* Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
*/
-#include "config.h"
#include "d3d9_private.h"
-WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-
static inline struct d3d9_stateblock *impl_from_IDirect3DStateBlock9(IDirect3DStateBlock9 *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_stateblock, IDirect3DStateBlock9_iface);
static HRESULT WINAPI d3d9_stateblock_Capture(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
- HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_stateblock_capture(stateblock->wined3d_stateblock);
+ wined3d_stateblock_capture(stateblock->wined3d_stateblock);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}
static HRESULT WINAPI d3d9_stateblock_Apply(IDirect3DStateBlock9 *iface)
{
struct d3d9_stateblock *stateblock = impl_from_IDirect3DStateBlock9(iface);
- HRESULT hr;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_stateblock_apply(stateblock->wined3d_stateblock);
+ wined3d_stateblock_apply(stateblock->wined3d_stateblock);
wined3d_mutex_unlock();
- return hr;
+ return D3D_OK;
}