static HRESULT WINAPI d3d9_volume_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc)
{
struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
- struct wined3d_resource_desc wined3d_desc;
- struct wined3d_resource *wined3d_resource;
+ struct wined3d_sub_resource_desc wined3d_desc;
TRACE("iface %p, desc %p.\n", iface, desc);
wined3d_mutex_lock();
- wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume);
- wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+ wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
wined3d_mutex_unlock();
desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
- desc->Type = wined3d_desc.resource_type;
+ desc->Type = D3DRTYPE_VOLUME;
desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
desc->Pool = wined3d_desc.pool;
desc->Width = wined3d_desc.width;
iface, locked_box, box, flags);
wined3d_mutex_lock();
- hr = wined3d_volume_map(volume->wined3d_volume, &map_desc, (const struct wined3d_box *)box, flags);
+ if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
+ volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
+ map_desc.data = NULL;
wined3d_mutex_unlock();
locked_box->RowPitch = map_desc.row_pitch;
TRACE("iface %p.\n", iface);
wined3d_mutex_lock();
- hr = wined3d_volume_unmap(volume->wined3d_volume);
+ hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
wined3d_mutex_unlock();
+ if (hr == WINEDDERR_NOTLOCKED)
+ return D3DERR_INVALIDCALL;
return hr;
}
volume_wined3d_object_destroyed,
};
-void volume_init(struct d3d9_volume *volume, struct d3d9_texture *texture,
- struct wined3d_volume *wined3d_volume, const struct wined3d_parent_ops **parent_ops)
+void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
+ unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
{
volume->IDirect3DVolume9_iface.lpVtbl = &d3d9_volume_vtbl;
d3d9_resource_init(&volume->resource);
volume->resource.refcount = 0;
- volume->wined3d_volume = wined3d_volume;
- volume->texture = texture;
+ volume->texture = wined3d_texture_get_parent(wined3d_texture);
+ volume->wined3d_texture = wined3d_texture;
+ volume->sub_resource_idx = sub_resource_idx;
*parent_ops = &d3d9_volume_wined3d_parent_ops;
}