static inline struct d3d9_texture *impl_from_IDirect3DTexture9(IDirect3DTexture9 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
+ return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static inline struct d3d9_texture *impl_from_IDirect3DCubeTexture9(IDirect3DCubeTexture9 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
+ return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static inline struct d3d9_texture *impl_from_IDirect3DVolumeTexture9(IDirect3DVolumeTexture9 *iface)
{
- return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
+ return CONTAINING_RECORD((IDirect3DBaseTexture9 *)iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
static HRESULT WINAPI d3d9_texture_2d_QueryInterface(IDirect3DTexture9 *iface, REFIID riid, void **out)
if (ref == 1)
{
+ struct d3d9_surface *surface;
+
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
+ LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
+ {
+ wined3d_rendertarget_view_incref(surface->wined3d_rtv);
+ }
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
if (!ref)
{
IDirect3DDevice9Ex *parent_device = texture->parent_device;
+ struct d3d9_surface *surface;
wined3d_mutex_lock();
+ LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
+ {
+ wined3d_rendertarget_view_decref(surface->wined3d_rtv);
+ }
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
static DWORD WINAPI d3d9_texture_2d_SetPriority(IDirect3DTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
+ struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
static DWORD WINAPI d3d9_texture_2d_GetPriority(IDirect3DTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
+ const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = wined3d_texture_get_priority(texture->wined3d_texture);
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_texture_preload(texture->wined3d_texture);
+ wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_2d_GetLevelDesc(IDirect3DTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
- struct wined3d_resource *sub_resource;
- HRESULT hr = D3D_OK;
+ struct wined3d_sub_resource_desc wined3d_desc;
+ HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
- hr = D3DERR_INVALIDCALL;
- else
+ if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
- struct wined3d_resource_desc wined3d_desc;
-
- wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
- desc->Type = wined3d_desc.resource_type;
+ desc->Type = D3DRTYPE_SURFACE;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->MultiSampleType = wined3d_desc.multisample_type;
UINT level, IDirect3DSurface9 **surface)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
TRACE("iface %p, level %u, surface %p.\n", iface, level, surface);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
- surface_impl = wined3d_resource_get_parent(sub_resource);
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
UINT level, D3DLOCKED_RECT *locked_rect, const RECT *rect, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
HRESULT hr;
iface, level, locked_rect, rect, flags);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
- {
- surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
- }
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI d3d9_texture_2d_UnlockRect(IDirect3DTexture9 *iface, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
- {
- surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
- }
wined3d_mutex_unlock();
return hr;
{
struct wined3d_box dirty_region;
- dirty_region.left = dirty_rect->left;
- dirty_region.top = dirty_rect->top;
- dirty_region.right = dirty_rect->right;
- dirty_region.bottom = dirty_rect->bottom;
- dirty_region.front = 0;
- dirty_region.back = 1;
+ wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, 0, &dirty_region);
}
wined3d_mutex_unlock();
if (ref == 1)
{
+ struct d3d9_surface *surface;
+
IDirect3DDevice9Ex_AddRef(texture->parent_device);
wined3d_mutex_lock();
+ LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
+ {
+ wined3d_rendertarget_view_decref(surface->wined3d_rtv);
+ }
wined3d_texture_incref(texture->wined3d_texture);
wined3d_mutex_unlock();
}
if (!ref)
{
IDirect3DDevice9Ex *parent_device = texture->parent_device;
+ struct d3d9_surface *surface;
TRACE("Releasing child %p.\n", texture->wined3d_texture);
wined3d_mutex_lock();
+ LIST_FOR_EACH_ENTRY(surface, &texture->rtv_list, struct d3d9_surface, rtv_entry)
+ {
+ wined3d_rendertarget_view_decref(surface->wined3d_rtv);
+ }
wined3d_texture_decref(texture->wined3d_texture);
wined3d_mutex_unlock();
static DWORD WINAPI d3d9_texture_cube_SetPriority(IDirect3DCubeTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
+ struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
static DWORD WINAPI d3d9_texture_cube_GetPriority(IDirect3DCubeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
+ const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = wined3d_texture_get_priority(texture->wined3d_texture);
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_texture_preload(texture->wined3d_texture);
+ wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_cube_GetLevelDesc(IDirect3DCubeTexture9 *iface, UINT level, D3DSURFACE_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
- struct wined3d_resource *sub_resource;
- HRESULT hr = D3D_OK;
+ struct wined3d_sub_resource_desc wined3d_desc;
DWORD level_count;
+ HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
return D3DERR_INVALIDCALL;
}
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
- hr = D3DERR_INVALIDCALL;
- else
+ if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
- struct wined3d_resource_desc wined3d_desc;
-
- wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
- desc->Type = wined3d_desc.resource_type;
+ desc->Type = D3DRTYPE_SURFACE;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->MultiSampleType = wined3d_desc.multisample_type;
D3DCUBEMAP_FACES face, UINT level, IDirect3DSurface9 **surface)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
DWORD level_count;
}
sub_resource_idx = level_count * face + level;
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
- surface_impl = wined3d_resource_get_parent(sub_resource);
*surface = &surface_impl->IDirect3DSurface9_iface;
IDirect3DSurface9_AddRef(*surface);
wined3d_mutex_unlock();
DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
- {
- surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_LockRect(&surface_impl->IDirect3DSurface9_iface, locked_rect, rect, flags);
- }
wined3d_mutex_unlock();
return hr;
D3DCUBEMAP_FACES face, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DCubeTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_surface *surface_impl;
UINT sub_resource_idx;
HRESULT hr;
wined3d_mutex_lock();
sub_resource_idx = wined3d_texture_get_level_count(texture->wined3d_texture) * face + level;
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, sub_resource_idx)))
+ if (!(surface_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, sub_resource_idx)))
hr = D3DERR_INVALIDCALL;
else
- {
- surface_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DSurface9_UnlockRect(&surface_impl->IDirect3DSurface9_iface);
- }
wined3d_mutex_unlock();
return hr;
{
struct wined3d_box dirty_region;
- dirty_region.left = dirty_rect->left;
- dirty_region.top = dirty_rect->top;
- dirty_region.right = dirty_rect->right;
- dirty_region.bottom = dirty_rect->bottom;
- dirty_region.front = 0;
- dirty_region.back = 1;
+ wined3d_box_set(&dirty_region, dirty_rect->left, dirty_rect->top, dirty_rect->right, dirty_rect->bottom, 0, 1);
hr = wined3d_texture_add_dirty_region(texture->wined3d_texture, face, &dirty_region);
}
wined3d_mutex_unlock();
static DWORD WINAPI d3d9_texture_3d_SetPriority(IDirect3DVolumeTexture9 *iface, DWORD priority)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
+ struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p, priority %u.\n", iface, priority);
wined3d_mutex_lock();
- ret = wined3d_texture_set_priority(texture->wined3d_texture, priority);
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ ret = wined3d_resource_set_priority(resource, priority);
wined3d_mutex_unlock();
return ret;
static DWORD WINAPI d3d9_texture_3d_GetPriority(IDirect3DVolumeTexture9 *iface)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
+ const struct wined3d_resource *resource;
DWORD ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- ret = wined3d_texture_get_priority(texture->wined3d_texture);
+ resource = wined3d_texture_get_resource(texture->wined3d_texture);
+ ret = wined3d_resource_get_priority(resource);
wined3d_mutex_unlock();
return ret;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- wined3d_texture_preload(texture->wined3d_texture);
+ wined3d_resource_preload(wined3d_texture_get_resource(texture->wined3d_texture));
wined3d_mutex_unlock();
}
static HRESULT WINAPI d3d9_texture_3d_GetLevelDesc(IDirect3DVolumeTexture9 *iface, UINT level, D3DVOLUME_DESC *desc)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
- struct wined3d_resource *sub_resource;
- HRESULT hr = D3D_OK;
+ struct wined3d_sub_resource_desc wined3d_desc;
+ HRESULT hr;
TRACE("iface %p, level %u, desc %p.\n", iface, level, desc);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
- hr = D3DERR_INVALIDCALL;
- else
+ if (SUCCEEDED(hr = wined3d_texture_get_sub_resource_desc(texture->wined3d_texture, level, &wined3d_desc)))
{
- struct wined3d_resource_desc wined3d_desc;
-
- wined3d_resource_get_desc(sub_resource, &wined3d_desc);
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
- desc->Type = wined3d_desc.resource_type;
+ desc->Type = D3DRTYPE_VOLUME;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Width = wined3d_desc.width;
UINT level, IDirect3DVolume9 **volume)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_volume *volume_impl;
TRACE("iface %p, level %u, volume %p.\n", iface, level, volume);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
{
wined3d_mutex_unlock();
return D3DERR_INVALIDCALL;
}
- volume_impl = wined3d_resource_get_parent(sub_resource);
*volume = &volume_impl->IDirect3DVolume9_iface;
IDirect3DVolume9_AddRef(*volume);
wined3d_mutex_unlock();
UINT level, D3DLOCKED_BOX *locked_box, const D3DBOX *box, DWORD flags)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_volume *volume_impl;
HRESULT hr;
iface, level, locked_box, box, flags);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
- {
- volume_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DVolume9_LockBox(&volume_impl->IDirect3DVolume9_iface, locked_box, box, flags);
- }
wined3d_mutex_unlock();
return hr;
static HRESULT WINAPI d3d9_texture_3d_UnlockBox(IDirect3DVolumeTexture9 *iface, UINT level)
{
struct d3d9_texture *texture = impl_from_IDirect3DVolumeTexture9(iface);
- struct wined3d_resource *sub_resource;
struct d3d9_volume *volume_impl;
HRESULT hr;
TRACE("iface %p, level %u.\n", iface, level);
wined3d_mutex_lock();
- if (!(sub_resource = wined3d_texture_get_sub_resource(texture->wined3d_texture, level)))
+ if (!(volume_impl = wined3d_texture_get_sub_resource_parent(texture->wined3d_texture, level)))
hr = D3DERR_INVALIDCALL;
else
- {
- volume_impl = wined3d_resource_get_parent(sub_resource);
hr = IDirect3DVolume9_UnlockBox(&volume_impl->IDirect3DVolume9_iface);
- }
wined3d_mutex_unlock();
return hr;
{
if (!iface)
return NULL;
- assert(iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
- || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
- || iface->lpVtbl == (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl);
+
+ if (iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl
+ && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl
+ && iface->lpVtbl != (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl)
+ {
+ WARN("%p is not a valid IDirect3DBaseTexture9 interface.\n", iface);
+ return NULL;
+ }
+
return CONTAINING_RECORD(iface, struct d3d9_texture, IDirect3DBaseTexture9_iface);
}
UINT width, UINT height, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
- DWORD surface_flags = 0;
+ DWORD flags = 0;
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_2d_vtbl;
d3d9_resource_init(&texture->resource);
+ list_init(&texture->rtv_list);
- desc.resource_type = WINED3D_RTYPE_TEXTURE;
+ desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.size = 0;
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
- surface_flags |= WINED3D_SURFACE_MAPPABLE;
+ flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
+
+ if (is_gdi_compat_wined3dformat(desc.format))
+ flags |= WINED3D_TEXTURE_CREATE_GET_DC;
+
+ if (!levels)
+ {
+ if (usage & D3DUSAGE_AUTOGENMIPMAP)
+ levels = 1;
+ else
+ levels = wined3d_log2i(max(width, height)) + 1;
+ }
wined3d_mutex_lock();
- hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
- texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
+ hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, flags,
+ NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
UINT edge_length, UINT levels, DWORD usage, D3DFORMAT format, D3DPOOL pool)
{
struct wined3d_resource_desc desc;
- DWORD surface_flags = 0;
+ DWORD flags = 0;
HRESULT hr;
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_cube_vtbl;
d3d9_resource_init(&texture->resource);
+ list_init(&texture->rtv_list);
- desc.resource_type = WINED3D_RTYPE_CUBE_TEXTURE;
+ desc.resource_type = WINED3D_RTYPE_TEXTURE_2D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.usage = usage & WINED3DUSAGE_MASK;
- desc.usage |= WINED3DUSAGE_TEXTURE;
+ desc.usage |= WINED3DUSAGE_LEGACY_CUBEMAP | WINED3DUSAGE_TEXTURE;
desc.pool = pool;
desc.width = edge_length;
desc.height = edge_length;
desc.size = 0;
if (pool != D3DPOOL_DEFAULT || (usage & D3DUSAGE_DYNAMIC))
- surface_flags |= WINED3D_SURFACE_MAPPABLE;
+ flags |= WINED3D_TEXTURE_CREATE_MAPPABLE;
+
+ if (is_gdi_compat_wined3dformat(desc.format))
+ flags |= WINED3D_TEXTURE_CREATE_GET_DC;
+
+ if (!levels)
+ {
+ if (usage & D3DUSAGE_AUTOGENMIPMAP)
+ levels = 1;
+ else
+ levels = wined3d_log2i(edge_length) + 1;
+ }
wined3d_mutex_lock();
- hr = wined3d_texture_create(device->wined3d_device, &desc, levels, surface_flags,
- texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
+ hr = wined3d_texture_create(device->wined3d_device, &desc, 6, levels, flags,
+ NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{
texture->IDirect3DBaseTexture9_iface.lpVtbl = (const IDirect3DBaseTexture9Vtbl *)&d3d9_texture_3d_vtbl;
d3d9_resource_init(&texture->resource);
+ list_init(&texture->rtv_list);
- desc.resource_type = WINED3D_RTYPE_VOLUME_TEXTURE;
+ desc.resource_type = WINED3D_RTYPE_TEXTURE_3D;
desc.format = wined3dformat_from_d3dformat(format);
desc.multisample_type = WINED3D_MULTISAMPLE_NONE;
desc.multisample_quality = 0;
desc.depth = depth;
desc.size = 0;
+ if (!levels)
+ {
+ if (usage & D3DUSAGE_AUTOGENMIPMAP)
+ levels = 1;
+ else
+ levels = wined3d_log2i(max(max(width, height), depth)) + 1;
+ }
+
wined3d_mutex_lock();
- hr = wined3d_texture_create(device->wined3d_device, &desc, levels, 0,
- texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
+ hr = wined3d_texture_create(device->wined3d_device, &desc, 1, levels, 0,
+ NULL, texture, &d3d9_texture_wined3d_parent_ops, &texture->wined3d_texture);
wined3d_mutex_unlock();
if (FAILED(hr))
{