WINE_DEFAULT_DEBUG_CHANNEL(d3d9);
-static DWORD d3dpresentationinterval_from_wined3dswapinterval(enum wined3d_swap_interval interval)
-{
- switch (interval)
- {
- case WINED3D_SWAP_INTERVAL_IMMEDIATE:
- return D3DPRESENT_INTERVAL_IMMEDIATE;
- case WINED3D_SWAP_INTERVAL_ONE:
- return D3DPRESENT_INTERVAL_ONE;
- case WINED3D_SWAP_INTERVAL_TWO:
- return D3DPRESENT_INTERVAL_TWO;
- case WINED3D_SWAP_INTERVAL_THREE:
- return D3DPRESENT_INTERVAL_THREE;
- case WINED3D_SWAP_INTERVAL_FOUR:
- return D3DPRESENT_INTERVAL_FOUR;
- default:
- ERR("Invalid swap interval %#x.\n", interval);
- case WINED3D_SWAP_INTERVAL_DEFAULT:
- return D3DPRESENT_INTERVAL_DEFAULT;
- }
-}
-
static inline struct d3d9_swapchain *impl_from_IDirect3DSwapChain9Ex(IDirect3DSwapChain9Ex *iface)
{
return CONTAINING_RECORD(iface, struct d3d9_swapchain, IDirect3DSwapChain9Ex_iface);
wined3d_mutex_lock();
hr = wined3d_swapchain_present(swapchain->wined3d_swapchain,
- src_rect, dst_rect, dst_window_override, swapchain->swap_interval, flags);
+ src_rect, dst_rect, dst_window_override, 0, flags);
wined3d_mutex_unlock();
return hr;
{
struct d3d9_swapchain *swapchain = impl_from_IDirect3DSwapChain9Ex(iface);
struct wined3d_swapchain_desc desc;
- DWORD presentation_interval;
TRACE("iface %p, parameters %p.\n", iface, parameters);
wined3d_mutex_lock();
wined3d_swapchain_get_desc(swapchain->wined3d_swapchain, &desc);
- presentation_interval = d3dpresentationinterval_from_wined3dswapinterval(swapchain->swap_interval);
wined3d_mutex_unlock();
- present_parameters_from_wined3d_swapchain_desc(parameters, &desc, presentation_interval);
+ present_parameters_from_wined3d_swapchain_desc(parameters, &desc);
return D3D_OK;
}
};
static HRESULT swapchain_init(struct d3d9_swapchain *swapchain, struct d3d9_device *device,
- struct wined3d_swapchain_desc *desc, unsigned int swap_interval)
+ struct wined3d_swapchain_desc *desc)
{
HRESULT hr;
swapchain->refcount = 1;
swapchain->IDirect3DSwapChain9Ex_iface.lpVtbl = &d3d9_swapchain_vtbl;
- swapchain->swap_interval = swap_interval;
wined3d_mutex_lock();
hr = wined3d_swapchain_create(device->wined3d_device, desc, swapchain,
}
HRESULT d3d9_swapchain_create(struct d3d9_device *device, struct wined3d_swapchain_desc *desc,
- unsigned int swap_interval, struct d3d9_swapchain **swapchain)
+ struct d3d9_swapchain **swapchain)
{
struct d3d9_swapchain *object;
HRESULT hr;
if (!(object = heap_alloc_zero(sizeof(*object))))
return E_OUTOFMEMORY;
- if (FAILED(hr = swapchain_init(object, device, desc, swap_interval)))
+ if (FAILED(hr = swapchain_init(object, device, desc)))
{
WARN("Failed to initialize swapchain, hr %#x.\n", hr);
heap_free(object);