[AMSTREAM] We don't need to define WIDL_C_INLINE_WRAPPERS here anymore.
[reactos.git] / dll / directx / wine / d3d9 / volume.c
index b0a6290..5c6a068 100644 (file)
@@ -47,159 +47,82 @@ static HRESULT WINAPI d3d9_volume_QueryInterface(IDirect3DVolume9 *iface, REFIID
 static ULONG WINAPI d3d9_volume_AddRef(IDirect3DVolume9 *iface)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    ULONG refcount;
 
     TRACE("iface %p.\n", iface);
+    TRACE("Forwarding to %p.\n", volume->texture);
 
-    if (volume->forwardReference)
-    {
-        TRACE("Forwarding to %p.\n", volume->forwardReference);
-        return IUnknown_AddRef(volume->forwardReference);
-    }
-
-    refcount = InterlockedIncrement(&volume->refcount);
-    TRACE("%p increasing refcount to %u.\n", iface, refcount);
-
-    if (refcount == 1)
-    {
-        wined3d_mutex_lock();
-        wined3d_volume_incref(volume->wined3d_volume);
-        wined3d_mutex_unlock();
-    }
-
-    return refcount;
+    return IDirect3DBaseTexture9_AddRef(&volume->texture->IDirect3DBaseTexture9_iface);
 }
 
 static ULONG WINAPI d3d9_volume_Release(IDirect3DVolume9 *iface)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    ULONG refcount;
 
     TRACE("iface %p.\n", iface);
+    TRACE("Forwarding to %p.\n", volume->texture);
 
-    if (volume->forwardReference)
-    {
-        TRACE("Forwarding to %p.\n", volume->forwardReference);
-        return IUnknown_Release(volume->forwardReference);
-    }
-
-    refcount = InterlockedDecrement(&volume->refcount);
-    TRACE("%p decreasing refcount to %u.\n", iface, refcount);
-
-    if (!refcount)
-    {
-        wined3d_mutex_lock();
-        wined3d_volume_decref(volume->wined3d_volume);
-        wined3d_mutex_unlock();
-    }
-
-    return refcount;
+    return IDirect3DBaseTexture9_Release(&volume->texture->IDirect3DBaseTexture9_iface);
 }
 
 static HRESULT WINAPI d3d9_volume_GetDevice(IDirect3DVolume9 *iface, IDirect3DDevice9 **device)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    IDirect3DResource9 *resource;
-    HRESULT hr;
 
     TRACE("iface %p, device %p.\n", iface, device);
 
-    hr = IUnknown_QueryInterface(volume->forwardReference, &IID_IDirect3DResource9, (void **)&resource);
-    if (SUCCEEDED(hr))
-    {
-        hr = IDirect3DResource9_GetDevice(resource, device);
-        IDirect3DResource9_Release(resource);
-
-        TRACE("Returning device %p.\n", *device);
-    }
-
-    return hr;
+    return IDirect3DBaseTexture9_GetDevice(&volume->texture->IDirect3DBaseTexture9_iface, device);
 }
 
 static HRESULT WINAPI d3d9_volume_SetPrivateData(IDirect3DVolume9 *iface, REFGUID guid,
         const void *data, DWORD data_size, DWORD flags)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %u, flags %#x.\n",
             iface, debugstr_guid(guid), data, data_size, flags);
 
-    wined3d_mutex_lock();
-    resource = wined3d_volume_get_resource(volume->wined3d_volume);
-    hr = wined3d_resource_set_private_data(resource, guid, data, data_size, flags);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_set_private_data(&volume->resource, guid, data, data_size, flags);
 }
 
 static HRESULT WINAPI d3d9_volume_GetPrivateData(IDirect3DVolume9 *iface, REFGUID guid,
         void *data, DWORD *data_size)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s, data %p, data_size %p.\n",
             iface, debugstr_guid(guid), data, data_size);
 
-    wined3d_mutex_lock();
-    resource = wined3d_volume_get_resource(volume->wined3d_volume);
-    hr = wined3d_resource_get_private_data(resource, guid, data, data_size);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_get_private_data(&volume->resource, guid, data, data_size);
 }
 
 static HRESULT WINAPI d3d9_volume_FreePrivateData(IDirect3DVolume9 *iface, REFGUID guid)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    struct wined3d_resource *resource;
-    HRESULT hr;
-
     TRACE("iface %p, guid %s.\n", iface, debugstr_guid(guid));
 
-    wined3d_mutex_lock();
-    resource = wined3d_volume_get_resource(volume->wined3d_volume);
-    hr = wined3d_resource_free_private_data(resource, guid);
-    wined3d_mutex_unlock();
-
-    return hr;
+    return d3d9_resource_free_private_data(&volume->resource, guid);
 }
 
 static HRESULT WINAPI d3d9_volume_GetContainer(IDirect3DVolume9 *iface, REFIID riid, void **container)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    HRESULT hr;
 
     TRACE("iface %p, riid %s, container %p.\n", iface, debugstr_guid(riid), container);
 
-    if (!volume->container)
-        return E_NOINTERFACE;
-
-    hr = IUnknown_QueryInterface(volume->container, riid, container);
-
-    TRACE("Returning %p,\n", *container);
-
-    return hr;
+    return IDirect3DBaseTexture9_QueryInterface(&volume->texture->IDirect3DBaseTexture9_iface, riid, container);
 }
 
 static HRESULT WINAPI d3d9_volume_GetDesc(IDirect3DVolume9 *iface, D3DVOLUME_DESC *desc)
 {
     struct d3d9_volume *volume = impl_from_IDirect3DVolume9(iface);
-    struct wined3d_resource_desc wined3d_desc;
-    struct wined3d_resource *wined3d_resource;
+    struct wined3d_sub_resource_desc wined3d_desc;
 
     TRACE("iface %p, desc %p.\n", iface, desc);
 
     wined3d_mutex_lock();
-    wined3d_resource = wined3d_volume_get_resource(volume->wined3d_volume);
-    wined3d_resource_get_desc(wined3d_resource, &wined3d_desc);
+    wined3d_texture_get_sub_resource_desc(volume->wined3d_texture, volume->sub_resource_idx, &wined3d_desc);
     wined3d_mutex_unlock();
 
     desc->Format = d3dformat_from_wined3dformat(wined3d_desc.format);
-    desc->Type = wined3d_desc.resource_type;
+    desc->Type = D3DRTYPE_VOLUME;
     desc->Usage = wined3d_desc.usage & WINED3DUSAGE_MASK;
     desc->Pool = wined3d_desc.pool;
     desc->Width = wined3d_desc.width;
@@ -220,7 +143,9 @@ static HRESULT WINAPI d3d9_volume_LockBox(IDirect3DVolume9 *iface,
             iface, locked_box, box, flags);
 
     wined3d_mutex_lock();
-    hr = wined3d_volume_map(volume->wined3d_volume, &map_desc, (const struct wined3d_box *)box, flags);
+    if (FAILED(hr = wined3d_resource_map(wined3d_texture_get_resource(volume->wined3d_texture),
+            volume->sub_resource_idx, &map_desc, (const struct wined3d_box *)box, flags)))
+        map_desc.data = NULL;
     wined3d_mutex_unlock();
 
     locked_box->RowPitch = map_desc.row_pitch;
@@ -238,9 +163,11 @@ static HRESULT WINAPI d3d9_volume_UnlockBox(IDirect3DVolume9 *iface)
     TRACE("iface %p.\n", iface);
 
     wined3d_mutex_lock();
-    hr = wined3d_volume_unmap(volume->wined3d_volume);
+    hr = wined3d_resource_unmap(wined3d_texture_get_resource(volume->wined3d_texture), volume->sub_resource_idx);
     wined3d_mutex_unlock();
 
+    if (hr == WINEDDERR_NOTLOCKED)
+        return D3DERR_INVALIDCALL;
     return hr;
 }
 
@@ -263,7 +190,9 @@ static const struct IDirect3DVolume9Vtbl d3d9_volume_vtbl =
 
 static void STDMETHODCALLTYPE volume_wined3d_object_destroyed(void *parent)
 {
-    HeapFree(GetProcessHeap(), 0, parent);
+    struct d3d9_volume *volume = parent;
+    d3d9_resource_cleanup(&volume->resource);
+    HeapFree(GetProcessHeap(), 0, volume);
 }
 
 static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
@@ -271,13 +200,15 @@ static const struct wined3d_parent_ops d3d9_volume_wined3d_parent_ops =
     volume_wined3d_object_destroyed,
 };
 
-void volume_init(struct d3d9_volume *volume, struct wined3d_volume *wined3d_volume,
-        const struct wined3d_parent_ops **parent_ops)
+void volume_init(struct d3d9_volume *volume, struct wined3d_texture *wined3d_texture,
+        unsigned int sub_resource_idx, const struct wined3d_parent_ops **parent_ops)
 {
     volume->IDirect3DVolume9_iface.lpVtbl = &d3d9_volume_vtbl;
-    volume->refcount = 1;
-    wined3d_volume_incref(wined3d_volume);
-    volume->wined3d_volume = wined3d_volume;
+    d3d9_resource_init(&volume->resource);
+    volume->resource.refcount = 0;
+    volume->texture = wined3d_texture_get_parent(wined3d_texture);
+    volume->wined3d_texture = wined3d_texture;
+    volume->sub_resource_idx = sub_resource_idx;
 
     *parent_ops = &d3d9_volume_wined3d_parent_ops;
 }