/* Note: D3DMATERIAL9 is compatible with WINED3DMATERIAL */
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetMaterial(This->WineD3DDevice, (WINED3DMATERIAL *)pMaterial);
+ hr = wined3d_device_get_material(This->wined3d_device, (WINED3DMATERIAL *)pMaterial);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST D3DLIGHT9* pLight) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetLight(IDirect3DDevice9Ex *iface, DWORD Index,
+ const D3DLIGHT9 *pLight)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetLight(This->WineD3DDevice, Index, (const WINED3DLIGHT *)pLight);
+ hr = wined3d_device_set_light(This->wined3d_device, Index, (const WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(LPDIRECT3DDEVICE9EX iface, DWORD Index, D3DLIGHT9* pLight) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetLight(IDirect3DDevice9Ex *iface, DWORD Index,
+ D3DLIGHT9 *pLight)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, light %p.\n", iface, Index, pLight);
/* Note: D3DLIGHT9 is compatible with WINED3DLIGHT */
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetLight(This->WineD3DDevice, Index, (WINED3DLIGHT *)pLight);
+ hr = wined3d_device_get_light(This->wined3d_device, Index, (WINED3DLIGHT *)pLight);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL Enable) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_LightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
+ BOOL Enable)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %#x.\n", iface, Index, Enable);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetLightEnable(This->WineD3DDevice, Index, Enable);
+ hr = wined3d_device_set_light_enable(This->wined3d_device, Index, Enable);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(LPDIRECT3DDEVICE9EX iface, DWORD Index, BOOL* pEnable) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetLightEnable(IDirect3DDevice9Ex *iface, DWORD Index,
+ BOOL *pEnable)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, enable %p.\n", iface, Index, pEnable);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetLightEnable(This->WineD3DDevice, Index, pEnable);
+ hr = wined3d_device_get_light_enable(This->wined3d_device, Index, pEnable);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, CONST float* pPlane) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
+ const float *pPlane)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetClipPlane(This->WineD3DDevice, Index, pPlane);
+ hr = wined3d_device_set_clip_plane(This->wined3d_device, Index, pPlane);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(LPDIRECT3DDEVICE9EX iface, DWORD Index, float* pPlane) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetClipPlane(IDirect3DDevice9Ex *iface, DWORD Index,
+ float *pPlane)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, index %u, plane %p.\n", iface, Index, pPlane);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetClipPlane(This->WineD3DDevice, Index, pPlane);
+ hr = wined3d_device_get_clip_plane(This->wined3d_device, Index, pPlane);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD Value) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetRenderState(IDirect3DDevice9Ex *iface,
+ D3DRENDERSTATETYPE State, DWORD Value)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %#x.\n", iface, State, Value);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetRenderState(This->WineD3DDevice, State, Value);
+ hr = wined3d_device_set_render_state(This->wined3d_device, State, Value);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(LPDIRECT3DDEVICE9EX iface, D3DRENDERSTATETYPE State, DWORD* pValue) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetRenderState(IDirect3DDevice9Ex *iface,
+ D3DRENDERSTATETYPE State, DWORD *pValue)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, state %#x, value %p.\n", iface, State, pValue);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetRenderState(This->WineD3DDevice, State, pValue);
+ hr = wined3d_device_get_render_state(This->wined3d_device, State, pValue);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_CreateStateBlock(IDirect3DDevice9Ex *iface,
D3DSTATEBLOCKTYPE type, IDirect3DStateBlock9 **stateblock)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DStateBlock9Impl *object;
HRESULT hr;
}
TRACE("Created stateblock %p.\n", object);
- *stateblock = (IDirect3DStateBlock9 *)object;
+ *stateblock = &object->IDirect3DStateBlock9_iface;
return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9Impl_BeginStateBlock(IDirect3DDevice9Ex *iface)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = IWineD3DDevice_BeginStateBlock(This->WineD3DDevice);
+ hr = wined3d_device_begin_stateblock(This->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface, IDirect3DStateBlock9 **stateblock)
+static HRESULT WINAPI IDirect3DDevice9Impl_EndStateBlock(IDirect3DDevice9Ex *iface,
+ IDirect3DStateBlock9 **stateblock)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DStateBlock *wined3d_stateblock;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_stateblock *wined3d_stateblock;
IDirect3DStateBlock9Impl *object;
HRESULT hr;
TRACE("iface %p, stateblock %p.\n", iface, stateblock);
wined3d_mutex_lock();
- hr = IWineD3DDevice_EndStateBlock(This->WineD3DDevice, &wined3d_stateblock);
+ hr = wined3d_device_end_stateblock(This->wined3d_device, &wined3d_stateblock);
wined3d_mutex_unlock();
if (FAILED(hr))
{
if (!object)
{
ERR("Failed to allocate stateblock memory.\n");
- IWineD3DStateBlock_Release(wined3d_stateblock);
+ wined3d_mutex_lock();
+ wined3d_stateblock_decref(wined3d_stateblock);
+ wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
if (FAILED(hr))
{
WARN("Failed to initialize stateblock, hr %#x.\n", hr);
- IWineD3DStateBlock_Release(wined3d_stateblock);
+ wined3d_mutex_lock();
+ wined3d_stateblock_decref(wined3d_stateblock);
+ wined3d_mutex_unlock();
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created stateblock %p.\n", object);
- *stateblock = (IDirect3DStateBlock9 *)object;
+ *stateblock = &object->IDirect3DStateBlock9_iface;
return D3D_OK;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(LPDIRECT3DDEVICE9EX iface, CONST D3DCLIPSTATUS9* pClipStatus) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetClipStatus(IDirect3DDevice9Ex *iface,
+ const D3DCLIPSTATUS9 *pClipStatus)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetClipStatus(This->WineD3DDevice, (const WINED3DCLIPSTATUS *)pClipStatus);
+ hr = wined3d_device_set_clip_status(This->wined3d_device, (const WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(LPDIRECT3DDEVICE9EX iface, D3DCLIPSTATUS9* pClipStatus) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetClipStatus(IDirect3DDevice9Ex *iface,
+ D3DCLIPSTATUS9 *pClipStatus)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, clip_status %p.\n", iface, pClipStatus);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetClipStatus(This->WineD3DDevice, (WINED3DCLIPSTATUS *)pClipStatus);
+ hr = wined3d_device_get_clip_status(This->wined3d_device, (WINED3DCLIPSTATUS *)pClipStatus);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface,
- DWORD Stage, IDirect3DBaseTexture9 **ppTexture)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetTexture(IDirect3DDevice9Ex *iface, DWORD Stage,
+ IDirect3DBaseTexture9 **ppTexture)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DBaseTexture *retTexture = NULL;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_texture *wined3d_texture = NULL;
HRESULT hr;
TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, ppTexture);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetTexture(This->WineD3DDevice, Stage, &retTexture);
- if (SUCCEEDED(hr) && retTexture)
+ hr = wined3d_device_get_texture(This->wined3d_device, Stage, &wined3d_texture);
+ if (SUCCEEDED(hr) && wined3d_texture)
{
- *ppTexture = IWineD3DBaseTexture_GetParent(retTexture);
- IWineD3DBaseTexture_AddRef(*ppTexture);
- IWineD3DBaseTexture_Release(retTexture);
+ *ppTexture = wined3d_texture_get_parent(wined3d_texture);
+ IDirect3DBaseTexture9_AddRef(*ppTexture);
+ wined3d_texture_decref(wined3d_texture);
}
else
{
if (FAILED(hr))
{
- WARN("Call to get texture (%d) failed (%p)\n", Stage, retTexture);
+ WARN("Call to get texture (%u) failed (%p).\n", Stage, wined3d_texture);
}
*ppTexture = NULL;
}
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(LPDIRECT3DDEVICE9EX iface, DWORD Stage, IDirect3DBaseTexture9* pTexture) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetTexture(IDirect3DDevice9Ex *iface, DWORD stage,
+ IDirect3DBaseTexture9 *texture)
+{
+ IDirect3DDevice9Impl *device = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
- TRACE("iface %p, stage %u, texture %p.\n", iface, Stage, pTexture);
+ TRACE("iface %p, stage %u, texture %p.\n", iface, stage, texture);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetTexture(This->WineD3DDevice, Stage,
- pTexture==NULL ? NULL:((IDirect3DBaseTexture9Impl *)pTexture)->wineD3DBaseTexture);
+ hr = wined3d_device_set_texture(device->wined3d_device, stage,
+ texture ? ((IDirect3DBaseTexture9Impl *)texture)->wined3d_texture : NULL);
wined3d_mutex_unlock();
return hr;
WINED3DTSS_CONSTANT, /* 32, D3DTSS_CONSTANT */
};
-static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetTextureStageState(IDirect3DDevice9Ex *iface,
+ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD *pValue)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %p.\n", iface, Stage, Type, pValue);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], pValue);
+ hr = wined3d_device_get_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], pValue);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(LPDIRECT3DDEVICE9EX iface, DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetTextureStageState(IDirect3DDevice9Ex *iface,
+ DWORD Stage, D3DTEXTURESTAGESTATETYPE Type, DWORD Value)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stage %u, state %#x, value %#x.\n", iface, Stage, Type, Value);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetTextureStageState(This->WineD3DDevice, Stage, tss_lookup[Type], Value);
+ hr = wined3d_device_set_texture_stage_state(This->wined3d_device, Stage, tss_lookup[Type], Value);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetSamplerState(IDirect3DDevice9Ex *iface, DWORD Sampler,
D3DSAMPLERSTATETYPE Type, DWORD *pValue)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %p.\n", iface, Sampler, Type, pValue);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetSamplerState(This->WineD3DDevice, Sampler, Type, pValue);
+ hr = wined3d_device_get_sampler_state(This->wined3d_device, Sampler, Type, pValue);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(LPDIRECT3DDEVICE9EX iface, DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI DECLSPEC_HOTPATCH IDirect3DDevice9Impl_SetSamplerState(IDirect3DDevice9Ex *iface,
+ DWORD Sampler, D3DSAMPLERSTATETYPE Type, DWORD Value)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, sampler %u, state %#x, value %#x.\n", iface, Sampler, Type, Value);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetSamplerState(This->WineD3DDevice, Sampler, Type, Value);
+ hr = wined3d_device_set_sampler_state(This->wined3d_device, Sampler, Type, Value);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(LPDIRECT3DDEVICE9EX iface, DWORD* pNumPasses) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_ValidateDevice(IDirect3DDevice9Ex *iface,
+ DWORD *pNumPasses)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, pass_count %p.\n", iface, pNumPasses);
wined3d_mutex_lock();
- hr = IWineD3DDevice_ValidateDevice(This->WineD3DDevice, pNumPasses);
+ hr = wined3d_device_validate_device(This->wined3d_device, pNumPasses);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface, UINT PaletteNumber,
- const PALETTEENTRY *pEntries)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetPaletteEntries(IDirect3DDevice9Ex *iface,
+ UINT PaletteNumber, const PALETTEENTRY *pEntries)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
+ hr = wined3d_device_set_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber, PALETTEENTRY* pEntries) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetPaletteEntries(IDirect3DDevice9Ex *iface,
+ UINT PaletteNumber, PALETTEENTRY *pEntries)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u, entries %p.\n", iface, PaletteNumber, pEntries);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPaletteEntries(This->WineD3DDevice, PaletteNumber, pEntries);
+ hr = wined3d_device_get_palette_entries(This->wined3d_device, PaletteNumber, pEntries);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT PaletteNumber) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
+ UINT PaletteNumber)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %u.\n", iface, PaletteNumber);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
+ hr = wined3d_device_set_current_texture_palette(This->wined3d_device, PaletteNumber);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(LPDIRECT3DDEVICE9EX iface, UINT* PaletteNumber) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetCurrentTexturePalette(IDirect3DDevice9Ex *iface,
+ UINT *PaletteNumber)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, palette_idx %p.\n", iface, PaletteNumber);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetCurrentTexturePalette(This->WineD3DDevice, PaletteNumber);
+ hr = wined3d_device_get_current_texture_palette(This->wined3d_device, PaletteNumber);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(LPDIRECT3DDEVICE9EX iface, CONST RECT* pRect) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetScissorRect(IDirect3DDevice9Ex *iface,
+ const RECT *pRect)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, pRect);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetScissorRect(This->WineD3DDevice, pRect);
+ hr = wined3d_device_set_scissor_rect(This->wined3d_device, pRect);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(LPDIRECT3DDEVICE9EX iface, RECT* pRect) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetScissorRect(IDirect3DDevice9Ex *iface, RECT *pRect)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, rect %p.\n", iface, pRect);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetScissorRect(This->WineD3DDevice, pRect);
+ hr = wined3d_device_get_scissor_rect(This->wined3d_device, pRect);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface, BOOL bSoftware) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface,
+ BOOL bSoftware)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, software %#x.\n", iface, bSoftware);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetSoftwareVertexProcessing(This->WineD3DDevice, bSoftware);
+ hr = wined3d_device_set_software_vertex_processing(This->wined3d_device, bSoftware);
wined3d_mutex_unlock();
return hr;
}
-static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static BOOL WINAPI IDirect3DDevice9Impl_GetSoftwareVertexProcessing(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
BOOL ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = IWineD3DDevice_GetSoftwareVertexProcessing(This->WineD3DDevice);
+ ret = wined3d_device_get_software_vertex_processing(This->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(LPDIRECT3DDEVICE9EX iface, float nSegments) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetNPatchMode(IDirect3DDevice9Ex *iface, float nSegments)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, segment_count %.8e.\n", iface, nSegments);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetNPatchMode(This->WineD3DDevice, nSegments);
+ hr = wined3d_device_set_npatch_mode(This->wined3d_device, nSegments);
wined3d_mutex_unlock();
return hr;
}
-static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(LPDIRECT3DDEVICE9EX iface) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static float WINAPI IDirect3DDevice9Impl_GetNPatchMode(IDirect3DDevice9Ex *iface)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
float ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = IWineD3DDevice_GetNPatchMode(This->WineD3DDevice);
+ ret = wined3d_device_get_npatch_mode(This->wined3d_device);
wined3d_mutex_unlock();
return ret;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
- UINT StartVertex, UINT PrimitiveCount)
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitive(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, UINT StartVertex, UINT PrimitiveCount)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, start_vertex %u, primitive_count %u.\n",
iface, PrimitiveType, StartVertex, PrimitiveCount);
wined3d_mutex_lock();
- IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
- hr = IWineD3DDevice_DrawPrimitive(This->WineD3DDevice, StartVertex,
+ wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
+ hr = wined3d_device_draw_primitive(This->wined3d_device, StartVertex,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount));
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType,
- INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices, UINT startIndex, UINT primCount) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitive(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, INT BaseVertexIndex, UINT MinVertexIndex, UINT NumVertices,
+ UINT startIndex, UINT primCount)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, base_vertex_idx %u, min_vertex_idx %u,\n"
NumVertices, startIndex, primCount);
wined3d_mutex_lock();
- IWineD3DDevice_SetBaseVertexIndex(This->WineD3DDevice, BaseVertexIndex);
- IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
- hr = IWineD3DDevice_DrawIndexedPrimitive(This->WineD3DDevice, startIndex,
+ wined3d_device_set_base_vertex_index(This->wined3d_device, BaseVertexIndex);
+ wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
+ hr = wined3d_device_draw_indexed_primitive(This->wined3d_device, startIndex,
vertex_count_from_primitive_count(PrimitiveType, primCount));
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface, D3DPRIMITIVETYPE PrimitiveType,
- UINT PrimitiveCount, const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawPrimitiveUP(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, UINT PrimitiveCount, const void *pVertexStreamZeroData,
+ UINT VertexStreamZeroStride)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, primitive_count %u, data %p, stride %u.\n",
iface, PrimitiveType, PrimitiveCount, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
- IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
- hr = IWineD3DDevice_DrawPrimitiveUP(This->WineD3DDevice,
+ wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
+ hr = wined3d_device_draw_primitive_up(This->wined3d_device,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount),
pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(LPDIRECT3DDEVICE9EX iface, D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex,
- UINT NumVertexIndices, UINT PrimitiveCount, CONST void* pIndexData,
- D3DFORMAT IndexDataFormat, CONST void* pVertexStreamZeroData, UINT VertexStreamZeroStride) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawIndexedPrimitiveUP(IDirect3DDevice9Ex *iface,
+ D3DPRIMITIVETYPE PrimitiveType, UINT MinVertexIndex, UINT NumVertexIndices,
+ UINT PrimitiveCount, const void *pIndexData, D3DFORMAT IndexDataFormat,
+ const void *pVertexStreamZeroData, UINT VertexStreamZeroStride)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, primitive_type %#x, min_vertex_idx %u, index_count %u, primitive_count %u,\n"
pIndexData, IndexDataFormat, pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_lock();
- IWineD3DDevice_SetPrimitiveType(This->WineD3DDevice, PrimitiveType);
- hr = IWineD3DDevice_DrawIndexedPrimitiveUP(This->WineD3DDevice,
+ wined3d_device_set_primitive_type(This->wined3d_device, PrimitiveType);
+ hr = wined3d_device_draw_indexed_primitive_up(This->wined3d_device,
vertex_count_from_primitive_count(PrimitiveType, PrimitiveCount), pIndexData,
wined3dformat_from_d3dformat(IndexDataFormat), pVertexStreamZeroData, VertexStreamZeroStride);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(LPDIRECT3DDEVICE9EX iface, UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9* pDestBuffer, IDirect3DVertexDeclaration9* pVertexDecl, DWORD Flags) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_ProcessVertices(IDirect3DDevice9Ex *iface,
+ UINT SrcStartIndex, UINT DestIndex, UINT VertexCount, IDirect3DVertexBuffer9 *pDestBuffer,
+ IDirect3DVertexDeclaration9 *pVertexDecl, DWORD Flags)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9Impl *Decl = (IDirect3DVertexDeclaration9Impl *) pVertexDecl;
HRESULT hr;
IDirect3DVertexBuffer9Impl *dest = (IDirect3DVertexBuffer9Impl *) pDestBuffer;
iface, SrcStartIndex, DestIndex, VertexCount, pDestBuffer, pVertexDecl, Flags);
wined3d_mutex_lock();
- hr = IWineD3DDevice_ProcessVertices(This->WineD3DDevice,SrcStartIndex, DestIndex, VertexCount, dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
+ hr = wined3d_device_process_vertices(This->wined3d_device, SrcStartIndex, DestIndex, VertexCount,
+ dest->wineD3DVertexBuffer, Decl ? Decl->wineD3DVertexDeclaration : NULL, Flags, dest->fvf);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexDeclaration(IDirect3DDevice9Ex *iface,
const D3DVERTEXELEMENT9 *elements, IDirect3DVertexDeclaration9 **declaration)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 *declaration)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
+ hr = wined3d_device_set_vertex_declaration(This->wined3d_device,
declaration ? ((IDirect3DVertexDeclaration9Impl *)declaration)->wineD3DVertexDeclaration : NULL);
wined3d_mutex_unlock();
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexDeclaration(IDirect3DDevice9Ex *iface,
IDirect3DVertexDeclaration9 **declaration)
{
- IWineD3DVertexDeclaration *wined3d_declaration = NULL;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_vertex_declaration *wined3d_declaration = NULL;
HRESULT hr;
TRACE("iface %p, declaration %p.\n", iface, declaration);
if (!declaration) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexDeclaration(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, &wined3d_declaration);
+ hr = wined3d_device_get_vertex_declaration(This->wined3d_device, &wined3d_declaration);
if (SUCCEEDED(hr) && wined3d_declaration)
{
- *declaration = IWineD3DVertexDeclaration_GetParent(wined3d_declaration);
+ *declaration = wined3d_vertex_declaration_get_parent(wined3d_declaration);
IDirect3DVertexDeclaration9_AddRef(*declaration);
- IWineD3DVertexDeclaration_Release(wined3d_declaration);
+ wined3d_vertex_declaration_decref(wined3d_declaration);
}
else
{
hr = vdecl_convert_fvf(fvf, &elements);
if (hr != S_OK) return NULL;
- hr = IDirect3DDevice9Impl_CreateVertexDeclaration((IDirect3DDevice9Ex *) This, elements, &pDecl);
+ hr = IDirect3DDevice9Impl_CreateVertexDeclaration(&This->IDirect3DDevice9Ex_iface, elements,
+ &pDecl);
HeapFree(GetProcessHeap(), 0, elements); /* CreateVertexDeclaration makes a copy */
if (hr != S_OK) return NULL;
return pDecl;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(IDirect3DDevice9Ex *iface, DWORD FVF)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexDeclaration9 *decl;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_CreateVertexShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DVertexShader9 **shader)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DVertexShader9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 *shader)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
- shader ? ((IDirect3DVertexShader9Impl *)shader)->wineD3DVertexShader : NULL);
+ hr = wined3d_device_set_vertex_shader(This->wined3d_device,
+ shader ? ((IDirect3DVertexShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShader(IDirect3DDevice9Ex *iface,
IDirect3DVertexShader9 **shader)
{
- IWineD3DVertexShader *wined3d_shader;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- wined3d_shader = IWineD3DDevice_GetVertexShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+ wined3d_shader = wined3d_device_get_vertex_shader(This->wined3d_device);
if (wined3d_shader)
{
- *shader = IWineD3DVertexShader_GetParent(wined3d_shader);
+ *shader = wined3d_shader_get_parent(wined3d_shader);
IDirect3DVertexShader9_AddRef(*shader);
- IWineD3DVertexShader_Release(wined3d_shader);
+ wined3d_shader_decref(wined3d_shader);
}
else
{
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_set_vs_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_get_vs_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_set_vs_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_get_vs_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_set_vs_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetVertexShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetVertexShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_get_vs_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, IDirect3DVertexBuffer9* pStreamData, UINT OffsetInBytes, UINT Stride) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSource(IDirect3DDevice9Ex *iface,
+ UINT StreamNumber, IDirect3DVertexBuffer9 *pStreamData, UINT OffsetInBytes, UINT Stride)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %u, stride %u.\n",
iface, StreamNumber, pStreamData, OffsetInBytes, Stride);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetStreamSource(This->WineD3DDevice, StreamNumber,
+ hr = wined3d_device_set_stream_source(This->wined3d_device, StreamNumber,
pStreamData ? ((IDirect3DVertexBuffer9Impl *)pStreamData)->wineD3DVertexBuffer : NULL,
OffsetInBytes, Stride);
wined3d_mutex_unlock();
}
static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSource(IDirect3DDevice9Ex *iface,
- UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT* OffsetInBytes, UINT* pStride)
+ UINT StreamNumber, IDirect3DVertexBuffer9 **pStream, UINT *OffsetInBytes, UINT *pStride)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DBuffer *retStream = NULL;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_buffer *retStream = NULL;
HRESULT hr;
TRACE("iface %p, stream_idx %u, buffer %p, offset %p, stride %p.\n",
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetStreamSource(This->WineD3DDevice, StreamNumber, &retStream, OffsetInBytes, pStride);
+ hr = wined3d_device_get_stream_source(This->wined3d_device, StreamNumber, &retStream, OffsetInBytes, pStride);
if (SUCCEEDED(hr) && retStream)
{
- *pStream = IWineD3DBuffer_GetParent(retStream);
+ *pStream = wined3d_buffer_get_parent(retStream);
IDirect3DVertexBuffer9_AddRef(*pStream);
- IWineD3DBuffer_Release(retStream);
+ wined3d_buffer_decref(retStream);
}
else
{
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface, UINT StreamNumber,
- UINT Divider)
+static HRESULT WINAPI IDirect3DDevice9Impl_SetStreamSourceFreq(IDirect3DDevice9Ex *iface,
+ UINT StreamNumber, UINT Divider)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %u.\n", iface, StreamNumber, Divider);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
+ hr = wined3d_device_set_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(LPDIRECT3DDEVICE9EX iface, UINT StreamNumber, UINT* Divider) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_GetStreamSourceFreq(IDirect3DDevice9Ex *iface,
+ UINT StreamNumber, UINT *Divider)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, stream_idx %u, freq %p.\n", iface, StreamNumber, Divider);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetStreamSourceFreq(This->WineD3DDevice, StreamNumber, Divider);
+ hr = wined3d_device_get_stream_source_freq(This->wined3d_device, StreamNumber, Divider);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(LPDIRECT3DDEVICE9EX iface, IDirect3DIndexBuffer9* pIndexData) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_SetIndices(IDirect3DDevice9Ex *iface,
+ IDirect3DIndexBuffer9 *pIndexData)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
IDirect3DIndexBuffer9Impl *ib = (IDirect3DIndexBuffer9Impl *) pIndexData;
TRACE("iface %p, buffer %p.\n", iface, pIndexData);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetIndexBuffer(This->WineD3DDevice,
+ hr = wined3d_device_set_index_buffer(This->wined3d_device,
ib ? ib->wineD3DIndexBuffer : NULL,
ib ? ib->format : WINED3DFMT_UNKNOWN);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface, IDirect3DIndexBuffer9 **ppIndexData)
+static HRESULT WINAPI IDirect3DDevice9Impl_GetIndices(IDirect3DDevice9Ex *iface,
+ IDirect3DIndexBuffer9 **ppIndexData)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
- IWineD3DBuffer *retIndexData = NULL;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_buffer *retIndexData = NULL;
HRESULT hr;
TRACE("iface %p, buffer %p.\n", iface, ppIndexData);
}
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetIndexBuffer(This->WineD3DDevice, &retIndexData);
+ hr = wined3d_device_get_index_buffer(This->wined3d_device, &retIndexData);
if (SUCCEEDED(hr) && retIndexData)
{
- *ppIndexData = IWineD3DBuffer_GetParent(retIndexData);
+ *ppIndexData = wined3d_buffer_get_parent(retIndexData);
IDirect3DIndexBuffer9_AddRef(*ppIndexData);
- IWineD3DBuffer_Release(retIndexData);
+ wined3d_buffer_decref(retIndexData);
}
else
{
static HRESULT WINAPI IDirect3DDevice9Impl_CreatePixelShader(IDirect3DDevice9Ex *iface,
const DWORD *byte_code, IDirect3DPixelShader9 **shader)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DPixelShader9Impl *object;
HRESULT hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 *shader)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, shader %p.\n", iface, shader);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice,
- shader ? ((IDirect3DPixelShader9Impl *)shader)->wineD3DPixelShader : NULL);
+ hr = wined3d_device_set_pixel_shader(This->wined3d_device,
+ shader ? ((IDirect3DPixelShader9Impl *)shader)->wined3d_shader : NULL);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShader(IDirect3DDevice9Ex *iface,
IDirect3DPixelShader9 **shader)
{
- IWineD3DPixelShader *wined3d_shader;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
+ struct wined3d_shader *wined3d_shader;
TRACE("iface %p, shader %p.\n", iface, shader);
if (!shader) return D3DERR_INVALIDCALL;
wined3d_mutex_lock();
- wined3d_shader = IWineD3DDevice_GetPixelShader(((IDirect3DDevice9Impl *)iface)->WineD3DDevice);
+ wined3d_shader = wined3d_device_get_pixel_shader(This->wined3d_device);
if (wined3d_shader)
{
- *shader = IWineD3DPixelShader_GetParent(wined3d_shader);
+ *shader = wined3d_shader_get_parent(wined3d_shader);
IDirect3DPixelShader9_AddRef(*shader);
- IWineD3DPixelShader_Release(wined3d_shader);
+ wined3d_shader_decref(wined3d_shader);
}
else
{
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, const float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_set_ps_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantF(IDirect3DDevice9Ex *iface,
UINT reg_idx, float *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPixelShaderConstantF(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_get_ps_consts_f(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, const int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_set_ps_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantI(IDirect3DDevice9Ex *iface,
UINT reg_idx, int *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPixelShaderConstantI(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_get_ps_consts_i(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_SetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, const BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_SetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_set_ps_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI IDirect3DDevice9Impl_GetPixelShaderConstantB(IDirect3DDevice9Ex *iface,
UINT reg_idx, BOOL *data, UINT count)
{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, reg_idx %u, data %p, count %u.\n", iface, reg_idx, data, count);
wined3d_mutex_lock();
- hr = IWineD3DDevice_GetPixelShaderConstantB(((IDirect3DDevice9Impl *)iface)->WineD3DDevice, reg_idx, data, count);
+ hr = wined3d_device_get_ps_consts_b(This->wined3d_device, reg_idx, data, count);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DRECTPATCH_INFO* pRectPatchInfo) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawRectPatch(IDirect3DDevice9Ex *iface, UINT Handle,
+ const float *pNumSegs, const D3DRECTPATCH_INFO *pRectPatchInfo)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
iface, Handle, pNumSegs, pRectPatchInfo);
wined3d_mutex_lock();
- hr = IWineD3DDevice_DrawRectPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DRECTPATCH_INFO *)pRectPatchInfo);
+ hr = wined3d_device_draw_rect_patch(This->wined3d_device, Handle,
+ pNumSegs, (const WINED3DRECTPATCH_INFO *)pRectPatchInfo);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(LPDIRECT3DDEVICE9EX iface, UINT Handle, CONST float* pNumSegs, CONST D3DTRIPATCH_INFO* pTriPatchInfo) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DrawTriPatch(IDirect3DDevice9Ex *iface, UINT Handle,
+ const float *pNumSegs, const D3DTRIPATCH_INFO *pTriPatchInfo)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x, segment_count %p, patch_info %p.\n",
iface, Handle, pNumSegs, pTriPatchInfo);
wined3d_mutex_lock();
- hr = IWineD3DDevice_DrawTriPatch(This->WineD3DDevice, Handle, pNumSegs, (CONST WINED3DTRIPATCH_INFO *)pTriPatchInfo);
+ hr = wined3d_device_draw_tri_patch(This->wined3d_device, Handle,
+ pNumSegs, (const WINED3DTRIPATCH_INFO *)pTriPatchInfo);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(LPDIRECT3DDEVICE9EX iface, UINT Handle) {
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+static HRESULT WINAPI IDirect3DDevice9Impl_DeletePatch(IDirect3DDevice9Ex *iface, UINT Handle)
+{
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
HRESULT hr;
TRACE("iface %p, handle %#x.\n", iface, Handle);
wined3d_mutex_lock();
- hr = IWineD3DDevice_DeletePatch(This->WineD3DDevice, Handle);
+ hr = wined3d_device_delete_patch(This->wined3d_device, Handle);
wined3d_mutex_unlock();
return hr;
}
-static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface,
- D3DQUERYTYPE type, IDirect3DQuery9 **query)
+static HRESULT WINAPI IDirect3DDevice9Impl_CreateQuery(IDirect3DDevice9Ex *iface, D3DQUERYTYPE type,
+ IDirect3DQuery9 **query)
{
- IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
+ IDirect3DDevice9Impl *This = impl_from_IDirect3DDevice9Ex(iface);
IDirect3DQuery9Impl *object;
HRESULT hr;
}
TRACE("Created query %p.\n", object);
- if (query) *query = (IDirect3DQuery9 *)object;
- else IDirect3DQuery9_Release((IDirect3DQuery9 *)object);
+ if (query) *query = &object->IDirect3DQuery9_iface;
+ else IDirect3DQuery9_Release(&object->IDirect3DQuery9_iface);
return D3D_OK;
}
FIXME("iface %p, width %u, height %u, rows %p, columns %p stub!\n",
iface, width, height, rows, columns);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ComposeRects(IDirect3DDevice9Ex *iface,
iface, src_surface, dst_surface, src_descs, rect_count,
dst_descs, operation, offset_x, offset_y);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_PresentEx(IDirect3DDevice9Ex *iface,
FIXME("iface %p, src_rect %p, dst_rect %p, dst_window_override %p, dirty_region %p, flags %#x stub!\n",
iface, src_rect, dst_rect, dst_window_override, dirty_region, flags);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT *priority)
{
FIXME("iface %p, priority %p stub!\n", iface, priority);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetGPUThreadPriority(IDirect3DDevice9Ex *iface, INT priority)
{
FIXME("iface %p, priority %d stub!\n", iface, priority);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_WaitForVBlank(IDirect3DDevice9Ex *iface, UINT swapchain_idx)
{
FIXME("iface %p, swapchain_idx %u stub!\n", iface, swapchain_idx);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckResourceResidency(IDirect3DDevice9Ex *iface,
FIXME("iface %p, resources %p, resource_count %u stub!\n",
iface, resources, resource_count);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_SetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT max_latency)
{
FIXME("iface %p, max_latency %u stub!\n", iface, max_latency);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetMaximumFrameLatency(IDirect3DDevice9Ex *iface, UINT *max_latency)
*max_latency = 2;
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CheckDeviceState(IDirect3DDevice9Ex *iface, HWND dst_window)
{
- FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
+ static int i;
+
+ TRACE("iface %p, dst_window %p stub!\n", iface, dst_window);
+
+ if (!i++)
+ FIXME("iface %p, dst_window %p stub!\n", iface, dst_window);
- return WINED3DERR_INVALIDCALL;
+ return D3D_OK;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateRenderTargetEx(IDirect3DDevice9Ex *iface,
iface, width, height, format, multisample_type, multisample_quality,
lockable, surface, shared_handle, usage);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateOffscreenPlainSurfaceEx(IDirect3DDevice9Ex *iface,
FIXME("iface %p, width %u, height %u, format %#x, pool %#x, surface %p, shared_handle %p, usage %#x stub!\n",
iface, width, height, format, pool, surface, shared_handle, usage);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_CreateDepthStencilSurfaceEx(IDirect3DDevice9Ex *iface,
iface, width, height, format, multisample_type, multisample_quality,
discard, surface, shared_handle, usage);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_ResetEx(IDirect3DDevice9Ex *iface,
{
FIXME("iface %p, present_parameters %p, mode %p stub!\n", iface, present_parameters, mode);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static HRESULT WINAPI IDirect3DDevice9ExImpl_GetDisplayModeEx(IDirect3DDevice9Ex *iface,
{
FIXME("iface %p, swapchain_idx %u, mode %p, rotation %p stub!\n", iface, swapchain_idx, mode, rotation);
- return WINED3DERR_INVALIDCALL;
+ return E_NOTIMPL;
}
static const IDirect3DDevice9ExVtbl Direct3DDevice9_Vtbl =
IDirect3DDevice9ExImpl_GetDisplayModeEx
};
-/* IWineD3DDeviceParent IUnknown methods */
-
-static inline struct IDirect3DDevice9Impl *device_from_device_parent(IWineD3DDeviceParent *iface)
+static inline struct IDirect3DDevice9Impl *device_from_device_parent(struct wined3d_device_parent *device_parent)
{
- return (struct IDirect3DDevice9Impl *)((char*)iface
- - FIELD_OFFSET(struct IDirect3DDevice9Impl, device_parent_vtbl));
+ return CONTAINING_RECORD(device_parent, struct IDirect3DDevice9Impl, device_parent);
}
-static HRESULT STDMETHODCALLTYPE device_parent_QueryInterface(IWineD3DDeviceParent *iface, REFIID riid, void **object)
+static void CDECL device_parent_wined3d_device_created(struct wined3d_device_parent *device_parent,
+ struct wined3d_device *device)
{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
- return IDirect3DDevice9Impl_QueryInterface((IDirect3DDevice9Ex *)This, riid, object);
+ TRACE("device_parent %p, device %p.\n", device_parent, device);
}
-static ULONG STDMETHODCALLTYPE device_parent_AddRef(IWineD3DDeviceParent *iface)
+static HRESULT CDECL device_parent_create_surface(struct wined3d_device_parent *device_parent,
+ void *container_parent, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
+ WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, struct wined3d_surface **surface)
{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
- return IDirect3DDevice9Impl_AddRef((IDirect3DDevice9Ex *)This);
-}
-
-static ULONG STDMETHODCALLTYPE device_parent_Release(IWineD3DDeviceParent *iface)
-{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
- return IDirect3DDevice9Impl_Release((IDirect3DDevice9Ex *)This);
-}
-
-/* IWineD3DDeviceParent methods */
-
-static void STDMETHODCALLTYPE device_parent_WineD3DDeviceCreated(IWineD3DDeviceParent *iface, IWineD3DDevice *device)
-{
- TRACE("iface %p, device %p\n", iface, device);
-}
-
-static HRESULT STDMETHODCALLTYPE device_parent_CreateSurface(IWineD3DDeviceParent *iface,
- IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format, DWORD usage,
- WINED3DPOOL pool, UINT level, WINED3DCUBEMAP_FACES face, IWineD3DSurface **surface)
-{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
+ struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
IDirect3DSurface9Impl *d3d_surface;
BOOL lockable = TRUE;
HRESULT hr;
- TRACE("iface %p, superior %p, width %u, height %u, format %#x, usage %#x,\n"
- "\tpool %#x, level %u, face %u, surface %p\n",
- iface, superior, width, height, format, usage, pool, level, face, surface);
+ TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, usage %#x,\n"
+ "\tpool %#x, level %u, face %u, surface %p.\n",
+ device_parent, container_parent, width, height, format, usage, pool, level, face, surface);
if (pool == WINED3DPOOL_DEFAULT && !(usage & D3DUSAGE_DYNAMIC))
lockable = FALSE;
- hr = IDirect3DDevice9Impl_CreateSurface((IDirect3DDevice9Ex *)This, width, height,
+ hr = IDirect3DDevice9Impl_CreateSurface(device, width, height,
d3dformat_from_wined3dformat(format), lockable, FALSE /* Discard */, level,
(IDirect3DSurface9 **)&d3d_surface, usage, pool, D3DMULTISAMPLE_NONE, 0 /* MultisampleQuality */);
if (FAILED(hr))
{
- ERR("(%p) CreateSurface failed, returning %#x\n", iface, hr);
+ WARN("Failed to create surface, hr %#x.\n", hr);
return hr;
}
- *surface = d3d_surface->wineD3DSurface;
- IWineD3DSurface_AddRef(*surface);
+ *surface = d3d_surface->wined3d_surface;
+ wined3d_surface_incref(*surface);
- d3d_surface->container = superior;
+ d3d_surface->container = container_parent;
IDirect3DDevice9Ex_Release(d3d_surface->parentDevice);
d3d_surface->parentDevice = NULL;
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
- d3d_surface->forwardReference = superior;
+ d3d_surface->forwardReference = container_parent;
return hr;
}
-static HRESULT STDMETHODCALLTYPE device_parent_CreateRenderTarget(IWineD3DDeviceParent *iface,
- IUnknown *superior, UINT width, UINT height, enum wined3d_format_id format,
+static HRESULT CDECL device_parent_create_rendertarget(struct wined3d_device_parent *device_parent,
+ void *container_parent, UINT width, UINT height, enum wined3d_format_id format,
WINED3DMULTISAMPLE_TYPE multisample_type, DWORD multisample_quality, BOOL lockable,
- IWineD3DSurface **surface)
+ struct wined3d_surface **surface)
{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
+ struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
IDirect3DSurface9Impl *d3d_surface;
HRESULT hr;
- TRACE("iface %p, superior %p, width %u, height %u, format %#x, multisample_type %#x,\n"
- "\tmultisample_quality %u, lockable %u, surface %p\n",
- iface, superior, width, height, format, multisample_type, multisample_quality, lockable, surface);
+ TRACE("device_parent %p, container_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
+ "\tmultisample_quality %u, lockable %u, surface %p.\n",
+ device_parent, container_parent, width, height, format, multisample_type,
+ multisample_quality, lockable, surface);
- hr = IDirect3DDevice9Impl_CreateRenderTarget((IDirect3DDevice9Ex *)This, width, height,
+ hr = IDirect3DDevice9Impl_CreateRenderTarget(&device->IDirect3DDevice9Ex_iface, width, height,
d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, lockable,
(IDirect3DSurface9 **)&d3d_surface, NULL);
if (FAILED(hr))
{
- ERR("(%p) CreateRenderTarget failed, returning %#x\n", iface, hr);
+ WARN("Failed to create rendertarget, hr %#x.\n", hr);
return hr;
}
- *surface = d3d_surface->wineD3DSurface;
- IWineD3DSurface_AddRef(*surface);
+ *surface = d3d_surface->wined3d_surface;
+ wined3d_surface_incref(*surface);
- d3d_surface->container = superior;
+ d3d_surface->container = container_parent;
/* Implicit surfaces are created with an refcount of 0 */
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
return hr;
}
-static HRESULT STDMETHODCALLTYPE device_parent_CreateDepthStencilSurface(IWineD3DDeviceParent *iface,
+static HRESULT CDECL device_parent_create_depth_stencil(struct wined3d_device_parent *device_parent,
UINT width, UINT height, enum wined3d_format_id format, WINED3DMULTISAMPLE_TYPE multisample_type,
- DWORD multisample_quality, BOOL discard, IWineD3DSurface **surface)
+ DWORD multisample_quality, BOOL discard, struct wined3d_surface **surface)
{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
+ struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
IDirect3DSurface9Impl *d3d_surface;
HRESULT hr;
- TRACE("iface %p, width %u, height %u, format %#x, multisample_type %#x,\n"
- "\tmultisample_quality %u, discard %u, surface %p\n",
- iface, width, height, format, multisample_type, multisample_quality, discard, surface);
+ TRACE("device_parent %p, width %u, height %u, format %#x, multisample_type %#x,\n"
+ "\tmultisample_quality %u, discard %u, surface %p.\n",
+ device_parent, width, height, format, multisample_type, multisample_quality, discard, surface);
- hr = IDirect3DDevice9Impl_CreateDepthStencilSurface((IDirect3DDevice9Ex *)This, width, height,
- d3dformat_from_wined3dformat(format), multisample_type, multisample_quality, discard,
- (IDirect3DSurface9 **)&d3d_surface, NULL);
+ hr = IDirect3DDevice9Impl_CreateDepthStencilSurface(&device->IDirect3DDevice9Ex_iface, width,
+ height, d3dformat_from_wined3dformat(format), multisample_type, multisample_quality,
+ discard, (IDirect3DSurface9 **)&d3d_surface, NULL);
if (FAILED(hr))
{
- ERR("(%p) CreateDepthStencilSurface failed, returning %#x\n", iface, hr);
+ WARN("Failed to create depth/stencil surface, hr %#x.\n", hr);
return hr;
}
- *surface = d3d_surface->wineD3DSurface;
- IWineD3DSurface_AddRef(*surface);
- d3d_surface->container = (IUnknown *)This;
+ *surface = d3d_surface->wined3d_surface;
+ wined3d_surface_incref(*surface);
+ d3d_surface->container = (IUnknown *)&device->IDirect3DDevice9Ex_iface;
/* Implicit surfaces are created with an refcount of 0 */
IDirect3DSurface9_Release((IDirect3DSurface9 *)d3d_surface);
return hr;
}
-static HRESULT STDMETHODCALLTYPE device_parent_CreateVolume(IWineD3DDeviceParent *iface,
- IUnknown *superior, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
- WINED3DPOOL pool, DWORD usage, IWineD3DVolume **volume)
+static HRESULT CDECL device_parent_create_volume(struct wined3d_device_parent *device_parent,
+ void *container_parent, UINT width, UINT height, UINT depth, enum wined3d_format_id format,
+ WINED3DPOOL pool, DWORD usage, struct wined3d_volume **volume)
{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
+ struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
IDirect3DVolume9Impl *object;
HRESULT hr;
- TRACE("iface %p, superior %p, width %u, height %u, depth %u, format %#x, pool %#x, usage %#x, volume %p\n",
- iface, superior, width, height, depth, format, pool, usage, volume);
+ TRACE("device_parent %p, container_parent %p, width %u, height %u, depth %u, "
+ "format %#x, pool %#x, usage %#x, volume %p\n",
+ device_parent, container_parent, width, height, depth,
+ format, pool, usage, volume);
/* Allocate the storage for the device */
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
return D3DERR_OUTOFVIDEOMEMORY;
}
- hr = volume_init(object, This, width, height, depth, usage, format, pool);
+ hr = volume_init(object, device, width, height, depth, usage, format, pool);
if (FAILED(hr))
{
WARN("Failed to initialize volume, hr %#x.\n", hr);
return hr;
}
- *volume = object->wineD3DVolume;
- IWineD3DVolume_AddRef(*volume);
- IDirect3DVolume9_Release((IDirect3DVolume9 *)object);
+ *volume = object->wined3d_volume;
+ wined3d_volume_incref(*volume);
+ IDirect3DVolume9_Release(&object->IDirect3DVolume9_iface);
- object->container = superior;
- object->forwardReference = superior;
+ object->container = container_parent;
+ object->forwardReference = container_parent;
- TRACE("(%p) Created volume %p\n", iface, object);
+ TRACE("Created volume %p.\n", object);
return hr;
}
-static HRESULT STDMETHODCALLTYPE device_parent_CreateSwapChain(IWineD3DDeviceParent *iface,
- WINED3DPRESENT_PARAMETERS *present_parameters, IWineD3DSwapChain **swapchain)
+static HRESULT CDECL device_parent_create_swapchain(struct wined3d_device_parent *device_parent,
+ WINED3DPRESENT_PARAMETERS *present_parameters, struct wined3d_swapchain **swapchain)
{
- struct IDirect3DDevice9Impl *This = device_from_device_parent(iface);
- IDirect3DSwapChain9Impl *d3d_swapchain;
+ struct IDirect3DDevice9Impl *device = device_from_device_parent(device_parent);
D3DPRESENT_PARAMETERS local_parameters;
+ IDirect3DSwapChain9 *d3d_swapchain;
HRESULT hr;
- TRACE("iface %p, present_parameters %p, swapchain %p\n", iface, present_parameters, swapchain);
+ TRACE("device_parent %p, present_parameters %p, swapchain %p\n", device_parent, present_parameters, swapchain);
/* Copy the presentation parameters */
local_parameters.BackBufferWidth = present_parameters->BackBufferWidth;
local_parameters.FullScreen_RefreshRateInHz = present_parameters->FullScreen_RefreshRateInHz;
local_parameters.PresentationInterval = present_parameters->PresentationInterval;
- hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain((IDirect3DDevice9Ex *)This,
- &local_parameters, (IDirect3DSwapChain9 **)&d3d_swapchain);
+ hr = IDirect3DDevice9Impl_CreateAdditionalSwapChain(&device->IDirect3DDevice9Ex_iface,
+ &local_parameters, &d3d_swapchain);
if (FAILED(hr))
{
- ERR("(%p) CreateAdditionalSwapChain failed, returning %#x\n", iface, hr);
+ WARN("Failed to create swapchain, hr %#x.\n", hr);
*swapchain = NULL;
return hr;
}
- *swapchain = d3d_swapchain->wineD3DSwapChain;
- d3d_swapchain->isImplicit = TRUE;
- /* Implicit swap chains are created with an refcount of 0 */
+ *swapchain = ((IDirect3DSwapChain9Impl *)d3d_swapchain)->wined3d_swapchain;
+ wined3d_swapchain_incref(*swapchain);
IDirect3DSwapChain9_Release((IDirect3DSwapChain9 *)d3d_swapchain);
/* Copy back the presentation parameters */
return hr;
}
-static const IWineD3DDeviceParentVtbl d3d9_wined3d_device_parent_vtbl =
+static const struct wined3d_device_parent_ops d3d9_wined3d_device_parent_ops =
{
- /* IUnknown methods */
- device_parent_QueryInterface,
- device_parent_AddRef,
- device_parent_Release,
- /* IWineD3DDeviceParent methods */
- device_parent_WineD3DDeviceCreated,
- device_parent_CreateSurface,
- device_parent_CreateRenderTarget,
- device_parent_CreateDepthStencilSurface,
- device_parent_CreateVolume,
- device_parent_CreateSwapChain,
+ device_parent_wined3d_device_created,
+ device_parent_create_surface,
+ device_parent_create_rendertarget,
+ device_parent_create_depth_stencil,
+ device_parent_create_volume,
+ device_parent_create_swapchain,
};
static void setup_fpu(void)
#endif
}
-HRESULT device_init(IDirect3DDevice9Impl *device, IWineD3D *wined3d, UINT adapter, D3DDEVTYPE device_type,
- HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters)
+HRESULT device_init(IDirect3DDevice9Impl *device, struct wined3d *wined3d, UINT adapter, D3DDEVTYPE device_type,
+ HWND focus_window, DWORD flags, D3DPRESENT_PARAMETERS *parameters, D3DDISPLAYMODEEX *mode)
{
WINED3DPRESENT_PARAMETERS *wined3d_parameters;
UINT i, count = 1;
HRESULT hr;
- device->lpVtbl = &Direct3DDevice9_Vtbl;
- device->device_parent_vtbl = &d3d9_wined3d_device_parent_vtbl;
+ if (mode)
+ FIXME("Ignoring display mode.\n");
+
+ device->IDirect3DDevice9Ex_iface.lpVtbl = &Direct3DDevice9_Vtbl;
+ device->device_parent.ops = &d3d9_wined3d_device_parent_ops;
device->ref = 1;
if (!(flags & D3DCREATE_FPU_PRESERVE)) setup_fpu();
wined3d_mutex_lock();
- hr = IWineD3D_CreateDevice(wined3d, adapter, device_type, focus_window, flags,
- (IWineD3DDeviceParent *)&device->device_parent_vtbl, &device->WineD3DDevice);
+ hr = wined3d_device_create(wined3d, adapter, device_type, focus_window, flags,
+ &device->device_parent, &device->wined3d_device);
if (FAILED(hr))
{
WARN("Failed to create wined3d device, hr %#x.\n", hr);
return hr;
}
+ if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
+ {
+ WINED3DCAPS caps;
+
+ wined3d_get_device_caps(wined3d, adapter, device_type, &caps);
+ count = caps.NumberOfAdaptersInGroup;
+ }
+
+ if (flags & D3DCREATE_MULTITHREADED)
+ wined3d_device_set_multithreaded(device->wined3d_device);
+
if (!parameters->Windowed)
{
- if (!focus_window) focus_window = parameters->hDeviceWindow;
- if (FAILED(hr = IWineD3DDevice_AcquireFocusWindow(device->WineD3DDevice, focus_window)))
+ if (!focus_window)
+ focus_window = parameters->hDeviceWindow;
+ if (FAILED(hr = wined3d_device_acquire_focus_window(device->wined3d_device, focus_window)))
{
ERR("Failed to acquire focus window, hr %#x.\n", hr);
- IWineD3DDevice_Release(device->WineD3DDevice);
+ wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
- }
- if (flags & D3DCREATE_ADAPTERGROUP_DEVICE)
- {
- WINED3DCAPS caps;
+ for (i = 0; i < count; ++i)
+ {
+ HWND device_window = parameters[i].hDeviceWindow;
- IWineD3D_GetDeviceCaps(wined3d, adapter, device_type, &caps);
- count = caps.NumberOfAdaptersInGroup;
+ if (!device_window) device_window = focus_window;
+ wined3d_device_setup_fullscreen_window(device->wined3d_device, device_window,
+ parameters[i].BackBufferWidth,
+ parameters[i].BackBufferHeight);
+ }
}
- if (flags & D3DCREATE_MULTITHREADED) IWineD3DDevice_SetMultithreaded(device->WineD3DDevice);
-
wined3d_parameters = HeapAlloc(GetProcessHeap(), 0, sizeof(*wined3d_parameters) * count);
if (!wined3d_parameters)
{
ERR("Failed to allocate wined3d parameters.\n");
- IWineD3DDevice_Release(device->WineD3DDevice);
+ wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}
wined3d_parameters[i].AutoRestoreDisplayMode = TRUE;
}
- hr = IWineD3DDevice_Init3D(device->WineD3DDevice, wined3d_parameters);
+ hr = wined3d_device_init_3d(device->wined3d_device, wined3d_parameters);
if (FAILED(hr))
{
WARN("Failed to initialize 3D, hr %#x.\n", hr);
- IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
+ wined3d_device_release_focus_window(device->wined3d_device);
HeapFree(GetProcessHeap(), 0, wined3d_parameters);
- IWineD3DDevice_Release(device->WineD3DDevice);
+ wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return hr;
}
{
ERR("Failed to allocate FVF vertex declaration map memory.\n");
wined3d_mutex_lock();
- IWineD3DDevice_Uninit3D(device->WineD3DDevice, D3D9CB_DestroySwapChain);
- IWineD3DDevice_ReleaseFocusWindow(device->WineD3DDevice);
- IWineD3DDevice_Release(device->WineD3DDevice);
+ wined3d_device_uninit_3d(device->wined3d_device);
+ wined3d_device_release_focus_window(device->wined3d_device);
+ wined3d_device_decref(device->wined3d_device);
wined3d_mutex_unlock();
return E_OUTOFMEMORY;
}